CARD Recruitment and Gear List

Jiang Winters

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The equipment list for the CARD corporation is listed at the top. The roster and sign-up sheet is listed at the bottom.

CARD Battle Kits

Both the Special Operations Legion and Security Bureau have 15 standardized battle kits, as demonstrated in this useful guide. I won’t bother getting into the nitty-gritty details of each suit, so I’m going to provide a gear list and a quick summary of the component pieces of the armor CARD uses. You can see how the armor is pieced together pretty easily in the image provided.

Standard Gear
Every kit uses this gear, and the undersuit and sidearm are usually worn even when off-duty, so be familiar with these pieces of kit. You’ll be using them a lot! Also, everything in Standard Gear is available to all branches of CARD, so it should be assumed that even the scientists have a Novac Undersuit

-Novac VI Armored Undersuit

This armored undersuit provides limited protection against shrapnel and kinetic impacts, is cut and tear resistant, and is vacuum-sealed. Combined with a head shroud and the P818 face mask, this suit is capable of allowing its wearer to survive in hard vacuum for up to 15 minutes. To help combat heat stress, the Undersuit is equipped with a temperature regulation system that the user can set to whatever temperature is most comfortable for them in their current environment, which allows CARD personnel to operate in a wide range of temperatures.

This suit comes with a head shroud that completely covers the head and seals with the P818, allowing the Novac to [sort of] function as a space suit or diving suit. Perhaps needless to say, this means that the Undersuit is completely waterproof.

-P818 Face Mask and Filter System
The P818 is a lightly armored plasteel face mask fitted with an insulating rubber surface, capable of protecting against shrapnel. It is sealed into place around the head shroud provided with the Novac VI. Its lenses are fitted with a proprietary electrical cleansing system, which sends a cascade of nearly invisible energy rippling down the lenses to clean and de-fog them whenever they become dirty, thus making it impossible for the wearer to fog up his mask.

The mask is typically connected via an armored hose to a filter pack worn on the chest or back. This pack contains filters effective against toxins, chemicals, smoke, dust, and anything else you wouldn’t want to run around inhaling. It also contains a tiny cylinder of compressed air, good for around 15 minutes. This can be used in toxic environments to provide air while filters are changed, or it can provide an ‘oh shit’ oxygen supply if a soldier gets stupid and spaces himself or falls into the ocean with concrete strapped to his chest.

An up-armored variant of the P818 exists for the Support Gunner kit. This variant is shrapnel and concussion proof, and has even been seen to stop handgun and blaster pistol rounds. That being said, it is very strongly recommended that troops do not allow themselves to be shot in the face, as you will get a concussion and be knocked unconscious in such an incident.

-T-91 Repeater
The T-91 is a 5.7x28MM handgun firing from a 18-round helical magazine located beneath the barrel. It fires in semi automatic or two-round burst firing modes. Its iron sights have been dotted with an softly glowing red material to make low-light combat easier. The weapon is capable of defeating most soft body armor, but anything fitted with a trauma plate -like virtually all military armor is- will reliably stop the round. The round itself doesn’t have much stopping power; the user must put at least two to five hits into a target’s vitals in order to ensure a kill, or hit a critical part of the body, such as the heart or brain.

-M40 HE-DP Grenade
The High-Explosive Dual Purpose Fragmentation Grenade was designed to function both as an anti-infantry grenade and as an anti-armor grenade. It is a cylinder-like shaped charge grenade, with the charge surrounded by a pre-fragmented wire coil to provide fragmentation effects. The shaped charge is aimed at the ‘bottom’ of the grenade, which is fitted with an strongly adhesive pad that is exposed by screwing off a plastic plate on the bottom. The adhesive will stick to any known solid substance even when wet, even skin, making the grenade useful as a poor man’s satchel charge.

The timer is adjustable between 4 and 20 seconds. The grenade is effective against light vehicle armor and most building materials, while the shrapnel is useful against soft or unarmored infantry and very thin building materials, such as veneer and drywall. In terms of anti-personnel use, the grenade has a guaranteed kill radius of 3 meters, a wounding radius of 10 meters, and a danger radius of 50 meters, though it is highly unlikely to cause serious injury at such a distance.

Armor Components

-Flak Jacket
Example Kits: Assault Infantry, Commando
This is the standard uniform top used by the Bureau and Legion. It is heat resistant and waterproof, provides protection against shrapnel, and can protect against small holdout weapons such as concealable blasters and low-powered handguns. It provides relatively little protection against any reasonably powerful handgun, however.

-Armored Trenchcoat
Example Kits: Shock Trooper, Mounted Gunner Medium, Advanced Shock Trooper
Same as the Flack Jacket, but slightly heavier and extends down to around the knees, providing a bit of extra protection. Waterproof and warm, so it’s a favorite of off-duty Security personnel wandering around cold areas.

-Flack Pants
Example Kits: Miner, Mounted Gunner, Assault Infantry
Standard uniform bottom used by the Bureau and Legion. Heat resistant, waterproof, and tough as hell. These pants will stop shrapnel and, like the jacket they’re paired with, defend against holdout weapons. They aren’t useful against anything more powerful than a holdout blaster, though.

-Plate Carrier
Example Kits: LMG Trooper, Mounted Gunner, Assault Infantry
Common armored vest used by most, if not all CARD troops. Reinforced with composite armor panels inserted into an armored fabric shell, with a kinetic energy absorbent inner layer and shoulder panels to provide extra protection for the arms, this vest protects against everything from slugthrower handguns to blaster rifles. It’s a bit heavy, but most users feel that the protection is worth the weight. The vest is not proof against armor-defeating ammunition or high-powered rifles, such as sniper’s rifles.

-Heavy Plate Carrier
Example Kits: Grenadier, Support Gunner
An up-armored variant of the standard plate carrier. Heavier, but offers far more protection. Even sniper rifles are hard-pressed to punch a hole in this armor… Though the wearer will be hard-pressed to keep his ribcage intact if he’s shot with a sniper rifle. Kinetic impact is not a beautiful thing when you’re on the receiving end.

-Bewts :bitchez
Example Kits: Everyone but the Pyro and Elite Shock Trooper
Bewts. Bewwwttsssssss. Armored, just like the flack jacket. Such awesome Beewwwttssss.

-Hellfire Tactical Gloves
Example Kits: All kits, save for Pyro.
Comfortable, lightweight, and capable of forming a vacuum seal when fastened into place over the cuff of the Novac undersuit, these heat-and-cut-resistant gloves are as tough as the soldiers who wear them. They can withstand years of hard use, but for safety’s sake, they’re replaced every six months.

-Standard Helmet
Example Kits: Rifleman, Assault Infantry, Mounted Gunner
Your standard composite armor brain-bucket, complete with chin straps to connect to your gas mask. It’ll stop a handgun bullet and shrapnel, and has enough cushioning to keep you from getting a concussion in the process. Don’t try and suspend it over a fire and heat your soup up in it though. It just won’t work. It comes equipped with headphones that automatically provide hearing protection whenever an excessively loud sound is around. The headphones are linked up with the wearer’s comms system, ensuring that even in the din of battle, he can still hear his commanding officer’s orders.

-Advanced Helmet
Example Kits: Commando, Grenadier, Support Trooper
Same as the standard helmet, but with a flat front and a hollowed-out region into which a comms unit, IFF transponder, and battle computer are placed. These are issued along with the Advanced Combat Suite, so troopers with these helmets are veterans. The Support Trooper has a slightly modified variant; his helmet boasts extra armor and cushioning, allowing his noggin to take the rather explosive lifestyle he leads.

-P910 Advanced Gas Mask and Filtration System
Example Kits: Commando, Grenadier
Issued only to the most veteran CARD troops, the P910 combines all the features of an ACS-upgraded face mask with thermal and low-light vision modes. These masks are incredibly rare, with perhaps 50 or 60 total in service. However, P910’s are occasionally issued to soldiers embarking on covert missions, but they are to be returned to the armory upon the mission’s completion, and so such ‘loaner’ masks are never deployed permanently.

-Pyro’s Kit
Example Kit: Pyro Trooper
An entirely unique kit, the Pyro Trooper wears a heavy flameproof suit and fireproof armored vest. His helmet and face mask are also flameproof. His gear is largely based off of civilian firefighting gear, and Pyro Troopers have actually been known to blend in with firefighters. However, their flamethrowers and the abundance of flame tanks and incendiary grenades they carry are usually enough to let people know that they’re around to start the party, not put it out.

-Miner’s Kit
Example Kit: Miner
Another unique kit, the Miner ensemble is made of a baggy gray and tan armorweave jumpsuit, over which heavy strips of armorweave are layered, forming a haphazard sort of armor. Legionnaires and Omegas in training are forced to make this kit themselves, and in order to earn the right to wear official kits, they must survive their training with it. As such, this kit is never seen outside of CARD training areas.

-Scout Sniper's Kit
Example Kit: Scout Sniper
Consisting of a specialized face mask and heat-masking bodysuit, the Scout Sniper's kit is geared entirely towards stealth. While it dispenses with virtually all armor, leaving a Sniper relatively defenseless, the specialized cloth used in his uniform does not rustle, is waterproof, blocks scent, and doesn't fade. His cloaks, pants, and boots use a highly specialized chameleon-like technology, allowing it to change colors and patterns to seamlessly blend with its environment.

His unusual mask is equipped with a HUD and syncs with both his rifle and a targeting computer on his back, allowing him to make more precise shots as the computer does all ballistics calculations for him. Lastly, the mask sports infrared and thermal vision modes, enabling a Scout Sniper to operate in nearly complete darkness - or complete darkness, providing he keeps his standard issue IR light handy.

Upgrades

-Advanced Combat Suite
The ACS fit’s a soldier’s helmet with a miniature battle computer, which ties in with a HUD installed in his face mask and an IFF tag sewn into his plate carrier. A series of sensors are inserted into his ammo pouches and gloves, and his bodysuit is lined with sensors that monitor the soldier’s vital signs. All collected data goes to the battle computer, which translates it into displays on the HUD that allow the wearer to, at will, check on his ammo levels and his vital signs, as well as using it to check on the ammo and vitals of his team mates - provided they have the ACS as well.

This system also syncs with sensors installed in the soldier’s weapons, allowing him to see a targeting reticule displayed wherever his weapon is pointed. If his weapon has a scope, then he can utilize that scope’s zoom in his HUD without having to actually shoulder the weapon, allowing him to shoot around corners with ease.

As the ACS system is a bit expensive, it is provided only to the most veteran of Security personnel. Special Operations Legion personnel, on the other hand, have no trouble getting this upgrade.

Weapons​

Only Security, Legion, and Omegas have access to these weapons. Other personnel can acquire them by filing a request with Security.​

-T35 LAR
Example Kits: Assault Infantry
The T35 Light Assault Rifle is a 6x35MM Assault Rifle. While its round is slightly underpowered, the rifle makes up for it with exceptionally low recoil, high durability, a blistering fire rate of 850 rounds per minute, and a large 50 round helical magazine contained at the rear of the stock. These rifles boast a high-powered flashlight under the barrel that can be removed from the foregrip and held in the hand if the situation demands it, and it also has fixed iron sights that are painted with a softly glowing red substance to enable easy target acquisition at night. Optimum range is around 200 Meters.

-M109 12-Gauge Assault Shotgun
Example Kits: Commando, Mounted Gunner
The M109 is a powerful and reliable pump-shotgun that can chamber and fire a wide range of 12-gauge ammunition. From explosive sabots to buckshot to stun rounds, this versatile shotgun enables CARD soldiers to respond to a wide variety of situations. It is the weapon of choice for soldiers expecting to be involved in any sort of CQC engagement. The weapon’s effective range with sabots is around 100 Meters, while its effective range with buckshot is around 50. The weapon chambers up to 10 12-gauge cartridges.

-T50 PDW
Example Kits: Shock Trooper, Advanced Shock Trooper
The T50 Personal Defense Weapon is a fully automatic submachine gun firing a relatively high velocity 8x23MM cartridge. This 8MM round boasts a balance between stopping power, velocity, and accuracy, making the T50 a good close-in weapon. With a fire rate of 800 rounds per minute and a 40 round helical drum, the T50 is capable of shredding most targets through sheer weight of fire. While its armor defeating qualities are lackluster, even a heavily armored target will get the wind knocked out of him after a solid burst of 8MM rounds catches him in the chest. This weapon is effective to around 80 Meters.

-T14 Battle Rifle
Example Kits: Rifleman
The T14 finds the happy middle ground between an assault rifle and a sniper rifle. Firing the same 6.8x55MM cartridge as the T63 Light Machine Gun, the T14 has long range, high accuracy, and great stopping power. It fires from a 15 round drum magazine at the rear of its stock and is geared for semi-automatic fire. It is typically fitted with iron sights, but a 4x lit reticule ACOG scope is available. Its range is around 300 meters, but in trained hands, that range can extend to 500 meters.

-T63
Example Kits: Miner, LMG Trooper
The T63 is a light machine gun firing a 6.8x55MM cartridge. Rugged, heavy, and boasted an advanced recoil control system, this is one of few machine guns that won’t leave a horrific bruise on your shoulder after putting a thousand rounds down range. Muzzle climb is limited, and it’s accurate enough to put every round in a ten-round burst inside a dinner plate-sized target from 200 meters away. It boasts a rate of fire of 900 rounds per minute and a heavy air-cooled barrel with quick-change functionality, allowing the gunner to swap in a spare barrel in a hurry during prolonged firing. Its very user friendly with a minimum of complicated parts or features, and is made almost entirely from machined components, granting it exceptional durability and quality.

The weapon can be mounted to a tripod, comes standard with a bipod, and can be equipped with an ACOG or Reflex sight in place of its iron sights. Ammunition is provided in 75-round disintegrating belts in drum magazines that clip to the side of the weapon, or it can be provided via an armored feed connecting to a backpack. When used in an emplacement, ammo is usually provided via 120-round boxes.

-T90 Enhanced Marksman’s Rifle
Example Kit: Scout Sniper
The T90 EMR is a modern ballistic rifle firing a unique and powerful 7x70MM round from a 6-round rotary magazine at the rear of the stock. The weapon’s bullpup layout allows it to be short and easily concealed without sacrificing accuracy, and also makes a desperate sniper able to use it as a last-ditch defensive weapon as it is very easy to bring to bear on a target.

The weapon is usually loaded with armor-defeating tungsten core ammo, but hollow point and jacketed soft point ammo is also available, with the latter two types drastically increasing effectiveness against unarmored targets. With its armor defeating ammo, this rifle is even effective against lightly armored vehicles, such as military speeders.

It is semi-automatic and can be equipped with a bipod to increase stability when firing prone. The scope is fully adjustable between 2x and 12x magnification, and can be linked in with a soldier’s HUD to allow the wearer to use the scope without actually needing to shoulder the weapon. This weapon’s greatest downside is its sharp recoil; while this is mitigated somewhat by its multi-baffle muzzle brake and the recoil pad on the stock, this rifle kicks like a mule, making it difficult for all but the most jaded of snipers -or those in power armor- to put fast second shots downrange.

-AT90
Example Kit: Support Gunner
A collapsible rocket launcher packing a 90MM anti-tank rocket with dual charges to defeat explosive reactive armor and to demolish buildings, the AT90 is a lightweight and highly portable weapon. Before firing, the blast tube is extended back and the sights are flipped up, and the safety is disengaged. A cold launch tank fitted in the back of the blast tube provides initial acceleration, kicking the rocket out of the launch tube before the rocket’s engine ignites. This eliminates backblast, allowing the weapon to be used indoors, but sharply increases recoil.

As AT90 tubes are non-reloadable, they are thrown away after being fired. The rocket is high velocity, achieving a speed of around 1,400FPS. Its range is around 300M, and it has a 10M kill radius when used against infantry. Note that the AT90-T is the same launcher but with two red stripes along the side of the body designating that it has been loaded with a thermobaric rocket, which has useful incendiary and overpressure effects and a much larger overall blast radius.

-MGL6
Example Kit: Grenadier
A 40MM revolver-type grenade launcher. Simple, rugged, and capable of lobbing grenades out to around 200 meters, this launcher is a useful addition to any squad. Rounds range from smoke, flare, thermobaric, fragmentation, incendiary gel, buckshot, and high-explosive dual purpose. For bringing down vicious and physically powerful targets in a nonlethal manner, this weapon can also be loaded with 40MM tear gas, sleeping gas, ring airfoil, rubber buckshot, and bean bag rounds.

-M9 ‘Devil’s Kiss’ Flamethrower
Example Kit: Pyro Trooper
The M9 is a flamethrower with a range of about 30 meters. Instead of relying on a heavy backpack style fuel and pressurization tank, it uses armored cylinders containing two tanks nested inside one another; the smaller inner tank contains highly pressurized inert gas, while the outer tank contains a large quantity of incendiary gel. Each squeeze of the trigger causes the gas to send a jet of gel out at the target, and is ignited by a pilot light at the tip of the barrel. Each tank contains enough fuel for about fifteen seconds of continuous fire.

M9 fuel tanks have also been used as impromptu incendiary grenades by Pyro troopers. By attaching a M40 Dual Purpose grenade to the tank and throwing it, the grenade sets off the tank and creates a tremendous fireball, flinging blazing gel in a wide arc.

--==--==--==--

Ranks within CARD

Administration

Legate
[Note that only NPC’s hold the post of Legate]

Director
Jeremiah Swift

Facility Manager
Nol Tsviets

Clerk
-

Research, Development, and Production

~R&D Ranks~

Head Researcher, Military
Sam Denton

Head Researcher, Medical
[Sreeya has dibs]

Head Researcher, General
Shen Tunemay

Researcher
Anner Tahnis - Medical
Mofo Nofo - Medical
Some crazy dude named Cell - Medical

~Production~

Foreman
Valentine Lockhart

Chief Technician

Technician

Security Bureau

Colonel

Commander

Captain

Lieutenant

Sergeant

Specialist
Zyber Lang
Kiran Chur

Private
Luke Johnson

Legion

Imperatrix
Vesper June

Centurion
Lyle 'Sev' Nadir
John Orthus

Lieutenant
Ciel Valentia

Sergeant
Yane Ctarr
Alpha Nine Seven [Agent 97]

Specialist
Runa Tuain
Cameron H. Reeves

Private

Recruit
Ardanae'ethan

Omegas
John Orthus - Legion
Ciel Valentia

 
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Jiang Winters

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Want to join CARD? It's easy! Just fill out the following form and post in this thread.

Name and Link to Bio:
Age:
Species:
Criminal Background: [If Applicable]
Desired Post:
 

Samara

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Name and Link to Bio: Anner Tahnis
Age: 17, you can flip out already
Species: Arguably Vahla
Criminal Background: Anner is a good boy
Desired Post: Research branch: Medical/General
 

Zen

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Name and Link to Bio:Mofo Nofo
Age:16
Species:N/A
Criminal Background: (Is a Green Good Boy)
Desired Post: Research Branch Any..(Any you like Hakim.)
Link to the Character is the Sig.

OOC Note. I am Still Part of the Shade, Mofo is joining this to Gain more knowledge of the human body to perfect his healing techniques and other reasons. Like I said I am Part of Both Shade and this.
 

Lucid

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Transferring Andreas...reread his profile to make sure it works. I assume CARD could either get Calin to give them Andreas' RSF documentation or get it themselves so i'm not going to change the rsf@republic~$ bits.
 

Jiang Winters

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@Zen: Accepted as Medical. Just remember that he'll be turned into Yoda Steaks faster than he can blink if he so much as mutters the word 'Card' outside of our facilities.

:CHappy

EDIT: Andreas is in. Setting him up as a Lieutenant in the Security Bureau.
 
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Zen

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@Zen: Accepted as Medical. Just remember that he'll be turned into Yoda Steaks faster than he can blink if he so much as mutters the word 'Card' outside of our facilities.

:CHappy

EDIT: Andreas is in. Setting him up as a Lieutenant in the Security Bureau.

I know.
 

Lucid

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Transferring Andreas...reread his profile to make sure it works. I assume CARD could either get Calin to give them Andreas' RSF documentation or get it themselves so i'm not going to change the rsf@republic~$ bits.
You will give me Colonel.
*waves superadmin fingers*
:CStern
 

Zen

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And Anner will rage at you, shouting this ain't a school

Then Mofo will break you with His Battle Mediation technique. And we should stop spamming this thread with endless stuff.:CSly:CSly:bitchez
 

Samara

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Then Mofo will break you with His Battle Mediation technique. And we should stop spamming this thread with endless stuff.:CSly:CSly:bitchez

But Anner will inject him an anti godmod vaccine, rendering him useless

Yes, but that is a proof CARD is having a very active beginning
 
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Zen

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But Anner will inyect him an anti godmod vaccine, rendering him useless

Yes, but that is a proof CARD is having a very active beginning

Yes, it is indeed.

But before Anner can even inject me with that thing he would be an Pain, and might die of trauma.=For the win!!!^.^
 

Mr. Crunchy

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Head Researcher, General has my dibs, has Hakim knows. :CHappy
 
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