Approved Darkness and Knowledge

Shax

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What is going to happen in your plot?
Ash has a vision from the force, showing him the results of an excursion by four adventurers three weeks in the future. They had gone to a jungle world on the orders of a shadowy figure, searching for a lost artifact of the darkside. Sensing that the four explorers would both get themselves killed and unleash an evil artifact, Ash resolves to gather some friends and catch them before they can perish to the dangers of the darkside, as well as securing this supposedly dangerous artifact to present it to the council.
@Deflubber as @Jacob Freiso
@Mr. Teatime as @Hannibal Grayza
And me as @Ash Valentine
How many threads will this plot have?
5
Include opposition type for each thread (DM, dice, ASK/OPEN, etc):
Thread 1: Ask Self Dm
Thread 2: Ask Self Dm
Thread 3: Ask Dice
Thread 4: Ask Dice or DM
Thread 5: Ask Staff DM
What do you or your character hope to achieve with this plot? What is the "end-game?” Link any items you’re seeking if applicable.
Secure an old sith Artifact and present it the Jedi council to determine what to do with it while fighting off darkside beasties on Dxun.
Do you need any involvement of canon/site NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.
Will need a staff DM for Jedi council Members.
 
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Darasuum

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Just to let you know there is a faction plot for just discovering Dromund Kaas. That first and foremost would take some work. If you want to try and be the first to rediscover Dromund Kaas I would suggest you make a plot just for that since it would take some work. See the other plot that I linked and the comments that have been made since Versok's original plan was to also discover the planet and try to get some tomb raiding. The points made there are more or less relevant to this plot as well.
 

Shax

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Huh, Versok's plot is or was entertainingly similar to this. Such as it was, the original idea for this plot at least in my mind was to find Dromund Kaas, with having three threads of us boogieing around the galaxy looking for clues on its locations by following the path of the explorers. The actual artifact was just a macguffin that doesn't need to hold any real power. SO the true objective would be the planet itself just with a spooky end note.

So I suppose my actual question would be, does this kind of thing need to be a faction plot, and what would need to be edited to allow that? I don't necessarily want to directly parallel Versok's plot, so how can we make it different?

@Darasuum
 

Darasuum

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Huh, Versok's plot is or was entertainingly similar to this. Such as it was, the original idea for this plot at least in my mind was to find Dromund Kaas, with having three threads of us boogieing around the galaxy looking for clues on its locations by following the path of the explorers. The actual artifact was just a macguffin that doesn't need to hold any real power. SO the true objective would be the planet itself just with a spooky end note.

So I suppose my actual question would be, does this kind of thing need to be a faction plot, and what would need to be edited to allow that? I don't necessarily want to directly parallel Versok's plot, so how can we make it different?

@Darasuum
What usually defines a faction plot is who is benefiting from it. Are you just trying to get the planet's location for your personal use or are you trying to bring it under the faction's control. With rediscovering a lost planet the associated characters would then have known of it privatly and only they would know its coordinates and hyperspace route. It is up to you whether it is a faction plot or not and I can move it to that subforum if you want me to.

If you are looking for a mcguffin I would say you wouldn't know that it was on Dromund Kaas in the first place. Your characters would look into information on it and go through different adventures trying to glean any sort of information you can until you find out "it's on a planet name d Dromund Kaas" or "it's on some uncharted planet at X location." and you guys don't know it is Dromund Kaas but still eventually get there.
 

Shax

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I don't mind it being a faction plot thought I'm not sure this would put the planet under Jedi control. The whole idea honestly was to fight some darkside beasty and live to tell the tale with the artifact and the adventurer's just being the catalyst for the journey. I'd say character as it establishes Ash having force visions and he and his friends can build up some camaraderie as they journey around.

Sure I could change the description of the actual vision to something like 'on a dark skied lightning filled decaying jungle world suffused with the dark side' and just say I did a bit of research into planets that would fit that description. Ultimately the artifact isn't the important part, just the item that sparks all the problems. As I had originally planned it we would have 2 or 3 threads of us finding dromund kaas, 1 being actually on the planet and then 1 with the Jedi council to report we found it and did stuff there.

Though I'm curious, if we did find it whats stopping us from just giving the other Jedi its coordinates anyway?
 

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If you wanted to get an artifact I would say don't do it on a planet that has yet to be discovered. There's no guarantee you'll find an artifact anyways.

You could say "hey here's this planet by the way" if you don't know it is Dromund Kaas. The other jedi would give you a thumbs up and be like "ok...and?" there's thousands of planets in the galaxy so they would probably just shrug and not care.

If you did know that it was Dromund Kaas then your character would probably realize that it is important. Jedi forces and such would go to the planet, secure it, try to set up a connect. That means organizing and doing threads to get actual control of the planet most likely. You can't drop a bomb on someone about a super witchy-woo planet and then expect nothing to happen.
 

Shax

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Hmm, makes sense to me. (Try and forgive my poor writing for plots and stuff, I'm never sure exactly how to word what I want.)

Lets boil down the essence of this plot so I can hopefully make this easier. I want to do some threads that will build up to fighting stuff ala the diablo 4 trailer I had linked because it inspired me. I want to do it on Dromund Kaas as I would like to do things there at a later date with other plots. And I'd like to establish Ash as getting force visions.

The Vehicle for these things is the path of the 4 explorers, who we are chasing down while they are the ones finding the planet. We just follow them to the planet. The actual details of figuring out the planet is the fabled Sith capital would be figured out in the thread I suppose, such as finding a sign that says 'welcome to Kaas city! The most dreary place in the universe.' Or something that actually sounds and would be cooler. The artifact is an unnecessary addition for us as Jedi, but good enough reason for the explorers to find the planet. Whereas we, the Jedi, would try and stop them based on Ash's premonition about scary darkside stuff.

So, we would do 2 threads of following the explorers around, 1 thread following them into the planet while perhaps discovering which planet it actually is, 1 fighting darkside abominations, and 1 presenting our findings to the council.

How does this work as a basis for a plot? I'm not trying to be argumentative, just not sure what specifically you want me to change. Bullet point it for me, I beg of you.

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Darasuum

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I think that with that sort of aim you could get that done. Only problem is that sounds like it's mostly about a dungeon crawl kind of quest. You've mentioned wanting to just discover the planet and the artifact was the mcguffin to motivate the characters to discover Dromund Kaas. You can do both of them in one plot. But it will pretty much need to be longer by possible twice the length and maybe a little shorter than doing two separate plots. That's if it HAS to be a Dromund Kaas and an artifact hunt.

Dealing with some horrible evil that could be unleashed sounds a bit epic and I mean that like 'too epic'. If something like that happened there would be disturbances in the force and it would be some monumental issue. Normally stuff like that actually becomes events since they matter so much. I think smaller threats like running into a band of pirates, dealing with a local politician's corruption, hunting down some fairly dangerous wild beast, these are smaller things that makes sense for characters to run into. If you fail a thread (and you definitely can) these enemies won't take over the galaxy or be the scourge of half the universe and then becomes everybody else's problem.
 

Shax

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So as I understand it the best way to go with the current idea would be to either extend the plot into 8-10 threads, or do two different plots that build up to the same thing? I want it to be Dromund Kaas, because I've always liked the planet, so I suppose the first plot would be finding it and the next would be spooky darkside stuff. I could argue about the fact that we are not really hunting artifacts, just the people who are hunting artifacts but as I wrote that I realized they were effectively the same thing, so I get it.

Problem is I'm not sure I could even get myself to commit to 8-10 consecutive threads, even broken up into two plots. If it comes down to it, I'll split this into 2 plots one after the other I've got no problem with that other than those of my own making. So how can we reduce that number and still keep some of the cool factor?

Though I gotta ask, isn't that kind of the point? If this ends up being a mega evil based on dice or the Dm and we die wouldn't that make for a fun event for the future because we screwed up? I mean worse comes to worse we fight some dark side enhanced beasties and call it a day and say this unknowable evil never boogies up from its grave because we managed to catch these explorers in time.
 

Darasuum

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I understand. There's just no other planet that scratches that itch. I've been there before myself.

Reducing the number of threads is only going to happen if you reduce what you are trying to gain. Trying to still get an artifact? You need to do the threads to do it. Trying to still find a lost planet? You need to do the threads for it. Same as before. I brought up separating into two separate plots because I also understand that a long plot can be daunting. It's a lot to commit to. But that won't really change the number of threads except by maybe one or two threads and that would actually be judged based on the quality of the plot rather than to just make it difficult for you.

I'm not saying doing all this isn't cool with fighting an epic evil. In fact I think it's pretty sick. But we as staff want to keep some semblance of order with release of potentially galaxy changing events so that we can make a better environment for everyone. I will keep it under consideration for future event inspiration if that's alright for you. There's a reason we don't let people rediscover a plague that could wipe out half the galaxy if it got out or have a hidden fleet of planet killers resurface.
 

Shax

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So after having a chat on discord I think I can revamp the plot a bit in terms of location, that being Dxun as we had agreed that moon would work. However, in terms of scale I can understand what you are saying. So, how could we reduce the scale in terms of galaxy changing stuff, while still keeping some of the cool factor from darkside beasty's.

I figure we could retool the actual goal of the plot to be finding the explorers and taking the artifact, though in that case I'd prefer if the artifact were an actual lore thing. Maybe an artifact such as the Fallen Blade as according to its description it was last rumored to be on Illum, which was destroyed. So if the thing still exists, why not as the goal for this plot? We could use that as the macguffin, fight some cool darkside stuff, and then present it to the council once we finish the first four threads.

@Darasuum
 

Darasuum

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I think if you wanted to do a plot to uncover a dangerous evil and vanquish it that would reward your characters with a high amount of renown. That's an unsaid reward from there being a significant bad guy that you would (if successful) thwart. It's larger enough than if you just got the holocron so I think the danger inside the hiding place of the holocron should not be anything more than perhaps corrupted local wildlife. Something that has been there but isn't really going to escape and wreck havoc anywhere per say.
 

Darasuum

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Approved

You can also feel free to use another member as the DM. You don't have to have the thread be DMed by a staff member.

Sorry for the delay.
 
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