[Interest Check] Sector Rangers

Calixis

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There are a great number of similarities among the majority of law enforcement personnel, but few are cut from the same mold as the Sector Rangers. These individuals are authorized by the Republic, through the local sector government, to seek out any and all violations of law in an entire sector of the galaxy. In many ways, sector rangers are the opposite of smugglers; fiercely independent and possessed of a tremendous degree of autonomy and ingenuity but instead of selfish desires for wealth, they possess a strong desire to see justice served. Sector rangers rarely work well with others but their tenacity can hound a lawbreaker across a sector and back, making them among the most carefully avoided authorities in the galaxy.


The concept then is simple enough; to provide a basis for law enforcement characters who aren't necessarily bound by too specific of a jurisdiction and are involved in exciting plots relating to serious, important cases such as high-profile murder, serial killings, slaving trafficking rings, terrorism and the like. As the Republic itself is more of a background thing this time around, it stands as an excellent opportunity to take advantage of one of it's many 'branches' as a faction, particularly when the upcoming timeline's setting is less about grand, all-consuming war, but rather the aftermath of one. There's opportunities to explore that and what effect that has on the galaxy... and where there's suffering, there will inevitably be an upswing of crime as desperate or opportunistic sorts take advantage of the chaos.

Back in what is now Legends existed the Sector Rangers; a Republic-wide police force (later kept by the Empire) with jurisdiction that extended beyond local planetary boundaries akin to EUROPOL. Further to this existed Special Enforcement Officers, who were essentially Rangers with authority beyond their home sector. Considering they were penned for ye olde West End Games RPG it stands to reason that they scream 'Player Character' in every way, which of course makes 'em perfect inspiration for roleplaying. In canon, there exists the Judical Department, a somewhat vague, barely defined organisation that appears to fulfil a somewhat similar role, even if the details are very much lacking. They also existed in Legends alongside of the Sector Rangers, but how much of this was down to contradictions- well, who knows, but the Rangers were a branch of the Department if nothing else.

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Special Enforcement Officers [SEOs) are elite agents recruited primarily from the Sector Rangers and given broad authority and resources to deal with the most dangerous criminals. Often working undercover and in highly dangerous circumstances, SEOs overlook any number of minor offences in the pursuit of a greater threat. This cavalier attitude and willingness to work with almost anyone to catch the perpetrators of truly heinous crimes makes the Sector Rangers and SEOs popular with the citizens at large.


It's reasonable to assume that, given their far-reaching powers, the default PC for this organisation would be an SEO or whatever equivalent is drummed up for it. Of course, there's nothing to prevent somebody from whipping up a character who is tied to a specific sector and perhaps that could even be a jumping off point for them getting involved with the rest of the 'Ranger community' and advancing up to the position of SEO.

PC vs NPC

Considering they're very much a department of the Republic, the Rangers would - in terms of site 'mechanics' - function as an NPC Organisation with all of the benefits and restrictions this brings. I had considered establishing this as an independent faction, one that was more of a loose coalition of planetary lawmen and vigilantes, but then I realised I'd basically be remaking the Waste Rangers and didn't fancy stepping on any toes there.

There's also something to be said for the way being a professional, answering to a government and balancing regulations against a Ranger's decent amount of independence can make for pretty interesting writing. There's only so many times you can gun down blast the felon and claim you didn't have any other option on the report before some bureaucrat paid to get you fired comes knockin'. With that being said, if interested persons would prefer a more independent approach to the faction... well, I'm not wholesale opposed to it, though it inevitably knocks the whole 'jurisdiction' thing out of the window. There's pros and cons to both IC and OOC.

"I fought the law..."

In the initial quote, there's a reference to Rangers being the opposite of smugglers. This is somewhat apt considering this site hardly lacks for criminal characters who are very rarely opposed by anybody but their fellow cons looking to one up each other. Sure, there's been plenty of bounty hunter characters drummed up but more often than not these fall back into lines in their backstory when they're either inactive or absorbed into a faction. By organising law enforcement characters into a group such as this, giving them a defined purpose and some independence, as well as fellow Rangers to write with, there's plenty of potential to establish that, yes, the law does exist - at least in Republic space - and aren't just great swathes of mindless, incompetent NPCs. Somebody has to oppose the Cartel's shadier-than-normal activities when toes get dipped into their jurisdiction, right?

And no, I'm not just referring to PvP. Anybody who knew me last timeline should know I - personally - find competitive PvP about as captivating as prying teeth out with rusty pliers. If that's your jive then that's great, but there is real writing potential to be had with the indirect (and direct) confrontations groups and individuals can get involved in... cops and robbers, if you will. Of course considering the Rangers go up against sorts who are a few tiers higher than petty thieves or con artists, both side ought to be giving the other a run for their money. Neither side wants to be the poor sap serving as a glorified punching bag for the other guy's power fantasy anyway, eh?

Activity & Shenanigans

As a non-Force sensitive, non-Mandalorian group, there's the inevitable problem of activity to consider. Now, with NPC factions functioning more as sandboxes this time around it's debatable how much of this is really relevant to a degree; if every active Ranger RP suffers cardiac arrest at once, there's nothing to really prevent a new guy coming along and whipping up his own Ranger six months down the line. With that being said - much like with my reference to bounty hunters - a good deal of the appeal in a group like the Rangers is actually having a support network of other people to facilitate that kind of law enforcement roleplay with, so it stands to reason there is as much need to keep a 'memberbase', interest and activity as high as at any other time. That and, y'know, sub-forums are always nice.

Roleplayers need a hook. It's all well and good to say "there's your sandbox, here's your shovel, go play". In practice, that never really works out. Whilst there's always going to be a degree of leg work the individual has to perform to get their cake, we can at least facilitate some of that.

On Your Case

Cases are essentially a package, akin to the Missions found in Packs from prior timelines… okay, that’s exactly what they are. Each of them contains the sort of information that a Ranger would likely receive; names, locations, background and the like. Unlike Missions however, there’s no real incentive to rush through these, get to the crook’s hideout by the second reply and have the whole thing wrapped up in under one page. The advantage to not being bound by grid or asset grinding is that cases can take as long as we want, or can split off into a dozen other hooks, follow-ups or even fail. Hell, they could even involve another member's own character should that individual be so inclined.

If there's a negative, it's that people have a habit of letting ‘optional’ content like that gather dust until a newbie comes along asking if they’re still on it. At the end of the day though, you make a Ranger because you’re interested in the roleplay that comes with law enforcement, not because you fancy taking over planets in the name of whatever Saturday morning cartoon villain is the big threat that timeline. Then again, with the Hutt Cartel trying their luck and those renegade Jedi with a fetish for red running around, who’s to say what the Rangers might get mixed up in, hm? The nice thing about having a timeline without Sith Empire #7626241 bumrushing the Republic is the potential to get mixed up in these types of stories without feeling like you’re losing out on some galaxy shaking near-apocalypse.

Closing Remarks

What I've written here is a somewhat bare presentation of the concept. It's hardly a concrete pitch, but I didn't fancy getting too in-depth with the specifics unless there was an interest in something like this. Comment, criticise and make a note of your interest, I'll be listening.
 
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Loco

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I dig sector rangers, but I'm not sure they'd work too well in the coming TL... Not that they worked well this TL either. Worth a shot though. Might make a good NPC organization.
 

Calixis

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I dig sector rangers, but I'm not sure they'd work too well in the coming TL... Not that they worked well this TL either.
I'm curious as to why you think that. The impression I had was that this would be one of the better timelines to attempt it, just because the plot doesn't appear to be immediately shifting into 'Resurgent Sith invade and cause a massive war' like the past two. When the whole galaxy isn't lighting up like a Christmas tree, it seems like the best time for law enforcement arrpee as opposed to military.
 

Raydo

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It looks like it would be really hard to get a sizeable faction together with the new rules though I really like the idea of a law enforcement group. Would love some localized law enforcement vs crime drama with our Coruscant crime Family if you ever thought to scale down to a planetary level to start out with
 

Meckabro

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I really like this idea :)

It'll be fun and give us crime scum a challenge.
 

The Captain

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Alright, color me interested
 

AutoFox

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Hmmm... I really like this idea, actually! It would be interesting to see how these guys and the umpteen million smuggler/bounty hunter characters interact.
As I'm making an NPC faction that is almost a Mandalorian stand-in, I'm especially curious as to how an Ossein Jazaq and a Sector Ranger would act around one-another.
One suggestion I might have is that - given the Republic will likely be relegated to a background element in this timeline - the Sector Rangers (hell, the Republic Judiciary in general) would probably be acting a lot more independently than they would have in centuries past. Could be a source of conflict within the faction: with the Republic making no new laws, should the Sector Rangers take the law into their own hands (more than usual)?
Sadly all my character slots for the new TL are spoken for, but I'd still love to see this!
 

Darasuum

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Sector Rangers is going to try and happen again next TL?
 

Minuteman75

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If this works out I may just give it a try. By the way you’re talking about this interesting concept Caxilis I gained a funny inspiration. Here an anime scene to parody what these Sector Rangers sound like;

 
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Loco

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I'm curious as to why you think that. The impression I had was that this would be one of the better timelines to attempt it, just because the plot doesn't appear to be immediately shifting into 'Resurgent Sith invade and cause a massive war' like the past two. When the whole galaxy isn't lighting up like a Christmas tree, it seems like the best time for law enforcement arrpee as opposed to military.

Right, but the Sector Rangers are a republic entity, which is inherently limiting in itself, and we're going back to a time when the republic is even less prominent than it was this TL. We've already had things like the "Kingdoms" of Alderaan, Onderon and such announced, so depending on how things work out with future announcements, the Rangers could have their jurisdiction encroached upon even further.

Just something to keep in mind. At the very least, you'll probably have to come up with a handwavium way around that.
 

Calixis

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Right, but the Sector Rangers are a republic entity, which is inherently limiting in itself, and we're going back to a time when the republic is even less prominent than it was this TL. We've already had things like the "Kingdoms" of Alderaan, Onderon and such announced, so depending on how things work out with future announcements, the Rangers could have their jurisdiction encroached upon even further.

Just something to keep in mind. At the very least, you'll probably have to come up with a handwavium way around that.
Way I see it, jurisdictional issues have been a staple of cop shows for as long as they've been written.

I expect the Rangers have always toed a very delicate line when it comes to jurisdiction, what with a reputation for many of 'em being mavericks. The idea of a few toeing beyond their boundaries to put a blaster bolt in a wanted man's head doesn't sound out of the question. Obviously there's reprocussions if something like that occurred too often (and, y'know, getting caught), but that's just part of the drama really.

I'm going out on a limb and guessing Republic space will still be pretty damn huge just because, well, in most of the official stuff it is. Regardless, I'll keep an eye out for the specifics and if it's TOO tiny to feesably work well I'd probably shift the concept into something along similar lines, but with a different bend to it.
 

Shax

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Im really digging this. As someone who has a little bit of trouble playing a criminal type character without having some kind of redeeming personality trait, this looks like an excellent way to get embroiled in that area of RP. It’s like a playground for the moral gray, let’s say there is someone committing wholesale murder on a crime family and criminals, al la the Punisher, in fact let’s just take the whole concept of the punisher and place us in the shoes of the cops following in his wake. Should we eventually catch said Punisher counterpart, do we bend the rules so he/she could keep doing what they are doing, or do we follow the law and arrest them?

Regardless, colour me intrigued.
 

TWD26

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I like this, I'm working on an NPC law enforcement agency for Nar Shaddaa, though it's going to be much more corrupt than the Rangers (ie. NPC bosses cutting deals with the Cartel, covering up cases, etc.). I plan to stay on Nar Shaddaa and Nal Hutta this timeline, playing a small time police officer who moves through the ranks and eventually becomes a detective for the Nar Shaddaa Security Force. If both groups have a large player base, hell even if it's just me and some rangers, it would always be interesting to see how the different agencies work when brought together.
 

Arcangel

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I like this, I'm working on an NPC law enforcement agency for Nar Shaddaa, though it's going to be much more corrupt than the Rangers (ie. NPC bosses cutting deals with the Cartel, covering up cases, etc.). I plan to stay on Nar Shaddaa and Nal Hutta this timeline, playing a small time police officer who moves through the ranks and eventually becomes a detective for the Nar Shaddaa Security Force. If both groups have a large player base, hell even if it's just me and some rangers, it would always be interesting to see how the different agencies work when brought together.
Nar Shadda has cops???
 

Nor'baal

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Nar Shaddaa never had a police force.
It had private security groups who followed one and only one law -

Do what the boss says or we kill you.

In my opinion, any Nar Shaddaa police force could call itself 'Police' but ought to be about as effective as a chocolate Fireguard, and as legal as...a chocolate fireguard...covered in... cocaine?
 
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