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ASHLA'S BLADE - BLADE CLASS
MANUFACTURER
Corellian Engineering Corporation
Corellian Engineering Corporation
MODEL
Blade Class Heavy Assault Fighter
CLASS
Heavy-Assault Fighter
COMPOSITION
Durasteel and Titanium Alloy (Hull)
Transparisteel (Viewports)
DIMENSIONS
Length - 7.5 Meters
Width - 3.7 Meters (Travel Mode)
Width - 11.5 Meters (Assault Mode)
CREW
One Pilot
PASSENGER CAPACITY
One Passenger
CARGO CAPACITY
160kg
CONSUMABLES
1 Week
SPEED/MANEUVERABILITY
Travel Mode - 95 MGL
Assault Mode - 80 MGL
ARMAMENT
- Laser Cannons (4)
- Concussion Missile Tubes (2) (2 Missiles Per Tube)
- Advanced sensor package
- Military-grade targeting computer
- Standard navicomputers
- Communications systems
- Light shield generator
- HoloNet transceiver
- Basic life support systems
- Emergency power cells
- While space for a hyperdrive exists in the craft a ring is currently used.
INTENT
The idea behind this ship is to add to the market of ships a quirky and powerful bit of tech that can be seen as a jack of all trades master of none. A lot of what is seen already tends to be quick fighters with low battlefield impact outside of dogfights or bulkier craft that pack more of a punch but are considerably slower than the fighters meaning as a personal craft, they may actually hinder themselves in a dogfight. The blade class allows a pilot to perform a more broadened role in the sky which means people are less likely to need multiple ships for multiple things.
I think it also adds an element of extra thought into a PvP dogfight, unlike other crafts with a singular mode, a player will have to decide how they enter a fight, and in the midst of a fight consider the pros and cons of changing modes. Sure you could out speed the craft your fighting but if you decide to make that seven second change from assault mode to travel mode, you can't fight back for that time.
DESCRIPTION
Heavily modified and created for purpose Phoenix's ship Ashla's Blade is built for speed and combat efficiency. The ship itself has two modes; the first of which is travel mode, in which the armament is limited to two of its four laser cannons and negates the use of its missile tubes. It does however gain a considerable boost in speed, able to fly at speeds of 95 MGL making it competitive against some of the faster ships seen galaxy wide.
The second mode, attack mode sees a reduction in the ships speed output by roughly 15 MGL, but an increase in its combat ability due to the availability of all its armaments. From beneath the hull drops the torpedo tube, allowing for the use of its concussion missiles, while the ships wings splay outwards ferociously revealing a second pair of laser cannons.
It should also be noted that the transition time between Travel mode and Assault mode is five seconds long, whereas the transition time from Assault to Travel mode is slightly longer at seven seconds. During the transition between modes, no weaponry is available.
The idea behind this ship is to add to the market of ships a quirky and powerful bit of tech that can be seen as a jack of all trades master of none. A lot of what is seen already tends to be quick fighters with low battlefield impact outside of dogfights or bulkier craft that pack more of a punch but are considerably slower than the fighters meaning as a personal craft, they may actually hinder themselves in a dogfight. The blade class allows a pilot to perform a more broadened role in the sky which means people are less likely to need multiple ships for multiple things.
I think it also adds an element of extra thought into a PvP dogfight, unlike other crafts with a singular mode, a player will have to decide how they enter a fight, and in the midst of a fight consider the pros and cons of changing modes. Sure you could out speed the craft your fighting but if you decide to make that seven second change from assault mode to travel mode, you can't fight back for that time.
DESCRIPTION
Heavily modified and created for purpose Phoenix's ship Ashla's Blade is built for speed and combat efficiency. The ship itself has two modes; the first of which is travel mode, in which the armament is limited to two of its four laser cannons and negates the use of its missile tubes. It does however gain a considerable boost in speed, able to fly at speeds of 95 MGL making it competitive against some of the faster ships seen galaxy wide.
The second mode, attack mode sees a reduction in the ships speed output by roughly 15 MGL, but an increase in its combat ability due to the availability of all its armaments. From beneath the hull drops the torpedo tube, allowing for the use of its concussion missiles, while the ships wings splay outwards ferociously revealing a second pair of laser cannons.
It should also be noted that the transition time between Travel mode and Assault mode is five seconds long, whereas the transition time from Assault to Travel mode is slightly longer at seven seconds. During the transition between modes, no weaponry is available.
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