PvP Report Template & Rulings Log

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Star Wars Legacies

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Below you will find all the PvP rulings made in the Fires of Rebellion timeline. Each post contains all the rulings made in a thread and a link to the threads OOC and IC.

None of the below rulings are up for debate. They're posted here for record keeping purposes and so members are aware of them.


How to submit a report

Below you will find a template for how to properly submit a report broken down by section as well as what should be included in each of those sections. Submitted reports must follow the proper format or they will be rejected.

Description: In this section, describe in detail what the disagreement. What is your opinion on the topic? What is your supporting information? Are there relevant quotes that need to be included? This should be a complete description of your argument.

Disagreement: In this section, put in very brief what the summary of the question or questions that need to be ruled on. Is it about the validity of a defense? Is it about an autohit? This section should be phrased as a question, and the ruling will take the form of an answer to this question.

Link to the OOC: This is self-explanatory. Please provide a link (note that formatting doesn't appear in the report on the admin side, so don't bother formatting your link)

Code:
Description:

Disagreement:

Link to the OOC:
 
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Star Wars Legacies

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Example

OOC Thread: OOC Link

IC Thread: IC Link

Rulings:
Ruling 1 said:
Quote of ruling #1 in "PvP OOC Link".
Ruling 2 said:
Quote of ruling #2 in "PvP OOC Link".

Code:
[U][B]Example[/B][/U]

[B]OOC Thread: [/B][URL='http://www.thestarwarsrp.com/forum/index.php?threads/pvp-rulings-tracker.84647/#post-1461842']OOC Link[/URL]

[B]IC Thread: [/B][URL='http://www.thestarwarsrp.com/forum/index.php?threads/pvp-rulings-tracker.84647/#post-1461842']IC Link[/URL]

[B]Rulings:[/B]
[quote=Ruling 1] Quote of ruling #1 in "PvP OOC Link".[/quote]
[quote=Ruling 2] Quote of ruling #2 in "PvP OOC Link".[/quote]
 
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Loco

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Lesser of Two Evils

OOC: Lesser of Two Evils OOC

Rulings:
Ruling 1 said:
Coach, the original content of your post is voided and needs to be re-written. This ruling is final an non-negotiable[/obligatory admin ruling]

As has been pointed out, faction assets like capital ships and large bodies of NPCS and such can only be used when approved by admins for faction plots, battles, and the like. Outside that you can use them as an RP setting when there is no intention to make use of them against another faction or character, but that's it. If you enter a thread without meeting one of those criteria, you'll need to contrive the scenario for why you're away from the ship, if that's what you've chosen to anchor your character to. Also, when it comes to playing opposition in OPEN or OPEN/PVP threads, you need to be careful to avoid the appearance of being "meta". You can't know there are rebels operating in the area unless they have clearly advertised their presence or done something really dumb. You have to discover and intercept them organically, and you can't use NPC's to set up impossible roadblocks either. I see you've already begun editing your post. It would be much, much easier to read if you just deleted and rewrote things rather than crossing them out. Work with your fellow RPers to bracket in something more acceptable.
 

Phoenix

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Political Disruptions

OOC Thread: OOC Link

IC Thread: IC Link

Rulings:
Ruling 1 said:
Richie B. that post is completely based on metagaming and needs to be rewritten.

And if you're wondering how I know it is meta it's because your character didn't make a single mention of being concerned about a trap in your prior post. There was no concern for it, no consideration of foreign territory, and nothing at all that would indicate he was on the look out for it. The only point where your character began to think about a trap was after you OOC read that your opponents were going to set a trap. That's the definition of metagaming.

I'll also say that you need to be very careful what you put in your rewrite or I'm going to have to come back in here again. You're going to be very hard pressed to make it out of attacks coming from multiple sides without metagaming, and if it's metagaming again, the ruling won't be for a rewrite.

Ruling 2 said:
I was going to copy and paste the relevant rules, but that has already been done above.

Ruling: Shots need to be addressed specifically, even if there is an implied reason they would not hit. Failure to do so results in an autohit of the attacks that were not addressed. @Richie B. @Shalken
 
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Arcangel

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Hunting For Wooks

OOC Thread: OOC Link

IC Thread: IC Link


Official Ruling: Shadzai takes (4) Four of the blaster bolts to his armor, which bleed through, causing burns and injury. and the rest to his saber arm and saber side, incapacitating the arm and causing him to fall to the ground severely injured, the other half of the bolts fly overhead harmlessly.

Shot locations and damages
1. The first to his saber hand, moderately burning the hand underneath the armor, rendering barely usable without recovery.
2. Shot to the back of the shoulder, same as above.
3. Shot to the left shoulder, partially fusing the armor material to the skin of his shoulder.
4. Shot to his unprotected arm, sever burns to the skin and muscle all the way down to the bone.

If Shadzai survives he will likely need immediate surgery to save the arm, or a cybernetic replacement.

Sadzai will not be able to finish out the part of his post where he fires blaster bolts and screams challenges to the Mandalorians due to his injuries.

The reason for this being that while a defense was written in theory, it treated itself as a theory without actually addressing the incoming shots, barring this line ("And if the bolts somehow hit him, the one with the rifle would hit the shoulder and the other the side of his body, both armored, and the Massassi would surely be able to block enough blaster bolts to at least survive.")

Nowhere did the defense AS WRITTEN address the incoming blaster bolts beyond assumptions as to how the defense would work "in theory". Below is a how a similar defense could be written to actively defend in a similar manner.

example:
(Shadzai twisted his body and blade to deflect the first three shots in a line along the crimson sabers length, which went flying randomly into the jungle. He did not stop moving however as more bolts flew at him. Dippings his blade slightly to catch the 4th bolt before flicking it back up to catch the 5th that came hot on its heels... etc, etc, etc,)

It is always best to address each attack individually, even if they come as part of the same "flurry"

@Versok please edit your post within 12 hours to reflect the ruling. Tag the myself and the opposition in the OOC once the edits are made, I will review your edits and the oppositions posting time starts at the timestamp of my approval to your edits.

@Fantasy Liver @Sreeya @Relent


Ruling 2 said:
So there are a lot of issues and inconsistencies that are being used in these posts to gain an advantage.

Post #7 establishes the Wookiees are hanging back and firing at the Sith, so it seems too convenient that now the Wookiees have all cleared a path to the boats for a Sith who is there to kill their people to conveniently jump into and take off. Particularly if the fighting is so thick that someone 15 meters away can't see anything. That all is far too "convenient" of a defense to be comfortable with.

Likewise, if the Wookiee boats are right next to the Imperial boat as your post seems to imply (the Wookiee boats were just as close to her) then you're going to be swarmed by Wookiees and charging into a throng of angry Wookiees.

As for the boats, I've been asked to give a hard number, but no one on either side has defined them, which almost makes me inclined to say that no one can use the boats. With 20 returning Wookiees, I'm going to say that there are a total of 4 boats.

Ultimately, this ruling comes down to: if you want to take advantage of the NPCs that are around, you take the good and the bad. Randomly having the path completely clear of enemy NPCs so that you can take advantage of enemy NPC equipment is not acceptable.

Admin Ruling: There are 4 boats left, but as per prior posts, the Wookiees are still around those boats. @Fantasy Liver will need to edit his post, and I'll give you an option. Either 1) Do not go for the boats or 2) Go for the boat, but Staff SWAT will be NPCing the throng of Wookiees you are charging into

@Sreeya
 
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Arcangel

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More Than Mere Spiders

OOC Thread: OOC Link

IC Thread: IC Link

Rulings:
Ruling 1 said:
Official Ruling: After careful review, the turn time-out stands. The posting order was clearly stated in the OOC thread and appears to have been followed by everyone.

It is unfortunate that there was some confusion concerning posting order, but the rules are the rules and it is the players responsibility to clarify any confusion they might have within a pvp, whether that be confusion on posting order or details within the thread.

If at any time a player is unsure of when they should post, the best thing to do is to ask in the OOC and make it clear that there is confusion.

Ruling 2 said:
I think the effect of being shot at is being slightly underestimated here. It's going to take a few moments to identify where the gunfire is coming from (yes, blasterfire is much more obvious than a RL gun, so it won't take as long) and then a moment more to actually aim. This not to mention that @Cazar's character is being shot at, which means movements and motions will not be as fluid as on the gun range.

Given this was an enemy whose location is not already identified, I'm going to go ahead and say that it is not going to be even close to instantaneous target acquisition. As the post currently reads, Cuyan is locating his target, aiming, and firing in about 2ish seconds all while being shot at. I'm willing to go out there and say that your character's first and only priority would be getting out of the open and line of fire of a repeater, and the counter attack in question is outside the scope of a level 1.

Admin Ruling: Cazar's defense stands, but he's not able to pinpoint the exact position of the shots and fire his own in such a short period of time. @Gian Greydragon

Ruling 3 said:
OFFICIAL RULING: The Autohit does not stand. It was clearly written in @Real Russian 's post that his character avoided all of @Gian Greydragon 's shots.

Furthermore, i really don't understand why this went to report to begin with. Real Russan's defense did address all the attacks, clearly indicated with the word all. Lets not be hasty to jump on the autohit button and remember that an attack has to be entirely neglected to be mentioned to count as an autohit.

RULED ENDING: The Mandalorians and the Old Empire characters lose eachother in the forest. All characters escape from eachother and from the spiders. The mission to hunt down the spiders is a FAILURE.
 
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Clayton

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OOC Thread: Over the mountain top OOC

IC Thread: IC Link

Rulings:
Ruling 1 said:
Admin Ruling: Taang's defense is inadequate. He gets struck by three blaster bolts. This is lethal damage. At level 1, the amount of effort and concentration required to suddenly shift himself and his speeder sideways in the manner described would not result in an instantaneous action. Something not mentioned by either side that could have come into play was the speeder construction. While there is a transparisteel visor on the Ranger, one shot would shatter it, allowing the other three through.

@Andrewza @Phoenix @Darasuum
 

Loco

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Imperial (Sc)hutta

OOC Thread: OOC Link

IC Thread: IC Link

Rulings:
Ruling 1 said:
We've been asked to rule on whether or not Demollys defense is viable. Having previously been described as being far enough into the alley to be hidden from view of the building, it's difficult to see how one step and a pivot would be enough for Demolly to clear the corner. Even if it was, a rocket fired from 10m leaves less than a third of a second for reaction time, which is too little time to perform the described maneuver and an effective Force Push. There were no conditional reactions or defenses written into the Force Grip attack last post, and it had the desired effect of successfully slowing down the target, so Demolly has no reason to break off the attack she's committed to and start her dodge until Burk fires on her, at which point side stepping the rocket wasn't the best option.

RULING: Demolly's defense is implausible and therefor ineffective. The rocket strikes the wall of the alley above and behind her as she attempts to dodge, and she is caught in the blast radius. Shrapnel tears into the right side of her face and jaw, and shreds her right arm and leg as she turns away, mangling the unarmored portions of both beyond saving while the rest of her body is peppered and pierced by hundreds of tiny metal fragments, though her torso armor shields her from the worst of it. The force of the blast throws her into the street, where she lays concussed, unconscious, and bleeding profusely. She is out of the fight for this thread, but if she's quickly recovered, has her bleeding stopped, and is immediately evacuated to a medical facility, her wounds are survivable.

If the crowd wasn't panicking before, they are now.

A question was also raised about the Force Grip itself. As described, it sounds more like a low level Force Crush than a typical grip as its usually portrayed. While this is technically an application of telekinesis, which is a lower tier power, the omnidirectional and sustained nature of it would be very draining for a level 1, and require heavy focus and concentration. Since it was very brief and then dropped in this case and the caster is now unconscious, it's irrelevant to the ruling. For future reference though, just keep in mind that big and/or complicated and/or sustained applications of lower tier powers can be just as draining as using higher tier ones.

Ruling 2 said:
Admin Ruling: Eddard's prosthetic foot is destroyed and he takes the second shot to the groin. Considering this is a generic prosthetic, it really isn't capable of standing up to damage in combat. A blaster shot to it would shatter the thing. Further, just because its mechanical doesn't mean there's no pain associated with having it blown off, especially if its capable of movement, because that means its rigged into his muscles and nerves somehow. Any sort of combat advantage such as being armored would need to be Advanced Tech. Further, since this is his weight-bearing foot by reading of his post, it would throw his balance off quite suddenly, disrupting the rest of Eddard's actions. Ecc's second shot would make its mark, after which Eddard would be on the ground in immense pain. All other shots miss as Eddard faceplanting would take him out of their trajectories.

@Nefieslab @Critas @Darasuum @Arclight @Ecclessey
 
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Loco

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A Million Eyes

OOC Thread: OOC Link

IC Thread: IC Link

Rulings:
Ruling 1 said:
We recieved a report asking us to rule on the legitimacy of @Lets Awesome's post- namely whether it results in an autohit against him or whether it's an interrupt.

Ruling: Let's post stands as a legitimate interrupt.

@Yuan, your last post clearly states:

"She had been getting close by this point, and was only about two meters away at the point that Vernon decided to lash out. This made for a wonderful opportunity, as both men would likely be momentarily distracted."

This clearly makes the attack contingent on those events taking place. Since the autohit prevented that from happening, the action starts again from the point in time Vernon takes a stun blast to the gut- which is before you make your move, which was contingent on Vernon's attack.

Now, this next part isn't part of the ruling, but just FYI. Yuan, you should really be thanking Lets for preventing you from getting caught up in your own adhesive grenade. You, while walking forward, tossed a grenade with a 2m blast radius at a target standing 2m away. Per the tech rules, grenades are not precision weapons and shouldn't be used as such. If this report had been from the other side or been worded differently, I probably would have just ruled you caught up in your own sticky mess, which would have been embarrassing. So, at least there's that.

As always, this ruling is final and such.

Ruling 2 said:
OFFICIAL RULING: Thread exits can be interrupted, any "//exit thread" only accounts as an attempt and its success is dependent on nobody interacting with your character or attacking them in the next round.

I rejected the second report as it had to do with this one. Remember, 3 reports ends a thread with a ruled ending so do not be so hasty to smash that report button, talk with your fellow players to clarify any confusion or suggest compromises. Reports should only be used when you're certain an agreement will not be reached though conversation.

@Lets Awesome @Taz @Yuan @Faded Truth

Ruling 3 said:
Since you guys have a whopping 5 reports on this thread due to poor communication and overzealous use of the reports button itself, it's getting a ruled ending, and then I'll get into the why.

Ruling: Yura (@Yuan) takes three blaster shots to the groin, resulting in incredible debilitating pain before she finally passes out from shock. Metro then shoots her in the head, killing her. Meanwhile, by the time Vian (@Taz) and Markus (@Faded Truth) get to the source of the commotion, between the now panicked crowd and the smoke, Metro (Lets Awesome) is long gone with Vernon (@Tundra) in tow.


@Yuan, that's not how responding to autohits works. I would have hoped after watching Tundra get autohit in the round immediately prior that you would have learned something. You failed to respond to the impending shots in any way, and so take all three to the groin as described. Since that would take you completely out of the fight, your next post is also voided, leading to Yura's death.

@Faded Truth and @Taz, your intro posts were poorly chosen and sort of confusing. If they had been written better or clarified better in the OOC, this might not have been such a mess to figure out, and you might have gotten a better result.

-Quote-

The "firefight" in the above quote doesn't happen until after the peace officer line, and the crowd has no reason to try to escape anything until after the shooting takes place. So, what exactly were people running from when you made your way inside? You cant time travel to try to interrupt that in your very next posts, like it seems to happen. Let's was correct that you messed up your own timing, whether through too much assumption or too poor a description, and are therefor stuck with it until you have a chance to respond. You cant go back and change your actions to interrupt what drew your attention to the cantina in the first place.

The sense of timing in this thread is pretty bad throughout, frankly:

-Quotes-

So, now, all of that said, even if there wasn't so many timing issues, it is beyond belief for you guys to describe thick, pressing, panicking crowds and then not only have clear lines of sight, but also totally clean shots on your targets from the distances you chose to take them. There were a dozen ways you could have gone about interrupting Metro that would have been cleaner and made more sense, spatially and timing wise. If a ruled ending hadn't been forced you might even have gotten the chance to try one.

Finally, and perhaps most importantly, the "autohit" against Let's due to his supposed time-out is totally illegitimate, and I don't know what you were thinking trying to claim otherwise @Faded. According to the timestamps in the thread, by my watch Let's had until 10pm-ish last night to post, 48 hours after Yuan's last post. All of that's irrelevant though since the thread was reported (and therefor on hold) well before Let's timed out. In free-for-alls each person gets 48 hours after the person before them in the posting order posts, or from when the person before them times out. How are you going to autohit someone when it's not even their turn? The problems this caused is what lead me to just invalidate the whole attempt.
 
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Phoenix

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There is no ignorance, there is knowledge. - Jorrin

OOC Thread: OOC Link

IC Thread: IC Link

Rulings:
Ruling 1 said:
So, you can't really just "sidestep" a grip with the Force. That's not really how that works, and given that there wasn't really anything else done to avoid the grip, it can be considered to be effective.

With that said, the question of whether or not he would be knocked unconscious is moot since with a level 2 and a level 1 in conjunction on Jorrin he would be restrained.

Admin Ruling: Jorrin is subdued and taken into the custody of Luy and Aurora
 

Phoenix

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Vile Magics

OOC Thread: OOC Link

IC Thread: IC Link

Rulings:
Ruling 1 said:
Admin Ruling: As the post specifically details that the cortosis section of the armor is taking the hit, the vibroblade cannot go through the arm into the stomach.

Here is the problem with this post: I could be wrong, but @Faded Truth when you wrote this post, I think you had forearm armor in mind when you deflected, because deflecting this hit with the top of a glove is not a very viable strategy. All it's going to do is slightly redirect the path of the blade, not stop it. What will it get you: it would redirect the path of the vibroblade to save you a sword in the gut. What will it cost you: most of your right arm.

The vibroblade carves its way up Arrianna's right arm and cleaves of the skin and a section of the bone throughout the right forearm. Without rapid medical attention she will lose the arm.

@Nefieslab will need to edit his post accordingly
 

Clayton

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The Gauntlet

OOC Thread: Link

IC Thread: Link

Rulings:

Ruling 1 said:
Admin Ruling: Nefie's defense is inadequate. Lyanna is "force jabbed" in the eye, which is rather painful and makes the vision in that eye all blurry as it swells from the trauma. This would last until the end of the fight, if not for a day after. Future damage to the same eye could very well result in retinal detachment. Line of sight is important to force attacks, but simple hair is insufficient to block an attack. Unless Lyanna has some horrid cyclops mutation, it would not be hard to imagine where her eye is. Otherwise, we could all wear bed sheets with two holes for the eyes into a PvP and be immune against targeted attacks such as tripping or force choke.

@Nefieslab @Narsi

Ruling 2 said:
Admin Ruling: Nefie's Force defense is adequate. This really comes down to our slackening on over-nitpicking at each other and being hyperrealistic. Both of you mention the Force being gathered to you in your recent posts, prior to this round; the only difference is the vocabulary you use to word it. Narsi's read as preparation for an attack; Nefie's read as preparation for a defense. And, seeing as you are both the same level, then there's no reason for one of you to overpower the other. This ruling is final.


ruling 3 said:
OFFICIAL RULING: @Narsi 's defense is valid. This is going to take some explaining so i will split it into issues.

1. Footing. The argument about footing is irrelevant, a simple backstep into firm footing is an extremely simple step for an experienced swordsman (level 1) to pull off. As far as "She had deliberately attacked while he had one foot in the air to backpedal as well, limiting how he would move to evade the deadly object thrown towards the direct centre of her abdomen from such a short distance." Well, your character is not that good.

2. The sweep attack defense is valid. With Vrael rotating his arm and wrist into the sweep attack with his own swing, in which it is clearly stated that he puts the strength of his arms into, as well as rotating his body into it for added leverage. Its pretty clear that this is no limp wristed block and even with the strength put into it he still acknowledges that he loses some ground on the block. As an additional note, both of the characters are using single-handed grips on their sabers, so there isn't a huge amount of strength difference between the attack and defense besides the strength disparity between characters, which favors the defender.

3. The shoto defense is valid. In moving to defend against the sweep, Vrael brings his saber in line to better defend his body and then is able to utilize that to defend against the thrown saber in Lyanna's follow up attack as he would defend against a thrust, batting it to the side and out of alignment with his body. With nothing but thrown momentum behind it, the shoto saber is batted to the side harmlessly as written.

THREAD ENDING: As has been correctly identified by Vrael, Lyanna has left herself open and has little with which to defend herself against his thrust, her primary saber bound in a saber lock that she initiated and her off-hand weapon discarded in an attempt to gain the upper hand. With a solid thrust, Vreal's lightsaber burns into Lyanna's chest and heart, killing her almost instantly.

@Nefieslab @Narsi you are free to do one additional post each to finish out the thread with a death and victory post.

FINAL NOTES: Additionally i would like to address some incorrect force usage in this thread on both sides, with two issues being the most prominent. First off the usage of Force Barrier was incorrect, as it clearly states in the lore article that Force Barrier roots the user in place. It is also noted as being an extremely taxing power to maintain.

In regards to the eye gouge/hammer spike nail to the eye, such an extremely precise, concentrated, and maintained application of telekinesis (though im not sure how exactly that would work) would be extremely taxing, especially for a level 1.

Both of these force uses are highly taxing, and most force powers require some sort of somatic component to be used, and yet here we have a telekinetic battle being engaged only with the minds while the characters are also committed to complex bladework. Well, that's not how the force works, especially at Level 1.

OOC CONDUCT: Honestly i'm disappointed in some of the comments and behavior in this thread OOC. This behavior would be disappointing coming from any member, but it is particularly inexcusable coming from a member of the staff, who should know better. In particular the snarky attitude when discussing disagreements and the flippant gif/meme usage. Most of the issues that were argued here should have been easily resolved, with many of them not even worth discussion in my opinion, leaving the OOC and the duel with an overly nit picky feel.

@Nefieslab @Narsi
 
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Loco

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Bounty: Theron Vhan

OOC Thread: OOC Link

IC Thread: IC Link

Rulings:
Ruling 1 said:
Ruling: The attempt on the cab drivers life stands, but as an attempt. NPC or not, attacks should not be written as autohits- especially when doing so and then controlling the crash in the same post clearly would give a significant combat advanatge against the two PCs sitting in the back.

Ruling 2 said:
Ruling: All posts stand as-is. PVP ban given to user Lets Awesome for 90 days.
 
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Clayton

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Defying Gravity

OOC Thread: Link

IC Thread: Link

Rulings:

Ruling 1 said:
Admin Ruling: Aurora gets hit in the chest. Luckily she is wearing armor and only has a hold-out blaster listed in her profile (which I'm going off of since your intro, Valen, just says "blaster" for weapons other than her saber). This would do light damage. As such, Aurora suffers a first-degree burn. Somewhat painful, yes, but not debilitating.

This is pretty good example of what we were talking about in the recent PVP announcement. Namely, relying on split-second timing of multiple different actions for your actions isn't likely to work unless your character is some level 4 badass. Aurora launched an attack and committed to another big attack in a way that left her open to a counter of her first attack. It'd be quite extraordinary for her to be able to attack and defend herself in that manner in the very short time available, and it rather blends into higher-level capabilities than she's at.

@Valen Pelora @Phoenix @Orbit @Sreeya @GABA @Faster Than Light
 

Phoenix

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For the Empire

OOC Thread: OOC Link

IC Thread: IC Link

Rulings:
Ruling 1 said:
So there were a lot of things to address here, and I'm going to do my best to cover them individually without missing any.

1) The Bola defense: I think this is pushing it, but for a level 2 in this case I don't think there's enough to overturn, so that defense stands but with the caveat that at that range and in the dark, this defense is narrowly successful.

2) The repeater defense: this is a bigger issue. This entire defense is precisely what the new meta shift announcement was about. If you're taking fire you're not having time to calmly do anything. There might be 2 seconds between fire and impact, but given that he's already dealing with the bola he's not going to just hear the blaster shot, have time to think "oh, I'm being shot at," identify where the shots are coming from, and then get to cover. With the bola defense already being a stretch, it's unlikely that this defense would be a complete success. One shot strikes Devrim in his armored chest. As a light shot, most of the damage is absorbed by the armor. Subsequent shots strike the cover.

3) Now we reach the piece of this report that I am personally more concerned about: the Force speed.

First and foremost, Vosrik I spoke to Malon about your conversation, and not only did Malon give you an unofficial opinion that was based on not having read any of the thread, but he specifically instructed you to ask one of the RP admins: myself, Loco, Clayton, or Arclight. You didn't. After speaking with him more fully about the thread and its context, he agrees that this is not enough to cause a level 1 to pass out. You took his comment and then tried to pass it off as if you'd cleared your position with an admin when in reality the conversation was one off-hand comment. This is precisely why, as you pointed out, the RP admins are so conservative about commenting on things. People manipulate the conversations, and intentional or not, you citing your conversation with Malon to justify your post rather than doing as he requested (asking an RP admin) comes across as a bit underhanded.

As for the actual ruling regarding Force speed. Likely there will be a write-up coming out in the near future regarding its use, but for this thread. 1) Speed and a Push is not going to cause someone to pass out. Push isn't a complex power at all, so the question is almost entirely about Force speed. It was used in Episode 1 by a level 1 (Obi-Wan at the time) to run 50+ meters in seconds, so saying he passed out from using it to cover 70 meters... well, as I said, after consulting with Malon, we both agree that wouldn't be enough to make a level 1 pass out. As for the references to Misty Mountains, that was quite a different situation of a level 3 using the Force 1) in two different ways, 2) one of which was wide enough to hit three people at once and 3) strong enough to kill three level 4s. The only area the speed really taxes is distance, and that alone isn't enough to make someone pass out nor is using two Force powers. If he were using them at the same time it would be a different story, but he is not.

Axym has not passed out, although he will be feeling tired from the effect and should avoid many more immediate uses of the Force.


Ruling 2 said:
First, the effects of the concussion grenade is a nonissue. The symptoms resolve completely by the third posting round per the tech rules, and this is the fourth.

As for the timing, you've both messed it up.

@Mithias your character's actions are going to take time, they're not going to be instantaneous. 1) Seeing an arm motion 2) identifying it as a grenade throw 3) reevaluating your path of movement 4) stopping 5) moving in the other direction and 6) aiming/firing is not all going to be done in under a second.

@Faded Truth you're also doing too much, especially when you're having to draw your pistol

Admin Ruling: The first gunshots pass in midair and both hit their targets. @Mithias is struck in the chest and @Faded Truth is struck in the shoulder. The two of you being shot throws off all subsequent shots from each of you.


Ruling 3 said:
I'm just going to come out and say that I'm extremely disappointed with this thread, and I’m revoking its eligibility for PvP credits.

You all are veteran members, and you should know better than to be trying to pull the stunts I’ve had to rule on in this thread. Everyone in this thread needs to re-read this post. Every one of the reports in this thread flew in the face of the new policies on both sides. In this most recent round in particular I’m very unhappy to be seeing people using defenses and attacks that rely on their attack being in place 0.06 seconds before their enemy’s attack (5 meters before someone attacks at 80 m/s means the barrier attack is conveniently coming 0.06s before the blaster attack). Consider this your warning, and I will be watching you all in the future. Further behavior like this will be dealt with more severely.

As for the ruling about the defense, there's barely enough information in the posts to really make a ruling about it. Qsan is decelerating and veering off at 30 meters away, but with poor definitions of the initial distances or when the barrier is being made.

Given that the barrier can’t be made in 0.06s, its safe to say that it’s when he’s a fair distance away. As a 1m wide barrier that’s being made predictively (i.e. Devrim is going to have to guess where exactly Qsan is going to pass) avoiding it is going to require very little alteration of the actual movement vector.

Ruling: I’m ruling that the defense stands and the remaining upright combatants escape. Any downed combatants are in the rebel’s possession and the battle is a rebel victory.

@Vosrik @Faded Truth @Mithias @Gian Greydragon @Axym
 
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Loco

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First Steps

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Rulings:
Ruling 1 said:
Offical Ruling: The defense is viable. Art does however take some minor damage. His back armor saves him from any serious damage to his vitals, but does catch a couple pieces of shrapnel at the edge of the blast, damaging it. Likewise his left arm is grazed by a zinging piece of shrapnel, slicing it painfully and causing some bleeding. The wound is minor and is not debilitating.

With a full round of watching, preparing, and enhancing his own reflexes, Art is able to use force speed to bolt out of the radius of the wrist rocket. He does however take some minor damage, but nothing that should affect his ability to fight.

@Critas has 24 hours to make edits addressing the damages. If edits are not made within that time period the attack as written is considered an autohit. @Lucid and @Rom have 44 hours remaining in their round following the timestamp on the edits made notification post.

Tech note: We will be reviewing wrist rocket usage in pvp going forward - they are never intended to be an instant win button.

@Phoenix

Ruling 2 said:
Ruling: Daniel avoids being beheaded, but is bisected by Artarion's blow to the midsection instead. The disruptor shot goes off half way into his transition from one target to the other and strikes no one.

When I read the OOC, this report seemed a lot more complicated than it ended up being. Going strictly by what was written, rather than what was interpreted or intended by either party, Daniel is far too close to Artarion at the time of the latter's attack for his defense and counter attack to be effective, regardless of level advantage. This is partially because of the positioning, but mostly because Daniel seems to have misread the attack against him- Art's blades are at different levels, so even if Dan made contact with Art's top blade, he wouldn't be able to drive it down far enough fast enough to block the lower blade (the one bisecting him) before it did its damage. Because Dan's counterattack with the disruptor pistol would depend on that block being successful due to the positioning, it also fails.

As always, this ruling is final.
 

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Hellfire on Hapes — Conduct Unbecoming

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Rulings:

Ruling 1 said:
Ruling Conclusion:
After reviewing the post in question, the main issue came down to timing and the bottom line is there isn't enough time as you had assume there to be, Faded. In your previous post, you had Luka begun to prime his grenade; in this time, Dread's Acolytes target take advantage of the high ground and focus on Luka, holding him in place with the Force and firing at him at the same time. Since Luka is having to fight off two level 1 FS, though not impossible, it will be problematic given he is also being shot at and holding a grenade that he had pulled the pin. Thus, even if he manages to break free, he is still getting shot at, which even with armor and the amount of bolts, still has bleed through, and he is holding an active grenade that will more than likely explode even before he can safely eject it from his grasp and in conclusion this will be fatal for Luka.

You have 24 hours to make the appropriate edits to your post, once appropriate edits are made, then posting by other members may resume.

This ruling is final.
 

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Speak Softly

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Rulings:
Ruling 1 said:
Ruling: Zarya's attack is successful, killing Harran. However, that simple graze is no slight discomfort- medium weapon bleed through damage can cause serious and painful wounds. Zarya will be in pain and somewhat debilitated during any continued fighting, and needs medical attention in the near-ish future.

Ruling 2 said:
Ruling: Zarya @christhebarker is successful in generating her Force Barrier, but it isn't strong enough to protect her entirely from the flames and receives extensive burns on her arms, face and torso. The extent of this additional injury in addition to her previous injury from this fight, and utilizing a barrier has exhausted Zarya to the point of being knocked out (KO'd). As for Marris @Faded Truth, given this is an exhausting power to perform and at the extent at which she has performed it will also exhaust Marris to the point of being unconscious. Thus, Zarya and Marris are knocked out and no longer in the fight.
 

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I Bless the Rains Down on Vjun

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Rulings:
Ruling 1 said:
Ruling: The shots are already coming after Max upon the time he hears the glass shattering; though Max makes the effort to obstruct the view of Burk's attack, Max will still take critical damage from a couple of the blaster shots. If he doesn't seek medical attention soon, these could be fatal within a couple of rounds. Therefore, Max's attempt to escape by rolling and then to the ship has been interrupted for the time being and getting to the ship will now be a more daunting task with his wounding.

In regards to some weapon technicalities, we would like to point out it takes a few seconds for the smoke to completely dispense from gas grenades, it is not instantaneous, so individuals may still be able to see forms until a few seconds pass to where visibility is greatly limited.

ALSO, importantly we want to remind members that automatic fire is not accurate, and just because weapons can fire that fast (5 rounds per second), doesn't mean they can do it accurately. So if one is firing at full auto, then the potential for hits is significantly lower than 100%. There is still recoil to these shots and it should be taken into account when firing automatic weapons.
 

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Up the Tower of Babel

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Rulings:
Ruling 1 said:
As per the PvP meta shift, dodging blaster bolts out in the open, especially at point blank range isn't going to be done casually, and certainly not while trying to do other things like launch attacks of his own.

Admin Ruling: The defense is not viable, and Magnus is knocked out by three of the shots.

At point blank range, just sidestepping a blaster that's already aimed isn't so easy as just stepping to the side. Diving out of the way or moving before the shots are fired might be enough, but not what's written.

Ruling 2 said:
This ruling is really about a middle ground because I don't see anything in the posts on either side convincing enough to say its a KO, but I also don't think that having the only damage be a blunt impact to armor that's conveniently able to be shrugged off is acceptable either.

On the one hand, Rayne is wearing heavy armor which is going to negate some of the damage. On he other hand, Rayne is wearing heavy armor, which means mobility is not going to be complete and you're still going to be caught in the blast.

Admin Ruling: The grenade detonates and Rayne does not fully clear it in time. The armor on the legs is shattered and the legs are injured. Though she can still walk, her mobility is impaired and she's going to be in pain, but not incapacitated yet. This is the second ruling.

Ruling 3 said:
There was a report about this and it was very vague about what was actually supposed to be ruled on, so I'm just going to point out a few things that stood out to me and then rule an ending.

1. The primary drawback to repeaters is that they are bulky, unwieldy, and difficult to use. Accurately firing one while strafing along the floor with anything even akin to accuracy is unreasonable.
2. You don't "mentally prepare" force powers so that de facto they're in place while you're still doing other powers. That's not how that works.
3. While being as large and heavy as Burkhart is will certainly play into how much he is influenced by the push, it's not going to be so easy to shrug off that he can ignore it completely within 1 second. Being level 2 affords him some benefit in this area, but it's not something that can be totally ignored. Level 1s aren't extremely powerful, but they certainly aren't that weak.
4. If you wanted to contest the timing of Sabrina's post, it should have been done earlier. It's locked in before the violator is out and ready.
5. The two above points make it unlikely that Burkhart would be managing to fire at Sabrina and hit her.
6. I see nothing convincing in any of these posts that the remaining individuals who are still fighting would be in an inescapable position right now.

Admin Ruling: Burkhart, Radth, Rayne, Reyna, Qsan, Sabrina, and Hask all manage to survive and escape. At this point the Mandalorians have not managed to actually secure their objective, meaning their goal is not a victory and Hutt guards manage to secure the VIP room before the Mandalorians arrived. As for Magnus, he's not conscious and falls into the hands of the Hutt guards.
 
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