Kruk Jaxx

Jaxx

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250px-Umbaran_NEGAS.jpg

NAME: Kruk Jaxx
FACTION: Order of the Jedi
RANK: Padawan
SPECIES: Umbaran
AGE: 17
GENDER: Male
HEIGHT: 5’ 10’’
WEIGHT: 190
EYES: Light Icy Green
HAIR: Dark Brown (Style: Bald)
SKIN: Frighteningly Pale
CREDITS: 250
DISTINGUISHING MARKS: A red splotch on the back of his left bicep.
DOMINATE HAND: Right Handed
FORCE SENSITIVE: Yes (Unknown to him)

A 5/10 is average.​
STRENGTH: 6/10
DEXTERITY: 5/10
CONSTITUTION: 7/10
INTELLIGENCE: 5/10
WISDOM: 9/10
CHARISMA: 8/10

GEAR
A Shadow cloak (Common Umbaran Item)
A phrik short-sword. (Given to him by his grandfather)
A Data-Pad

FORCE POWERS
None

SKILLS
Speech
Swordsman(Minor Hobby)​

LIGHTSABER/SWORD FORMS:
None

STRENGTHS AND WEAKNESSES
Umbaran as a species have a major weakness, when exposed to a bright light they go almost completely blind. Other than that the only true ‘weakness’ Kruk has are the thoughts of his parents being murdered that pop into his mind.

Another Umbaran trait is the ability to influence people with words. Kruk got especially good at this. Another strength he has it the thought of his grandfather dieing before his eyes. This gives him the drive to defeat any enemy, and accomplish any task. Being force sensitive is also a plus.

PERSONALITY[/center]
Personality has never been the strong suit of any Umbaran. Kruk, however, was a bit different. While other Umbaran enjoyed their home world and would do anything to protect it, Kruk wanted nothing more than to leave. This longing to leave the planet Umbara turned his heart to stone and made him hate anyone who stood in his way.

At a young age both of his parents were killed. (Unknown to him) This was another situation that always upset him. He always had the question in the back of his mind “What happened to my parents?” This made him strive to become something great so that he could one day find out.

While he was not always happy because thought of his dead Parents, and Grandfather frequently visited his mind, Kruk was still a descent person. He has a positive attitude and always strives to be excellent. The fact that he is always looking to better himself is the reason that he will always succeed.


HISTORY
Kruk grew up in the ghost nebula. This is after all where his home planed Umbara is located. Umbara is an odd planet, in the sense that there are different levels that you can live on, these are called castes. There are 100 of these and the lower you are in the castes the lower your family is in wealth and status. When Kruk was born his family was in caste 47. This was low, Kruk’s grandfather, Kaith, did not approve of his family living in these conditions much longer. So he took it into his own hands to kill anyone who got in the way of him moving his family up the castes. One day this plan backfired. Kaith made the wrong family angry and he came home to his Son and Daughter-in-law dead, laying in a pool of blood. He searched high and low for Kruk, finally he found him, unharmed sleeping in his room. Kaith took this opportunity to clean up the bodies and blood. He never told Kruk what happened to his parents. From this point on Kaith and Kruk were inseparable.

By the time Kruk was age 12, Kaith had succeeded in getting them to caste 20. This however still wasn’t good enough because Kruk and Kaith had come to an agreement that they would one day leave Umbara and hopefully end up on Taanab . They spoke of this dream often, and they grew closer. Kaith had also decided that 12 was a good age to learn the skill of Charisma so he could help them get to caste 10, which was the first caste that was allowed to leave Umbara. This was a milestone in Kruk’s life, he became a man. His grandfather began teaching him the art of Charisma. A deceptive Umbaran is a useful Umbaran.

Within three years, Kaith had taught Kruk everything he knew. This wouldn’t be enough in the real world though, so Kruk took up practicing his speech on caste guards and shop keepers. Soon enough he was a master of Charisma. Finally he was useful to Kaith. Soon after mastering this skill the duo fought and talked their way through caste after caste. Eventually breaking 10 and moving onto 9. In a shady talk with a guard, Kruk happened to say the wrong thing, and the guard took out his frustrations on Kaith, killing him on the spot.

Needless to say Kruk was mortified, and stole way on the next shuttle out. Eventually he found his way to Taanab using his Charisma to scam people into buying him shuttle tickets, or hustling credits from them. With the money he bought a small house where he could rest. With the death of his grandfather heavily on his mind, he spent most of his time at the local cantina drinking and gambling his troubles away.

KILLS: N/A

DUELING RING MATCHES: N/A

GRAND TOURNAMENT MATCHES: N/A

ROLE-PLAYS
Kruk's Jedi Training
 
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Storm

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Aesthetic work, expansion work (on the history mainly), and it'll be improved almost instantly. An image too would help.
 

Imperial

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Nice, maybe our characters could get to know each other seeing as we are in the same position.
 

Jaxx

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It was 3am here while I was writing it. I just wanted to get my Master/Padawan thread up. I will work on it more today.

Thanks Storm.
 

Storm

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It was 3am here while I was writing it. I just wanted to get my Master/Padawan thread up. I will work on it more today.

Thanks Storm.

NP. It's good for a first profile so far. =)
 

Rev

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I dont think Naboo has been found in this Timeline, not 100% sure, but only real issue I seen, assuming I'm right.
 

Jaxx

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I dont think Naboo has been found in this Timeline, not 100% sure, but only real issue I seen, assuming I'm right.

Thanks. I fixed it.

Also history had a total re-do.
 
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