The First Sith: Faction Summaries and Launch Date

Sreeya

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Faction Summaries and Launch Date

The Jedi Order: An ancient, monastic, peace-seeking organization founded long ago on the watery world of Ahch-To, the Jedi Order once flourished in the galaxy as a group of scholars and warriors intent on learning all there was to know about the mysterious cosmic energies of the Force. Jedi Knights are known to observe a strict code of ethics that forbids the formation of material attachments and individual bonds (ie. romantic relationships or marriage). Violating these doctrines can be grounds for being exiled from the Order. A century ago, a schism of doctrine split the Jedi between the servants of light and darkness, beginning a long a bloody conflict, known as the Hundred-Year Darkness, which decimated both sides.

Now, the Jedi teeter on the brink of extinction. Across the galaxy, their former temples and safe-havens have been mostly abandoned as the majority Order's survivors retreated back to the holy moon of Jedha to seek the Force's guidance. However, some Jedi, such as the mysterious Jedi Shadows, refuse to give up the fight against their former brethren, and continue to wage a deadly shadow war with the intent of eradicating the dark side once and for all.


The Exiles: Once, they were Knights of the Jedi Order, but experimentation with the dark side of the Force separated them from their brothers and began a century-long conflict that decimated both sides. The exiles lack the cohesion of the Jedi Order, serving under various lords and warlords in their search for ultimate power and galactic domination. After one hundred years of fighting, their numbers too have been diminished, but their hatred for the Jedi remains powerful.

Like the Jedi, they too have retreated into the shadowy regions of the galaxy's Outer Rim, searching for worlds to conquer and places strong in the dark side from which to rebuild their numbers. However, some, like the dark assassins among them, continue to strike from the darkness at the surviving Jedi in the hopes of obliterating their brethren and establishing themselves as the dominant force in the galaxy.


The Hutt Cartel: For centuries, the Hutts have been forced to keep their elicit activities out of the sight of the Jedi Order. However, with the recent civil war within the Jedi Order, their cartel has emerged as a major power in the galaxy—holding an influence over vast swaths of the Outer Rim and the galaxy's overall criminal underground. Capitalizing on public distrust of Force-users as a result of devastation from the war, the Hutts have placed bounties on Jedi and exiles alike to rid themselves of the threat of the Jedi, thus allowing their criminal empire to expand.

The Hutt Cartel is ruled primarily by the Hutt crime lords for which it is named; however, criminals of all sort thrive within regions of space dominated by these gangsters. They continue to make use of the lack of Jedi policing in the galaxy to spread their criminal enterprise and maximize their profits.

The Kingdom of Alderaan: A flourishing utopia of culture and knowledge, Alderaan has long been the jewel of the Republic. With the war passing the planet by, Alderaan has maintained its position of wealth and influence within the Republic, unspoiled by the conflict of the Hundred Year Darkness. As the Republic rebuilds, the Kingdom of Alderaan finds itself in a prime position to expand its already large influence on the trade alliance.

An opulent jewel that appears perfect to the casual observer, one need only take a deeper look to spot the flaws at its center. A young Queen with many political rivals feeling spurned by her ascendancy to the throne, there are rumors of plots against her personage. A slowly growing drug trade that begins to consume the lower class, has led to harsher laws and increased penalties, driving dissatisfaction with the government among the underprivileged of a highly privileged society.

The Kingdom of Onderon: The Kingdom of Onderon is sometimes considered culturally primitive compared to some of the greater civilizations in the core of the Republic, still retaining a hereditary monarchy that most civilizations look down upon. However it cannot be denied that they exist as one of the more prominent Human civilizations on the edge of the Republic. With a history of recent civil war which kept them distant from the war of the Hundred Year Darkness, focused on internal struggles, Onderon is one of the most militantly prepared Kingdoms in the wider Republic. With the galaxy rebuilding after nearly a century of war, nearby systems eye the planet cautiously.

Considered to be ill-refined by some of the more "civilized" coreward systems, Onderon retains the death penalty, a practice considered barbaric by more progressive systems. It holds strict punishments for crime, keeping it free of the worst of the insidious corruption that has slowly been spreading along the Republic border. Harboring a deep seated distrust for force users that dates back centuries, the war of the Hundred Year Darkness has only confirmed this belief that those using the force cannot be trusted. For this reason Force traditions are outlawed on the planet and those who use the force regarded with great suspicion.

The Republic of Serenno: An Aristocratic Republic existing well outside of Republic space, Serenno managed to remain neutral in the war for most of its duration. Ruled by six Great Houses, Serenno was once a hotbed of political intrigue, competitive trade, and military might. The dominant civilization of the Sector, many systems pledged allegiance to the planet and its ruler, The Grand Count of Serenno.

When the war made its way into the Outer Rim, Serenno sought an alliance with the Jedi. Things did not go as planned however and a brutal three way war broke out between Serenno, the Jedi, and the Exiles, devastating the Sector. Weakened by the war, and mistrustful of the Jedi, Serenno seeks to rebuild to its former glory. However, many of the systems that formerly looked up to the nation now seek to undermine its return to power.

Workshops!

As many of you already have started workshops for next timeline, we will be archiving the current on and creating one specifically for TFS timeline. Currently the workshop board is filled with NPCs and Gentech that will not be in use next timeline, so the easiest thing to do is to archive the board and create another one instead of filtering through. If you already have a character workshop going for next timeline, you will have to repost them in the new board. At this time, the Staff is busy working on preparing the next timeline, we will not be taking the time to move threads from one board to another.


LASTLY:

As you all have been waiting for...

the day we will start the new timeline:

December 22nd!

In order to make this transition, the site will be down for a few hours as things are transitioned over. The Staff will keep everyone posted on when the site will be back up in the Discord Channel. During this time, please do no constantly refresh the website or consistently try to gain access. This slows down the transition process greatly.


Couple key notes:

1. Full writeups with more details on each faction will be released around launch time. As a result, we will not be answering each and every single clarifying question about the kingdoms and factions as of now. We have entirely too much to work on and a barrage of questions will drastically slow us down. This announcement is primarily meant to be informational and not a two-way dialogue.

2. Staff will not be available to answer questions on how to build your character. We will not review characters or answer questions on what you can use in your character's biography. That will be reserved for the character mods when the timeline launches.



In some of the other announcements, we're seeing a lot of tangents and derailments occurring and we would like to keep things on topic. Please thoroughly read the responses others have made before asking a question, to see if your question has already been answered. Thanks!
 

Eccles

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Now to figure out how to get @Arclight's Hutt to receive the death penalty on Onderon.
 

Flying Dutchman

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Now I don't know what to be more excited for. The Last Jedi? Or The First Sith?
 

Zay

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Super excited about the next timeline. I feel like I say this on every announcement, but I'm loving literally everything.

Workshops!

As many of you already have started workshops for next timeline, we will be archiving the current on and creating one specifically for TFS timeline. Currently the workshop board is filled with NPCs and Gentech that will not be in use next timeline, so the easiest thing to do is to archive the board and create another one instead of filtering through. If you already have a character workshop going for next timeline, you will have to repost them in the new board. At this time, the Staff is busy working on preparing the next timeline, we will not be taking the time to move threads from one board to another.

Just clarifying, are all of the workshops in the bored being wiped with the timeline change or only the ones designated for the next timeline? In the end, it doesn't matter to me, just wanted to know in case I need to save some code from my workshop.

Sorry for the dumb question and thanks ahead of time.
 

Arcangel

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Super excited about the next timeline. I feel like I say this on every announcement, but I'm loving literally everything.



Just clarifying, are all of the workshops in the bored being wiped with the timeline change or only the ones designated for the next timeline? In the end, it doesn't matter to me, just wanted to know in case I need to save some code from my workshop.

Sorry for the dumb question and thanks ahead of time.
We will be archiving the old workshops.

We have created a new The First Sith Workshop which will not be archived.
 
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Gamov

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Neat.

I'm interested to see if the Jedi will actually hold true to the practice of forbidding personal attachments, or if that restriction will be loosened with the launch of the timeline.

Either way, I'm looking forward to getting into all sorts of shenanigans with the Cartel. Should be fun.
 

Sreeya

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Neat.

I'm interested to see if the Jedi will actually hold true to the practice of forbidding personal attachments, or if that restriction will be loosened with the launch of the timeline.
.

We're very serious about the restriction. We had it in the 4th timeline and it worked effectively. While PCs might not always adhere to it, they'll definitely suffer the consequences as we've seen in the past.
 

Wit

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I shall over throw her and make the Jedi the fun faction. Booze and crisps everywhere!
 

Halixon

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Hmm... I can see some stuff happening with Onderon, such as Witch Trial-esque Jedi Hunts.

Also I think a cool character idea would be to have a Jedi who's considered an exile because he/she broke just a couple of the rules, yet isn't quite on the side of the Exiles themselves.
 

Cloud_M

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How long do these timelines last normally?
(Newbish question I know. :/ )
 

Loco

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How long do these timelines last normally?
(Newbish question I know. :/ )

Depends on the TL. Anywhere from a year or two to 3ish. Could be longer, could be shorter. They tend to naturally peter out on their own.
 

Cloud_M

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Depends on the TL. Anywhere from a year or two to 3ish. Could be longer, could be shorter. They tend to naturally peter out on their own.
Alright, thanks!
 
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