Mission Packs and Arc Ideas

Darasuum

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Here's going to be where i design/format and suggest mission pack ideas
 

Darasuum

RANCOR SQUAD!
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Two Birds, One Stone
Joint mission pack between republic and Jedi Order
P - 11

"All a finger can do is poke but together they can make a fist."


Ruusan is the site of a prospective force nexus. those of us that don't vie for influence with the force may not be understanding of those that do but one thing is clear. the jedi are better as allies than enemies. so in the interest of strengthening relations with the Jedi Order we are moving on the planet to assist them in their operations. we don't want the Sith Empire to get a foot hold along our border. while we will take this area of space to increase our own unity while simultaneously denying the Empire, thus, killing two birds with one stone.​


[ OPEN ] INSERT NAME HERE
Location: specific area of operation
Description: lengthly description and mission details otherwise not defined by other catagories
1st Objective: TBD
2nd Objective: TBD
Participants: min and max numbers

Risk: risk level, low, moderate, high - plus notes


 
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Darasuum

RANCOR SQUAD!
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Cold Cash
Republic Senate Mission Pack

N-14

"In greed we trust."


Tynna is a planet that is situated towards our galactic south along with a few others. they are known to be extremely wealthy and live in a leisurely life style. it is best that we acquire this planet and its inhabitants as members of the republic so that we deny any other opposing factions. though the inhabitants may be apathetic and opulent it should be considered that we bolster the defenses of the planet.​


[ OPEN ] INSERT NAME HERE
Location: specific area of operation
Description: lengthly description and mission details otherwise not defined by other catagories
1st Objective: TBD
2nd Objective: TBD
Participants: min and max numbers

Risk: risk level, low, moderate, high - plus notes


 

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
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Shaded Talks
Senate Mission Pack
P - 10

"Don't judge people on what they do in the presence of others. Judge them when they think they are alone."

Umbara and Apsolon are both worlds of moderate importance to the Galactic Republic. While the Grand Army of the Republic takes on the dangerous tasks they are trained for members of the Galactic Senate will use their expertise in other areas. Thus there are key missions you will find in this briefing stating what it is that will be needing your attention. Tread carefully and make connections with these worlds.​


[ ASK ] Illusive Antagonist
Location: Umbara
Description: There once was an advocate for the republic that was pro-republic and a great supporter of our cause. In the past few weeks she has gone silent and communication with any allies have stated her whereabouts are unknown. we fear that at worst there could be foul play from an opposing party. Go to Umbara and meet with any allies and try to find out who or what was behind this dissapearance.
1st Objective: Find Karge Edasha's whereabouts.
2nd Objective: Find out what the cause of her dissappearance is.
Participants: 2-3 Senators

Risk: moderate - potential foul play involved so be wary. the wild life of Umbara can be dangerous as well as the natives.

[ ASK ] Devilish Dealing
Location: Apsolon

Description: While Umbara is along a trade route that goes to and from Republic controlled space Apsolon is not. For this reason it is important that we gather trading captains and merchants to frequent this path that would otherwise try to avoid leaving republic space. Pirates and other nefarious individuals increase in activity exponentially outside of republic space so it may take some convincing. if you convince a few of them then others will likely follow suit especially if given time with profit following.

it is for this reason that we have resorted to dealing with Smugglers in this area of space. a Smuggler captain leads an unofficial guild of likeminded people. meet with him and make a deal so that he continues to provide lucrative trade but does so in a more legitimate manner. it won't be easy convincing a criminal to become a law abiding citizen but others may mimic his behavoir lowering crime as well as provide economic positivity in this area.

1st Objective: Convince the smuggling captain, Slev Galnner, to trade legitimately in republic space via Apsolon trade routes.
2nd Objective: Don't break the law in any deals made.
Participants: 2-3 Senators

Risk: low - completely diplomatic. worst case scenario is harsh words (unless you attack him so don't do that)



 
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