Pick your Poison {An assortment of toxins.}

Dark child

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Affiliation:
Found most often in the Outer Rim but may be employed by anyone.

Name:
Mycotoxin

Type:
Hemotoxin

Size:
Carried in vials of various sizes. Darts can be dipped into the solution. Coating melee weapons with the substance is ill advisable due to it's lethality.

Composition:
Kytrogorgia or "cerulian slime mold" is the primary component in the toxin. However, the mold turns to a slippery jelly-like substance once it is removed from it's food source, making it difficult to handle. To combat this, the poison is typically combined with a viscous liquid to keep it from dripping unto would-be assassins hands when applying it to darts.

Mycotoxin
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Description: Mycotoxin is commonly used against mammalian species as it's properties attack the red blood cells of these creatures. It is difficult to use in food or drink due to it's bitter taste. Reptilian species are immune to it's effects, making it a favorite among trandoshan hunters. Once the toxin enters the system of a mammal, the mold begins to latch on to blood vessels. Death may take hours, and is usually caused by pulmonary edema, the process of the lungs filling with fluid. Within minutes, a victim will become dizzy, their mouth filling with excess saliva. After an hour or more they will begin to choke and foam at the mouth before finally succumbing to the poison's deadly effects. Several days after death occurs, mold will begin to grow on the victim's body. Due to it's slow acting time, mycotoxin is typically used in assassinations rather than combat.

Known Antidotes:
An injectable anti-fungal solution is the only known cure, and must be administered within three hours of mycotoxin entering the bloodstream.
Ingestible anti-fungal medications have also been known to work in rarer instances, or at least slow the toxin's effects.​
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Dark child

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Affiliation:
Rare; used only on Core Worlds. Available to anyone willing to pay a steep sum of credits, or brave the dangers of acquiring the berries on their own.

Name:
Cryptberry

Type:
Neurotoxin

Size:
The berries themselves are similar in appearance to white cranberries.


Cryptberry
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Description: Easily recognizable to the trained eye, and deadly to those unfamiliar with it's properties, the cryptberry is aptly named. It's taste cold and sweet, many rulers have met their end after biting into a dessert decorated with berries white as snow. It's potency is unquestionable, able to claim the lives of nearly any species that is not plant based.

The rarity of the cryptberry stems from it's planet of origin, Dahrtag. "Spirits" are said to haunt the misty forests and marshes where the deadly fruit can be harvested, luring would-be profiteers to their demise. Though the plant's biology has not yet been studied in depth, corpses are often found around the bushes which bear the fruit, suggesting that the plant derives at lest part of it's nutrients from creatures which fall victim to the fruit's poison. Bushes found growing on top of, or near, the mass graves on the planet are common.

Once picked, the berries must be used within hours to ensure lethality. Making them impractical for assassins anywhere outside of the Core. In small doses, the berry, or berry extract, will cause unconsciousness rather than death.

When successfully administered to a victim, loss of consciousness is inevitable within seconds. The eyes become bloodshot and the skin pale, resembling that of a corpse. Death will occur within several hours, and the body will feel cold to the touch long before the victim is deceased.


Known Antidotes:
A mixture of Sunberries found on the planet Endor and Spice. This antidote can also prove to be fatal, causing heart complications if large amounts are forced into the body.​
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Dark child

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Affiliation:
The Shadow Syndicate; kidnappers and criminals

Name:
Bundar Root Extract

Type:
Neurotoxin

Size:
Bundar roots can be quite large, however, the toxin itself is made from a concentrated solution made by crushing large quantities of the root, and then leaving the liquid solution out in the sun to dry. Once all the liquid has evaporated, the poisonous chalky power that is left over is collected and placed into bottles or jars.


Bundar Root Extract
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Description: When ingested or injected into a victim, they will begin to loose touch with their surroundings coupled with a sense of lightheadedness. The effects of the drug are quite pleasant, making the victim incredibly subjective to commands in addition to providing temporary memory loss of the past few hours, days, or in extreme cases, even weeks.

While under the influence of the powder, victims will not be able to preform basic tasks accurately. Nor would they necessarily divulge information that is asked of them. Simply put, they will be in a daze of ecstasy for a minimum of several hours.

To administer the drug, the powder must be reconstituted into a liquid. This can be done by mixing it into a drink or by diluting it into various potencies for darts or syringes.

Bundar trees grow in groves on tropical Mid Rim planets. The drug is a common sight in the lower levels of Coruscant where drug problems are rampant. The extract is not addictive, but it's properties make it ideal for crime lords who wish to kidnap members of the upper class for ransom without drawing too much attention.


Known Antidotes:
Drinks and other drugs that increase one's heart rate and metabolism such as caf can lessen the drugs effects, but ultimately there is no cure. Drinking or consuming other drugs that counter the extract will result in terrible headaches.​
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Dark child

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Affiliation:
Outer Rim Pirates, inhabitants of worlds with heavy industrial waste.

Name:
Cyanoxis

Type:
Various Poisons

Cyanoxis
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Description: Cyanoxis has no definitive chemical composition. It is made from harmful waste on heavily polluted planets. Battery acid, engine coolant, and heavy oils are the three most common ingredients. The oil, or grease, provides a base for the toxic elements to stick to, melee weapons are then dipped into the solution of sludge to coat the blades or spikes intended to inflict damage. Pirates often fill their scabbards with this solution and then periodically sheath their blades during battle to ensure their weapon's potency. Due to the high oil content, cyanoxis can sometimes be lit on fire, though this is typically used as an intimidation factor rather than a practical use of the toxin, as the oil burns off the blade far too quickly.

Species that are accustomed to toxic environments will have a natural resistance to cyanoxis, and adversely, species that evolved under natural biomes will be effected greatly by the poison.

Cyanoxis cannot be used in darts due to it's high viscosity, comparable to a thick grease.

Wounds inflicted on creatures by weapons bearing cyanoxis will cause fatigue and dizzyness. Creatures such as wookiees are highly susceptible, but it will not hinder their ability to fight completely.

Stab wounds can be especially deadly in the long term due to the oil's ability to keep wounds from properly closing. Additionally, the acids in cyaoxis can slowly eat away at tissues, making recovery painful.



Known Antidotes:
None. Bacta tanks can speed up the healing process, but all wounds must be thoroughly cleaned before hand in order to avoid having the wounds close on cyanoxis coated tissue.​
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Dark child

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Affiliation:
The Empire; bounty hunters with Imperial ties

Name:
Crimson Tide

Type:
Acid

Size:
Grenades, phials, and ammunition.

Composition:
Synthetic chemical ingredients.

Crimson Tide
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Description: Code named "Crimson Tide" by the Imperial scientists that created the chemical, the highly acidic substance was designed to "turn the tide" against rioters on Core Worlds such as Chandrila, allowing Imperial riot squads to administer the peace through non-lethal means. When the project began, Crimpson Tide was envisioned as a gas that would flood the streets and act as a skin and eye irritant similar to pepper spray. After four months of failed testing however, the project's budget was cut completely due to problems that had arisen due to the substance not lingering in the air long enough to be effective. Additionally, tests on small animals revealed that the chemical ate through skin and bone, meaning that the design was flawed and not at all viable.

In an effort to save his career, and possibly his own skin from the wrath of his superiors, the lead researcher of the project, Dromund Montelo, urged the Empire to use the acid in munitions. Crimpson Tide bullets were commissioned for Imperial slugthrowers out of transparisteel casings. Making the bullets look like red liquid encased in glass. Grenades too were made out of the caustic acid, partially resembling the bullets but with an outer shell of dura-steel and tricopper wiring.

In the field, Crimson Tide once again proved ineffective against prepared and armored opponents. Unarmored targets however were a different story, against bare skin, the acid was exceedingly lethal, melting through flesh easily.

The munitions were recalled and the surplus was then shipped to rural planets to be used by Imperial forces stationed there. A large chunk of the ammo was sent to Felucia as the acid would be quite potent against the various forms of carnivorous flora and fauna there. Moff Ryker also sent a small garrison of troops armed with the munitions to the planet Afann to aid the dwindling troops on the desert world.



Known Antidotes
Liquids that are highly Base can neutralize the Acid. Even bantha milk is helpful to a lesser degree, though when used, it will not nullify the acid completely.​
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Dark child

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Intent:
Several members have expressed interest in new poisons as the site lacks any toxins besides Thernbee venom. Rather than submit them all one by one I opted to put them all together in a poison compendium of sorts that will (hopefully) benefit everyone. Forgive me if the template isn't perfectly correct, it's just that the categories listed under the "Other" template do not quite pertain to poisons. Each poison has it's advantages and drawbacks. None are an insta-kill.
Introducing these toxins into The Story will lead to new plots for factions as well as individual characters.​
 

The Good Doctor

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Nice work!

So, to be safe I'd omit the references to any of the factions. Main faction tech has to be submitted in a magical place by the respective Faction Leader. Les so for the the Shadow Syndicate one but yeah. I'd just get rid of the faction ties.

I think the things may have to be submitted one by one, I don't think number of submissions at a time is an issue as far as I know.
 
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Dark child

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I'm just going to cross those bridges one at a time depending on what Clayton and Loco tell me.
I've already sent a couple PMs to people but not Emily yet. Was going to send one to you about the cyanoxis once I found out what I need to change/is approved.
 

Loco

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Hmmm, I do think it wpuld be easier to review each of these as a separate submission, rather than lumping them all together. That way if there are any future issues as well, we dont have to pull the whole list.

Also, it would be helpful to give a short, concise description of what effect each one has in PvP terms, since that is most likely where these will be coming into play. You sort of have it in the narrative, but it's a little too vague for my liking- specifically on the crimson tide. The backstories are great, but for approval purposes I'm more concerned with knowing exactly what it does, how fast acting it is, species limitations, etc, without worrying about a bunch of bioscience mumbo jumbo that's over my head- poisons are a tricky subject, and will probably undergo quiet a bit of scrutiny.

I'm intrigued though.
 

Dark child

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Sounds good to me. Do you want me to delete these and then resubmit each of them with the included PvP effects? I did go a tad overboard on the origin of Crimson Tide but many of the others are straight to the point as far as the poison's capabilities and uses.
 

Undine

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So I have a number of issues with these, most are simply that the effects and such wouldn't play out as you seem to think they would. The other aspect of it is that since these are likely to be employed in PvP, the poisons taking effect up to hours later wouldn't be very plausible and thus make them fairly useless for anything other than story building.

Mycotoxin

Firstly, to start any creature that utilizes red blood cells would be affected by this, including many reptiles. But that's a side point that doesn't matter in the grand scheme of things. Now, if the mold "begins to latch on to blood vessels" two things would happen realistically that you overlooked or didn't consider, one as the mold builds up and restricts the blood vessels, they run the risk of causing blood clots, considering most instances of this poison being used would be in the heat of combat, when blood pressure is running high, the victim would be at a high risk of heart attack. The second thing to consider is that by restricting blood flow during such a highly active (physically speaking) period such as combat, the victim would become exhausted much faster than normal, less blood flow leads to less oxygen absorption by things such as a person's muscles, which would grow increasingly heavy and numb as the victim continued to fight.

Assuming the victim doesn't die from a blood clot induced heart attack, the lack of oxygen would eventually cause the organs to shut down and fail, most likely within 15-40 minutes. The most typical response to this would be the person passing out before eventually their lungs start to fail, causing their lack of oxygen situation to worsen to lethal levels to the point the victim died from organ failure induce asphyxiation. There is a good chance this Mycotoxin would cause death through secondary effects long before the fungus itself killed the victim.

In terms of PvP, I'd say that after the target is exposed to this poison they'd have about 3 rounds to go before the poison incapacitated them. Though they would become increasingly strained and hardpressed to continue on after the first subsequent turn after being exposed to the poison. Because the poison is a fungus it'd be difficult for most individuals to recover properly or to fight off the toxin, though it'd be relatively easy to recover given proper medical treatment.

Cryptberry

Never eat a white berry, most animals and humans know not to because white is not a color we tend to associate with food, especially if it smells sweet since the few instances we do eat white food it's almost always bland. Personally, I love this one. The "loss of consciousness is inevitable within seconds" is simply not possible, as other than entering the throat if eaten or the bloodstream if cut or injected, nothing short of acid would react so quickly. In order for a loss of consciousness to occur the poison would need time to move from the bloodstream to the brain, so at least a few minutes. Personally I'd forgo the loss of consciousness, instead have the berry focus on slowing down the victim metabolism by attacking the pharynx and larynx, stomach lining, liver, and heart.

Nausea, a since of numbness, difficulty focusing, and the chills would all occur within 2-3 minutes, leading to either a vomitfest or loss of consciousness. Vomiting/dry heaving would keep the victim occupied to the point of rendering them useless in a fight as well as making them rather easy to subdue. Vomiting is the non-lethal option and requires forgoing loss of consciousness, as passing out could lead to death when the victim started to choke on their own bile. This would be the lethal option. Death would likely occur after a few days due to dehydration if left untreated, or possibly brain death after a few hours if the poison further attacked the brain, leading to a whole swath of issues for the victim assuming they weren't unconscious.

Bundar Root Extract

This one is done rather well, my only objection is that it'd be far more potent in its powdered form, mixing it with more addictive drugs would make more sense and would make this poison very useful for targets with drug addiction or otherwise known substance abusers. Think of cocaine, it's potency comes from being snorted so the effect is almost immediate as it interacts with the mucus so close to the brain. Mix a bit of Bundar Root Extract in with another drug and your target would likely fall over within seconds of ingestion, unable to properly interact with or comprehend their surroundings to any meaningful degree.

Another note, because of the extensive effects, there is likely to be permanent brain damage, memory loss, or even loss of sensibilities depending on the dosage. Overdoses would likely lead to chronic seizures and near immediate death. This is why you don't do drugs kids, this drug right here.

Cyanoxis

"Cyanoxis has no definitive chemical composition." With no definitive chemical composition there would be no definitive effects, countermeasures, treatments, or antidotes. Period. Sorry, but just saying.

Crimson Tide

My only issue with this is the transparisteel casings, as transparisteel is a metal it would not shatter upon entry of a person's body, nor would it dissolve over time. Personally I'd change the bullet casings to plastic pellets of some kinds, likely made from inorganic and non-naturally occurring materials so the acid didn't eat through the casing itself.

Overall I really like where this idea is headed and I look forward to seeing how it's used. Much of the effects run the risk of making their use in PvP a bit OP, but I wouldn't be opposed to seeing these lovely weapons used as story devices. Chemical genocide can be a big story driver.​
 
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Dark child

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I agree will these points.
My main concern when creating these was to not make them incredibly powerful while at the same time giving players the possibility of countering the toxins. I may have nerfed them quite a bit due to this, so the suggestions you have given can be used to improve the PvP dynamic greatly.

On the mycotoxin, one could argue that reptilian creature's immune systems attack the mold and neutralize it but it's just a matter of how in-depth we want to go.

On the cyrptberry I forced the loss of consciousness in order for the plants biology to make sense, but I like your take on it so I will change that up.

While cyanoxis does not have a definitive chemical composition, it does have three definitive ingredients which, for practical purposes, have the same properties regardless of the formula. If you are making poison then obviously you want to use the most potent ingredients available. Perhaps I should just remove that sentence to avoid confusion?

Would plasteel be a reasonable alternative to transparisteel?
The shells would not penetrate armor but I would imagine that the resulting acid splash could cause some serious burns on opponents without helmets. There's also the possibility that small amounts could leak through chinks in armor.​
 

Undine

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\While cyanoxis does not have a definitive chemical composition, it does have three definitive ingredients which, for practical purposes, have the same properties regardless of the formula. If you are making poison then obviously you want to use the most potent ingredients available. Perhaps I should just remove that sentence to avoid confusion?​

I'd reword it just because someone is gonna want to throw in their own ingredients to add an additional effect or something, which would be like me adding tibanna gas to a slugthrower and then demanding that both the slug and the bolt hit a person.
Would plasteel be a reasonable alternative to transparisteel?
The shells would not penetrate armor but I would imagine that the resulting acid splash could cause some serious burns on opponents without helmets. There's also the possibility that small amounts could leak through chinks in armor.​

I wouldn't actually list any particular material personally, if the tech admin allows that. I was thinking paint ball type pellets, and anything with "steel" in the word would likely not be a good material for this particular ammunition.

EDIT: Would it be possible to turn Crimson Tide into an aerosol? It'd be a far more horrific version of Firespray.

I wonder if you could put a neurotoxin in an aerosol? I mean, I know you can, but I doubt it'd get approved.
It is a neurotoxin after all.​
 
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Loco

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So I have a number of issues with these, most are simply that the effects and such wouldn't play out as you seem to think they would. The other aspect of it is that since these are likely to be employed in PvP, the poisons taking effect up to hours later wouldn't be very plausible and thus make them fairly useless for anything other than story building.

Mycotoxin

Firstly, to start any creature that utilizes red blood cells would be affected by this, including many reptiles. But that's a side point that doesn't matter in the grand scheme of things. Now, if the mold "begins to latch on to blood vessels" two things would happen realistically that you overlooked or didn't consider, one as the mold builds up and restricts the blood vessels, they run the risk of causing blood clots, considering most instances of this poison being used would be in the heat of combat, when blood pressure is running high, the victim would be at a high risk of heart attack. The second thing to consider is that by restricting blood flow during such a highly active (physically speaking) period such as combat, the victim would become exhausted much faster than normal, less blood flow leads to less oxygen absorption by things such as a person's muscles, which would grow increasingly heavy and numb as the victim continued to fight.

Assuming the victim doesn't die from a blood clot induced heart attack, the lack of oxygen would eventually cause the organs to shut down and fail, most likely within 15-40 minutes. The most typical response to this would be the person passing out before eventually their lungs start to fail, causing their lack of oxygen situation to worsen to lethal levels to the point the victim died from organ failure induce asphyxiation. There is a good chance this Mycotoxin would cause death through secondary effects long before the fungus itself killed the victim.

In terms of PvP, I'd say that after the target is exposed to this poison they'd have about 3 rounds to go before the poison incapacitated them. Though they would become increasingly strained and hardpressed to continue on after the first subsequent turn after being exposed to the poison. Because the poison is a fungus it'd be difficult for most individuals to recover properly or to fight off the toxin, though it'd be relatively easy to recover given proper medical treatment.

Cryptberry

Never eat a white berry, most animals and humans know not to because white is not a color we tend to associate with food, especially if it smells sweet since the few instances we do eat white food it's almost always bland. Personally, I love this one. The "loss of consciousness is inevitable within seconds" is simply not possible, as other than entering the throat if eaten or the bloodstream if cut or injected, nothing short of acid would react so quickly. In order for a loss of consciousness to occur the poison would need time to move from the bloodstream to the brain, so at least a few minutes. Personally I'd forgo the loss of consciousness, instead have the berry focus on slowing down the victim metabolism by attacking the pharynx and larynx, stomach lining, liver, and heart.

Nausea, a since of numbness, difficulty focusing, and the chills would all occur within 2-3 minutes, leading to either a vomitfest or loss of consciousness. Vomiting/dry heaving would keep the victim occupied to the point of rendering them useless in a fight as well as making them rather easy to subdue. Vomiting is the non-lethal option and requires forgoing loss of consciousness, as passing out could lead to death when the victim started to choke on their own bile. This would be the lethal option. Death would likely occur after a few days due to dehydration if left untreated, or possibly brain death after a few hours if the poison further attacked the brain, leading to a whole swath of issues for the victim assuming they weren't unconscious.

Bundar Root Extract

This one is done rather well, my only objection is that it'd be far more potent in its powdered form, mixing it with more addictive drugs would make more sense and would make this poison very useful for targets with drug addiction or otherwise known substance abusers. Think of cocaine, it's potency comes from being snorted so the effect is almost immediate as it interacts with the mucus so close to the brain. Mix a bit of Bundar Root Extract in with another drug and your target would likely fall over within seconds of ingestion, unable to properly interact with or comprehend their surroundings to any meaningful degree.

Another note, because of the extensive effects, there is likely to be permanent brain damage, memory loss, or even loss of sensibilities depending on the dosage. Overdoses would likely lead to chronic seizures and near immediate death. This is why you don't do drugs kids, this drug right here.

Cyanoxis

"Cyanoxis has no definitive chemical composition." With no definitive chemical composition there would be no definitive effects, countermeasures, treatments, or antidotes. Period. Sorry, but just saying.

Crimson Tide

My only issue with this is the transparisteel casings, as transparisteel is a metal it would not shatter upon entry of a person's body, nor would it dissolve over time. Personally I'd change the bullet casings to plastic pellets of some kinds, likely made from inorganic and non-naturally occurring materials so the acid didn't eat through the casing itself.

Overall I really like where this idea is headed and I look forward to seeing how it's used. Much of the effects run the risk of making their use in PvP a bit OP, but I wouldn't be opposed to seeing these lovely weapons used as story devices. Chemical genocide can be a big story driver.​

TL;DR

And to answer DCs question, yes, I would prefer you delete and repost one poison per thread. Thanks!
 

Loco

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Archived pending changes discussed above.
 
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