Sector Ranger Armour

KinkyPrawn

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Sector Ranger Armour

Every big group needs a face. The Empire had their Stormtroopers. The Mandalorians had their T-visors. The Jedi have their lightsabers. It's only fitting for the most prominent law enforcement group in the galaxy to have an image that strikes fear into the hearts of any criminals.

The Sector Ranger Armour does just that. While nothing fancy at all and also optional, the Sector Ranger Armour -or simply Ranger
Armour- has a striking trademark image with its bulky filter, trench coat, glowing red visor, and black Duraplast armour. Naturally, this armour is extremely modular, allowing the wearer to swap out any of its standard functions for gear that will suit their individual needs.

LEGALITY

Fully legal, though some Rangers might modify their sets with illegal pieces of gear. It might also draw some unwanted attention in some areas.

INTENT

To create a standard armour write up for the Sector Rangers that some people can choose to use if they want.

ADVANCED TECH

Not at all, though some people might add advanced tech pieces to their armour.

Type and Coverage

Type: Medium

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)
  • Head: Fully enclosed Duraplast helmet and mask
  • Torso: Duraplast torso armour piece complete with a neck guard
  • Back: Duraplast armour piece to cover the entire back
  • Lower Arms: Duraplast vambraces and gauntlets to protect the wearer's lower arms
  • Lower Legs: Duraplast armour covering the boots, shins and knees.


Functions



Function 1: Filter
  • Filters are bulky attachments to a helmet, or function as part of a mask, that filter out environmental contaminants such as smoke or most toxins. They are susceptible to caustic substances and damage.
Function 2: Mag-Boots
  • Magnetic boots contain electromagnets in the soles and allow for enhanced movement on ferrous surfaces in microgravity or steep gradients. This functionality must be turned on or off manually by a button or switch.
Function 3: Voice Scrambler
  • For the unusually paranoid, this helmet function can scramble a person's voice to unintelligible garbage, while allowing commlink conversations to continue as normal. Alternatively, it can be used to "digitize" a voice into a deep bass tone.
Function 4: Jump Boots
  • This rare and expensive technology is able to propel a person up to 10 meters beyond what a normal person would normally be able to jump, especially when armored. It is not capable of sustained flight, and requires a brief engine cool-down before it can be used again (1 post cool-down).
Function 5: Bola Launcher
  • The gauntlet bola Launcher is a useful addition to a bounty hunters arsenal. Single shot, takes several seconds to reload, and has a max range of 25 meters. A successful hit tangles a foe in a strong durasteel wire to slow down or even capture the target.

 

KinkyPrawn

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If there isn't a need for a standardized armour for the SR, feel free to archive this.
 

Loco

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I'm archiving this for three reasons:

1. If you're making a "standard issue" style armor for a faction, then it should not bw packed to the gills with functions that no horde of NPCs has any business carrying.

2. Sector Rangers dont have a standard uniform anyway, per the write up.

3. If it weren't for the faction affiliation, this would be gentech.
 
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