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Genesis-Series Combat Armour System
(From Left-to-Right: Genesis-7, Genesis-2, Genesis-5, and Genesis-3)
(From Left-to-Right: Genesis-7, Genesis-2, Genesis-5, and Genesis-3)
Manufacturer: Keywork Engineering Systems (Order of The Keywork)
Affiliation: Order of The Keywork/KES Combat Personnel, Indies, Rebels (if desired), Non-Imperials, Free-Usage
Intent: This write-up was done to detail a series of combat armours that are used by Keywork Engineering Systems (The Order of The Keywork) and its Security Division, as well as to provide an effective armour system that is available in several flavours.
Model:
> Genesis-7 RHINO Armour
> Genesis-2 RECON Armour
> Genesis-5 HOPLITE Armour
> Genesis-3 OPERATOR Armour
> Genesis-2 RECON Armour
> Genesis-5 HOPLITE Armour
> Genesis-3 OPERATOR Armour
Weight:
> Genesis-7: ~38.5kg
> Genesis-2: ~18.7kg
> Genesis-5: ~23.5kg
> Genesis-3: ~25.6kg
> Genesis-2: ~18.7kg
> Genesis-5: ~23.5kg
> Genesis-3: ~25.6kg
Composition & Features:
> Genesis-7 RHINO Armour
- Armour plates:
> Genesis-2 RECON ArmourLayered Duraplast and Durasteel w/ Thin Dura-Armour Layers; Ablative Ferroceramic coating; Transparisteel Visor
- Undersuit:Thermally Insulated Flex-Armour Body Glove, for improved protection against otherwise crippling hazards; Durasteel Underlay, to further reinforce the integrity of the suit; Viscosity-Gel Layer, to absorb blunt force impacts and prevent further internal injury to the wearer
- Unique Features: Mechanical Servos for Augmented Movement and reduced hindrance to the wearer's mobility; Quick-Change Plates; Quick-Change Power Cells; Improved Synth-Diamond Heat Sinks
- Armour Plates:
> Genesis-5 HOPLITE ArmourPlastoid Polymers w/ Layered Flex-Armour Spall-Lining, for lightweight mobility and mild protection against combat hazards; Transparisteel Visor; Reflec Shell, for Passive Stealth Capabilities; Thin Ablative Coating
- Undersuit:Black Armourweave Body Glove, for lightweight protection against battlefield hazards w/o sacrificing movement and flexibility
- Unique Features: Enhanced Visual Sensors and Scanners, for Long-Range Surveillance and Reconnaissance; Photosensitive Adaptive Camouflage (Active, Non-Passive); Improved Communications Range, for long-range comms capability
- Armour Plates:
> Genesis-3 OPERATOR ArmourHardened Duraplast Plates; Ablative Ferroceramic Coating; Transparisteel Visor
- Undersuit:Insulated Armourweave Body Glove, for protection against battlefield hazards w/o hindering maneuverability; Durasteel Wire Mesh, to further reinforce the integrity of the suit; Viscosity-Gel Layer, to absorb blunt force impacts and prevent further internal injury to the wearer
- Unique Features: Improved Armour Modularity; Quick-Change Plates
- Armour Plates:
Hardened Duraplast with Layered Flex-Armour Spall-Lining; Ablative Ferroceramic Coating; Reflec Coating, for Passive Stealth Capabilities; Transparisteel Lense
- Undersuit:Insulated Armourweave Body Glove w/ Flex-Armour around exposed areas; Durasteel Wire Mesh, to further reinforce the integrity of the suit; Viscosity-Gel Layer, to absorb blunt force impacts and prevent further internal injury to the wearer.
- Unique Features:Full-Face Covering w/ Single Visual Lense, for increased cranial protection; Improved Sensor Suite; Enhanced Comms System, for command roles and improved BattleNet Connectivity; Neural Interface
Rating:
> Genesis-7 RHINO Armour
- Armour Plates:
> Genesis-2 RECON ArmourPlates are intended to withstand sustained fire under small arms such as rifles, pistol, and submachine guns of both slug and blaster types. The plates display reduced performance against heavier weapons like sniper rifles, heavy repeaters, heavy blaster rifles/pistols, and anti-material weapons (the latter being the most damaging), but still maintain their integrity if the attacks are unfocused or sparse. It would take a large vibroblade several direct strikes to penetrate the plates, and they can also survive glancing hits and perhaps one or two direct strikes from a lightsaber.
- Undersuit:The Flex-Armour undersuit, while greatly limiting flexibility, is designed to provide the highest level of protection that can be afforded by protective fabrics. Able to absorb the impact of small-caliber projectiles and diffuse the energy of a standard blaster bolt, the fabric will most likely fail when struck with armour-piercing ammunition, high-velocity ballistics, repeated and focused strikes, or any form of heavy weapon. Durasteel underlay is meant to further improve protection and prevent penetration by standard ballistics. While most slashing attacks are usually rendered ineffective, stabbing or thrusting attacks with vibroblades have a greater chance of reaching soft tissue. The suit additionally provides little protection against lightsaber strikes, but might survive a glancing blow. Lastly, the underlay is a layer of viscosity-gel, meant to dampen the physical impact of weapon strikes and reduce internal injury to the wearer. It should be noted that relatively little of the undersuit is left exposed between plates, thus making it almost entirely supplemental to armour plate failure.
- Armour Plates:
> Genesis-5 HOPLITE ArmourThe Plastoid Polymer armour plating is not meant to be subjected to direct fire for any substantial length of time. The armour might sustain a limited number of direct hits from small arms fire, and a rare glancing blow from a heavy weapon might result in minimal damage. The armour is, however, capable of surviving shrapnel and flying debris as one might experience in an active combat zone. The plates offer moderate protection against vibroblade weaponry, but afford virtually zero protection against lightsaber strikes.
- Undersuit:The undersuit is meant to be as lightweight as possible for the protection it offers. It may diffuse a couple of blaster bolts, but most ballistics will tear it open, and any heavy weaponry shreds it. Mild protection against vibroblades is better than none, but intentionally swung lightsabers might as well ignore the Armourweave completely. Shrapnel and other environmental hazards are deflected, though the wearer might feel their impact, which may also leave bruising.
- Armour Plates:
> Genesis-3 OPERATOR ArmourArmour plates are meant to be the best balance between weight and protective capability. Each plate is constructed of hardened duraplast, intended to absorb at least a moderate amount of damage from direct small arms fire. Any plate might have the chance of surviving a second attack from a heavy weapon before its integrity is compromised, but the first hit is guaranteed to be survivable by the manufacturer. Vibroblades take either several strikes or a significant amount of force to penetrate most plates, and each plate might survive a single direct strike from a lightsaber (emphasis on might).
- Undersuit:The undersuit is designed to disperse heat and absorb limited ballistic impacts, as well as diffuse blaster strikes in a minor capacity. The undersuit's ability to take punishment is aided by the wire mesh layering, further providing a buffer to resist integral compromise. The suit is not rated against heavy weapons strikes, but might survive a glancing blow. Vibroblades would take significant force to compromise the suit entirely, and the suit may or may not survive a glancing lightsaber strike. Additionally, the undersuit features a viscosity-gel layer to dampen physical impacts and prevent internal injuries sustained by weapon strikes.
- Armour Plates:
The armour plates are rated to survive moderate levels of sustained fire from assorted small arms fire, and may survive one or two hits from dedicated heavy weapons. Vibroblades will take several strikes or significant force to break any of the plates, and a single lightsaber strike might be survivable. Overlapping plates make sure protection is layered for extended endurance in a combat zone.
- Undersuit:Armourweave undersuit is intended to provide a second line of defense, providing at least mild levels of protection in the event that any armour plate buckles under fire. The Flex-Armour padding is rated to diffuse blaster fire, and the durasteel wire mesh allows the suit to absorb a moderate level of ballistic impacts, assuming the rounds are not armour-piercing. Vibroblades may find difficulty in trying to penetrate the Flex-Armour combined with the mesh, and a glancing blow from a lightsaber might be survivable. The viscosity-gel layer also helps to reduce the potential of sustained internal injury.
Description:
> Shared Features
All Genesis-Series Armour Systems come with the following features standard in all variants:
> Genesis-7 RHINO Armour (Concept: The Tank) 42,500 CREDITS- An Interactive HUD feeds necessary data directly to the eyes of the trooper, feeding from a number of sensors and arrays along the body of the suit. Visual displays include Visible Spectrum, Infrared, and Night-Vision.
- The suit is equipped with emergency oxygen, allowing it to survive up to 25 minutes in a complete vacuum. The suit also possesses environmental controls and an automated air filtration system to prevent biochemical attacks and to seal out toxic environments, as well as temperature regulators to ensure the wearer does not overheat or succumb to hypothermia.
- All electronics are hardened against EMP strikes to prevent critical system failure, though powerful blasts will render them inoperable.
- The helmet features rotational locks to prevent the neck from being twisted to a potentially fatal angle.
- In the event that the undersuit's integrity is compromised, the pressurized suit is self-sealing so as to maintain its internal environment and prevent occurrences such as explosive decompression and toxic contamination.
- The armour has several slots that allow for easy access to the wearer's body in order to make direct injections of Bacta and other medical drugs like stims and painkillers, though the slots are specifically configured only to open in the presence of the correct medical equipment. These slots are otherwise sealed and covered when not in active use.
- Diatium power cells that located on the sides of the calf, away from the body and heat-shielded. In passive situations, the suit has micronized solar panels that absorb the ambient ultraviolet light and radiation from around them to recharge the cells as the armour runs seamlessly on the self-charging auxiliary cells.
- Magnetized hardpoints for fully customizable equipment configurations regarding items such as holsters, badges, weapons, and pouches for ammunition.
- The undersuit is padded and insulated with a viscosity-gel layer, necessary to absorb impacts and damage that might otherwise cause severe trauma to the wearer and his/her internal organs.
- The suit is equipped with emergency oxygen, allowing it to survive up to 25 minutes in a complete vacuum. The suit also possesses environmental controls and an automated air filtration system to prevent biochemical attacks and to seal out toxic environments, as well as temperature regulators to ensure the wearer does not overheat or succumb to hypothermia.
- All electronics are hardened against EMP strikes to prevent critical system failure, though powerful blasts will render them inoperable.
- The helmet features rotational locks to prevent the neck from being twisted to a potentially fatal angle.
- In the event that the undersuit's integrity is compromised, the pressurized suit is self-sealing so as to maintain its internal environment and prevent occurrences such as explosive decompression and toxic contamination.
- The armour has several slots that allow for easy access to the wearer's body in order to make direct injections of Bacta and other medical drugs like stims and painkillers, though the slots are specifically configured only to open in the presence of the correct medical equipment. These slots are otherwise sealed and covered when not in active use.
- Diatium power cells that located on the sides of the calf, away from the body and heat-shielded. In passive situations, the suit has micronized solar panels that absorb the ambient ultraviolet light and radiation from around them to recharge the cells as the armour runs seamlessly on the self-charging auxiliary cells.
- Magnetized hardpoints for fully customizable equipment configurations regarding items such as holsters, badges, weapons, and pouches for ammunition.
- The undersuit is padded and insulated with a viscosity-gel layer, necessary to absorb impacts and damage that might otherwise cause severe trauma to the wearer and his/her internal organs.
The Genesis-7 Armour system was built on the idea that a single trooper, with enough protection, can prove to be the cornerstone of a combat situation. They are the rock to which their squad relies on for support under heavy fire. Rated to survive brutal punishment, the Genesis-7 comes with the standard bells and whistles one might find in armour nowadays. The suit also features mechanical servos in order to assist movement and augment strength. The servos can be calibrated to be more efficient at one or the other at the cost of a reduced performance in the opposite function.
The suit has become used in primarily two battlefield roles: the Gun-Truck and the Berzerker. The Gun-Truck is your typical heavy weapons specialist, wielding heavy repeaters, machine guns, missile launchers, and things that make things go boom. Gun-Trucks tend to calibrate their armour's servos to lean towards load-bearing capabilities, as mobility is not the focus. The Berzerker is a melee-centric combat-style, meant to get up close to enemies that are left in a swamp of close combat and chaos. They usually end up using things like large vibroblades and shields, calibrating their servos for movement and agility so they might run headlong into a group of stormtroopers and bowl them clean over.
The suit's downside is that it is prone to severe overheating issues. The ablative coating is also meant to prevent heat from the environment from adding to the already worrying levels of heat produced by the overclocked energy cells. Several prototypes were tested before the heat dispersion was mitigated, but the suit still requires extensive heat dispersion measures. Heat is constantly vented out of exhaust points located just above the shoulder blades to either side of the primary heat sink. The heat is continually vented as the armour is operated, but there are situations where the heat becomes too built-up. In this event, the armour will lock out user commands and tank off the heat in an emergency vent; the ventilation flaps open, the primary heat sink will expose itself fully and spin at a high rate to blast off as much heat as possible, and the air surrounding the armour may become heated to a dangerous temperature, creating steam and smoke in a fantastic and somewhat violent display. This emergency heat dump lasts less than 5 seconds, but the wearer is left exposed in the sense that they are unable to move.
Despite these measures, the armour's overheating issues can still prove dangerous during extensive and prolonged engagements. If the user pushes the system too hard for too long (and that is entirely their fault), then it is entirely capable of shorting out and the circuits frying while the power cells cook in their own energy, most likely causing trauma to the wearer if they are not tended to quickly. However, anyone who rides the bull knows they risk they take, and they are willing to do it for their men fighting beside them.
In addition to the measures taken to prevent critical systems meltdown, the armour also features a quick-change plate system. Each plate has a series of latches that hold it to the armour's frame. Since the Genesis-7 is built to take tremendous damage and essentially function as a bullet-magnet, the plates become damaged and must be replaced during prolonged engagements. An engineer or support personnel would unlatch the damaged armour plate and replace it with a fresh one. The trooper should be ready for combat again in less than 60 seconds, assuming more than half the plates remain relatively undamaged.
In summary, the Genesis-7 RHINO Armour System is one meant to attract enemy fire, tank it, and then deal just as much back. Despite the system's overheating issues, it can be an extremely dangerous adversary when its user knows how to utilize it efficiently.
> Genesis-2 RECON Armour (Concept: The Ghost) 29,750 CREDITSThe suit has become used in primarily two battlefield roles: the Gun-Truck and the Berzerker. The Gun-Truck is your typical heavy weapons specialist, wielding heavy repeaters, machine guns, missile launchers, and things that make things go boom. Gun-Trucks tend to calibrate their armour's servos to lean towards load-bearing capabilities, as mobility is not the focus. The Berzerker is a melee-centric combat-style, meant to get up close to enemies that are left in a swamp of close combat and chaos. They usually end up using things like large vibroblades and shields, calibrating their servos for movement and agility so they might run headlong into a group of stormtroopers and bowl them clean over.
The suit's downside is that it is prone to severe overheating issues. The ablative coating is also meant to prevent heat from the environment from adding to the already worrying levels of heat produced by the overclocked energy cells. Several prototypes were tested before the heat dispersion was mitigated, but the suit still requires extensive heat dispersion measures. Heat is constantly vented out of exhaust points located just above the shoulder blades to either side of the primary heat sink. The heat is continually vented as the armour is operated, but there are situations where the heat becomes too built-up. In this event, the armour will lock out user commands and tank off the heat in an emergency vent; the ventilation flaps open, the primary heat sink will expose itself fully and spin at a high rate to blast off as much heat as possible, and the air surrounding the armour may become heated to a dangerous temperature, creating steam and smoke in a fantastic and somewhat violent display. This emergency heat dump lasts less than 5 seconds, but the wearer is left exposed in the sense that they are unable to move.
Despite these measures, the armour's overheating issues can still prove dangerous during extensive and prolonged engagements. If the user pushes the system too hard for too long (and that is entirely their fault), then it is entirely capable of shorting out and the circuits frying while the power cells cook in their own energy, most likely causing trauma to the wearer if they are not tended to quickly. However, anyone who rides the bull knows they risk they take, and they are willing to do it for their men fighting beside them.
In addition to the measures taken to prevent critical systems meltdown, the armour also features a quick-change plate system. Each plate has a series of latches that hold it to the armour's frame. Since the Genesis-7 is built to take tremendous damage and essentially function as a bullet-magnet, the plates become damaged and must be replaced during prolonged engagements. An engineer or support personnel would unlatch the damaged armour plate and replace it with a fresh one. The trooper should be ready for combat again in less than 60 seconds, assuming more than half the plates remain relatively undamaged.
In summary, the Genesis-7 RHINO Armour System is one meant to attract enemy fire, tank it, and then deal just as much back. Despite the system's overheating issues, it can be an extremely dangerous adversary when its user knows how to utilize it efficiently.
The deadliest enemy is often the one you never see. The Genesis-2 armour system was designed to the highest degree for the purposes of covert operations, where stealth is of the utmost importance. For this reason, the armour is built towards stealth, weight, and maneuverability rather than protection from sustained fire. The suit also features enhanced sensors and recording devices for surveillance, as well as improved communications range for transmitting signals from the field.
In addition to the normal hardware, the Genesis-2 armour system comes standard with each plate covered in a Reflec coating to diffuse ambient light and create a passive sort of adaptive camouflage that works in a limited capacity, constantly diffusing the outline of the wearer and masking their appearance while in cover. As well as this, the armour's surfaces are covered in photosensitive microscopic crystals, which function (when activated) as an improved adaptive camouflage system, making the wearer even more difficult to detect. The camouflage bends the ambient light around it to mask the wearer's visibility greatly, though the sensors can become overwhelmed very quickly in the presence of very sudden changes in background.
The sensors tend to be overloaded by sudden flashes of light or intense heat, and swift movement throws off the ambient light levels and surroundings to where the crystals have trouble adapting. When stationary, however, the wearer becomes extremely difficult to detect even at distances of 20-25 meters. When activated, this photosensitive adaptive camouflage draws energy from the suit's power cells, automatically shutting off after 3 minutes of sustained use so as not to fry the cells. The wearer can manually disable this auto-shutoff function to prolong active camouflage usage, but this is typically advised against because of the risk of damaging the power systems.
In summary, the Genesis-2 RECON Armour System is not meant for taking direct fire for any length of time. The system is intended to be as lightweight as possible while affording the wearer enough protection to provide a window of escape. The armour is built for stealth missions, covert reconnaissance and surveillance, and scout-sniper missions. To wear this armour is to be a shadow in the mist, a warrior striking from where you least expect it, and a fly on the wall with eyes that see all.
> Genesis-5 HOPLITE Armour (Concept: The Trooper) 30,000 CREDITSIn addition to the normal hardware, the Genesis-2 armour system comes standard with each plate covered in a Reflec coating to diffuse ambient light and create a passive sort of adaptive camouflage that works in a limited capacity, constantly diffusing the outline of the wearer and masking their appearance while in cover. As well as this, the armour's surfaces are covered in photosensitive microscopic crystals, which function (when activated) as an improved adaptive camouflage system, making the wearer even more difficult to detect. The camouflage bends the ambient light around it to mask the wearer's visibility greatly, though the sensors can become overwhelmed very quickly in the presence of very sudden changes in background.
The sensors tend to be overloaded by sudden flashes of light or intense heat, and swift movement throws off the ambient light levels and surroundings to where the crystals have trouble adapting. When stationary, however, the wearer becomes extremely difficult to detect even at distances of 20-25 meters. When activated, this photosensitive adaptive camouflage draws energy from the suit's power cells, automatically shutting off after 3 minutes of sustained use so as not to fry the cells. The wearer can manually disable this auto-shutoff function to prolong active camouflage usage, but this is typically advised against because of the risk of damaging the power systems.
In summary, the Genesis-2 RECON Armour System is not meant for taking direct fire for any length of time. The system is intended to be as lightweight as possible while affording the wearer enough protection to provide a window of escape. The armour is built for stealth missions, covert reconnaissance and surveillance, and scout-sniper missions. To wear this armour is to be a shadow in the mist, a warrior striking from where you least expect it, and a fly on the wall with eyes that see all.
The Genesis-5 HOPLITE Armour System is built around a simple idea: being the most well-rounded, efficient soldier on the battlefield. This armour was built to be the least complex of all the Genesis Series, being both simple in design and function.
The suit, much like the Genesis-7 System, features a quick-change plate system in the event that an armour plate is compromised by enemy fire or by battlefield hazards. Due to the armour's less-restricting configuration, troopers are able to replace most plates themselves while behind cover, rather than in a combat support area.
Alongside this convenient self-maintenance, the armour features a higher level of modularity than other sets of armour in the Genesis-Series. Able to act in a wider range of combat environments, the Genesis-5 is capable of being configured to fit climates ranging from deserts, frozen tundras, toxic swamps, and even environments in which many vehicles couldn't even survive.
Genesis-5 HOPLITE Armour, in summary, is built to be as foolproof as possible, featuring the simplest interfaces and possessing the least amount of active involvement on the part of the wearer. It is meant to be equipped en masse on large groups of soldiers as a standardized set of combat armour to be recognizably uniform and provide a sense of unity and coherence to an armed force. It lacks the fancy bits, but makes up for it in reliability and customizability.
> Genesis-3 OPERATOR Armour (Concept: The Specialist) 38,450 CREDITSThe suit, much like the Genesis-7 System, features a quick-change plate system in the event that an armour plate is compromised by enemy fire or by battlefield hazards. Due to the armour's less-restricting configuration, troopers are able to replace most plates themselves while behind cover, rather than in a combat support area.
Alongside this convenient self-maintenance, the armour features a higher level of modularity than other sets of armour in the Genesis-Series. Able to act in a wider range of combat environments, the Genesis-5 is capable of being configured to fit climates ranging from deserts, frozen tundras, toxic swamps, and even environments in which many vehicles couldn't even survive.
Genesis-5 HOPLITE Armour, in summary, is built to be as foolproof as possible, featuring the simplest interfaces and possessing the least amount of active involvement on the part of the wearer. It is meant to be equipped en masse on large groups of soldiers as a standardized set of combat armour to be recognizably uniform and provide a sense of unity and coherence to an armed force. It lacks the fancy bits, but makes up for it in reliability and customizability.
The Genesis-3 Armour System is built for the specialist in all of us. Whether you're a combat support engineer, a medical officer, a special warrior, or a droid interface specialist, this system is meant to keep you tapped-in to the resources you need. The armour includes drastically overhauled software and firmware as well as a direct neural interface, allowing the wearer to interact with a number of computer-based systems. Other upgrades include an improved BattleNet interface suited to command roles, an enhanced sensor suite that can be calibrated for engineering, medical, or other support capacities, and tweaking to the already effective communications equipment.
The armour features a unique helmet, in that it doesn't possess a visor like any of the other armour systems. Instead, advanced graphical sensors and a single visual lense gather all the necessary sensory data, and all of it is projected on the inside of the helmet. This means that, from the wearer's point-of-view, the helmet might as well be entirely plexiglass, minus the scratches and smudges. This feature affords the operator the maximum amount of possible protection, as well as protecting the vital systems housed within the helmet. The helmet, thus, is rated to survive at least one or two direct blows from something like a medium-caliber sniper rifle or blaster equivalent, albeit leaving the wearer naturally shaken.
Additionally, the suit has bulkier armour around the legs (especially the upper thighs) in order to make secure storage space for the wearer's tools while they perform their mission. The armour plates are constructed with a Reflec coating to provide a passive form of adaptive camouflage so that the wearer might better avoid direct fire, or at least throw off the aim of an alerted enemy by diffusing the outline of what they are firing at. This feature is geared a bit more towards the armour's usage by special forces, but it doesn't hurt for anyone else to have it either.
Of all the armours in the Genesis-Series, the Genesis-3 is more or less the Jack-of-All-Trades, Master-of-None. It has a great deal more flexibility than its cousin, the Genesis-5, but its too expensive to field it in the same numbers.
The armour features a unique helmet, in that it doesn't possess a visor like any of the other armour systems. Instead, advanced graphical sensors and a single visual lense gather all the necessary sensory data, and all of it is projected on the inside of the helmet. This means that, from the wearer's point-of-view, the helmet might as well be entirely plexiglass, minus the scratches and smudges. This feature affords the operator the maximum amount of possible protection, as well as protecting the vital systems housed within the helmet. The helmet, thus, is rated to survive at least one or two direct blows from something like a medium-caliber sniper rifle or blaster equivalent, albeit leaving the wearer naturally shaken.
Additionally, the suit has bulkier armour around the legs (especially the upper thighs) in order to make secure storage space for the wearer's tools while they perform their mission. The armour plates are constructed with a Reflec coating to provide a passive form of adaptive camouflage so that the wearer might better avoid direct fire, or at least throw off the aim of an alerted enemy by diffusing the outline of what they are firing at. This feature is geared a bit more towards the armour's usage by special forces, but it doesn't hurt for anyone else to have it either.
Of all the armours in the Genesis-Series, the Genesis-3 is more or less the Jack-of-All-Trades, Master-of-None. It has a great deal more flexibility than its cousin, the Genesis-5, but its too expensive to field it in the same numbers.
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