Dha'beviin (Hrafn-Class Frigate)

Crim

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Dha'beviin
BF-811 Mandalorian Frigate


170 Meters Long
98 Meters Wide
29 Meters Tall

Crew:
Statistics: 83 in total
46 living crewmembers
37 droids
Captain: Inga Kelborn
Executive Officer:Malthas Solus
Helmsman: Thyra Rollisdottir
Communications Officer: Lamsen Thirsbin
Guards: Conlak Kelborn, Raina Kurtzen
Weapons Officer: Steinne Halberdsen
Junior Weapons Officer: Reca Kelborn
Point-Defense Specialist: Corey Solus
Gunners: Lana Kelborn, Twal Ordo, Buntha Tabsem, Hiram Kelborn, Mitya Gradia
Yeoman: Solveig Solus
Electronics Expert: Solveig Solus
Master at Arms: Jericho
GuardsJericho, Tamsen Turin, Mikael Turin,
Executive Engineer: Donald Kelborn
Senior Engineer: Donald "Davey" Kelborn Jr.
Junior Engineer: Sandra Iranov
Junior Engineer: Hayam Solus
Armory Officer: Murni Ahkers
Electrician: Donald "Davey" Kelborn Jr.
Guards: Lawrence Islay, Orfan Feaks, Tolkar Dawes, Jaymee Yuls
8 commissioned astromech droids along with 2 load-lifting droids aid in all construction and repair duties
Chief Medic: Haldr "Scuttles" Kelborn, MD
Nurses: Mauren Laurey, Ken Laurey
Science Officer: Kubir Fannik, MD
4 Medical droids, 2 astromech droids
CounselorPau Jeinya, PhD
Bartender R4-L9
A number of crewmembers gather each week in a volunteer band to play live music for the crew in the galley. There are three bands on the ship.

Complement: One small shuttle with room for five people, not including the shuttle pilot. Racks in the cargo bay are capable of holding four small fighters, such as TIE Fighters or Basilisk War Droids. Currently, there are none.

Armament: Four turbolaser batteries, six torpedo tubes, eight mass-driver cannons, fourteen laser cannons, and a point-defense-network. Each mass-driver and point-defense cannon is capable of firing over ten rounds per second. The mass drivers and PDC cannons use an ammunition of tungsten rounds. The rounds are kept in liquid form until being flash-cooled prior to launch. Each torpedo tube has twenty torpedoes.

Composition: Durasteel & Quadranium (hull, superstructure, & interior), Reinforced Duraplast (protective shell around the CIC), Dallorian Alloy (utilized in the construction of each cannon.

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The bridge of the Dha'beviin is a two-story room with access to the rest of the ship. Here, most officers of the ship convene during battle and provide information and direction for the rest of the ship. The captain oversees all aspects of space combat. Should the Captain be absent, the XO will assume the position of acting captain. Access to the rest of the ship cannot be cut, hacked, or otherwise interrupted. Multiple carbon fiber cables transmit information to and from the bridge. In the event of a power-outage, the bridge has a backup generator. The triple-layer transparisteel on the exterior of the bridge can further be shielded from attack by shutters, which also close in the unlikely event of pressure-loss. Real-time displays of the space around the ship inform each officer on the bridge of situations around the ship. This view can be expanded to include fleet actions around a planet or narrowed to only include specific events within 100 kilometers.

If the bridge is in danger of being taken, two crewman will initiate a self-destruct sequence, triggering a 14 kiloton bomb inside the ship, destroying it. The bomb cannot be triggered in any other way. Only Inga and Conlak Kelborn know the code.

Behind the bridge are two turbolifts and a hallway to the upper levels of the galley. On the starboard section and port section of the galley are observation decks. A meeting room is located on the aft end of the galley, with access to two rooms for dignitaries.
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B Deck, otherwise known as the 'Ops/Firing Deck' contains the controls for most cannons on the Dha'Beviin. The weapons officer provides direction to every gunner on the deck. Each gunner is in control of two sets of weapons, which are usually located near each other on the ship. Being a gunner on the Dha'beviin requires skill, precision, and quick thinking. The firing computers and tracking computers are also located on B Deck, as are the components of the cyberwarfare suite. In close-quarters combat, the Dha'bevinn is capable of blocking out wireless viruses. In the event of a virus' introduction to the ship, the electronics expert, in addition to the ship's computers, will quarantine infected systems and terminate them within microseconds of their introduction.

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The bottom half of the galley/mess hall is also located on B Deck. This includes the ship's kitchen and the bottom part of the bar. Under a sizable alcove, there is a round sparring room. While there are crew members assigned to stop feuds on the ship, the most frequently-used (and prescribed) method of ending feuds on the ship is the battle circle. The sabertooth sigil of Clan Kelborn is displayed on the floor of the battle circle.

In the stern section of B Deck is the vats of tungsten required to operate the PDC and mass driver cannons. There are also six escape pods on this level.
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C Deck is largely occupied by the 20 crew chambers. Elevators from the mess hall lead to two corridors with doors to the crew chambers of the Dha'beviin. Each crew chamber contain enough items for personal belongings and a bed. Many crewmembers tend to decorate their chambers to fit their personality. Crewman Rollisdottir, for example, has a number of punk rock posters and hanging lights in her room. There are also four bathrooms, each of which are omnigendered. There is a gym in the bow section of C-Deck and the ship store is located a short walk away from the gym.

In the stern of the ship and in each wing are the life support systems. Air recycling and climate control are all housed on C Deck. Should either system fail, a backup system can be powered on. However, this backup system will only last for a few days. Should both systems lose power, the crew will be able to operate on backup air tanks kept on the aft deck for roughly 48 hours. Water storage is also located on C deck.
Equipment: (Explain what kind of shields your ship carries and what kind of equipment it has. Anything that's not a weapon goes here - from sensors to escape pods, if your ship has it, please list it!
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Where the ship is relatively orderly in decks A though C, the ship becomes largely jagged edges and haphazard angles. After all, it is a Mandalorian ship. The bow section contains the cargo hold, which is capable of holding transports or basilisks. The cargo hold extends into E deck. Rails along the top of the cargo hold contain spots for the basilisks. Manipulator arms, which fold when not in use, can be used to lift heavy cargo, move crates, and guide small ships into the hangar. The cargo hold contains double plating on all sides and is kept in a vacuum usually. Walkways along the cargo bay run along either side of the walls on D deck. Machine lifts can bring transports to D Deck for easy loading and unloading of troops.

The armory is directly attached to the cargo hold on the right side. It holds armor for Inga's personal Sabertooth Squad along with guns for the rest of the crew. As per regulation, the armory is kept locked and guarded at all times. A crew passcode is required to enter the armory. Inside the armory are two rooms; the main armory and the locker room. Inside the main armory, weapons and armor is kept in crates for the crew or gun racks. The crew usually makes ready in the locker room, which contains showers, spare jumpsuits, and quick medkits.

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On the left side of the cargo hold is the medbay. There are three isolation units with surgery droids hanging from the ceiling. They can be used as quarantine rooms, observation rooms, or operating rooms depending on the circumstance. The chief surgeon's private quarters are attached to the medbay, as are the offices of the surgeons. There are bacta tanks for tissue regrowth, 10 gallons of blood for each major blood type in sentients, equipment for surgery, and medical droid housing in the medbay.

The central hallway of D deck leads to the droid shops and machine shops. All droids are housed in the droid shops while the engineers use the machine shops to fix portable machines that require maintenance on the ship. Items ranging from broken comm terminals to busted toasters are stacked in the machine shop, waiting for an engineer to fix the device. In the aft section of the ship is more storage for water, air, and food.
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The cargo bay extends into E Deck. Rails along the floor of the cargo bay can carry freight into the engineering bay. The shuttle is usually located in the engineering bay, being patched up for some form of damage it took over the span of its previous mission. The engineering deck extends far into the stern of the ship. Quarters for the engineers are located on this deck, as are the offices for the electrician. Mouse droids and astromech droids constantly patrol these halls, performing some kind of task.

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The engine rooms are cramped, filled with apparatuses, and oily. They require constant maintenance. At least one engineer can always be found in the engine room. The class .8 hyperdrive is located in the very back of the ship. It is designed to shut off in the event of any sign of tampering without clearance from engineering. In the event that the hyperdrive suffers damage, a backup class 3 hyperdrive is activated. The engines are capable of providing thrust up to .9 the speed of light, though the ship operates maximally in combat at 70 MGLT.

Intent: To use as Inga Kelborn's personal ship and for use in the Mandalorian Confederacy faction.
 
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Loco

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Bruh, do you even steal bandwidth? :D
 

Outlander

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Send the schematics our way, man! This thing is nice!
 

Chask274

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Fantastic ship, Crim! Really like the design of it. The one thing I'm seeing as potentially problematic is keeping the tungsten for the PDC's and mass drivers in liquid form before firing. It's a really cool concept, but the melting point of tungsten is 6,191°F (3,422°C). That's a lot of energy being expended to keep that much metal at that high of a temp, not to mention the damage potiental if the tanks leak. I'm not meaning to bark on the design, because it is really cool looking and very well put together, but that particular part confuses me a bit.
 

Crim

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These are ships designed to break the fabric of reality and time to travel across the universe using a hyperdrive. Keeping something in a molten bath would still be a rounding error on the reactor's energy usage.

@Outlander I was actually going to do deck plans on Microsoft Excel or something. The Traveler deck plan creator is $40; not something I'm dropping money on. Then I lazed out and went with literary floor plans.
 

Chask274

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These are ships designed to break the fabric of reality and time to travel across the universe using a hyperdrive. Keeping something in a molten bath would still be a rounding error on the reactor's energy usage.
Touché
 

Prudence

[ All I am surrounded by is fear — and dead men ]
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What happened to this... I want to buy one.
 

Clayton

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I too am curious about the liquid tungsten, but more of a "why would it be needed" standpoint.

Also, is this your PC's personal ship, or one she just happens to be allowed to command when needed?
 

Crim

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It takes more space for solid rounds to be stored and fired than liquid rounds. With solid rounds, there are gun belts and all sorts of moving pieces, not only taking up space, but increasing risk of error (more moving parts, more to go wrong). With liquid, you have more room to work with and less moving parts. Molten tungsten traveling through space would lose heat to the point of being pretty solid, but not by much; heat loss by convection can't happen in a vacuum. Since the melting point of tungsten is really high, it still WRECKS hulls. In addition, parts that aren't solid (the inner portion of the round) have a chance of doing even more damage to a target.

I'd like for this to be Inga's personal ship given the fact that it does have named NPCs and the like. It's basically like the Normandy as far as size goes. However, it will be heavily used in faction missions I undertake.
 
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