Battle of Bilbringi Planning Thread

Malon

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Theater 2: Battle for Bilbringi

Historical Information: Nearby the freshly-captured Dorin, Bilbringi (and more specifically Bilbringi VII) is home to the invaluable Bilbringi Shipyards- a massive building ground for the Republic Navy. A heavy portion of the Republic war machine rests on Bilbringi’s shoulders, justifying an attempt for capture.

Situation: During the Dorin campaign, Darksaber Squadron made moves against the Bilbringi shipyard’s defenses and power grids. Should everything go to plan, defenses and power will be shut off to the shipyard until it is safely under Hutt control.

Mission Objectives: It is ideal that the Empire capture the shipyards. However, if this proves to be impossible destruction of the shipyards is the only alternative. Partially built Republic vessels should be kept in tact and captured.

Expectations: Due to its status as a major Republic shipyard, Bilbringi will be heavily defended from the Republic Navy. Many half-built and defenseless vessels will be in construction, and the Navy will certainly make efforts to protect these vessels. Exploitation of this fact is recommended.

Assigned Squadron: Classified and the Mandalorian Armada

Ideas, plans, anything that would be of vital importance to this target needs to be posted in this thread. I will be coming out with a plan shortly enough.
 

Raif

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My first thought: we should get an idea from Santoro on what acceptible losses are when it comes to the shipyards and the partially constructed ships therein. My reasoning is that if push comes to shove, we can use the shipyards and ships themselves as weapons.

Here's my thinking. First off, we can use the 'escort' idea I mentioned a while back. If that doesn't work we obviously begin an all out attack. Now, to save us time and effort (and banking on the idea that the shipyards are without power thanks to darksaber) we grab a shipyard or an empty ship with a boatload of tractor beams, and then proceed to do one of two things: either hurl the tractored object into the enemy fleet itself, or (more diabolically) hurl it down into the planet. Now, I don't know the science behind it, but I would think a big old orbital shipyard crashing into a planet would create a hell of a big boom. Maybe destruction on that level would be enough to get the republic to back off?
 

Santoro

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My first thought: we should get an idea from Santoro on what acceptible losses are when it comes to the shipyards and the partially constructed ships therein. My reasoning is that if push comes to shove, we can use the shipyards and ships themselves as weapons.

Here's my thinking. First off, we can use the 'escort' idea I mentioned a while back. If that doesn't work we obviously begin an all out attack. Now, to save us time and effort (and banking on the idea that the shipyards are without power thanks to darksaber) we grab a shipyard or an empty ship with a boatload of tractor beams, and then proceed to do one of two things: either hurl the tractored object into the enemy fleet itself, or (more diabolically) hurl it down into the planet. Now, I don't know the science behind it, but I would think a big old orbital shipyard crashing into a planet would create a hell of a big boom. Maybe destruction on that level would be enough to get the republic to back off?

Your escort idea is going to be used. Emperor's Eyes is most likely going to be the force deployed with you, so my character Tyrell will make sure that happens.

Bilbringi isn't actually a planet, it's an asteroid field. We can hit the biggest asteroid (or hell, be responsible for the fact there's no planet there)- winning is a priority, but keeping the shipyard alive is a secondary priority.
 

Raif

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Oh...guess I should do some research on the target lol
 

Dread

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Just FYI the results of the Bilbringi sabotage should be in fairly soon...I'm(and Mr.Malon) making sure this mission keeps up a good pace.
 

Wit

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If DSS is going to sabotage the shipyard's systems so that power and defenses go down, wouldn't a better option be to alter their targeting system programming instead. We could screw up the code a little so that the shipyard's defense systems target republic ships instead of our ships.
 

Dread

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If DSS is going to sabotage the shipyard's systems so that power and defenses go down, wouldn't a better option be to alter their targeting system programming instead. We could screw up the code a little so that the shipyard's defense systems target republic ships instead of our ships.

Couldn't they just say they fixed it quickly if we did that?

Better to just destroy/completely disable, I think.
 

Wit

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Couldn't they just say they fixed it quickly if we did that?

Better to just destroy/completely disable, I think.
That is if the infiltration is detected. If they don't even know that you were there then they'll have no reason to check the codes and the changes should remain. And even if the infiltration is detected, you could sabotage other systems to cover up these changes. If it is manually operated then cause a catastrophic failure of the life support systems and insert a code that will switch the tracking system programming just before the fleets jump in. That way the republic will be more concerned with rescuing the workers on the shipyards and the changes might go unnoticed for long enough for us to attack.
 

Dread

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That is if the infiltration is detected. If they don't even know that you were there then they'll have no reason to check the codes and the changes should remain. And even if the infiltration is detected, you could sabotage other systems to cover up these changes. If it is manually operated then cause a catastrophic failure of the life support systems and insert a code that will switch the tracking system programming just before the fleets jump in. That way the republic will be more concerned with rescuing the workers on the shipyards and the changes might go unnoticed for long enough for us to attack.

So either screw around with their systems, and hope they play fair by not being able to fix it before we finish our attack.

Or completely destroy/disable the system, ensuring there's no chance for them to fix it during our attack. Though this option means we wont get 'extra help' from the shipyard.

I'd rather the latter, tbh. I'll let others speak up, though.
 

Raif

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So I was laying in bed last night thinking about stuff and I had an idea regarding this battle. I'll try to relay my thought process as much as possible:

So, I had just been looking over the specifications of the ships which make up the Mandalorian Armada, so as to acquaint myself with their capabilities, when I noticed that most of the ships carry a hefty complement of boarding shuttles. This made sense of course, since Mando's are most lethal in close quarters, but I got to thinking about what the best way would be to deploy the shuttles/commandos.

Of course, if you just deploy the shuttles in the midst of a naval battle they will probably be shot to hell before they reach their target, so I started thinking how we can get the shuttles to the enemy ships without geetting blownup.

This is where my (hopefully) good idea comes into play. Going along with my earlier post, this involves towing asteroids and launching them at the enemy, in this case the enemy ships specifically. Except instead of launching the asteroids directly at the enemy, we launch them kinda aimed between the ships, so as to minimize chance of actual contact.

Why, you ask? Because anchored to the asteroids will be the boarding shuttles, chock full of angry ass mandos ready to board the enemy ships and rip the republic troopers to shreds. They can hide on/behind the asteroids until they pass close to the enemy, then haul ass from the rock to the ships and kick the door in.

What do you guys think? I was just reckoning that in a naval battle, the odds are pretty even. In a boarding action, though, where everything is close quarters combat, the Mandalorian commandos will undoubtedly have the upper hand.

So yeah, gimme some feedback. And if it sounds good and ultimately works, I want it called the Togorian Slingshot after my mando Heth lol.
 

Jake

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an assortment of words

Using the asteroids as projectiles is good in theory. If you can tow them in and throw them with a high enough velocity they could water down the enemy's shields or soak up some fire.

However, parking mandos on the backs of them isn't really a great plan. The relative velocity in space is way different (the asteroids would be traveling hundreds or thousands of kilometers per hour), so by the time they go between the enemy ships the mandos would only have a few seconds to ditch the anchor and fly off. Besides that, the enemy ships could easily target things like asteroids and blow them up long before they reach their destination.

If I were in this thread I would definitely use the asteroid field to my advantage, however. Flitting between asteroids would be tough to do for extended periods of time, but you could probably get away with it for a few posts.

I haven't really reviewed Bilbringi or the exact circumstances of this battle. But if any of you ever want help strategizing I'm on msn constantly and I'm lurking on SWRP most of the time. I was also thinking of sending my character Haveti in with the Mandalorians, not sure.
 
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