Serina Kalos.

angel2wicked

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Picture pending, please check back soon.

Name: Serina Kalos (pronounciation guide: sAIR-inna kah-los [pronounce Kalos like Carlos without the R])
Faction: Uhm...
Rank: Uhm...
Species: Human (Features indicate she lived in an arctic enviorment for a
significant amount of time.)
Age: 17
Gender: Female
Height: 5'5"
Weight: 110lbs
Eyes: Pale cyan
Hair: Platinum blonde with a noticable ultramarine tint
Skin: Deathly pale
Credits: 1000

Strength: Not particularily.
Dexterity: Very nimble and agile, also quite flexible.
Constitution: It's alright, not the best, not the worst.
Intelligence: Very quick learner, but will forget the lesson if she
becomes uninterested.
Wisdom: She's very wise is the sense of knowledge, but she doesn't have
enough experience. So, Serina's booksmart, not lifesmart.
Charisma: Very beautiful with a slim body, but quite curved out, she
could be considered gorgeous. Though, she's only very pretty to the point
she opens her sharp-tongued mouth. Used to being isolated, she gets
irritated by anyone very easily, and will not hold back on her volatile
temper.

Force Powers:
Uhm... none at this point.

Skills:
Serina's quite adept to hiding in any scenario given to her and taking
notes to add to her strategy of how to defeat an opponent or puzzle laid
in front of her. When she feels she's mastered her own makeshift strategy
enough, she'll attempt to attack. From being a short-lived assassin,
she's quite adept at long range attack by throwing knives, shooting a
gun, anything that she could do from afar. From this, she's developed a
deadly accuracy with her aim. She's also swift to steal anything she
could possibly use, from being a master thief through the end of her
childhood. But if put into a close combat, she just cannot handle it. She
may try to trick the opponent into thinking she's an injured concubine,
as that seems to create the security of the enemy not hurting her. When
they turn their back, she'll see what is at her use, and attempt to kill
them. If she has nothing, she'll escape. Summarized, her skills are
deceit, evasion, assassination (long-ranged only), lurking, rushed
strategic planning, theft and extreme cold tolerance.

Lightsaber Forms:
Uhm... she doesn't have a lightsaber, so none.

Strengths and Weaknesses:
Strengths include her strong personality with her refusal to back down
from any situation no matter what the odds. Her inability to refuse a
challenge. Also her attitude that she must win in every situation she's
put into with minimal injuries. Her fatal aim could also be considered a
good strength. Her survival instinct is also a bit on overdrive. She has
little emotion, and will kill or steal without hesitation. She's also
silent by words and by movement, making her hard to detect without a heat
sensor.
Though her weaknesses are a bit tragic, she's afraid of death (but is far
too stubborn to admit it). Being at the peak of hormonal changes in her
body, she's highly suspectable to being seduced easily by anyone. She's
also eager to please (by showing off what she can do of course) to
anyone. She's also not the strongest person ever, so she'd be easy to
capture, though what she could possibly be useful for, your guess is as
good as mine... or is it?

Gear:
Light blue, formfitting tanktop that showed off both upper torso, and
midriff. Over this, she wore a navy military-style jacket that is a tad
too big, she got from her childhood home. She also wore coaldust black,
baggy cargo pants that reached the floor and covered her feet, these
pants had a belt with a gun strap for her ascension gun (found also in
her childhood home), and another strap for a pair of extreme long-range
binoculars. The bottoms of these pants were obviously quite ripped and
torn at the hem, and strings of fabric trailed closely behind her feet.
Her feet, which were clad in knee high, slim, low heel, black boots
designed for extremely cold weather, they had knife slots (fully filled I
may add), and a gun slot (for a her common blaster, incase she lost her
other gun). She also had a white parka with lots of pockets with
compasses, maps, and other location-significant equiptment. Around her
neck was a platinum-gilded aquamarine gem on a chain (with a strong
significance to her, she actually didn't steal this), a black choker, and
then a simple black string that was tied just loose enough to move around
her neck a bit, the two ends of the string flails away from the knot
loosely.

Ships:
The tiny smuggler's ship she stole when she was 7 years old. She's come
to call it Tragic Rage, but Rage for short.

Pets:
Nooope.

Personality:
She has a volatile temper, that's for sure. It doesn't take much to set
her off, but, if she's trying to find her way out of being killed, she
can be the most charming person you've ever met. Deceptive and paranoid,
it's hard for her to trust anyone, let alone anyone trust her. She'll do
anything to get what she wants, and does not care much for any laws set
down, as she believes she can get out of anything. Stubborn, she won't
take anyone's advice but her own. Serina is also VERY much a lone wolf,
and prefers to be alone at all times. Though there are times where she
can't help it, she keeps to her hardass cover, even though she is
sometimes drawn to some people, though she'd never admit it of course.
She's very afraid of commitment, which could explain her misanthropic
tendencies. Serina's a sadistic and merciless trickster that has a far
worser bark then her bite. As I've stated before, she's not exactly
strong, but she's fast. Unfortunately, she also has a strong tendency to
grudge and plan revenge. She'd make a horrible jedi if she was ever one.

History:
Living on Hoth for most of her life to present, her mother raised her in
ways to survive more then anything, but only by theory, (not
realistically in endurance tests and such). She never knew who her father
was, and her mother didn't like talking about him. Living in an
abandonned fort, they had many academic books to read and learn from,
also some broken equiptment to study their usage and whatnot. Serina and
her mother also found weapons, most of which still worked. They also
found coats and clothes which they wore, and Serina still wears to this
very day.

One day, when she was about 7, some smugglers decided to start using the
fort as a cache for goods. When the door to the fort was being prepared
to be blasted open, the smugglers were being rather loud with their
footsteps and speech. Serina's mother hearing this right away, she told
Serina to go hide, (which she had gotten good at due to hide and seek
games) which the 7 year old ran and did. Just as she was settling into
her best hiding place, and her mother had finished gathering up some
necessities and just about to start to run, the door blew open. Mostly
brawny smugglers dashed in with a sharp wind of frozen air, seeing a
middle aged woman gaping her mouth at them, they instinctively drew their
weapons and shot her to death.

Serina hearing this, she covered her ears and stayed quiet as the
smugglers moved through the fort with their loot. Hearing her mother's
screams along with the gunshots before, she had little hope for her being
still alive. She tried hard not to cry as she grabbed a pack quietly and
stuffed it with all the clothes she could, along with weapons, and other
survival equiptment. Even thinking ahead to the fact she would grow
taller. Grabbing the large (at the time) white parka, which she pretty
much drowned in, Serina silently creeped to the backdoor, where she
hugged the wall in the death-led blizzard. Seeing a small ship amongst
the other ones, she crept up to the same piece of flying technology, and
broke her way into it and sat in the cockpit. Only theoretically knowing
how to operate any kind of ship, that was all she had. She therefore had
a shaky liftoff, the smugglers hearing one of the ships moving outside,
and ran out there to start blasting at the stolen ship Serina was in.

Since then, she made her way through some planets, but full of revenge
and sadness inside. Becoming a professional thief for a few years, she
stole both important and unimportant items for customers of the same
range of values of the items she had to steal, all for a price. At 15,
her thieving skills had become quite excellent, and a shady character
which never told Serina his name, got her into the assassination
business, even if just for a brief period of time. Taught for long-range,
she never lost this skill, and from her thieving skills, she was was hard
to catch, and hard to spot. She only stayed in this business for a while,
as her employer was exceptionally rude and abusive if she didn't make the
kill by deadline.

She left by the time she was 17, and now killed for herself, and stole
for herself, but still took commissions for both. Serina has no idea what
she wants in life, and is still searching for her own purpose.
 
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