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Mirdala-class
Raiding Corvette
The Mirdala class is the brain child of the members of Rancor Base, where the engineers envisioned a vessel capable of both disabling and boarding heavily armed military and pirate vessels. Taking the design philosophy of integrating weaponry into the ship itself, they based the entire hull of the ship around it's Heavy Ion Cannon. This allows for a larger cannon than corvettes are usually equipped with, which is capable of taking down a frigate's shields in comparably few shots at medium range. A small swivel was added, giving it a 15 degree firing arc.
Next, disabling the ship enemy ship had to be addressed. The need to disable their ship quickly discounted the Ion Cannon, as the power drain makes it dangerous to fire it more than several times without recharging. A secondary generator was considered, but it would increase the size of the ship considerable. Eventually, it was decided that Ion Pulse missiles would be able to disable the ship's shields with minimal power drain while the ion cannon would be used instead for the internals.. Two torpedo tubes where added on either side of the skeleton frame. Point defense was considered early, and six small laser turrets where added. One in the middle of the ship at the front, and one on either side, on both the top and bottom, effective at short range and able to target enemy ships at medium range.
Finally, the issue of actually successfully boarding the vessel was addressed. To this, the designers turned to naval piracy, where boats would fire harpoons into enemy vessels. This was implemented into the front of the ship, at the bow. Each was given the ability to swivel slightly left and right, and lock onto different areas of the ship. Guidance thrusters where added to the harpoons themselves to allow for precise targeting. At the start of the harpoon line, flexible tubing was added on a compressed air system. When a harpoon fully extended, the tubing would be shout out along the line, locking magnetically to the harpoon. Once the tube was confirmed to be secure and pressurized, boarders would be able to cross quickly. Heavy duty plasma torches on the end of the harpoon would cut through the enemy's hull and allow the boarders access into the ship. Once the ship is successfully captured, part of the harpoon would detach to fill the hole created, and it would be sealed, allowing the harpoon to retract back and be reloaded for another attack. The cord leading to the harpoons was specially made to allow power to be shunted from the engines, allowing the harpoon to deal a contact-to-contact Ion Pulse, keeping the ship disabled during boarding actions.
A large power generator was added to the back of the ship, feeding the engines, weapons, and other systems. An incredibly fast 1.0 Hyperdrive was added for quick entry and exit from combat areas, as well as a backup hyperdrive.
The issue of maneuverability was brought up. If the ship would be engaging larger vessels, then the ship would have to either have a powerful shield generator, or incredible speed to get in fast. A large shield generator was out of the question considering the power drain of the other systems, so enlarged engines where places on the back near the Reactor, giving the ship an incredible speed, acceleration of 2700Gs, and an atmospheric speed of 1000kph. Sensors where added, as well as the control system. A shield generator of moderate strength was added, about fitting the corvette size. Heavy duty sensor dampeners where added to deal with the strain.
Once all the crucial systems where in place, the ship's interior was created inside the designed frame. A tactical center was added behind the Ion Cannon, with a long corridor leading up to the harpoon bay and prep area. Behind the tactical center, a hallway split to engineering and two crew quarters. A small eating area was added to each of the crew quarters, as well as basic relief facilities. Crew quarters where minimized for space and to maximize the size of marine crews. It was decided that a dedicated armory would be unneeded, and weapons would be kept in the crew quarters for each member. Due to the cross training of mandalorians and support personnel, portions of the crew can be used in boarding action, making the need for separated crew quarters unnecessary. Airlocks where added, each with integrated plasma torches for cutting through an enemy's hatches.
Space for only one month of rations was added to maximize room for the crew. Considering the ship's mission to disable enemy vessels and board them, the ship would be able to resupply itself midway through their mission to extend their operational time. Other cargo room is incredibly limited, relying on the captured ships themselves to transport any captured supplies.
With the ship almost completely finalized, it's armor was decided upon. A Durasteel Alloy with a plasteel coating was decided on for it's comparably light weight while maintaining a good amount of strength under fire. This left a hull capable of taking fire from sustained light laser weaponry for a good time before giving.
A deal was negotiated between the Mandalorian Underground and the Rebellion. They would have assistance from Mandalorian engineers to create the prototype as well as the design for the ship in exchange for the first model as well as a discount on future purchases.
It also comes with air fresheners. For morale purposes.
Raiding Corvette
The Mirdala class is the brain child of the members of Rancor Base, where the engineers envisioned a vessel capable of both disabling and boarding heavily armed military and pirate vessels. Taking the design philosophy of integrating weaponry into the ship itself, they based the entire hull of the ship around it's Heavy Ion Cannon. This allows for a larger cannon than corvettes are usually equipped with, which is capable of taking down a frigate's shields in comparably few shots at medium range. A small swivel was added, giving it a 15 degree firing arc.
Next, disabling the ship enemy ship had to be addressed. The need to disable their ship quickly discounted the Ion Cannon, as the power drain makes it dangerous to fire it more than several times without recharging. A secondary generator was considered, but it would increase the size of the ship considerable. Eventually, it was decided that Ion Pulse missiles would be able to disable the ship's shields with minimal power drain while the ion cannon would be used instead for the internals.. Two torpedo tubes where added on either side of the skeleton frame. Point defense was considered early, and six small laser turrets where added. One in the middle of the ship at the front, and one on either side, on both the top and bottom, effective at short range and able to target enemy ships at medium range.
Finally, the issue of actually successfully boarding the vessel was addressed. To this, the designers turned to naval piracy, where boats would fire harpoons into enemy vessels. This was implemented into the front of the ship, at the bow. Each was given the ability to swivel slightly left and right, and lock onto different areas of the ship. Guidance thrusters where added to the harpoons themselves to allow for precise targeting. At the start of the harpoon line, flexible tubing was added on a compressed air system. When a harpoon fully extended, the tubing would be shout out along the line, locking magnetically to the harpoon. Once the tube was confirmed to be secure and pressurized, boarders would be able to cross quickly. Heavy duty plasma torches on the end of the harpoon would cut through the enemy's hull and allow the boarders access into the ship. Once the ship is successfully captured, part of the harpoon would detach to fill the hole created, and it would be sealed, allowing the harpoon to retract back and be reloaded for another attack. The cord leading to the harpoons was specially made to allow power to be shunted from the engines, allowing the harpoon to deal a contact-to-contact Ion Pulse, keeping the ship disabled during boarding actions.
A large power generator was added to the back of the ship, feeding the engines, weapons, and other systems. An incredibly fast 1.0 Hyperdrive was added for quick entry and exit from combat areas, as well as a backup hyperdrive.
The issue of maneuverability was brought up. If the ship would be engaging larger vessels, then the ship would have to either have a powerful shield generator, or incredible speed to get in fast. A large shield generator was out of the question considering the power drain of the other systems, so enlarged engines where places on the back near the Reactor, giving the ship an incredible speed, acceleration of 2700Gs, and an atmospheric speed of 1000kph. Sensors where added, as well as the control system. A shield generator of moderate strength was added, about fitting the corvette size. Heavy duty sensor dampeners where added to deal with the strain.
Once all the crucial systems where in place, the ship's interior was created inside the designed frame. A tactical center was added behind the Ion Cannon, with a long corridor leading up to the harpoon bay and prep area. Behind the tactical center, a hallway split to engineering and two crew quarters. A small eating area was added to each of the crew quarters, as well as basic relief facilities. Crew quarters where minimized for space and to maximize the size of marine crews. It was decided that a dedicated armory would be unneeded, and weapons would be kept in the crew quarters for each member. Due to the cross training of mandalorians and support personnel, portions of the crew can be used in boarding action, making the need for separated crew quarters unnecessary. Airlocks where added, each with integrated plasma torches for cutting through an enemy's hatches.
Space for only one month of rations was added to maximize room for the crew. Considering the ship's mission to disable enemy vessels and board them, the ship would be able to resupply itself midway through their mission to extend their operational time. Other cargo room is incredibly limited, relying on the captured ships themselves to transport any captured supplies.
With the ship almost completely finalized, it's armor was decided upon. A Durasteel Alloy with a plasteel coating was decided on for it's comparably light weight while maintaining a good amount of strength under fire. This left a hull capable of taking fire from sustained light laser weaponry for a good time before giving.
A deal was negotiated between the Mandalorian Underground and the Rebellion. They would have assistance from Mandalorian engineers to create the prototype as well as the design for the ship in exchange for the first model as well as a discount on future purchases.
It also comes with air fresheners. For morale purposes.
Manufacturer:
- Joint Rebellion/Mandalorian
Affiliation:
- Rebellion and the Mandalorians
Model:
- Mirdala-Class
Dimensions:
- 195m Long , 80m Wide, 45m Tall
Class:
- Raiding Corvette
Crew:
15 Minimum
150 Optimum
200 additional crew
Armament:
1x Heavy Ion Cannon
2x Torpedo Tubes (10 Ion Pulse Missiles Each , 10 T-33 Plasma Torpedos Each)
2x Boarding Harpoons
6x Light Laser Cannons
Equipment:
Military-grade Particle and Ray Shielding
Advanced Custom Sensor Package
Oversized Sublight Engines
Class 16.0 Backup Hyperdrive
Life Support Systems
Emergency Escape Pods
Navigations Computer
Internal Security Systems (atmospheric control, blast doors, auto-turrets)
Advanced Targeting & Fire Control Systems
HoloNet Transceiver
Complement:
- None
Speed:
- 75 MGLT
Hyperdrive Rating:
- Class 1.0
Maneuverability:
- An incredibly nimble vessel, capable of outrunning most ships and making fairly swift maneuvers for a ship of it's size
Intent
- To create a dedicated raiding and boarding vessel for both the Rebellion and the Mandalorians
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