Sunrise Mk VIII Powersuit

Solaris

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Manufacturer: Celestial Manufacturing
Production Line: Project Sunrise
Model: Sunrise Power Armor
Technical Designation: Sunrise Mk VIII
Affiliation: Galactic Alliance
Availability: Personal
Modularity: Average
Composition: Phrik, bronzium, ultrachrome, duralloy, armorweave, duraplast.
Ownership: John Marek Andregaard and other survivors of Project Sunrise
Description: A powered battle armor, this was the end result of a top-secret project to counter the rise of the Sith and other Force-wielding opponents. When coupled with the cyborg super-soldiers of the project, the Sunrise armor can make a mundane Human the equal of a Force-wielding opponent - at least in terms of raw combat potential. The armor is quite heavy, and the exoskeleton requires that the wearer have some manner of computer interface implant; an unaugmented Human would have a great deal of difficulty wearing this suit into combat, and despite the fact that it supports its own weight the armor still adds forty kilos to the wearer's mass.
  • Corona Ray Shield: A similar device to that used by the Clone Wars-era droideka, this ray shield protects against energy and particle attacks; it is worthless against projectile weapons. The shield readily absorbs small arms fire and provides some small protection against cannon-fire, though naturally the shield is impotent against turbolasers and other ship-scale weapons. The shield can take up to three-four blaster cannon shots before it fails, and it also provides protection against lightsabers. When the shield collapses, it can take up to a minute to regenerate, but it can recover from being ninety percent depleted within fifteen seconds.
    The shield is typically invisible to normal sight, but when it takes a shot it lights up on the quadrant that took the impact. Heavy fire can thus effectively blind the user unless he utilizes non-visual senses (such as the helmet's piercing visor).
  • Hand-held Energy Shield: Derived in part from the Gungan hydrostatic bubble technology, this energy barrier projects from the armor's bracers to provide a hand-to-hand defense against attacks. It is the most effective against energy weapons and is able to deflect them, but can stop light physical attacks. The barriers are each about a meter in diameter, with one on each of the wearer's forearms. Deploying a shield takes about a full second.
  • Composite Plating: The armor plating is laminated phrik alloy in an ultrachrome-bronzium alloy matrix, providing near-total coverage over a bodysuit of armorweave impregnated with millimeter-sized chain-mail links made of duralloy. The armor plating is able to withstand three to five rifle shots, as many as a dozen pistol shots, or one or two blaster cannon shots. The armorweave itself is good at dispersing energy, able to withstand one to two blaster shots, but the duralloy chain-mail interwoven with it grants it improved protective capability against projectile weapons, able to withstand most pistols and light rifles.
  • Powered Exoskeleton: This exoskeleton not only supports the weight of the armor with practically no burden on the wearer (even without power), it also provides a sizable boost to the wearer's strength by providing a mechanical assist when his efforts pass a certain threshold. Thus, the armor does not provide any unbalancing or encumbering strength for routine tasks, but it enables him to perform spectacular feats of strength such as singlehandedly lifting a thousand-kilo speeder.
    The exoskeleton has hefty power requirements, drawing heavily from the Sunrise armor's backpack power generator. Should the generator fail, the exoskeleton's joints swing freely and the design of it still allows the armor to support its own weight; the exoskeleton barely hinders the wearer unpowered any more than it does powered. The joints don't hinder even superhuman reflexes, as they're specialized magnetic locks that reduces friction to near zero, while the neural link with the wearer enables the exoskeleton to react as quickly as the wearer can think.
  • Draxton-12 Small-Yield Portable Generator: Carried on the armor's back, this portable fusion generator provides the Sunrise armor its hefty power requirements. The Draxton-12 is well armored, enabling it to withstand the same level of attack as the rest of the suit. It is also chambered, designed to vent outward if breached rather than damage the suit's wearer.
    The armor has uplinks in the gauntlets that enable it to connect to weapon systems, tools, and other equipment to provide them with power.
  • Heads-Up Display: The suit's helmet employs a heads-up display that subtly highlights moving objects, helping the wearer track creatures within his field of view. The transparent LCD panel over the wearer's dominant eye provides him a targeting reticule for appropriately linked weapons as well as ammunition and power counts for them. It can also link with external sensors (including friendly remote-linked droids) to provide easy access to display data, and can even link to vehicles to enable the wearer to look at his vehicle's display panels without taking his eyes off the fight. By interfacing with the AI, the HUD can also display overlays to show mission objectives, be they maps, imagery, or even highlighting objects in the field of view or providing the image of a trail, arrows, and other indicators where the commander wishes for the suit's wearer to travel.
  • Integrated Comlink: The helmet has a built-in comlink with a 50-km range, able to reach up to low orbit. The helmet comlink has the capability for holographic display, either through the HUD or through a panel on the wearer's forearm, as well as multi-band encrypted communications.
  • MFTAS: The Multi-Frequency Targeting and Acquisition System is a sensor system used in helmets to provide assistance in acquiring targets in conditions of poor visibility and at long ranges. A vision augmenter, the system allows the wearer to see through darkness, smoke, rain, and through other poor visibility hazards. MFTAS grants the wearer no/low-light amplification and multi-spectrum vision.
  • Piercing Visor: The helmet also sports a drop-down visor that enables the wearer to view a computer-rendered image of what lies beyond intervening objects. Activating the visor can be done manually, or the wearer can order the suit's AI to do it for him. It utilizes motion-sensor data, gravity fluctuations, electromagnetic radiation, sonar and seismic activity, radar, and allies' sensor systems to see through a barrier with a range of approximately thirty meters. The suit's AI edits the image appropriately, making sure the wearer sees what he's looking for.
  • Synth-Tsil AI: An advanced computer brain, this is a synthetic Tsil crystal grown in a lab to serve as the assistant and operating system for the suit - one of their roles is to communicate with other assets for the wearer, acting much like a personal assistant on a battlefield in order to contain the information overload. It is intelligent and resourceful, more like a living being in its adaptability than a droid. The wearer is able to select certain pre-programmed personas for the AI to adopt, though they it certainly begins to develop a personality of its own based on both those personas and on its experiences. A drawback of this sort of computer as compared to a droid brain is that a droid brain can be wiped, while a synth-Tsil cannot. The computer processors can receive data, but once input it cannot be erased or altered, only persuaded. Considering the AI units invariably develop a tight bond with their suit's wearer, few consider this to be a major downside.
    The Tsil crystal, thanks to its very nature, augments the Force powers and sensitivity of the suit's wearer. Though hardly the primary intended function, Force-wielding wearers of the Sunrise armor system have found it to be yet another way the synth-Tsil AI assists them.
    Andregaard's synth-Tsil is named Crystal, with a prim, elegantly feminine persona and a contralto voice. Its avatar is an attractive brunette in her thirties.
  • Flight System: The armor has a repulsorlift built into the belt and boots, as well as small ion thrusters under armored plates on the calves, shoulders, back, abdomen, sides, and feet. This enables the wearer to fly, albeit with limited maneuverability, at speeds of up 160 km/h, as well as hover in place. The speed reduces to 35 km/h with just the repulsors. Its maneuverability improves dramatically at lower speeds; at max speed it can barely turn, while at lower speeds the flight system is as adroit in the air as a human is on the ground. The flight system is most useful for assisting the wearer's maneuverability in jumps and leaps.
  • Karflo Thinsuit: A very thin material, this forms the layer just above the innermost and below the heavy weave-and-chain body glove. The thinsuit protects against heat, cold, vacuum, radiation, and corrosive environments, albeit for limited periods of time. In a worst-case scenario, the Sunrise armor's wearer can not only rely on the thinsuit as an emergency space suit, but he can abandon the outer components of the armor and wear just the thinsuit and those components beneath it. The armor's designers envisioned this being necessary in case the suit's exoskeleton were to lose power and thus become a heavy burden on the wearer.
  • Biorestorative Underlay: A network of bacta-filled capillaries and medical sensors lay next to the wearer's skin, ready to provide treatment in case of injury or illness. Though the underlay's ability to render aid is somewhat limited, it can sustain life and prevent uncompensated shock, provided the basic mechanisms of life remain.

Classification: Multipurpose
Weight: 45 kg
Quality: Class 7
Other Feature(s): Corona energy barrier, handheld energy shield, composite plating, powered exoskeleton, Draxton-12 small-yield portable generator, HUD, integrated comlink, MFTAS, piercing visor, synth-Tsil AI, flight system, Karflo thinsuit, biorestorative underlay.
 
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Solaris

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The irony being that I could've skipped all of that and simply put "Yes" next to the character's Force Sensitive entry.
 

Quantum_Dragon

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Dear god...we have all been shown up...

Cortana: "Chief wake up...someone has armor with more features than yours..."

Masterchief "Get me some Japanese concept artists, its time to get to work."

Seriously though, you went to town on the tech Specs. Totally awesome.
 

Kiro

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Not really, Pax. Carien's armour has all that, especially if she attaches a jetpack.
 

Solaris

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Not really, Pax. Carien's armour has all that, especially if she attaches a jetpack.

Ooh, gas canisters (have you looked into blaster-dampening aerosol?). I thought about doing something similar, but decided against it - it's a really, really useful thing you don't see on a lot of armors.
It's interesting to see how different people solve different problems with their kit.
 
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Saul

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Aerosols also? Jesus, the scientists are going to need to add this suit of armor as a contributing factor to global climate change on any planet it visits.
 

Kiro

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Ooh, gas canisters (have you looked into blaster-dampening aerosol?). I thought about doing something similar, but decided against it - it's a really, really useful thing you don't see on a lot of armors.
It's interesting to see how different people solve different problems with their kit.

No, I didn't consider that. But I never really said what was in those canisters.

:CSly
 

Solaris

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Aerosols also? Jesus, the scientists are going to need to add this suit of armor as a contributing factor to global climate change on any planet it visits.

The Mandalore's armor has the gas canisters. The Sunrise armor doesn't.
Any and all climate change resulting from a deployment to a planet's surface would not be the result of CFCs, but rather of direct thermal emissions and/or the fusion reactor venting.

No, I didn't consider that. But I never really said what was in those canisters.

:CSly

Bwahahahahaa!
I really need to reconsider who I give suggestions like that too.
 

Apollyon

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Not really, Pax. Carien's armour has all that, especially if she attaches a jetpack.

So she as a biorestorative underlay, Karflo thinsuit, Synth-Tsil AI system, and a Corona Energy Shield? Hmm must have missed that in her gear write up...
 

Solaris

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She has fairly similar things, and the energy shield and gas canisters are a contrast between the different uses of cover and concealment.
 

Demiurge

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HOLY ESCALATIONS BATMAN!!! :O

Manufacturer: Celestial Manufacturing
Production Line: Project Sunrise
Model: Sunrise Power Armor
Technical Designation: Sunrise Mk VIII
Affiliation: Galactic Alliance
Availability: Personal
Modularity: Average
Composition: Phrik, ultrachrome, duralloy, duraplast.
Ownership: John Marek Andregaard and other survivors of Project Sunrise
Description: A powered battle armor, this was the end result of a top-secret project to counter the rise of the Sith and other Force-wielding opponents. When coupled with the cyborg super-soldiers of the project, the Sunrise armor can make a mundane Human the equal of a Force-wielding opponent - at least in terms of raw combat potential. The armor is quite heavy, and the exoskeleton requires that the wearer have some manner of computer interface implant; an unaugmented Human would have a great deal of difficulty wearing this suit into combat, and despite the fact that it supports its own weight the armor still adds forty kilos to the wearer's mass.
You know, this reminds me of a project Jiang cooked up a timeline or two ago. Bionics and cyborgs for everyone
  • Corona Energy Barrier: A smaller version of the same sorts of shields that protect starfighters, this energy shield protects against energy and particle attacks. The shield readily absorbs small arms fire and provides some protection against cannon-fire, though naturally the shield is all but impotent against turbolasers and other ship-scale weapons. The shield can take up to three-four blaster cannon shots before it fails, and it also provides protection against lightsabers. When the shield collapses, it can take up to a minute to regenerate, but it can recover from being ninety percent depleted within fifteen seconds.
    The shield is typically invisible to normal sight, but when it takes a shot it lights up on the quadrant that took the impact. Heavy fire can thus effectively blind the user unless he utilizes non-visual senses (such as the helmet's piercing visor).
Okay, now this is a bit too beefed up. No personal armor, exo or not, should have a starfighter-esque (in magnitude of strength) shield. That renders a character virtually invulnerable in most RP settings. Very powerful shields are fine, but that's too amped. Also, the ability to have both ray and particle shields running simultaneously violates site rules, which overrule anything I can dictate; only large ships, such as capital ships, possess the necessary power to do so.

  • Hand-held Energy Shield: Derived in part from the Gungan hydrostatic bubble technology, this energy barrier projects from the armor's bracers to provide a hand-to-hand defense against attacks. It is the most effective against energy weapons, able to deflect them, but can stop pistol and light rifle rounds from slugthrowers. The barriers are each about a meter in diameter, with one on each of the wearer's forearms. Deploying a shield takes about a full second.
Cool beans, Darth Exodeus had a shield like that, so thumbs up on minds alike lol. But again, it has to be particle or ray, can't function as both.
  • Composite Plating: The armor plating is laminated phrik alloy in an ultrachrome matrix, providing near-total coverage over a bodysuit of armorweave impregnated with millimeter-sized chain-mail links made of ultrachrome-plated duralloy. The plating contains several cooling units within each plate to help counteract the heat absorption, prolonging its already-impressive ability to protect against lightsabers as well as providing it the ability to withstand assault from blaster weapons and other high-energy particle weapons for much longer. The armor plating is able to withstand five to seven rifle shots, as many as a dozen pistol shots, and one to three blaster cannon shots. The armorweave itself is good at dispersing energy, able to withstand one to two blaster shots, but the duralloy chain-mail interwoven with it grants it improved protective capability against projectile weapons, able to withstand most pistols and light rifles.
Okay bro, just tone down a little bit on the ultra-impervious. I'm a personal fan of ultrachrome, and even phrik, but this pushes it as far as quantity goes, especially considering you already had ray and particle shields. While potentially feesible, this is imbalanced as far as roleplaying terms go. The ultrachrome plating on the chainmail (curious choice of armor bro, classic lol) needs to go, as does the individual cooling units of the plates. Ultrachrome already can handle absurd quantities of heat, which is why it was the chosen alloy for warship hulls.
  • Powered Exoskeleton: This exoskeleton not only supports the weight of the armor with practically no burden on the wearer (even without power), it also provides a sizable boost to the wearer's strength by providing a mechanical assist when his efforts pass a certain threshold. Thus, the armor does not provide any unbalancing or encumbering strength for routine tasks, but it enables him to perform spectacular feats of strength such as singlehandedly lifting a thousand-kilo speeder.
    The exoskeleton has hefty power requirements, drawing heavily from the Sunrise armor's backpack power generator. Should the generator fail, the exoskeleton's joints swing freely and the design of it still allows the armor to support its own weight; the exoskeleton barely hinders the wearer unpowered any more than it does powered. The joints don't hinder even superhuman reflexes, as they're specialized magnetic locks that reduces friction to near zero, while the neural link with the wearer enables the exoskeleton to react as quickly as the wearer can think.
By design, all exoskeletons enhance physical attributes, so that's cool. However, lifting over a ton pushes acceptance, so don't RP a char using this going any further than that.
  • Draxton-12 Small-Yield Portable Generator: Carried on the armor's back, this portable fusion generator provides the Sunrise armor its hefty power requirements. The Draxton-12 is well armored, enabling it to withstand the same level of attack as the rest of the suit. It is also chambered, designed to vent outward if breached rather than damage the suit's wearer.
    The armor has uplinks in the gauntlets that enable it to connect to weapon systems, tools, and other equipment to provide them with power.
Tis all good
  • Heads-Up Display: The suit's helmet employs a heads-up display that subtly highlights moving objects, helping the wearer track creatures within his field of view. The transparent LCD panel over the wearer's dominant eye provides him a targeting reticule for appropriately linked weapons as well as ammunition and power counts for them. It can also link with external sensors (including friendly remote-linked droids) to provide easy access to display data, and can even link to vehicles to enable the wearer to look at his vehicle's display panels without taking his eyes off the fight. By interfacing with the AI, the HUD can also display overlays to show mission objectives, be they maps, imagery, or even highlighting objects in the field of view or providing the image of a trail, arrows, and other indicators where the commander wishes for the suit's wearer to travel.
Tis all good
  • Integrated Comlink: The helmet has a built-in comlink with a 50-km range, able to reach up to low orbit. The helmet comlink has the capability for holographic display, either through the HUD or through a panel on the wearer's forearm, as well as multi-band encrypted communications.
Tis all good
  • MFTAS: The Multi-Frequency Targeting and Acquisition System is a sensor system used in helmets to provide assistance in acquiring targets in conditions of poor visibility and at long ranges. A vision augmenter, the system allows the wearer to see through darkness, smoke, rain, and through other poor visibility hazards. MFTAS grants the wearer no/low-light amplification and multi-spectrum vision.
  • Piercing Visor: The helmet also sports a drop-down visor that enables the wearer to view a computer-rendered image of what lies beyond intervening objects. Activating the visor can be done manually, or the wearer can order the suit's AI to do it for him. It utilizes motion-sensor data, gravity fluctuations, electromagnetic radiation, sonar and seismic activity, radar, and allies' sensor systems to see through a barrier with a range of approximately thirty meters. The suit's AI edits the image appropriately, making sure the wearer sees what he's looking for.
Tis all good, both of em
  • Synth-Tsil AI: An advanced computer brain, this is a synthetic Tsil crystal grown in a lab to serve as the assistant and operating system for the suit - one of their roles is to communicate with other assets for the wearer, acting much like a personal assistant on a battlefield in order to contain the information overload. It is intelligent and resourceful, more like a living being in its adaptability than a droid. The wearer is able to select certain pre-programmed personas for the AI to adopt, though they it certainly begins to develop a personality of its own based on both those personas and on its experiences. A drawback of this sort of computer as compared to a droid brain is that a droid brain can be wiped, while a synth-Tsil cannot. The computer processors can receive data, but once input it cannot be erased or altered, only persuaded. Considering the AI units invariably develop a tight bond with their suit's wearer, few consider this to be a major downside.
    The Tsil crystal, thanks to its very nature, augments the Force powers and sensitivity of the suit's wearer. Though hardly the primary intended function, Force-wielding wearers of the Sunrise armor system have found it to be yet another way the synth-Tsil AI assists them.
    Andregaard's synth-Tsil is named Crystal, with a prim, elegantly feminine persona and a contralto voice. Its avatar is an attractive brunette in her thirties.
And here we hit another roadblock. This feature by itself doesn't coincide with the former method of Tsil abuse, which was utulizing Tsil as a power source for remote control and transmissions, not to be an OS. Besides that, I can't imagine the GA sanctioning the essential enslavement of a sentient species. Just stick with a normal AI.
  • Flight System: The armor has a repulsorlift built into the belt and boots, as well as small ion thrusters under armored plates on the calves, shoulders, back, abdomen, sides, and feet. This enables the wearer to fly, albeit with limited maneuverability, at speeds of up 160 km/h, as well as hover in place. The speed reduces to 35 km/h with just the repulsors. Its maneuverability improves dramatically at lower speeds; at max speed it can barely turn, while at lower speeds the flight system is as adroit in the air as a human is on the ground. The flight system is most useful for assisting the wearer's maneuverability in jumps and leaps.
Cool beans
  • Karflo Thinsuit: A very thin material, this forms the layer just above the innermost and below the heavy weave-and-chain body glove. The thinsuit protects against heat, cold, vacuum, radiation, and corrosive environments, albeit for limited periods of time. In a worst-case scenario, the Sunrise armor's wearer can not only rely on the thinsuit as an emergency space suit, but he can abandon the outer components of the armor and wear just the thinsuit and those components beneath it. The armor's designers envisioned this being necessary in case the suit's exoskeleton were to lose power and thus become a heavy burden on the wearer.
Cool beans
  • Biorestorative Underlay: A network of bacta-filled capillaries and medical sensors lay next to the wearer's skin, ready to provide treatment in case of injury or illness. Though the underlay's ability to render aid is somewhat limited, it can sustain life and prevent uncompensated shock, provided the basic mechanisms of life remain.
Cool beans
Classification: Multipurpose
Weight: 45 kg
Quality: Class 7
Other Feature(s): Corona energy barrier, handheld energy shield, composite plating, powered exoskeleton, Draxton-12 small-yield portable generator, HUD, integrated comlink, MFTAS, piercing visor, synth-Tsil AI, flight system, Karflo thinsuit, biorestorative underlay.
And all good.
 
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Solaris

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Okay, now this is a bit too beefed up. No personal armor, exo or not, should have a starfighter-esque (in magnitude of strength) shield. That renders a character virtually invulnerable in most RP settings. Very powerful shields are fine, but that's too amped. Also, the ability to have both ray and particle shields running simultaneously violates site rules, which overrule anything I can dictate; only large ships, such as capital ships, possess the necessary power to do so.
They're not starfighter in terms of magnitude, just in terms of type. So far as Wookiee can tell me, there's really not that much of a difference - a deflector shield is a deflector shield, it's only a question of size, intensity, and particle or ray. Regardless, the point of comparison is now the droideka. I couldn't think of anything more recent that used energy shields like that.
When I say blaster cannon, I mean the shoulder-fired kind, not the big kind - and certainly not the starfighter kind (which tend to be lasers, a much more powerful weapon).
I meant particle as in blasters, not particle as in slugthrower or other projectile - my bad. I included the two together because they both deal 'energy' damage, and both blasters and lightsabers are inhibited by ray shields (while there being some confusion as to whether or not blasters are true energy weapons). I'll clarify that.

Cool beans, Darth Exodeus had a shield like that, so thumbs up on minds alike lol. But again, it has to be particle or ray, can't function as both.
Even though the source version does both? I'd based it off the Gungan energy shields (link for convenience).
I'll change it to read 'light physical attacks' which to me indicates melee weapons - not bullets as it used to. Is that adequate?

Okay bro, just tone down a little bit on the ultra-impervious. I'm a personal fan of ultrachrome, and even phrik, but this pushes it as far as quantity goes, especially considering you already had ray and particle shields. While potentially feesible, this is imbalanced as far as roleplaying terms go. The ultrachrome plating on the chainmail (curious choice of armor bro, classic lol) needs to go, as does the individual cooling units of the plates. Ultrachrome already can handle absurd quantities of heat, which is why it was the chosen alloy for warship hulls.
Grumblegrumbleruinmyfunmeanyfacegrumblegrumble
It shall be fixed shortly.
I also added bronzium to the alloy, 'cause that'll make it a shiny gold color. Now all he needs is a big honkin' plasma cannon to become a Glitterboy. Mwahahahaahaa.

By design, all exoskeletons enhance physical attributes, so that's cool. However, lifting over a ton pushes acceptance, so don't RP a char using this going any further than that.
Wasn't planning on it.
I just have a 'punch buggy' line I've been dying to use.

And here we hit another roadblock. This feature by itself doesn't coincide with the former method of Tsil abuse, which was utulizing Tsil as a power source for remote control and transmissions, not to be an OS. Besides that, I can't imagine the GA sanctioning the essential enslavement of a sentient species. Just stick with a normal AI.
The idea was that the Alliance's more clandestine elements were beginning to engage in operations that some might consider less than ethical in order to better pursue the goal of victory. Cost was just one of the reasons Project Sunrise was tabled. I'd also wanted to explore the ethical question of cloning some, specifically whether it'd be right to 'restore' a lab-grown crystal to its natural state (that it'd never known) or leave it 'enslaved' as it is, otherwise I would've gone with a regular AI to begin with.
With that in mind, do you still object to the synth-Tsil AI?
 

Demiurge

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They're not starfighter in terms of magnitude, just in terms of type. So far as Wookiee can tell me, there's really not that much of a difference - a deflector shield is a deflector shield, it's only a question of size, intensity, and particle or ray. Regardless, the point of comparison is now the droideka. I couldn't think of anything more recent that used energy shields like that.
When I say blaster cannon, I mean the shoulder-fired kind, not the big kind - and certainly not the starfighter kind (which tend to be lasers, a much more powerful weapon).
I meant particle as in blasters, not particle as in slugthrower or other projectile - my bad. I included the two together because they both deal 'energy' damage, and both blasters and lightsabers are inhibited by ray shields (while there being some confusion as to whether or not blasters are true energy weapons). I'll clarify that.

The difference comes from scale. Shield generators designed for starfighters are more powerful because stellar combat deals with more intense firepower. With that clear, the droideka comparison is much more helpful, as is the clarification on the shield types, many thanks.

Even though the source version does both? I'd based it off the Gungan energy shields (link for convenience).
I'll change it to read 'light physical attacks' which to me indicates melee weapons - not bullets as it used to. Is that adequate?

Yeah, that's what I semi-inspired mine on, but since that defies most canon sources, I'd assumed it was because of the gungan's special tech. So I operated under the assumption that arm-mounted shields for most of the galaxy operated along the lines of the Shield Gauntlet. Most melee weapons were internally powered, even vibroblades had emitted slight energy due to their power cells. But I'll let that pass.

Grumblegrumbleruinmyfunmeanyfacegrumblegrumble
It shall be fixed shortly.
I also added bronzium to the alloy, 'cause that'll make it a shiny gold color. Now all he needs is a big honkin' plasma cannon to become a Glitterboy. Mwahahahaahaa.

Yeah, I've had my "babies" nerfed before too, sucks I know. Twas just a liiittle too perfect. Sounds good tho! Mwahahahaahaa

Wasn't planning on it.
I just have a 'punch buggy' line I've been dying to use.
Remind me to stay away from anyone wearing this suit...

The idea was that the Alliance's more clandestine elements were beginning to engage in operations that some might consider less than ethical in order to better pursue the goal of victory. Cost was just one of the reasons Project Sunrise was tabled. I'd also wanted to explore the ethical question of cloning some, specifically whether it'd be right to 'restore' a lab-grown crystal to its natural state (that it'd never known) or leave it 'enslaved' as it is, otherwise I would've gone with a regular AI to begin with. With that in mind, do you still object to the synth-Tsil AI?
That part I gathered, but if that's the case, you'd need to run it by the GA FLs. If anyone discovered the nature of the suit, it's be an unbridled galaxy-wide political sh**storm for the GA. This more has to do with the impact that'd hit the GA faction, as opposed to the plausibility. However, I also have some trouble seeing the advantage of a "grown" Tsil over an AI with the characteristics of a First, Second or Fourth degree droid.
 

Solaris

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Remind me to stay away from anyone wearing this suit...
"Punch buggy! No punch back!"

That part I gathered, but if that's the case, you'd need to run it by the GA FLs. If anyone discovered the nature of the suit, it's be an unbridled galaxy-wide political sh**storm for the GA. This more has to do with the impact that'd hit the GA faction, as opposed to the plausibility. However, I also have some trouble seeing the advantage of a "grown" Tsil over an AI with the characteristics of a First, Second or Fourth degree droid.
I'll look into that, then.
I figure it's easier and cheaper to grow a crystal than it is to manufacture an advanced droid brain, plus the Tsil has lower power requirements and produces less heat.
 

GABA

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Manufacturing a force sensitive crystal would be on the similar basis of cloning Force sensitives is how I see it. So it won't necessarily be cheaper, and also taken into consideration, a majority of Force sensitive clones as we see are not very stable.

As for its relation to the GA, I'm not comfortable with it. However, if you look back to the clone wars, they did force sentients (Humans) to fight a war for them and there doesn't seem to have been much resistance (Jedi or Republic) with them doing that.

I'm still not sure how the AI/crystal relationship works either. As far as I am able to gather, the Force isn't really something that can be analyzed by a computer, can you explain this? Or maybe you did already and I missed it.
 

Solaris

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So far as I'm aware, Tsils aren't precisely Force-sensitive, telepathy notwithstanding. Shards can be, but Tsils are more along the lines of an artifact that interacts with the Force than a Force-wielder themselves (despite being sentient).

The relevant quote for their interaction with the Force is below.
Wookieepedia - Tsil said:
Tsils could reflect and amplify light and life energy. This increases the Force sensitivity on Nam Chorios, and the slightest use of the Force on the planet would set off a wild Force Storm.

The Force thing is largely a side-affect of using the Tsil and an artifact unexplainable by current technology, the main intended and desired function of it is as a computer. Their employment with needle fighters a thousand years before the present illustrated that the crystals can interact with computer systems. Instead of using them as transmitters, this is using a Tsil grown and 'trained' specifically to a task to operate as the computer brain. It's kind of like growing and training a clone to a task, only less messy and fewer people can rouse themselves to be upset over such treatment of a crystal that the majority of people can't even interact with, as they apparently have to be Force-sensitive to even hear the crystal's telepathy.
 

GABA

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Alright.

I approve otherwise. :]
 
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