- Joined
- Dec 3, 2016
- Messages
- 689
- Reaction score
- 391
The empire have come a long way since the days where it was nothing but the exiles. We have learnt to coexist with other civilizations within the galaxy, we aren't seen as simple warmongerers, as the villains of the story in the eyes of the people.
But not every exile is comfortable with the Empire that we had built, some deny our reign, some of them defy us, these men and women, while proficient in the dark side, are not like us, they are unreasonably bloodthirsty, warmongerers that want nothing but another Hundred Years of Darkness, to commit atrocities, warmongerer, sadist, these scum have no place in the Empire or the new galaxy that is been built in it.
We have recently received information about some of these exile's activities, some sort of "cult" working in Ventooine, capturing the natives for their own, macabre ends, taking advantage of the primitive ventoonians.
Our task is to investigate the kidnappings, find where the cult is hidden and end their activities once and for all. Not only will we destroy what could be a threat in the future, we also will gain the Ventoonians favor by doing so, which will be helpful for future expansions.
Mission 1: The trail of bodies [DM/Dice] (FULL)
A small team will investigate an incident that has occured in one of the villages, a kidnapping attempt that ended up with the death of the victim, there are witnesses that saw what happenned, and most importantly, who did it and where did it to. Ask them, make them spit any relevant information that might have for us
-Fester Olonn @Ecclessey
-Alexandra Marris @Faded Truth
-Vash Windrider @Taz
Mission 2: Following the trace [DM/Dice] (Full)
Those taking part of this mission will be provided the task of acting as a scout unit, the locals have said that the cult is probably hiding in a giant cave located in the deepest part of a mountain forest, the Maw. Watch out though, the cult might try to set up an ambush to stop us from doing our duty
-Graham Siccaro @Luster
-Hakon Tenau @Darasuum
-Eisa @Plebometer
Mission 3: Guarding the gates (Must have participated in Mission 2) [DM/Dice] (FULL)
The scout team must now make sure no one tries to interrupt the work of the group tasked to enter the cave by protecting the cave's entrance at all cost. This will be complicated though because four of the cult greatest warriors would confront them, coming from one of the villages with some kidnapped citiziens with them, take care of them, the ones inside the cave have enough enemies already.
-Graham Siccaro @Luster
-Hakon Tenau @Darasuum
-Eisa @Plebometer
Mission 4: Inside the Maw [DM/Dice](FULL)
You've finally made it to the cave, your goal is simple, get into the core of the cult's base and reveal their plans, expect heavy resistance from the cult, they are not going to give up easily
-Kano Taes @Versok
-Zazai @Raydo
-Zanna Kressh @Sreeya
-Cyzyn @Darasuum
Mission 5: Making an intervention (Must have participated in Mission 4) [DM] (FULL)
You're now confronting the cult leader and his elite warriors, standing between you and the cult sorcerers who are using all the people they've kidnapped as a sacrifice for some sort of dark ritual, whatever they are they doing, it is probably not good, kill the cultist and his goons as quickly as you can to deal with the ritual
-Kano Taes @Versok
-Zazai @Raydo
-Zanna Kressh @Sreeya
-Cyzyn @Darasuum
Mission 6: Release the Kraken(Must have participated in mission 4 and 5) [DM] (FULL)
The Cult leader is dead, but you couldn't stop the ritual from finishing, it seems like the ritual was done to create a great dark side presence, like a dark side nexus, on its own, it would have been harmless, but that dark side presence was created to wake something, a great dark side abomination created decades ago who had laid dormant inside of the mountain. The giant beast has killed the sorcerer that summoned it and it's now looking at you, we can't let that thing get out of the cave, slay it before it breaks havoc on the planet.
-Kano Taes @Versok
-Zazai @Raydo
-Zanna Kressh @Sreeya
-Cyzyn @Darasuum
But not every exile is comfortable with the Empire that we had built, some deny our reign, some of them defy us, these men and women, while proficient in the dark side, are not like us, they are unreasonably bloodthirsty, warmongerers that want nothing but another Hundred Years of Darkness, to commit atrocities, warmongerer, sadist, these scum have no place in the Empire or the new galaxy that is been built in it.
We have recently received information about some of these exile's activities, some sort of "cult" working in Ventooine, capturing the natives for their own, macabre ends, taking advantage of the primitive ventoonians.
Our task is to investigate the kidnappings, find where the cult is hidden and end their activities once and for all. Not only will we destroy what could be a threat in the future, we also will gain the Ventoonians favor by doing so, which will be helpful for future expansions.
Mission 1: The trail of bodies [DM/Dice] (FULL)
A small team will investigate an incident that has occured in one of the villages, a kidnapping attempt that ended up with the death of the victim, there are witnesses that saw what happenned, and most importantly, who did it and where did it to. Ask them, make them spit any relevant information that might have for us
-Fester Olonn @Ecclessey
-Alexandra Marris @Faded Truth
-Vash Windrider @Taz
Mission 2: Following the trace [DM/Dice] (Full)
Those taking part of this mission will be provided the task of acting as a scout unit, the locals have said that the cult is probably hiding in a giant cave located in the deepest part of a mountain forest, the Maw. Watch out though, the cult might try to set up an ambush to stop us from doing our duty
-Graham Siccaro @Luster
-Hakon Tenau @Darasuum
-Eisa @Plebometer
Mission 3: Guarding the gates (Must have participated in Mission 2) [DM/Dice] (FULL)
The scout team must now make sure no one tries to interrupt the work of the group tasked to enter the cave by protecting the cave's entrance at all cost. This will be complicated though because four of the cult greatest warriors would confront them, coming from one of the villages with some kidnapped citiziens with them, take care of them, the ones inside the cave have enough enemies already.
-Graham Siccaro @Luster
-Hakon Tenau @Darasuum
-Eisa @Plebometer
Mission 4: Inside the Maw [DM/Dice](FULL)
You've finally made it to the cave, your goal is simple, get into the core of the cult's base and reveal their plans, expect heavy resistance from the cult, they are not going to give up easily
-Kano Taes @Versok
-Zazai @Raydo
-Zanna Kressh @Sreeya
-Cyzyn @Darasuum
Mission 5: Making an intervention (Must have participated in Mission 4) [DM] (FULL)
You're now confronting the cult leader and his elite warriors, standing between you and the cult sorcerers who are using all the people they've kidnapped as a sacrifice for some sort of dark ritual, whatever they are they doing, it is probably not good, kill the cultist and his goons as quickly as you can to deal with the ritual
-Kano Taes @Versok
-Zazai @Raydo
-Zanna Kressh @Sreeya
-Cyzyn @Darasuum
Mission 6: Release the Kraken(Must have participated in mission 4 and 5) [DM] (FULL)
The Cult leader is dead, but you couldn't stop the ritual from finishing, it seems like the ritual was done to create a great dark side presence, like a dark side nexus, on its own, it would have been harmless, but that dark side presence was created to wake something, a great dark side abomination created decades ago who had laid dormant inside of the mountain. The giant beast has killed the sorcerer that summoned it and it's now looking at you, we can't let that thing get out of the cave, slay it before it breaks havoc on the planet.
-Kano Taes @Versok
-Zazai @Raydo
-Zanna Kressh @Sreeya
-Cyzyn @Darasuum
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