Mandalorian Confederacy Mission Listings and Sign-Ups

Ral

The Avenging Son
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Welcome to the Confederacy Mission Board!

This is where we'll be placing missions and story arcs for the Confederacy for the foreseeable future, and where you'll be able sign up. If you have ideas for missions or stories you'd like to do or see us do feel free to PM me! I'm always looking to include the Confederacy in other factions' stories as well.

A very big thank you to Arclight for coming up with the ideas and some of the write ups for these missions!

Season 1:
Episode 1: A Slaver’s Paradise [2-4 Players] In Progress

Summary: Slavers have set up an outpost on the jungle planet of Noe’ha’on and are trading weapons to the native Noehon in exchange for slaves. The base will likely have a large supply of cheap weapons for trade as well as some higher quality weapons for defending the outpost. The Noehon have been trading young male Noehon to the slavers. These males are outcasts in Noehon society and hold no place within the strict hierarchy of Noehon society, as any male that is not the alpha male of the Weld (tribe) is regarded as a potential threat once of age and are usually either killed or exiled to live solitary nomadic lifestyles in the jungle.


Reconnaissance: Our scouts have reported that the slavers outpost is a simple yet defensible design. A box walled fort with four lookout towers at the corners, each mounted with heavy repeating blasters. Inside the walls is a landing pad large enough for a small to medium sized freighter, a barracks, a storage bunker and a large holding pen. Outside of the walls the jungle has been burned back far enough to provide the occupants of the fort with clear fields of fire.


Objectives:

1. Kill the slavers and take possession of the outpost. Try to minimize damage to the actual outpost itself, the more intact the better.
2. Free the slaves, try to avoid any collateral casualties.
3. Speak with the slaves and attempt to convince them to join us instead of returning to their solitary nomadic lifestyles.

Clan Reward: A small defensible outpost on Noe’ha’on, 50 Noehon Npc’s, and a cache of blaster rifles and pistols.


Individual Reward: Your pick of whatever higher quality weapons the slavers might have. (Be reasonable)

Assigned: Calico Tassadar
Delmon Skyblade
Nyx Paabo


Episode 2: Warrior Woes [2-4 Players] In Progress

Summary: We have recovered information that a Trandoshan shipment of Wookiee slaves are headed for the Senex-Juvex Sector. They will be making a navigational stop at the edge of the Kriselist system, a common stop for ships heading to the Juvex system. Hit the slaver ship hard and fast, take possession of it and jump out of system before the Kriselist military has time to interfere.


Reconnaissance: All we know is that the slavers are piloting a HTC-2001 Dragonboat class Reugeot 905 Freighter. Trandoshans are mean, bloodthirsty kriffers, so expect heavy resistance. There should be at least 3 of them piloting the ship, and an unknown number of nonessential crewmembers.


Objectives:

1. Capture the slave freighter and kill or capture the crew.
2. Free the Wookiee slaves, try to convince them that they should join us.

Clan Reward: 25 Wookiee warriors, and 1 HTC-2001 Dragonboat class Reugeot 905 Freighter.


Individual Reward: Players' choice

Assigned: Deunan Howl
Inga Kelborn


Episode 3: Asteroid Assault [2-4 Players]

Summary: We have uncovered the coordinates of a pirate base and storehouse in the Drup asteroid field. The base will be heavily guarded, but the base itself and wealth inside should be well worth the effort of taking it.


Reconnaissance: The ore composition of the asteroid base makes scans nearly impossible, so unfortunately you will be going in blind. An advance team staked out in the asteroid field will signal you when the system is empty of ships.


Objectives:

1. Capture the Drup asteroid base, kill all the pirates inside.

Clan Reward: Drup Asteroid Base, Credits.


Individual reward: Credits

Assigned:


More to come...

Season 1:
Episode 1: Meeting the Big Dogs [2-3 Players] In Progress

Summary: The government of the Outer Rim World Rannon has a bit of a mercenary problem. It seems they hired a group of mercs to take care of some alleged pirating issues they were having, but once they had done their job they decided to overstay their welcome. The government does not want a repeat of this situation, so instead of simply just driving them off the world, we are being propositioned to train the planet's new Planetary Defense Force. We are to land on Rannon and proceed to the Capitol where we will discuss the terms of this agreement with the Government Officials.


Reconnaissance: We aren't expecting any trouble so this should be a blue milk run for you. Accompany Ral to the Capitol and make sure that nothing happens before the talks are resolved. There is a small chance that the mercs will get wind of our arrival. No doubt they will know we mean trouble and will try to stop us. If they try to make a move, stop them before anything can happen.

Objectives:

1. Escort Ral to the Capitol.
2. Make sure the Negotiations are not interrupted.

Clan Reward: A lucrative contract with Rannon and the support of the local government.

Individual Reward: Prestige and Renown, Leadership's Gratitude + Credits

Assigned: Nyx Paabo
Calico Tassadar
Deunan Howl

More to come...

Season 1:
Episode 1: Pirating the Pirates [2-4 Players + 1 NPC] Ready to Start

Summary: We've received reports that there is a pirate band attacking Tibanna Gas convoys near the Anoat System. Naturally, this is bad for our friends in the Rebellion as well as us since we rely on the Rebellion for support as allies and partners. Take some of our ships and proceed to the Anoat system and scour the surrounding systems for the pirates. Find their base or lure their forces into a trap. When you find them, make sure they will no longer be a threat.

Reconnaissance: The Pirates have been raiding merchant convoys up and down the Corellian Trade Spine and the Ison Corridor within the vicinity of Bespin all the way down to Ison. They must have a base in that area. Their ships are limited to small corvette class ships and a handful of fighters.

Objectives:

1. Find the pirates.
2. End their operation.
3. Recovery the stolen Cargo.
(OPTIONAL) Capture some of their ships.

Reward: Tibanna Gas from Bespin, and if Optional objective is completed additional ships for the Confederacy.

Individual Reward: Blood Stripe, Renown, and Credits.

Assigned:
Arya Atin'al
Delmon Ordo

More to come...

Episode 1a: Communications Sabotage [2-4 Players]

Summary: The moon of Ostfrei houses a communications center on it. In anticipation of our assault on Soboll, we want the relay outpost disabled so they will not be able to call home for help.

Reconnaissance: The Outpost is located on top of a tall mountain ridge in the northern hemisphere. The Outpost will likely have a light guard detail and a squadron of fighters and sensor towers. There is a possibility there will be a few warships in orbit. It is recommended that the alarms not be triggered so they cannot send out a distress signal and alert the military to the coming attack.

Objectives:

1. Do not trigger an alarm.
2. Disable the Communications Relay.
3. Leave no Survivors.
(Optional) Disable the Relay without destroying it.

Rewards: A smooth surprise assault on Cularin as well as a communications outpost if taken intact.

Assigned:


Episode 1b: Platform Assault [2-4 Players]

Summary: After a successful attempt to instill a riot on the planet Cularin, the Mandalorian Confederacy wishes to oust the Thaereian military who provide protection for the planet. The goal is to use the planet wide riot as an excuse to send a military intervention force in to settle the dispute. The military houses the main branch of their military on one of the platform cities by the name of Soboll. The Mandalorian Confederacy will launch a surprise attack on the Base and overwhelm their defenses quickly. Make sure there are no survivors.

Reconnaissance: The Base is defended by a shield generator which will need to be destroyed before the assault can take place. The military presence here will be significant. The operation is set to go off at 0300 local time. Use the element of surprise and natural darkness of night to take the defenders off guard before they can mount an effective defense. Take note: there will be several docked ships and fighters present. If they are not eliminated early on, the defenders will be able to launch a much tougher resistance.

Objectives:

1. Destroy/Disable the Shield Generator
2. Assault the platform.
3. Leave no survivors.
(Optional 1) Plant Evidence that the Military was conspiring with the Local Government and Aristocracy to ignore the pirating attacks on their merchant fleets.
(Optional 2) Avoid significant damage to the city or the military installation so it can be used later.

Reward: A military outpost for the Confederacy. If the evidence is planted, we may be able to convince them that the Mandalorians are better for protection than their previous guardians were.

Assigned:


Episode 1c: Ambushed Outpost [2-4 Players]

Summary: The Thaereian Military has a small outpost on the moon of Tilnes which will also need to be eliminated quickly while the Assault on their main base is taking place.

Reconnaissance: There will probably be one light warship in orbit as well as a minor ground presence. The base itself is located in a crevasse where an old mining camp used to be. It is a difficult approach on foot or by air and probably well defended. Use caution.

Objectives:

1. Destroy all Thaereian Military assets on the moon.

Rewards: Personal Glory and Prestige. Bonus wages for successful mission.

Assigned:


Episode 2: Block the Reinforcements [2-4 Players]
Coming soon...

The Mandalorian and the Duros people share a strong, if unfortunate bond- both have suffered immensely at the hands of the resurgent New Sith Imperium. The Duros have found a temporary new home on the watery world of Cato Nemoidia, while many Mando'ade have found a new place to start their lives on Roon. Both peoples have certain sects that have made their way into and out of the new Galactic Rebellion. It's by virtue of the bonds of friendship forged there that the Mandalorian Confederacy is presented with an opportunity to finally cement those friendships in a much larger way.


Trust and Verify: Acting on the tip given to Aliit'Alore Arya Atin'al by her Rebel old comrade, Forim Viridux, the Confederacy dispatches a team to the city of Tarko-se on the planet Cato Neimoida to meet with the Viridux family, respected members in the city's Duros community. The initial goal is to gain the couple's help in convincing their community leaders to establish relations with the Mandalorians. Yet the team will soon discover that the refugees are under threat by a ruthless collation of criminal gangs, muscling in on their home

  • Find and contact the Viridux couple.
  • Discuss possible alliance with them and their associates.
  • Fight off a gang assault on the meeting but avoid revealing Mandalorian status to the enemy for the time being.

House of Cards: Due to the threat posed by the Tarko-se gangs on their potential partners in the Duros refugee community, the Confederacy must gather further intel on the criminal scum. Rumors is that their human boss Jac Oren, a big time information broker, has a hold on the city government that leaves him untouchable for the authorities. Yet there also whispers of internal strife within his inner circle that could be exploited

  • Infiltrate a party hosted by Jac Oren at his private estate either by stealth or posing as guests.
  • Gather information on his links to the government by breaking into his private files to find out who working for him to expose them on a later date.
  • Find out more about the quarrel between Oren and the gang leaders then use what means you can to sever their ties completely. Assassination, blackmail, or sabotage... Fracture them.

The Devil's Due: Jac Oren is attempting to flee Cato Neimodia following the fallout within his criminal kingdom. His one time allies and his victims are among those trying to prevent it. Make sure he doesn't escape, and put him down once and for all.

  • Set up an ambush with Duros assistance as Oren and his remaining loyalists flee the planet on their transport.
  • Board the ship and eliminate resistance.
  • Kill Jac Oren.

Alright to sign up for a mission just do it like how we normally do. Like so:

Character Name:
Profile Link:
Mission:


Admin Note: If an admin has an issue with these, just shoot me a message!
 
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Outlander

All Indie, All the Time
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*Immediately goes to clean up his own Mission Board*
 
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Arcangel

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Wanna sign Nyx up for Slavers paradise too so we can start it? Or would you prefer to let someone else?
 

Ral

The Avenging Son
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Lol, alright. Slaver's paradise can start unless the 3 of your want a 4th man. I'll get you all added once I'm back on my PC

@T.J, @Arclight, @Tristar
 

Tristar

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I'm fine with our current roster.
 

Ral

The Avenging Son
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Added to Meeting the Big Dogs and Warrior Woes :D
 

Loco

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I can turn "Pirating the Pirates" into a joint Rebel/Confederacy op with Arya, seeing as how Bespin area is the Corusca's main stomping grounds.

Who's with me!?
 
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Crim

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Inga Kelborn will help Deunan with Warrior Woes.
 

Ral

The Avenging Son
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Alright, feel free to start or wait for someone else, your choice!
 

T.J

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I can turn "Pirating the Pirates" into a joint Rebel/Confederacy op with Arya, seeing as how Bespin area is the Corusca's main stomping grounds.

Who's with me!?

Oh! Me!
 

Loco

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2363ed70694ade540af6a590d8271c0f.jpg


ETA: We've still got room for another Mando or two, and could always use a volunteer for NPCer!
 
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Chask274

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If you're still up for it we'd be glad to have you! I've kind of been slacking the last few days- we still need to find an NPCer.
Yeah, I'm still up for it. This sounds like fun!
 

Ral

The Avenging Son
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Updated the mission listings.
 
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