Hutt Society, Territory, and Laws

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Hutt Society, Territory, and Laws

The Hutt Empire is the fiercest force the galaxy has ever known. This overview provides information on a number of elements of the Empire, including information about society, law, territory, and allegiances. Continuing scrolling throughout this thread to find the information that you seek. For quick links, see the following:

- Hutt Methodology
- Hutt Territories
- Allying with the Hutt Empire
- Hutt Royalty
 
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Hutt Methodology

Although the Hutts were formerly fractioned, in recent months the Empire has been brought under the iron fist of Tusa Ujalli Hai and has been standardized. While regional customs do still exist, a common string of technologies and practices have been adopted across the Hutt territories.

Politics, the Military and Personal Empires
1. Though formerly known as crime lords and rulers in their own right, an individual Hutt’s powerbase has been severely limited. Individual empires have been integrated into a single force with informants switched to different portions of the galaxy. Instead of reporting to their old bosses, these agents report directly to the Emperor, creating the single biggest crime organization in galactic history.
2. Similar to the crime organization, all military forces (including planetary militias and mercenary forces) have been bought out and taken over by the Empire. These forces have been standardized and mixed to encourage loyalty to only High Command.
3. An Empire-wide draft has been put into action, bringing in billions of fresh recruits aging from eighteen to forty years old. Single children and providers have been exempt from the draft, as have students.
4. Many once private enterprises now report to Hutt Overseers, placing them under Imperial control. A great majority of profits still go to the owners, although frequently they are forbidden to sell their wares to any Republic-aligned organization.
5. Republic organizations are encouraged to continue operating in Hutt borders. This encourages the Republic organizations to ignore the trade embargo and supply the Empire. Imperial-exclusive organizations receive additional credits and benefits.
6. Any sign of treason against the Emperor Tusa Ujalli Hai is grounds for prosecution without trial. All military personnel are under the direct command of Tusa Ujalli Hai. The current Emperor is granted lifelong control to be continued only by his designated (though top-secret) heir.

Planetary Defense
1. All Hutt controlled worlds have a permanent military presence, ranging from a handful of ships to multiple battle groups, dependant on the tactical significance of the planet. At the very least an entire line (four vessels) is deployed in tandem with planetary security forces equipped with surplus military technology.
2. All Hutt controlled worlds have some form of surface-to-space defense system. Major Hutt planets frequently contain ground-based turbolasers while smaller planets benefit from the mobility of the Sujimis Mobile Fortresses. Almost all inhabited planets have planetary shield generators.
3. Tactically important Hutt controlled worlds have satellite defenses and space stations. These are used primarily to route space traffic and help planetary security, although they can be turned outwards to combat attackers. All space stations are equipped with starfighters to police the air.
4. The Hutt Empire has an extensive sensor satellite net in the Outer and Mid Rims to combat surprise attacks. While they are typically unguarded (save a token defense force no larger than two or three ships), quick response forces are stationed in each region.
5. In each system, there is typically more than a battle group ready to microjump to a planet’s defense and augment the security force. This reduces the drain on the planetary defense needs while still keeps response time under ten minutes.
6. Critical Hutt worlds benefit from a series of Ion Cannon Planetary Defense systems. These work in tandem with the regular planetary defenses. (Jan. 20, 2011)
7. Critical Hutt worlds utilize system scrambling technologies, scrambling sensors and overloading enemy computers. New lines of Hutt vessels come equipped with computers to overcome this technology, while older ships must be converted. (Jan. 20, 2011)
8. While Galactic Basic is considered the 'standard' for the Hutt Empire, Military personnel of the rank of Lieutenant/Sergeant must be able to understand Rodian and Twi'lek languages. They must be able to speak one. Military personnel above the rank of Captain/Major must be able to understand Rodian, Twi'lek, and Huttese, while being able to speak two. High Command must be able to speak all three. During battle, Galactic Basic is forbidden for inter-ship communication. While this may only delay Republic translators a couple seconds, those couple seconds are invaluable in combat. (Jan 21, 2011)
9. In light of the attack on the Ando System, more caution has been taken to protect Hutt space lanes. Hyperspace beacons (used to travel back and forth) have been encoded with a new Hutt operating system, compatible with all navicomputers. However, navicomputers with a Republic military subroutine or hints of military programming (frequently updated by Hutt hackers) are given false coordinates, leading them into stars, asteroid fields, Hutt Minefields, or traps. (Feb 3, 2011)
10. Hyperspace lanes between Hutt and Republic territory have been covered by remotely controlled mines. These mines are shut off by passing Hutt vessels and activated after they have been cleared. (Feb 3, 2011)

Personal Defense
1. All important members of the Hutt Empire (Emperor, advisors, Hutt High Command) are entitled to a full squad of Razorback commandos as a full-time security force. This is in addition to any local, personal, or standard security in the vicinity.
2. Specialized anti-terror teams act as forerunners for members of High Command and the Royalty. These teams minimize the possibility of assassination including snipers, poison, betrayal, and surveillance. Although many are upset by the additional waiting time due to these teams, the Emperor has decreed it necessary after the downfall of Malgarr the Hutt.
3. No member of High Command or the Royalty is allowed to travel alone. All members must be accompanied by an Emperor-appointed ‘assistant’, which is in truth little more than a snitch. Suspicious activities are reported to Tusa’s Darksaber, which remains unknown to the Galaxy.
4. When deployed, the Emperor’s personal vessel Jewel of Varl occasionally flies with an apparently identical vessel. This is to reduce the possibility of a successful assassination attempt.


Occupation Methods
Modified exerpt from Bothan Invasion
Political Presence:
The political structure of captured planets remain largely untouched, encouraging as little a change of pace to the everyday citizen. Police officers and public service positions have been allowed to keep their jobs, pay, and benefits: however, all laws must pass through Hutt Overseer scrutiny to ensure no foul play. Above the Overseers is a single, system wide governor who responds only to the Emperor.
Propaganda is in place for the Hutt Empire in the form of posters, holovids, and acts of goodwill, with frequent monetary donations to charities, political candidates, and public benefit.

Military Presence:
Despite the ‘hands off’ policy of the political presence, military presence is high. Multiple military bases have been founded near major cities, with the Hutt soldiers patrolling the streets along with the police force. Citizens and travelers must pass through system, planetary, and local customs scans including a full background check and identification scan, though after a year this presence is slightly relaxed. This has greatly slowed interplanetary travel, but the Hutts see it as a reasonable trade off for their long-term presence in high-risk systems.
Punishment for breaking federal laws has increased. Although the Hutts have made a valiant attempt at the roll of benevolent overlords, there is a zero tolerance policy for dissention or rebellion. Prisoners are loaded onto prison ships and brought to prison planets far from home.

Colonies and Immigration:
To further integrate Hutt culture, several new cities have been founded across the system. Using immigrants from all over Hutt Space, these beings bring a diverse and new angle to the planet, but most importantly it brings an Imperial loyalty to the system.
Along with Hutt-aligned colonies, a mass entry of pre-approved immigrants flocked to the major cities, doing their best to integrate into the native lifestyle. These citizens are mainly loyal to the Hutt Empire in a further attempt by the Emperor at long-term integration.

Utilities
All crucial utilities are repaired and put under Hutt control to work at full capacity.

Weapon Control
Weapons have not been confiscated, although a planetary registry has been put in place- all firearms must be recorded with the Hutt Empire. Failure to comply results in immediate imprisonment. Further weapons sales have a twenty percent increase in taxes to deter rebellion.

Sales Tax
In effort to curb the debt inflicted by occupation, a one percent sales tax has been put on all transactions.

Quarantine
Unfortunately, the Hutt Navy bars trade and Republic military vessels to and from Republic space. Trade vessels are redirected with native companies ‘encouraged’ to trade only with the Hutt Empire. Personal travel is allowed with Hutt assigned custom papers and passports on a case-by-case basis.

Further Occupation
Despite capture of the major cities, the Hutts are actively scouring captured planets in search of evasive rebel cells. Entire Battlegroups and Squadrons have been dedicated to the hunt, operating out of the freshly established military bases and using the best specialists drawn from Hutt Space.


Note: This is posted to give a better understanding of the pervasive paranoia and caution displayed by the current regime. Although these rules will change and expand, only rules that exist during original thread creation will be counted. Therefore, I will do my best to document when rules were posted. Unless otherwise noted, these rules were posted on January 19, 2011.
 

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Hutt Territories

Although later thought of as a smaller region in the Outer Rim, in our timeline the term “Hutt Space” refers to a vast portion of the galaxy. In summary, Hutt Space refers to the entirety of the Outer Rim (excluding Unknown Regions) with certain Mid Rim planets and a few further in. A majority of the Mid Rim planets under Hutt control are closer to actual Hutt Space, centered on Nal Hutta. The Empire dominates the Mid Rim sector of the Perlemian Trade Route, with presence along the Corellian Run up to Iktotch.
Please note that maps may vary, and although this is not the most extensive map that it suffices to cover the main planets and can define territories. Planets not listed but clearly within Hutt borders should be considered Hutt territories as well.

Extensive List of Hutt Planets
Based off of the Map found here: http://terminalvelocitygames.com/goodies/Star Wars Galaxy Map.jpg
Downloadable here: http://dl.dropbox.com/u/4966805/Star Wars Galaxy Map.jpg

Updated Map Downloadable Here:
http://dl.dropbox.com/u/4966805/the%20galaxy.pdf

Capital Planets
Nal Hutta (Imperial Capital)
Nar Shaddaa (Military Capital)
Myrkr (Hidden Capital, Emperor’s Personal Fortress)
Muunilinst (‘Northern’ Capital)
Malastare (‘Southern’ Capital)
Bothan System (Secondary Military Capital)
Bothawui
Kothlis
Krant
Geddes
Moonus Mandel​

-----
Aargonar
Adarlon
Aduba III
Adumar
Agamar
All Your Base
Almania
Alzoc III
Ammud
Annaj
Anoth
Ansion
Anzat
Aquarius
Arbra
Asmeru
Bakura
Bandomeer
Barab I
Bastion
Belkadan
Belsavis
Bespin
Bimmel
Bimmisaari
Bleneel
Bonadan
Borosk
Boz Pity
Bpfassh
Cadomai
Caluula
Cartao
Centares
Chalacta
Charros IV
Cholganna
Clak'dor VII
Concord Dawn
Cyphar
Da Soocha V
Dagobah
Dantooine
Dathomir
Dellalt
Destrillion
Dorvalla
Dosuun
Drongar
Druckenwell
Dubrillion
Dune
Earth
Elom
Enarc
Endor
Er'Kit
Eredenn
Eriadu
Esfandia
Etti IV
Excarga
Falleen
Felucia
Firrerre
Fwilsving
Gala
Galidraan
Gamorr
Gand
Garos IV/Sundari
Garqi
Generis
Geonosis
Gerrenthum
Gravlex
Handooine
Haruun Kal
Helska
Honoghr
Hoth
Hypori
Idse Naha
Iego
Iktotch
Illum
Iridonia
Isde Naha
Jabiim
Javin
Junction
Kal'Shebbol
Kalee
Kamar
Kamino
Karfeddion
Karideph
Kegan
Kessel
Kinyen
Kowak
Kril'Dor
Kubindi
Lahsbane
Lannik
Leritor
Lianna
Lok
Lorrd
Lorta
Makem Te
Malastare
Manaan
Maridun
Melida/Daan
Metalorn
Metalorn
Mirial
Mon Calamari
Morishim
Moorja
Munto Codru
Mustafar
Muunilinst
Mygeeto
Myrkr
Mytus Vii
Naboo
Nam Chorios
Nar kreeta
Nelvaan
New Holstice
Nimban
Nirauan
Nkllon
Nyrvona
Obroa-skai
Omwat
Ord Biniir
Ord Canfire
Ord Janon
Ord Radama
Pergitor
Periphery
Phaeda
Ploo
Polis Massa
Praesitlyn
Pzob
Quermia
Queyta
Rakata Prime
Rattatak
Rhen Var
Rinn
Rishi
Roche Asteroids
Rodia
Roon
Rothana
Rutan/Senali
Ruuria
Ruusan
Ryloth
Saki
Saleucami
Serenno
Sernpidal
Shadda-Bi Boran
Siskeen
Sluis Ban
Sneeve
Suarbi 7
Subterrel
Sullust
Sump
Tammar
Taris
Tatooine
Telos
Thisspias
Tibrin
Tiss'sharl
Toola
Toong'l
Toprawa
Toydaria
Tund
Tythe
Ukio
Ungul/Dargul
Utapau
Vandelhelm
Velmor
Vergesso Asteroids
Vinsoth
Vjun
Vorzyd
Vorzyd
Wayland
Yaga Minor
Yag'Dhul
 
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Allying with the Hutt Empire

While the Hutt Empire is now many clans unified, it is common that they have allies outside of their regular military structure. In exchange for military protection and funding, the Empire takes training secrets for their own use alongside recruits as soldiers or special agents. Below are a list of allied forces.

The Dark Jedi of the Bogan
Due to the Treaty of Nar Shaddaa (more commonly known by those aware as the Dark Treaty), the Hutt Empire and the Bogan are allied. In exchange for a number of Hutt vessels, the Bogan serve in the military. A number of the finest Bogan available have joined Darksaber Squadron, forming the basis of the elite organization.

Pentacle Athame Order
Hidden on Polis Massa, the Pentacle Athame Order benefits from the protection and funding of the Hutts in exchange for military assistance. Teachings of the Pentacle Athame have found their way into Darksaber Squadron training.

Labous an Ankou
An order of the best Force Sensitive killers in the galaxy, the Labous an Ankou is frequently referred to as a cult, which they don't seem to mind. Their teachings have seeped into Darksaber Squadron's training regiment, serving as some of the foundation for Tusa's own force sensitive trainees. Occasionally hired for missions too large for Darksaber and too small for the Razorbacks.

Alsakan Knights
Centered out of the northern hemisphere of Dantooine, the small but effective Alsakan Knights have greatly contributed to the Hutt Military Training Program. While currently small, their numbers are growing and members of their organization are often found on the front lines, commanding smaller strike teams.

Luminados Mercenaries
Former Jedi and current mercenaries, the Luminados Mercenaries were contracted by the Hutts indefinitely. While they use their own ships and troops, they benefit from Hutt funding and weaponry. They are currently used in conjunction with other allied forces in the war or alone to solve domestic disputes.

Bounty Hunter's Guild
Not so much a solid organization as a union, the reformed Bounty Hunter's Guild is affiliated entirely with the Hutt Empire. Most of their work is done targeting potential threats in assassinations, though the Hutts have been offering them work en masse to serve as commando units in the war.

Second Order of Lettow
A splinter cell of the Dark Jedi of the Bogan, the newly formed Second Order of Lettow is a dark Jedi sect less focused on battling the Jedi and more focused on enriching the Dark Side of the Force. The Second Order of Lettow is hidden away in Lybeya system's Vergesso Asteroids. Their specialized methods have found great use in Darksaber Squadron and new anti-Force User technologies.

To ally with the Hutt Empire, please contact Santoro.
 

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Hutt Royal Court

While the Hutt Empire is much more a dictatorship than an actual monarchy, it parades itself under the Imperial banner and thus has a complex system of aristocracy. The Imperial Household must issue titles of Count and above, with lesser titles issued by Marquis or Marchionesses. It is common these titles be purely decorative and holds no power. That being said, the nobility, broken into several ranks, runs the government.

Imperial Family (Emperor, Empress, Prince, Princess) - Controls the entirety of the Hutt Empire.

Duke/Duchess – Controls a region of space.

Marquis/Marchioness – Controls one to two systems.

Count/Countess – Controls a planet and dependent moons.

Viscount/Viscountess – Controls a region of a planet or the entirety of a moon.

Baron/Baroness – Controls one or two cities on a planet.

Sir/Dame – Holds no formal control, a purely honorary title. May assist in the maintenance of a city.

Although certain titles may seem similar to Mayors or Governors, elected officials overrule all planetary nobility, with no elected being able to take a more important role without a noble title. It is common for nobility to marry in an attempt to advance their status: it is impossible for a male to take a female’s position, but frequent for a female to take a male’s. Any species or gender may hold a rank, though Hutts are a frequent sight in honorary roles. The titles are earned by exceptional valor in combat, notable effort in politics, or a variety of other worthwhile tasks along with inheritance.

While nobility of any rank are still not permitted to have independent military forces, they may have more sway with the local Admirals who make nearby military decisions. Nobility is believed to be the closest that the Empire will allow to a full democratic system, as voting on critical issues and local leaders is enforced by the Imperial House. Exceptional cruelty or immoral activity by the nobility is monitored and punished by the Imperial Household.



The Imperial Family​

The "Imperial Family" is currently composed of only the Emperor, Tusa Ujalli Hai. He has not declared a mate (though he has multiple concubines), and all immediate family ties have been severed through death. It is rumored he has fathered multiple Huttlings, though evidence of their existence is murky at best. Instead, it is currently referred to as the "Imperial Household", encompassing his entourage.
 
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