Forward Base Bespin

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Loco

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Rebel Base
Bespin


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Abandoned for the better part of the last millennium, Tibannopolis is the very definition of a living museum. It's meager population is formed of a mixture of licensed and illicit miners along with a healthy serving of criminals and other deviants, and has most recently been the base of operations for one of the most dangerous pirate crews in the sector. Formerly "owned" by Maelibus Mining Inc., the facility has since been signed over to a "private party" in an attempt to mitigate losses and reduce unnecessary workload. Since then the Cartel, under a more legitimate cover, has started shipping Tibanna Gas processed by the Rebellion to Sleheyron for the distribution. The deal was exceptionally good for the Rebels, providing a majority of the profit to them, and with none of the work of having to try to transport the gas themselves.

Tibannopolis itself still isn't in the best state of repairs. With the money coming in from the Tibanna deal, as well the expansion of the Rebellion after the Battle of Naboo, it is better off than when the Rebels first acquired it however. The power regulators have since been repaired, stopping the city from "listing" to the side, and scaring everyone into thinking it's going to fall out of the sky if a gentle breeze hits it. The defensive armaments have recently been repaired, along with the sensors, as the facility was a given a priority for the profits it generates, and it's usefulness to Rebel worlds such as Sullust and Sluis Van. These defenses consist primarily of 36 12 quad-laser point defense guns. Internal defenses however remain in a state of disrepair, largely because of the biggest problem still facing the Rebels on the city; the original inhabitants. Several different gangs infest the floating city's lower levels with each carving out a little niche in certain sectors. The Red Suns in particular have claimed the best maintained and most functional sections of the city, turning the Admin levels into a heavily fortified complex the Rebellion would really like to have for itself.

Tibannopolis as a whole is made up of over 290 levels and is divided into eight different sectors. Its solar panel arrays keep it running though they're running dangerously thin in some areas. As such there are many levels and even some sectors that are devoid of power. In it's prime, the city was home to a variety of interests, but unfortunately for investors it never quiet attracted the luxury clients of Cloud City and other gamblers paradise, however it did play host to a number of "low rent" casinos and "affordable luxury" hotels. The total population of Tibannopolis is somewhere around 10,000 with other half that being Ugnaughts, and only around 1,000 being Rebels. The hangars under Rebel control are enough for 2 squadrons of starfighters (usually VZ-22's) to be stationed, along with 12 shuttles, and 8 light freighters. Larger docking facilities for capital ship sized freighters are available, and two such berths are under direct Rebel control, while a third designated "Dock M" is operated by the Hutt Cartel.
 
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