Emotion, Yet Peace

Nightfall

Member
SWRP Writer
Joined
Dec 9, 2013
Messages
901
Reaction score
299
Alrighty time for me, just a little one for safely getting away from the lava

Edit: Well...
 

TWD26

Active Member
SWRP Supporter
SWRP Writer
Joined
Jul 13, 2014
Messages
1,813
Reaction score
797
Alrighty time for me, just a little one for safely getting away from the lava

Edit: Well...
8e0b5771b875d41e63888d461823cdda5f0a7456_hq.gif


Damn, Could you do maybe like a really bad disfiguring though?
 

Cero Serat

New Member
SWRP Writer
Joined
Dec 23, 2017
Messages
45
Reaction score
22
All rolls beyond this point will be using the new established standardized dice roll format.
 

Nefieslab

Story Mod
Story Moderator
Joined
Dec 15, 2017
Messages
4,622
Reaction score
2,332
... I only just found this thread and I hate it already
 

Cero Serat

New Member
SWRP Writer
Joined
Dec 23, 2017
Messages
45
Reaction score
22
Well shoot, let's hope our luck turns yeah? 83 on the save of Saul, 98 on the heal. MOZA ABAN WUNDERKIND!!!!
 

Cero Serat

New Member
SWRP Writer
Joined
Dec 23, 2017
Messages
45
Reaction score
22
The ruling was go to bust. As such Moza would try to heal Maxims as well.
 

Nefieslab

Story Mod
Story Moderator
Joined
Dec 15, 2017
Messages
4,622
Reaction score
2,332
Right - time to get you boys out of there hopefully

Attempt to get to the pirate's ship without further mishaps is the full roll

-5 for sprained ankle
 
Last edited:

Nefieslab

Story Mod
Story Moderator
Joined
Dec 15, 2017
Messages
4,622
Reaction score
2,332
Rolling for pirate numbers at the ship
 

Phoenix

Story Admin
Administrator
SWRP Supporter
Joined
Mar 12, 2015
Messages
4,751
Reaction score
3,157
I would highly recommend complying with the dice when you have a bad roll. Immediately making another roll that completely cancels out a failed roll is an excellent way to have your thread voided or lose your reward at the end of the plot.

Having a bad roll and then making the consequence something you can completely fix with another roll is cheating the dice system.
 

Nefieslab

Story Mod
Story Moderator
Joined
Dec 15, 2017
Messages
4,622
Reaction score
2,332
I would highly recommend complying with the dice when you have a bad roll. Immediately making another roll that completely cancels out a failed roll is an excellent way to have your thread voided or lose your reward at the end of the plot.

Having a bad roll and then making the consequence something you can completely fix with another roll is cheating the dice system.

Which roll should we reverse then Phoe? Mine or @Cero Serat ? We will amend posts to make sure the whole thread is more in line with the rules and void any dice rolls you would recommend
 

Phoenix

Story Admin
Administrator
SWRP Supporter
Joined
Mar 12, 2015
Messages
4,751
Reaction score
3,157
Which roll should we reverse then Phoe? Mine or @Cero Serat ? We will amend posts to make sure the whole thread is more in line with the rules and void any dice rolls you would recommend
Whichever one you want to alter is fine, but yeah, rolling to negate a bad roll isn't a thing anymore, and if you have a minor fail with some consequences, there should be consequences. Not everything is instantly resolved in the same round. I know some of the rules are new, which is why I decided to post in here and say something
 

Nefieslab

Story Mod
Story Moderator
Joined
Dec 15, 2017
Messages
4,622
Reaction score
2,332
Whichever one you want to alter is fine, but yeah, rolling to negate a bad roll isn't a thing anymore, and if you have a minor fail with some consequences, there should be consequences. Not everything is instantly resolved in the same round. I know some of the rules are new, which is why I decided to post in here and say something

Alright man, we appreciate the heads up and we'll keep it in mind going forwards

@Cero Serat @Nightfall - I think it might be best if we ignore the second and third rolls from Cero. So we keep the roll to save Saul from the lava, so he's burned to hell but alive, but remove all heal attempts to him or Max. Second and third rolls were the problematic ones from what I can see so no reason to re-roll the first one in my mind as it was made okay in the first place

I'll add a -5 to my rolls involving mobility due to the sprain from my own roll so my roll to keep us moving is a success but my minor fail keeps going

@Nightfall due to the severity of your character's wounds, maybe you want to roll a d6 for something like "Number of rounds before Saul is unconscious" or "number of rounds before Saul wakes up enough to do light stuff like talk etc" - or you can sit the thread out if you think it's best going forwards

We'll aim to get some bacta from the pirate ship to lessen the impact on your character going forwards - partial replacement surgery rather than full or something depending idk

All sound good?
 

Nightfall

Member
SWRP Writer
Joined
Dec 9, 2013
Messages
901
Reaction score
299
Happy to finish the thread! I’ll roll for rounds before unconscious next post and we can go from there, thanks pals! And I’ll amend my last post to edit out the healing :)
 

Cero Serat

New Member
SWRP Writer
Joined
Dec 23, 2017
Messages
45
Reaction score
22
Sorry that edit took so long to get in. Work has me during the weekends. But I have it set up, and if everything is looking good I think we're set to proceed forward?

@Nefieslab @Nightfall
 

Cero Serat

New Member
SWRP Writer
Joined
Dec 23, 2017
Messages
45
Reaction score
22
Alright, we got to the woods. Now for Pirates...

and so the continued adventures of Welp, That Happened has happened again!
 

Nightfall

Member
SWRP Writer
Joined
Dec 9, 2013
Messages
901
Reaction score
299
Alrighty rolling to see how much longer Sauls got conscious:

Edit: Welp, see ya next round
 

Nightfall

Member
SWRP Writer
Joined
Dec 9, 2013
Messages
901
Reaction score
299
In which case for his last action of the thread, his last bit of strength to try and stop the fight:
 
Top