Ironfist Arms and Armor.

Status
Not open for further replies.

Mars

Martial Arts Mastah
SWRP Writer
Joined
Nov 4, 2009
Messages
3,133
Reaction score
6
Ironfist Gear

Ironfists' Beskar'gam






Phantom armor was developed by the Imperium specifically for the 501st Legion. The requisition went through the chain of command for a revolutionary set of armor that was light weight, offered a full range of maneuverability, could encompass any type of mission the 501st would be assigned, while all the while still keeping the innovative systems of the Centurion armor. The Imperium went to work immediately, and came out with the SOCA Phantom, known throughout the galaxy for it's variety of impressive systems. Ironfist armor is a continuation of that legacy.

Visually, Ironfist armor is quite different in appearance to the Phantom armor thanks to being largely made of beskar-alloy plates in a blackened color scheme. The highly flexible armor is resistant to both blaster bolts as well as projectiles and due to the flexability and strength of beskar-alloy. Like Phantom armor, Ironfist armor has two layers; the underlayer is made of beskar alloy. The outer layer is a thin, angled layer of plasteel with an ablative coat spread over it. The ablative coating works to neutralize incoming blaster bolts. The angled plasteel deflects the bolts away from the wearer and heavily reduces the chance of a direct hit. Should a bolt actually manage to impact directly into the plasteel plating, the bolt would be nearly defused by the time it hit the beskar-alloy plates . For projectiles, the armor works in much the same way. Only direct impacts pierce the armor and it would take more than one impact in a relative small area to reach the wearer. Each of the armor plates are held together by a stretchy bipolymir framework that creates maneuverability while protecting the systems of the armor against EMP bursts.

The undersuit of the armor is similar in design to the Phantom-class armor. A full, skin-tight muscle suit that holds the entire weight of the armor off the wearer’s body and nullifying any perceived bulk of the armor. A neural collar keeps the wearer linked with his/her suit at all times. Much like the Imperial variant, if the wearer wills it, so the suit responds. The muscle suit, in addition to a set of servomotors at key joints add power and agility to the wearer’s movements, allowing them to move as if they weren’t wearing a suit at all. The undersuit also acts as an environmental suit, sealing off all holes to the skin. Whether in space or in a biologically unstable area, the wearer will be protected at all times.

The helmet is a sophisticated design even by Mandalorian standards. Bearing little resemblance to the traditional T-visor the differences are also continued to the internal fucntions. The shell of the helmet is made of the same beskar-alloy/plasteel layers as the armor plates. The padding within the helmet is made of a temper-pedic style armor weave for maximum comfort without sacrificing any protection. The visor is made of shatter-proof armor-grade transparasteel. The helmet seals into place on the neural collar, not only allowing the wearer to be functional in hazardous environments but as well as linking the helmet to the wearer’s mind much like the armor itself. A built-in rebreather in the helmet’s mouth region allows the user to operate even in oxygen-sparse environments.

Ironfist armor provides an automatic system, with the undersuit, to deal with major bleeds. In the case that a trooper is injured while wearing Ironfist armor, the neural collar detects the wound and stops the bleeding with direct pressure. If the trooper loses a limb, the suit will still operate and tighten the undersuit above the affected area in a tourniquet. This keeps the trooper alive long enough for his/her fellow troopers to get him/her to a medic. The neural collar can detect if the wearer is choking as well and will contract the undersuit rapidly in a Heimlich style procedure. An innovative system added into the medical treatment is attached the rebreather in the form of a rubber tube. Should the wearer go unconscious and the neural collar detects the wearer is having trouble breathing, it will automatically activate the rebreather and insert the rubber tubing down the wearer’s airway to open it up, provided such a procedure wouldn't worsen things. Also, the tube is capable of suctioning in the case of an airway that becomes filled with liquid.

On the bottom of the rebreather is a nutrition system, where the trooper can plug in the delectable liquid nutrition meals and sustain themselves during hazardous environments or in a combat situation if need be. Water is carried in the built-in camelback on the back of the armor with enough nutrition meal tubes to last the wearer up to three days surrounding it. All the wearer has to do is think of whether he/she wants water or nutrients and the neural collar will detect and apply the change on its own.

The helmet provides audio sensors with a high-definition audio suite allowing the wearer to hear even better than he/she would without the helmet. The visor is a mirror-style transparent. Looking from the outside, all anyone can see the thin smoke-tinted transparasteel. From the inside, the visor will actually darken or lighten depending on the position of the sun and the light hitting the trooper. It can also display in IR or nightvision if the wearer needs it. Over the left eye, a transparent inner-screen displays the HUD while staying out of the way of the wearer by being attached to the visor itself. The HUD displays the health status of the wearer, the health status of the troopers around him, an ammunition count for any weapon with smartLINK, and can even display a dynamic map of the area. The armor itself has smartLINK sensors allowing the wearer to call up counts of ammunition, grenades, and nutrition counts in his/her pouches. SmartLINK allows troopers to mark objectives and targets for his/her fellow troopers. Objectives are displayed as a thin black ‘tree’ above the targeted objective with the information displaying on the ‘branches.’ Targets are displayed by a red triangle around the target. Friendlies can be displayed with blue triangles around them and non-combatants can be displayed with green triangles around them if the wearer so chooses. All the wearer has to do is think of what he/she wants to see and the HUD will display it. The HUD is designed to be transparent enough for the wearer to be able to see through it and focus on objects beyond it without noticing the HUD much at all. A camera built in to the helmet itself can even be used to show commanding elements what the trooper is seeing or for troopers to see what their fellow troopers are seeing.

Some add-ons to Ironfist armor are the wrist-mounted retractable vibroblades on either bracer, and the smartLINK communicative system. All the user has to do to activate the vibroblades is command it neutrally to extend and the blades will extend out to six inches past their knucles. This hits the target with blunt force of the user’s palm as well as injects a lethal vibrating blade into them. The blades can also be left extended and used as melee weapons. The communication system is always on. The user simply has to think of who he/she wants to contact, activate the tongue toggle and speak. With this, volume levels for the communication system can also be adjusted from the user’s HUD. All Ironfists are given highly extensive training on usage of the neural collar before being sent on live-fire missions to ensure their are zero errors in the field.

The Ironfist armor replaces the stealth systems of the Phantom-class with advanced shielding technology. The diminutive ray shield generator is located on the wearer's back and is based around the advanced shielding technology of the Arkanians and Echani. The shield protects the wearer from multiple forms of damage, including temperature extremes, energy and sonic based attacks and lastly was capable of reducing the damage of a kinetic impact. With their shield up, an Ironfist is a nigh unstoppable juggernaught, however the shield can be taken down rather quickly by Ion-based weapons or EMP. If the shield is shorted out, it can recharge, but it takes nearly fifteen minutes if the wearer is not near a specifically designed charger.

SUMMARY
Class: Semi-Powered
Proof Against: Blaster Pistols, Ballistics, Slugpistols, Primitive Weapons [IE Bows]
Resistant To: Shrapnel, Blaster Rifles, Slug Rifles
Vulnerable To: Heavy Weapons.
Operating Environments: Any
Weapons: 2 Wrist-mounted retractable 6” vibroblades
Utility: Survival kits
Systems: Low-Light Vision, IFF Systems, HUD with ammo display/battlefield information displays, advanced shielding technology, magnetized palms and boot soles.


SOCR-2

N7_Valkyrie_Concept_Art-2.png


Special Operations Combat Rifle Mk 2

Along with the revolutionary new armor the 501st was tasked with testing for the Empire, they were also tasked with testing the SOCR-1. The new Imperial rifle is made of a military-grade durasteel body with biploymir grips and lining. The durasteel keeps the weapon sturdy and rugged while the biploymir grips and lining seals the rifle and subdues EMP bursts that would interfere with the smartLINK sensors in the weapon. There is no play in the rifle when wielding it due to the bipolymir seals. The weapon system is powered by a tibanna gas cartridge loaded in the front just underneath the barrel. This increases range and power exponentially. The SOCR-1 sacrifices much of its range for a faster rate of fire. The compact design and easy maitenence made it the perfect weapon for the 501st Legion.

The SOCR-2 is visually the same as its Imperial brother but is quite a bit different in materials and internals. The weapon is made of beskar-alloy as opposed to durasteel which would cut on weight, but the weapon has instead been more heavily reinforced, giving the weapon the same weight while giving it an almost absurd level of hardiness. The internals were changed swapped around and tuned for higher efficiency by the Mandalorian engineers. With studies showing the vast majority of combat happening inside the 400 meter mark, the Ironfist armorers crafted the SOCR-2's with that in mind. Although boasting significantly less range than the Imperial version, it has over double the magazine capacity along with the ability to fire in fully automatic while retaining its characteristic stopping power and reliability. Aesthetically the only difference between the 1 and 2 is the 2 has a half-white, half-maroon Mythosaur skull in the place of the Imperial logo.


Maximum Range: 1,500 meters
Maximum Effective Range: 500 meters
Modes of Fire: Semi-Automatic / Two Round Burst/ Fully Automatic
Rate of Fire: 600 RPM
Bolt Velocity: 3,000 FPS
Bolt Color: Blue
Damage Per Shot: High
Power Cell Capacity: 50 Shots
 
Status
Not open for further replies.
Top