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Null and Void
The Old Empire wakes.
The Old Empire wakes.
War rages on between the two major superpowers in the galaxy. The Old Empire has seized the initiative, bolstered by the lack of Imperial Republica response to Mandalorian aggression. An unlikely being, the Ewok Sith @Weechee has stepped up to take full advantage of a sleeping target. A hunter at heart, he is eager to begin and catch his prey. With a band of his fellows nothing can stand before them.
Their target is the world Null. It is a small world on the border of Imperial Republica space. Some commerce flows through there but mostly it is a minor world, all but forgotten by its overlord. Most importantly, it is neighbors with Taris, which, when captured would provide a true foothold into Imperial Republica space and open the door for further actions against the heathen traitors.
No Mercy.
No Hesitation.
No Failure.
No Hesitation.
No Failure.
A group of Old Empire warriors have landed on the world outside the capital city. They are tasked with targeting and destroying the city's main source of power: an old reactor on the outskirts of town. Though not the only source of power, it has been discovered that this one powers certain critical functions, such as holonet relays and comms towers. The warriors dispatched on this mission have been given the all clear to use whatever force they feel necessary to succeed.
In order for the mission to be successful, the Old Empire must be able to move freely on and off world as needed. A group of Old Empire warriors have been tasked to take and secure the capital's primary and largest space port. They are to target the space port defenses and control areas in order to make sure that passage in and out of the port is firmly by Old Empire permission only.
Capitalizing on the partial blackout caused by the reactor going dark, an Old Empire detachment has been sent to a commercial trade warehouse to seize control. If the Old Empire is to hold Null, these critical supplies and munitions must be held by the Old Empire forces on the ground.
Once again using the blackout to their advantage, an OE detachment has been sent to take control of the main government office building. The building's security, while partially disabled by the blackout, is still active thanks to backup generators. The team members must find a way in and take control of the security stations and ground floor offices to lock down the building.
With the city's infrastructure crippled and their commercial hub taken and the space port lost to the OE, the time has come for a strike team to execute the Governor so that they can install their own puppet. It will not be easy as the Governor is a Sith himself and commands the Force but he must be killed.
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