CC Modular Combat Armor Suit

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Cresheldyne-Cozzel Modular Combat Armor Suit

Manufacturer: Cresheldyne-Cozzel
Production Line: Multipurpose combat armor
Model: Modular Combat Armor Suit
Technical Weapon Designation: CC-133a
Affiliation: Mercenaries, militia, and bounty hunters
Availability: Stock
Modularity: Exceptional; the entire system is constructed of modular components.
Composition: Armorweave, duraplast, durasteel.
Ownership: Public
Description: Military surplus purchased from the Galactic Alliance and modified with aftermarket kits, the Modular Combat Armor Suit (or MCAS) can be altered in the field to fit a variety of mission profiles and requirements. The basic layer of the armor is an armorweave jumpsuit that covers the wearer's body, including gloves, boots, and a hood. It disperses energy weapons fairly well, and thanks to the tightly-woven fiber it also does a fair job of protecting against shrapnel and small-caliber slugthrowers such as most pistols. It is not heavy armor, however, and not meant for more than one or two shots.
For combat duties, the armor can also include a duraplast blast vest and an open-faced model of helmet. While fairly light, they provide the wearer with more protection than just the armorweave alone. The helmet includes ballistic eye protection and noise-filtering headphones. The eye pro can take shrapnel and polarizes against energy emissions, while the headphones not only protect against hearing damage they also pick up and emphasize sounds the wearer would want to hear - such as footsteps, voices, servomotors, and someone else's breathing - to better detect a sneaking enemy. The helmet includes an integrated comlink (range 5 km, encrypted transmissions) and a heads-up display with the ability to interlink with computerized weapons. Even without the weapons link, it highlights movement and draws attention to enemy uniforms. The HUD is also capable of displaying simulated holographic images overlaid into the wearer's vision with varying degrees of opacity, useful both for holographic communications and receiving missions briefings. The vest also includes attachment points, hooks, and pouches for the wearer to secure a variety of gear.
For heavier duties, the armor can equip a shaped cuirass of durasteel plating and a helmet cover to match. It can upgrade further with shoulder plates, groin protection, greaves, and armored gauntlets for maximum protection. While this provides significant protection, able to withstand several shots from a blaster pistol and three-four shots from a blaster rifle, and similar protection against projectile weaponry, it is fairly heavy and will weigh down all but the strongest and largest troops. Like the blast vest, the cuirass has a belt and harness with attachment points, hooks, and pouches to secure gear, ammo, and grenades.
The armor can incorporate a sealed body glove beneath the armorweave jumpsuit. This body glove includes a transparent face-mask and breath mask compatible with the helmet. The breath mask has two settings. On filtration setting, it can pick out most poisons and nearly all hostile life-forms from an atmosphere indefinitely but requires an oxygen-based atmosphere to function. On sealed setting, it draws from compressed air secreted on the body and can provide an hour's worth of breathable atmosphere.
An optional backpack (worn over the armorweave or attached to either of the torso armors) can hold more air, up to two canisters that provide four hours apiece. The backpack also houses a dense battery capable of recharging four power packs on a charge. The pack's main compartment, located above the air canisters and battery, has space for about 10 kg of items. The pack can also have other items secured to it, such as additional pouches.

Classification: Multipurpose
Weight: Armorweave jumpsuit 3 kg, body glove 1 kg, blast vest and helmet 1.5 kg, cuirass 6 kg, upgrade plates 5 kg, pack 2 kg.
Quality: Armorweave jumpsuit 1 (can withstand shrapnel and perhaps one blaster shot), blast vest and helmet 3 (can withstand one-three pistols and one-two rifle shots), cuirass and upgrade plates 6 (can withstand three-four rifle shots and one-two light cannon shot).
Other Features: Modular up/downgrade for maximum mission effectiveness, integrated helmet comlink and HUD, helmet package, sealed body glove, backpack power supply.
 
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