Battle revamps

Jiang Winters

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I'm all for restricting the number of cap ships present in a battle, but only if restrictions were made on a case-by-case basis by the admins, using input from the faction leaders about what ships they have present and what ships are available as reinforcements. The massively chaotic 100-plus ship battles were just insane, and, imo, lead to way too much generalization and not enough room for specifics. This, in turn, leads to misunderstandings and bitchfests.

Capping out a battle at 10 to 15 capital ships per side, with only 4 or so of those being cruisers, seems to be a very good idea to me. So long as both factions stick to it, I don't think it'd upset the swing of battle at all. And, if it worked to reduce the amount of OOC bickering, then any inconvenience it posed would be well worth enduring. On that note, I'm also in favor of capping the number of participants in a battle thread at around four or five people in total. Maybe it's just me, but it seems like any thread with more than that many people just stalls and gets confused.
 

Matt

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You hit the nail on the head there Jiang.

It's not the amount of ship's, it's the amount of people.

Cap the amount of people and battles will go much smoother.
 

Brandon Rhea

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Making sure that the number of ships isn't ridiculous is important too.
 

Empress

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case by case seems to fit best. Battle wise I think the battle of Coruscant is the only battle I really recall seeing 500+ per side. But that was more or less everything the Republic had, and everything the Sith had and it was made pretty clear on both sides that that was " pretty much" everything they could spare.

Battle(s) for Af'El was down to like a 20 or 30 large craft. That orbital battle was actually more dominated by the Star Fighters. When the Sith took Af'El ( and mind you that planet was uber vital back in that time for the durosteel ) from the Danthiri, the Sith in orbit were actually getting their butts beat pretty good, and it was the fighters that won the day for the Sith as they made sure the area was clear to get the Sith ground forces down into the planet.

The battle for Centerpoint ( whole Corellian system) was not a battle at all. The Sith used 0 capital craft to do it. They showed up in a single dinky little workers shuttle that looked like a " shift change" then blended in till they could get into a control room, sound a safety drill which got people to do the mock evacuation lining up in the bays, lock people into the docking bays, shut off the gravity, and flushed the bay doors.

and the fun part about Corellia, was NOBODY BITCHED. the republic side was actually going " OMFG! THat was brilliant!, REALLY sucks for us, but epic!" and laughed about it.

Pho Ph'eah also saw 0 Sith ships...though they used the Republic to attack a Republic world under the lies of a Jedi council master who was actually the apprentice of the DarkLord...but again, it was not uber ship heavy, but had a very controllable amount of people.


Those examples to me pretty much are solid that you dont need 60000000000000000 ships armed with mile long cannons produced in the star forge to take a planet full of farmers. Execution, timing, and a few people in charge or the whole thing can do wonders.

more over I loved the fact that we had to be realistic too in how things went.... When the Duro Steel industry fell into Sith hands, the republic had a hell of a time being able to produce/repair ships and other things..... Mandalorians had a strangle hold on Mannan making Kolto harder to come by if you didn't have something going on under the table with the Mandalorians...

all of it gave actual reasons to advance, to come up with strategies for the battles... Admins were always aware exactly what was going on in those, and the site in general fell into this beautiful flow where they could flow from one battle to the next ( and there were ALOT and most lasted less oocly than a few days and no real bitching because things were less bitchable about, and people rolled with the punches)

and because the resources needed to KEEP UP the war were so vital, it added alot of excitement too because they knew that that major agricultural world, or that medical world or that world sitting on the cross roads of a trade line could majorly impact the sway of the war.



What also helpped was the propaganda and PR work too.... The Sith expanded FAST, I mean very very fast.

Fast expanding has a major major problems if you dont plan for it properly ^_^, I'll leave it at that.
 
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Jaqen H'ghar

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For what my thoughts on it are worth, I think most of the points here are expressed well. We do need a people-ship ratio, and we do need a ship cap. We also need to plan better, be more crafty about how we go about our battles.

Part one of this timeline was for the most part ship battles. They're fun but we need more than that. We need sneak attacks, co-vert operations things like that and they need to be done well, not like previous mess ups where ground battles were poorly communicated. Communication is key to pretty much everything we're discussing here, it doesn't have to be pre-planned. But the launching of the attacks should be communicated clearly, at the very least to an RP admin if not between the faction leaders involved, then when those are solidified into a good explosive starting point (since it is a battle after all) those communications are passed on to the people taking on the task of leading the battles.

That's how I did the attacks when I was leading the darksiders last and they went pretty well over all. At the end of the day your still going to plan the beginning stages of an RP fight, the smoothness of said planning is determined by whether it's done before the battle begins or whether you make choppy stops here and there during the battle to sort out OOC stuff.
 
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