Sith Empire Technology

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Sith Empire Technology
Below you will find all of the Sith Empire exclusive technology. This technology is only to be used by Sith Empire characters. However, characters or factions that are not a part of the Empire may use this empire after speaking with Imperial leadership, and completing IC rationale for it. Examples of this would be: Purchasing it, receiving it as a gift / payment to allies, or stealing it.


 

Prudence

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Sith Empire Ships

star_wars_sith_starfighter_commision_by_adamkop-d5fzkbd.jpg

Full image credit goes to AdamKop on Deviantart.

X57-class starfighter

OWNERSHIP
Sith Empire

CLASS
Starfighter

PASSENGERS
1

HYPERDRIVE
Class 7.0

Material
Duranium
Transparisteel

MANUFACTURER
Sienar Fleet Systems

MODEL
X-57-class starfighter

LENGTH
6 meters

CREW
1

SPEED
100 MLG

MANEUVERABILITY
Military-grade acceleration/agility

ARMAMENT
- Two (2) Laser Cannons
- Two (2) Concussion Missile Launchers (2 missiles each)

EQUIPMENT
- Military-grade sensor array
- Targeting computer
- Astromech slot w/ emergency ejector
- Communications systems
- Basic life support systems
- Light shield generator
- Sensor package
- Emergency power cells
- Pilot ejection seat



DESCRIPTION

The X-57 Starfighter, more commonly known as the Ziost Hunter, is the reboot of the Sienar Fleet Systems' discontinued X-series line of starfighters. Designed with the latest generation of guidance systems and weaponry, the X-57 is the first in the X-series line to contain a hyperdrive. This addition has caused issues in the past, and requires the hyperdrives to undergo periodic maintenance. As such, the Ziost Hunters are largely found only in the Sith dominion. However, their small hunting grounds by no mean detract their lethal nature.

The Ziost Hunters have become the object of legend, infamous for hunting down and destroying smugglers, pirates, and others who dare encroach the Sith dominion. These fighters are found on many planets of the Sith dominion, and hive inside the Leviathan-class Corvettes and Empyreal-class Star Destroyers.

A bomber variant of the Ziost Hunter has recently gone into manufacturing, designated X-57b. The variants are retrofitted with proton launchers. The retrofit comes with the cost of the speed and maneuverability of the general X-57.



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X58-class interceptor

OWNERSHIP
Sith Empire

CLASS
Interceptor

PASSENGERS
1

CONSUMABLES
1 week

HYPERDRIVE
None

Material
Duranium
Titanium
Plexalloy

MANUFACTURER
Sienar Fleet Systems

MODEL
X-58-class interceptor

LENGTH
7 meters

CREW
1

SPEED
110 MLGT

MANEUVERABILITY
High acceleration/speed
Great agility

ARMAMENT
- Two (2) Centerline Medium Laser Cannons (Cockpit Mount)
- Two (2) Medium Laser Cannons (Wings)
- One (1) Concussion Missile Launcher (4 Missiles)

EQUIPMENT
- Military-grade sensor suite
- Military-grade targeting & firing control systems
- Fusion reactor
- Military-grade encrypted communications systems
- Life support package
- Military-grade light shield generator
- Military-grade navigation systems
- Emergency power cells
- Pilot ejection seat



DESCRIPTION

Where the X-57 Ziost Hunter once ruled the skies, the new X-58 Assailant stands to take its place. Built from the ground up to be every bit the successor of the tried and true Ziost Hunter. Whereas the Ziost Hunter allowed whole wings to utilize built-in Hyperdrives to blink in and out of the battlefield with impunity, the Assailant sacrifices this tactical supremacy to instead rule the skies through a pair of powerful Ion Thrusters. Faster than the older Hunter, the Assailant is still able to get in, and get out much like its cousin just at sublight speeds.

Despite appearances, the Assailant should not be construed as 'Fragile' given its looks. With a space-frame composed of Titanium, a durable, strong material coupled with Duranium plating backed with a robust Military-grade Light Shield Generator, this nimble craft can take a few solid hits before turning to dust. While solidly built, it is the fighter's speed, and agility that should be considered its primary defense.

With the excess sophistication thanks to the Hunter's Hyperdrive removed, the X-58 is able to take advantage of the decreased power draw by dumping it into a quartet of Medium Laser Cannons and Concussion Missile Launcher. Building once again upon the Ziost Hunter's indomitable firepower to become the next true predator over Jedi and Republic worlds alike.



star_wars_imperial_shuttle_by_adamkop-d3igz2i.jpg

Full image credit goes to AdamKop on Deviantart.

Icarus-class star courier

OWNERSHIP
Sith Empire

CLASS
Yacht

PASSENGERS
13-19

CONSUMABLES
1 month

COMPLEMENT
1 speeder bike

HYPERDRIVE
Class 2.0

Material
Alusteel
Transparisteel

MANUFACTURER
Sienar Fleet Systems

MODEL
Icarus-class star courier

LENGTH
80 meters

CREW
1-7

SPEED
60 MLGT

MANEUVERABILITY
Agile though slow to accelerate

ARMAMENT
- Two (2) laser cannons

EQUIPMENT
- Military-grade sensor suite
- HoloNet Transceiver
- Life support package
- Shield generator
- Military-grade navigation systems
- Tractor beam generator
- Emergency power generators
- Internal Security System (non-lethal gas deployment, motion tracking, reinforced blast doors, anti-tamper locks)
- Escape Pods
- Lockable hold



DESCRIPTION

The Icarus-class Star Courier is the latest addition to the Sith dominion armada. Built with state of the art weaponry and maneuverability, it is an ideal candidate for personal transportation, becoming popular among members of the Sith and Sacred Band of Ziost. A military-grade encrypted HoloNet transmitter allows the ship to remain in constant connection with the Sith armada and its vessels. As such, many Sith Star Destroyers and corvettes have one or two Icarus-class star couriers aboard for VIP transportation. The vessel's sleek design matches its speeds, faster than the average space yacht or shuttle, and easily customizable.



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Ogre-class light carrier

OWNERSHIP
Sith Empire

CLASS
Light carrier

CREW
65

PASSENGERS
250

CARGO
3,000 tons

COMPLEMENT
- 24 fighters
- 12 bombers
- 12 landcraft
- 2 shuttles

HYPERDRIVE
Class 2.0

MATERIAL
Alusteel
Transparisteel

MANUFACTURER
Sienar Fleet Systems

MODEL
Ogre-class light carrier

LENGTH
200 meters

SPEED
55 MLGT

MANEUVERABILITY
Slow to Accelerate though Agile

ARMAMENT
- Two (2) laser cannons
- Two (2) turbolasers

EQUIPMENT
- Military-grade sensor suite
- Military Grade Targeting Suite & Fire Coordination System
- Military Grade Navigation Computers
- Communications System
- HoloNet Transceiver
- Shield Generators
- Life Support System
- Emergency Power Generators
- Tractor Beam Projectors
- Internal Security System (auto-blaster turrets, non-lethal gas deployment, motion tracking, reinforced blast doors, anti-tamper locks)
-Escape Pods
-Armed Lifeboats



DESCRIPTION

Sienar Fleet Systems has cooked up a design recently to serve an additional purpose in the Sith and Sacred Band's fleet. The Leviathan class corvette is known for its resilience and direct combat capabilities and the Empyreal class destroyer is far to costly and time consuming to churn out as many as the empire would like. So to compensate this the Ogre was designed and created at a faster and cheaper price than a star destroyer and no more so than the war leviathan's counterparts. With Fyonna Kira initiating the production designs it is to be a common sight amongst the Sith fleets.

While the Leviathan class corvette focuses on direct combat the Ogre utilizes expansive hangar bays to ferry troops and fighter craft to an engagement. This is essential in invading a plant and logistical concerns for the war effort. Normally it would take three corvettes to move the amount of material to and from a location but the Ogre can do it in one.
paragraph.

Despite its increased size it makes up for it by having increased engines as well. What would once be weapons systems have been switched to increase the characteristics to pull of this marvel. even so it is still slower than the leviathan class corvette and marginally less maneuverable. It is not meant for direct combat with other capital ships but instead letting its fighter compliments fight for them as well as supply locations with ground troops.

It should be noted that living space onboard is not as comfortable as its counterparts. The numerous passengers and amount of cargo it typically holds means less free space for passengers though crews often have to be switched out regularly to relieve stress from cramped quarters. The troops that are transported often do not have to worry about this since they are usually picked up and dropped off.

Writeup credit to @Darasuum



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Full image credit goes to AdamKop on Deviantart.

Leviathan-class corvette

OWNERSHIP
Sith Empire

CLASS
Corvette

CREW
65

PASSENGERS
250

CARGO
1,000 tons

COMPLEMENT
- 12 fighters or 6 bombers
- 1 shuttle

HYPERDRIVE
Class 2.0

MATERIAL
Alusteel
Transparisteel
Duraplast

MANUFACTURER
Sienar Fleet Systems

MODEL
Leviathan-class corvette

LENGTH
175 meters

SPEED
60 MLGT

MANEUVERABILITY
Slow to Accelerate though Agile

ARMAMENT
- Two (2) turbolasers
- Four (4) laser cannons
- One (1) ion cannon

EQUIPMENT
- Military-grade sensor suite
- Military Grade Targeting Suite & Fire Coordination System
- Military Grade Navigation Computers
- Communications System
- HoloNet Transceiver
- Shield Generators
- Life Support System
- Emergency Power Generators
- Tractor Beam Projectors
- Internal Security System (auto-blaster turrets, non-lethal gas deployment, motion tracking, reinforced blast doors, anti-tamper locks)
-Escape Pods
-Armed Lifeboats



DESCRIPTION

The Leviathan-class Corvettes, more popularly known as the Sith Leviathans or War Leviathans, the bulk of the military power in the Gordian Reach and surrounding territories. An emblematic staple of the Sith dominion's naval power, it was named and designed to inspire the feeling the ship was larger and more threatening than it actually is; this has led to it occasionally being misconstrued as the "Leviathan-class Star Destroyer". The War Leviathan was designed for long-term combat. In exchange for the zodiac of turbolasers found on the Empyreal-class Star Destroyers, the Leviathan is installed with stronger shields, the generators of which create the iconic spheres near the stern. This allows the corvettes to turn the battle into a fight of attrition, hounding enemy ships until they break through the enemy shields. Historians debate if the fortitude of the Leviathan-class corvettes have deterred the Republic from full-fledge invasion.



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Avenger-class Battlecruiser

OWNERSHIP
Sith Empire

CLASS
Battle Cruiser
Capital Ship

COMPLEMENT
96 starfighters/bombers
20 shuttles/assault craft

PASSENGERS
7,400 (troops)

HYPERDRIVE
Class 5.0

Material
Transparisteel (viewports)
Alusteel
Duraplast

MANUFACTURER
Sienar Fleet Systems

MODEL
Avenger-class Battlecruiser

LENGTH
1,200 meters

CREW
31,500

SPEED
35 MLG

MANEUVERABILITY
Low-maneuverability
Slow and clunky

ARMAMENT
- Six (6) medium turbolaser cannons
- Six (6) heavy ion cannons
- Six (6) point-defense laser cannons
- Four (4) proton torpedo tubes (image)

EQUIPMENT
- Military-grade sensor array
- Military-grade heavy shield generators
- Military-grade targeting suite & fire coordination system
- Military-grade navicomputers
- Communications systems
- HoloNet transceiver
- Advanced life support systems
- Emergency power generators
- Six (6) tractor beam projectors
- Escape pods
- Armed lifeboats



DESCRIPTION

The Avenger-class battlecruiser was born out a boom in Imperial naval innovation during the five standard years since the fall of the Old Republic. As the Empire expanded Coreward and began to face tougher resistance from Republic-remnants, the Jedi Army, and the Mandalorians, the need for more battle-orient ships became readily apparent. The Avenger was created to fill the Empire's needs, while providing a more cost-effective ship to act as an alternative to the more costly Star Destroyers.

Avenger ships were built with battle in mind and were sturdy even without their shielding systems. They also came equipped with a range of weapons that made them formidable against any capital-class vessel or below. These battlecruisers were a favorite choice as flagships of the more aggressive Sith and were often rewarded to members of the Dark Council to act as their personal command vessels. As a result, the captain's cabin onboard most Avengers were stylized as Sith meditation chambers. The hangers on these ships were located on the bottom of the hull.



imperial_star_destroyer_by_adamkop-d9bbg15.jpg

Full image credit goes to AdamKop on Deviantart.

Empyreal-class Battlecruiser

OWNERSHIP
Sith Empire

CLASS
Destroyer

COMPLEMENT
144 Starfighters/Bombers
20 Shuttles & Assault Craft

PASSENGERS
5,000

HYPERDRIVE
Class 5.0

Material
Transparisteel
Duraplast

MANUFACTURER
Sienar Fleet Systems

MODEL
Empyreal-class Star Destroyer

LENGTH
1,500 meters

CREW
1,000

SPEED
50 MLG

MANEUVERABILITY
Sluggish and Heavy

ARMAMENT
- Eight (8) heavy turbolaser cannons
- Sixteen (16) turbolaser cannons
- Twelve (12) laser cannons
- Six (6) ion cannons
- Four (4) assault concussion missile tubes

EQUIPMENT
- Military-grade sensor array
- Military-grade heavy shield generators
- Military-grade targeting suite & fire coordination system
- Military-grade navicomputers
- Communications systems
- HoloNet transceiver
- Advanced life support systems
- Emergency power generators
- Ten (10) tractor beam projectors
- Escape pods
- Armed lifeboats



DESCRIPTION

The Empyreal-class Star Destroyer is the machination birthed by the Sith's aggressiveness and the Sacred Band's relentlessness. The pinnacle of Sith naval supremacy, the Empyreal-class Star Destroyer is a contrast to the War Leviathans. Whereas the War Leviathans specialize in defense and long-term combat, the Empyreal-class Star Destroyer was designed for offense. On either side lay 22 laser cannons (the 23rd slot consisting of tractor beam protectors). Unlike the War Leviathans where the hangers are located on the bottom of the ship, the hangers on the Empyreal-class are inside the split bow, inside the middle. A design flaw, the bottom-most long-range turbolasers are in the path of the starfighters exiting the hangars. This, in conjunction with the rows of laser cannons, has led to a common tactic among the Empyreal-class is to charge into the enemy formation, to split the enemies up and attack from the side. Since this leaves them in a prime position for enemy retaliation, the Empyreal-class Star Destroyers are dependent on the War Leviathans to cover defense.


 
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Prudence

[ All I am surrounded by is fear — and dead men ]
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Ki83J9F.jpg

Arkan-Series All-Terrain Siege-Walker



AFFILIATION
Sith Brotherhood & Sacred Band of Ziost

OWNERSHIP
Restricted

CREW
4

DIMENSIONS
Length: 15.2 Meters
Width: 6 Meters

Height: 9.85 Meters

CLASS
Advanced Attack Walker

MODEL
ST-1a-AT-SW 'All-Terrain Siege Walker'

COMPOSITION
Duranium, Durasteel, Plexalloy


TROOP COMPLIMENT
25


MANUFACTURER
Sienar Technologies


WEIGHT
Eight Tons

SPEED

55km/h
CONSUMABLES
  • Air: Three Weeks
  • Fuel: Five-Hundred Fifty Kilometers
  • Rations: Four Weeks

ARMAMENT

Standard Configuration

  • (1) Anti-Armor Mass Driver Cannon
  • (4) Anti-Personnel Laser Cannons
  • (2) Box-Style Anti-Vehicle Concussion Missile Launchers (6 Missiles Each)

EQUIPMENT

  • Military Grade Sensor Suite
  • Military Grade Targeting and Fire Control Systems
  • Encrypted Communications Suite
  • Military Grade Navigational System
  • Life Support Package (N-C-B Systems)
  • Primary Fusion Reactor
  • Secondary Power Packs
  • Emergency Power Cells
INTENT
Mainly created to provide a vehicle component for both the Band and Brotherhood's ground forces.

DESCRIPTION
With the coming war between Sith and Republic, it was a non-sequitur that the need for heavy firepower would rear its head. While both sides ruled the skies through starfighters and space through capital ships. Yet one thing was clear. Ground Forces were sorely lacking. No one would doubt the courage and stubborn drive of the Sacred Band in waging a ground war. Yet to do so with just soldiers in body armor and armed with determination and a blaster was not enough. Enter the All-Terrain Siege-Walker.

Designed from the ground up to provide Sith forces with supplemental heavy firepower, the AT-SW is capable of anti-armor warfare thanks to the large, anti-armor mass driver cannon situated upon a rotating, traversing turret. Utilizing a hybrid electrothermal plasma-driven, electro-magnetic rail-assisted system to achieve a staggering velocity of four kilometers a second the 'main gun' has proven to be more than adequate to take out armored targets. While normally used as a cannon, the mass driver system could be configured to act as impromptu arching artillery in a pinch.

To take down its targets, the cannon comes stock with up to two types of rounds. A standard, fin-stabilized hardened Durasteel Armor-Piercing Penetrator or a fin-stabilized, Duranium-tipped Armor-Piercing High-Explosive utilizing a baradium-based charge as the primary explosive component.

Secondary weapons included a quartet of Anti-Personnel Laser Cannons for as their name implies, anti-infantry work. Supplemental weaponry came in the form of two anti-armor concussion missile box-launchers. Featuring durasteel plating and covers to protect their warheads.

Thanks to the inclusion of some automation, the crew compliment was kept relatively light at just four. One Pilot, two gunners who could slave one or both of their cannons to the onboard targeting system and a Commander. The AT-SW includes a passenger compartment, spacious enough for twenty-five soldiers or Sith in full armor with a complete weapons loadout. Egress could be achieved by a rear-mounted ramp in which the compliment of soldiers could disembark and utilize the heavy walker initially as cover.

Locomotion was achieved via six articulated legs, three to each side of the walker. Featuring wide 'pads' the AT-SW proved to be a stable platform and capable of traversing difficult terrain with relative ease. While fully capable of firing on the move, the vehicle included a series of thick durasteel anchors situated on the foot pads. These could be driven into the ground to further stabilize the AT-SW, allowing for more accurate long-range fire.

While somewhat plodding, the unit was built around a reinforced Durasteel frame on which hydraulic systems, actuators, and servos allow it to move. Armor comes in the form of thick Duranium plating along the forward, left, right and aft sections. While armor is lighter on the bottom, the AT-SW's unique design features a split 'V' belly to help deflect buried explosives such as land mines. The dorsal section is also somewhat lightly armored but features a reinforced gun mantlet where the mass driver is settled. The pilot's compartment, encompassed mostly in Duranium plating features Plexalloy visual slits which can be used to see through should something happen to the built-in Navi-holographic systems so the unit does not plod along blindly.


Credit for write-up to @Intratec
 
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Prudence

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Redoubt-series combat armor

DESCRIPTION
Designed around the philosophy of medium armor, the Redoubt provides optimal protection for Imperial Legion Troops ready for heavy combat. The primary plates are formed of molded blackened Armorplast provide adequate protection to weight ratios in comparison to heavier Durasteel. A combination of Armorweave, and Flex-Armor makeup the black bodysuit, providing protections versus blaster pistols and rifles where armor plate exposes the under suit. One of the highlighted features of the Redoubt is its resistance against anti-personnel explosive ordinance. This is thanks to an alternating layer of the outer Armorplast plates with a middle layer of Thermal Gel backed with a thin Armorplast backplate.

Should shrapnel breach the outer plate, Thermal Gel hardens thus absorbing part of the kinetic energy. The helmet, made of molded and formed Armorplast and Plexalloy contain modest systems in comparison to your run of the mill Republic helmet of the time with polarized dark eye slots made of Plexalloy along with rigged sections of armorplast covering the rebreather system.
Stats

Type: Medium
.
Heavy Blasters: One
.
Blasters: Two
.
Vibroblades: Two
.
Lightsabers: None
.
Explosives:Semi-Resistatnt to Anti-Personnel Ordiance

.
.
.
Functions

.
.

Function 1: HUD
The Redooubt is equipped with a basic HUD system. Providing squad comm & display suites along with ambient temperature readings and limited magnocular support.
Function 2: Space Combat

In the event of depressurization the Redoubt can act as a fully sealed space suit. It includes an Oxygen Capsule which holds upwards to thirty-five minutes of breathable air which recirculates through the helmet-based rebreather. If Zero-G is involved, the soles of the boots contain magnetic devices to allow the person to walk (With some effort) as normal.
Function 3: Modular Back Mount

The back of the armor is made up of a modular Armorplast system which allows the switching of dedicated kits. Which are thus far limited to things such as a Standard Trooper Pack, Medic Pack, Jetpack or Communications Unit.
 
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Prudence

[ All I am surrounded by is fear — and dead men ]
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Sith Empire Weapons

RZX-96 "Vindicator" Battle Drone


copter_drone_by_pixel_saurus-d5yrqps.jpg


Manufacturer
FireBird Weapons Co.

Designer
@Thoz Bristlebeard

Ownership
Sith Empire Only

Model
RZX-96 "Vindicator"

Locomotion
Repulsorlift Technology
Class
Battle Drone

Composition
Titanium, Durasteel

Size
Roughly the size of an average duffel bag

Weight
35 lbs.

Power Supply
Two Power Packs - 4 hrs each

Sensors
  • Low Light
  • Thermal
  • Motion

Weapons and Equipment
  • Comm Systems
  • Uplink to any HUD System
  • Video Recording
  • GPS and Remote Navigation
  • 3 Strobe/Flash Lights
  • 8 Light Blaster Rifles
  • 2 Grenade Cargo Clips

Rating

Classified Medium Armor
  • 1-2 direct hits

Top Speed
  • 45 mph

Intent
Thoz Bristlebeard, former Warlord of the Sith Brotherhood, felt that the faction could use some back up in battle. The new Vindicator Battle Drone provides characters with a unique tool in all sorts of situations. Distractions, espionage, battles, spying and more can be utilized with this versatile droid.

Description
Repulsorlift technology allows the drone to fly in any direction with little difficulty. Foremost in anyone's mind when seeing the drone for the first time will likely be the heavy armament it employs. Two "arms" protrude from the front of the Vindicator, each made up of four light blaster rifle barrels that are secured together. Each quad uses only one ammo pack, so all four barrels do not fire at the same time. Instead, rounds are fired in a rotating sequence from each of the four barrels separately. This saves on ammo while also saving the barrels from overheating and damaging the drone.

Each quad has the ability to fire 32 rounds, 8 from each barrel, before needing to reload a new power pack. The drone does not have the ability to reload automatically and must instead be reloaded manually by the user. Accurate range limited to 75 meters. The three lights on the front of the Vindicator can be used at low levels for flashlight capabilities, or they can be used as a lure/distraction/etc when set to strobe lighting. On this setting, the bulbs flash quickly with high intensity 20,000 lumens.

Behind the blaster barrels on the underside of the drone are two grenade clips. These are able to hold any kind of grenade the user chooses to equip the Vindicator with. The drone can prime, activate, and drop the grenades either at a predetermined location or via HUD or Comm commands. The drone is equipped with a small camera which can record and also display live footage to any device it's linked with.
Credit @RedneckLoves
 
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Orbital_fortress_by_SmirnovArtem%20-%20Copy_zpsapo8ju44.jpg

Bastille-Series Orbital Station


AFFILIATION
Sith Brotherhood

OWNERSHIP
Restricted

CREW
2,950

DIMENSIONS
Length: 3,500 Meters
Width: 2,250 Meters

Height: 1,050 Meters

CLASS
Modular Space Station

MODEL
SFS-1a-SS 'Bastille-series Orbital Station'
COMPOSITION
Quadranium, Alusteel, Plexalloy and Polyplast


MANUFACTURER
Sienar Fleet Systems

CARGO CAPACITY
150,000 Metric Tons

CONSUMABLES
Five Years


ARMAMENT

Standard Configuration 'Bunker'

  • Twelve (12) Heavy Turbolaser Cannons
  • Eleven (11) Turbolaser Cannons
  • Four (4) Ion Cannons
  • Twenty-Five (25) Laser Cannons
  • Two (1) Proton Torpedo Launchers
  • Four (2) Assault Concussion Missile Launchers
Elevator Configuration 'Stairway'
  • Four (4) Heavy Turbolaser Cannons
  • Seven (7) Turbolasers
  • Twenty-Six (26) Laser Cannons
  • One (1) Ion Cannons
Shipyard Configuration 'Haven'
  • Four (4) Heavy Turbolaser Cannons
  • Seven (7) Turbolaser Cannons
  • Twenty (20) Laser Cannons
Full Configuration 'All In One'
  • Ten (10) Heavy Turbolaser Cannons
  • Ten (10) Turbolaser Cannons
  • Twenty-Seven (27) Laser Cannons
  • Two (2) Ion Cannons
  • One (1) Assault Concussion Missile Launchers
COMPLIMENT
Hangar Bays

  • One Hundred-Eighty (180) Starfighters/Bombers (Two and a half Wings)
  • Twenty (20) Shuttles/Assault Craft
EQUIPMENT

  • Military Grade Sensor Suite
  • Military Grade Targeting and Fire Control Systems
  • Encrypted Communications Suite
  • Military Grade Heavy Deflector Shield Generators
  • Military Grade Navigational System
  • Life Support Package (Redundant Backups)
  • Primary Reactors
  • Secondary Fusion Generators
  • Emergency Power Generators
  • HoloNet Transceiver
  • Escape Pods
  • Advanced Internal Security System (auto-blaster turrets, ray shielding, non-lethal gas deployment, motion tracking, thermal tracking, reinforced blast doors, anti-tamper locks)
  • Modular Hardpoints for Station Customization (Orbital Elevator Tethers, Trams and Ground-based Stations. Orbital Drydocks and Automated Repair Robotics.)
INTENT
First and foremost, the idea is to have a visible, tangible station profile for RPer's to work off of when dealing with any potential space-based RP. One of the intentions being to avoid inconsistencies in RP for given planets whom might have a space station in orbit. Ideally these would be used on the borders, contested and less secure areas of Brotherhood territory where stationing fleets maybe difficult and not cost effective but also to provide a possible staging point. It would also not be amiss to see one orbiting a given world that is of vital importance to the Brotherhood.

Roleplay wise in addition to what was mentioned before, they would also be 'fitted' to a given world's needs and classification hence the info on what each might include. For Example: A world known for trade and or industrial manufacturing may have the orbital elevator subset and or light shipyard options. They therefore could be the orbital focal point of commerce and ship repair/resupply. This would provide the planet with a means of resupplying ships, commerce and as an alternative to always utilizing shuttles. The RP opportunities if taken to account are quite lucrative.


Weapon allotments are tailored toward individual configs with inspiration from both the Republic and Brotherhood's Heavy Capital Ships. The standard configuration is the most heavily armed, being a match for any one Star Destroyer or Capital Ship and could be set to guard the borders of Sith space where they may fear the loss of territory on the frontlines. The others have incremental decreases in overall Anti-Capital Ship weaponry with a focus more on point defense. This is due to the inclusion of the various modules which maybe sensitive or more of a drain on the station's power reserves.

Placement of the Bastille is quite simple, as stated above, their intent is to be a substitute for fleets stationed around a given planet. One major Roleplay element is the fact this provides the enemies of the Sith the possibility of raiding or capturing a station. While they have a bevy of security measures, on board crew etc etc it will give the raiders a credible challenge. These stations are relatively new and valuable, they protect worlds where a fleet may not be able to be deployed. And as such their capture is a major victory. This means all comers, Sith included may fighter over them.


DESCRIPTION
Territorial consolidation and security are two things that concern most established galactic-scale institutions. And it should come as no surprise that this is also a priority for the Sith Brotherhood. Seeking a cost-effective, efficient alternative to a number of spatial issues, the Brotherhood commissioned Sienar Fleet Systems to help provide solutions. What the corporate juggernaut proposed was a standardized, heavily armored and shielded space station built around variable hardpoints. Centered around the main station, modules could be attached to said hardpoints. These per-fabricated modules allow the Bastille to adapt and serve in a number of roles given a range of criteria such as the planet it orbits, current in-system fleet strength, trade route proximity and territorial importance without the need for a tedious number of different station classifications and designs.

Such roles include: Heavily Armed/Armored Space Fortress, Orbital Elevator and Dock for cheap and efficient surface to orbit transport, Light Shipyard and Repair Dock for Ship Repair and Construction or for those truly important solar systems, all-in-one capability. This capacity for adaptation to such criteria allows for excellent fine-tuning and customization to the Brotherhood's needs for a given solar system. Armament comes in several standard 'templates' which are tailored for a given 'Type' of station yet the only constant is that the Bastille is always well armored and shielded to withstand a siege.


Write-Up Credit to @Intratec
 
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