Tech Compendium | Seventh Timeline Edition V2

The Good Doctor

Community Admin
Administrator
SWRP Supporter
Joined
Jul 4, 2017
Messages
3,654
Reaction score
2,374
Tech Compendium
Seventh Timeline Edition

V2

a-wings.gif
Welcome to the second version of the Seventh Timeline Tech Compendium. Whenever tech is approved, I will add it in here, usually in batches along with other tech approved tech submissions. It's really that simple, so happy hunting!

Some notes

  • This guide is basically here to help you browse for tech items that you might need, providing a listing and brief description of the item. If you see something you are interested in, follow the link and be sure to read the write-up. If it's marked as Advanced Tech, then it will require an tech plot to earn. Please see the plot system rules here. And while you are here, please read the Tech Rules and Guidelines here.
  • Please keep in mind the other restrictions on a piece of tech. Just because it doesn't say it's advanced, doesn't necessarily mean you can use it still. There are other factors such as a piece of tech being faction exclusive, capital ships that player's aren't allowed to have personal possession of, a huge freighter that requires more crew than a Level 1 character is allowed to have .etc
  • I will not be adding personal tech unique to your character.
  • I have added select generic tech armors on here, but I will not regularly adding generic tech on this list.
  • Thank you @Shalken for creating the previous tech compendiums last timeline, and this timeline. And also I am piggy backing off his work off the previous version, except I added all the newer entries, and have a new layout. So again, thanks to Shalken!
  • Last Updated: 6/7/18

Fighters & Bombers

Bi-Vane Starfighter - An older pattern of starfighter but still commonly seen today.
G01 Bolide - An advanced bleeding-edge starfighter that is powerful and fast.
Kamakiri-class Starfighter - An advanced starfighter of Atrisian design, powerful but has weak armor.
Rip-current Fighter - A durable Mon Calamari fighter. Very hard to acquire.
ST-9 Starfighter [RESTRICTED] - A versatile Republic-only starfighter.
Fenrir Fighter [RESTRICTED] - A potent starfighter fielded by the Deucalians.
”Uglies” - Any sort of homemade starfighter. Haphazard and flimsy, barely does the job.
Whirlbat Starfighter [RESTRICTED] - The Hutt Cartel’s standard starfighter. Very maneuverable.
Manta Bomber - A cheap bomber, much more sluggish than others of its class.
STB-E Bomber [RESTRICTED] - The staple bomber of the Republic. Equipped with chaff launchers to make up for the lack of armour.
Hawk-bat Interceptor - A standard interceptor. Fast and maneuverable, but flimsy.

Shuttles, Transports & Couriers

SL-E Long Range Liner - A starliner designed to comfortably transport a large number of civilians between systems.
Boonta-class Shuttle [RESTRICTED] - Standard craft designed to transport Hutts and their entourage luxuriously.
Cloud Skimmer Luxury Shuttle - A lavish shuttle. Expensive but the best in luxury.
CR-1925 Armed Star Courier - A very expensive but well-armed courier.
Star Hopper - A light, unarmed, fast ship designed for planet hopping.
Y77 Simplexian - An odd mix between a starfighter, light freighter, and pinnace.
Z3D Armed Pinnace - The bridge between a starfighter and a light freighter. Very versatile, and also the smallest ship equipped with a hyperdrive.
R-70 Dalyrake - A pinnace, an alternative to the Z3D
Diplomat-class Shuttle [RESTRICTED] - A shuttle designed for use for Republic Senators. Freely useable for Senator characters.
Auriga Shuttle [RESTRICTED] - An advanced luxury shuttle craft with a potent armament, associated with the Zygerrian Slave Empire.
T-44 Oswaft [RESTRICTED] - A potent vessel for delivering military troops and vehicles from orbit to planet-side.
YGB-A10 Quadrijet Tug - A more compact, decently fast and manueverable quadjumper craft.

Patrol, Gunships, Scout Craft, & Other

ACC Transport Rocket - A large transport armed with heavy pulse-wave cannons for the ACC. Requires tech team approval for use.
Farsight Scout Ship - The best ship for exploration. Tons of high tech equipped, but very expensive.
LUS/E Light Utility Skiff - A small skiff used for inter-system travel. Lacks a hyperdrive and defensive systems.
Raider Patrol Boat [RESTRICTED] - A Republic-owned patrol primarily used for customs enforcement. Sturdy with good firepower, but lacks a hyperdrive.
Triskele Patrol Craft [RESTRICTED] - A ship optimal for police forces and bounty hunters. Fairly expensive.
Vari Boarding Skiff [RESTRICTED] - Developed by the Hutts and primarily used for boarding other larger vessels.
CAG-15 'Enforcer' Gunship [RESTRICTED] - A large military gunship that provides potent custom enforcement and air/ground support.
820-Series Light Freighter - Although slow, it's weapons placement gives closer crew interaction and easier access to weapons.
Allecto-Class Gunboat [RESTRICTED] - A large potent miitary-grade gunboat that packs a powerful punch.
Snekkja Pod - Deployed by other ships, used for piecing through other ships to provide troops for boarding.
Docking & Cargo Shunt - A maneuvering pod. Not going anywhere fast and requires a EVA Suit to pilot.

Freighters & Barges

A3 Heavy Freighter - Huge cargo capacity, but insanely slow.
A4 Heavy Transport - A luxury transporter, designed to carry many passengers and vehicles between heavily-patrolled systems.
Bendu Medium Freighter - A standard medium freighter. Spacious and comfortable, with a decent cargohold.
Bendu Freighter - Pirate Modifications - Looks the same as a Bendu freighter, except modified with torpedo launchers and extra bunks and some prison cages inside. Difficult to find mechanics that will modify it.
CZK Olympic Carrier - A fairly luxurious freighter used for public transport between Core worlds.
Fathier-class Light Freighter - A light freighter with enhanced speed and maneuverability at the cost of cargo space.
GCE-337 Light Freighter - An affordable light freighter with a very large and comfortable living area.
Lybeya-class Heavy Freighter - A heavy freighter with a massive cargo space.
Dewback “Nerf-Herder” Light Freighter - A common, robust light freighter.
KDY Enterprise Carrier - One of the most commonly seen public transportation vehicles in the galaxy.
T2 Thresher Freighter - A medium freighter with moderate defensive systems. Designed to carry a small fighter or interceptor in its hangar bay.
Z-13 Light Freighter - A light freighter, although has moderate speed, has good maneuverability.
Kolier-class Drone Barge - A barge piloted by a droid. Very commonly seen along high-traffic, low-danger hyperlanes.
Tonka-class Heavy Freighter - An effective heavy freighter that can hold large cargo crates with it's metal railings.
Xim-class War Barge [RESTRICTED] - A large armed barge developed in Hutt space. Very sturdy despite its haphazard manufacturing.
Hyena Salvage Tug - A very usable ship for salvagers, also has a walker mode, although a bit sluggish.
Nerf-Herder (Smuggler Modifications) - A modified frigate that added stealth systems installed. Tech plot needed to acquire.
Corellian Armed Freighter - A well armed freighter with good durability. Advanced Tech.

Capital Ships

R-10 Corvette [RESTRICTED] - A versatile corvette, primarily used for escort and system defense.
Drexl-class Attack Corvette [RESTRICTED]- A fast and well armed corvette, designed for hunting and destroying enemy ships.
Orivah-class Corvette [RESTRICTED] - An age-old design in the Hutt Armada. Good weaponry and cargo space but has low maneuverability.
Broadside-class Frigate [RESTRICTED] - A heavily armed and armoured frigate owned exclusively by the Republic.
Mischance Class Frgate [RESTRICTED] - A very potent frigate used by the Jedi Exiles, now the Sith.
Deep Water-class Frigate [RESTRICTED] - A Mon Calamari-designed frigate. Lacks firepower, but makes up for it in hangar space.
Lang-class Galleon [RESTRICTED] - A frigate-sized armed transport originally built in large numbers by the Republic Frontier Corporation.
Dragonsnake-class Frigate [RESTRICTED] - A frigate design owned by the Hutts. Strong armour and weaponry, but has some older systems and tech.
Anvil class Frigate [RESTRICTED] - An older frigate still in service, known for it's broadside turbolaser batteries.
Scourge Class Planetary Assault Frigate [RESTRICTED] - A frigate used by the Zygerrian Slave Empire, used in assults and transports slaves after the job is done.
Tolwyn-Class Crusier [RESTRICTED] - A very potent, well-designed cruiser.
Rhincodon Multipurpose Auxilary Carrier [RESTRICTED] - An extremely large carrier ship that can fill many different roles.

Coaxium Infuser - A modification that boosts hyperdrive quality of ships of shuttle class to up to Light-freighters. Advanced Tech.
Groundsweeper Light Cannon - A turret gun mounted on a ship, often concealed. Advanced tech.
Hyperdrive Docking Ring - An attachment for starfighter-sized craft that allows them to travel through hyperspace. Advanced tech.
IFF Spoofer - A common modification to starships made by smugglers and other criminals to aid their passage through systems they may not otherwise be welcome in. Advanced tech.
XXX Sublight Booster - An addon for most non-capital craft that gives a increase to sublight flying speeds, at the expense of wear and tear on the ship when fully utilized. Advanced Tech.

Landing Craft

Deliverer Troop Lander - An older but reliable troop lander. Heavily armoured but small and cramped.
DV-22 Assault Speeder - A light transport and assault craft.
T-44 Oswaft [RESTRICTED] - An armoured and well-built troop lander. Capable of carrying several different loadouts for accompanying support craft.

Speeders

Assault Speeder Bike - A fast speeder bike that has two frontal light blaster cannons.
Bantha Land Skiff - A land speeder commonly used by Hutts.
CEC TITAN X2 - A luxurious speeder designed civilian city travel.
FX-630 SRB Turbo / FX-440 SB Sport - Two different kinds of swoops, one designed for racing and the other for civilian use.
FX-980 - A very fast landspeeder. Comes in either the Racer or Grand Tour models, the latter being less expensive and designed for civilians instead of racing teams.
Repulsor Board - Basically a hoverboard. Advanced “Skyboards” can ascend to much higher altitudes than the standard “Skimboards”.
Terrex Speeder Bike - A very fast and maneuverable speeder.

Tanks & Walkers

Big Brother Main Battle Tank - An advanced repulsor tank for the Republic.
ICT Wompa [RESTRICTED] - A light hovertank commonly used in the Great War.
T-45 “Slug” Infantry Tank [RESTRICTED] - Relics of a bygone age. Very old and rare tanks. Open-topped, slow, and equipped with a heavy Pulse Wave cannon.
UC-130 Rancor Medium Tank [RESTRICTED] - Designed for anti-armour and anti-bunker engagements, but lacks in infantry support.
All Terrain Support Walker [RESTRICTED] - Also known as the AT-SW, a walker with a decent armament and a potent scouting vehicle.

Others

RKT-Unibike - A unicycle with rocket engines.
Light
DG-10 Dueling Gloves - Simple and effective standalone phrik gauntlets
GD-801 Armor - Armor designed to be used dog-like species and similar quadrupeds.
Jedi Dueling Armour - Arm plates designed to cover Jedi robes, frequently worn by Exiles as well.
Jedi Stealth Armor - Frequently worn by Jedi to blend in as travelers, has a poncho.
Pilots Flight Suit - A standard flight suit. Allows for survival in the vacuum of space.
Republic Judiciary Armor - Light armor worn by Republic Judiciary Forces.
Slave Trooper Armour - The armour Exiles forced their slave armies to wear. Comes standard with a slave collar and stim injector. Illegal everywhere.
Ubese Raider Armor - Armor worn by mostly by the Ubese, has a filter and rebreather.

Medium

Clovoc Armour - A customizable suit of armour that mimics those worn by Kyuzo Clovoc Warriors. Popular among bounty hunters.
Deucalian Armour - Armor made by the Deucalians that has a shield. Requires a plot to earn.
Deadeye Bounty Hunter Armor - Worn frequently by Cartel members, has a variety of useful functions.
Enforcer Armour - Typical armour worn by police forces across the galaxy.
Exile Inquisition Armor - Worn by Exiles to cause confusion and defame the Jedi.
Imperial Shock Corps Armor - Armor worn by the IFL and ISC. Lighter weight and more versatile.
Medium Mandalorian Combat Armor - Armor worn by Mandalorians, can be customized to the user's liking..
Outrider Scout Armour - A suit commonly found in the rougher parts of the galaxy. Very useful for traversing dangerous or unexplored terrain.


Heavy / Special / Other

Bulwark Armour - The most expensive armour in existence, but also the most protective. Typically worn by guards of the galaxy’s most elite.
Exile Templar Armor - Heavy armor frequently used by Exiles of the Templars sect.
Imperial Defense Force Armor - Standard issue armor for Sith Empire soldiers.
Senexian Slaver Armour - Filters out dangerous toxins and protects the wearer from them.
EVA Suit - A suit designed to protect its wearer from the vacuum and dangers of space. Tear and impact resistant, but completely useless against conventional weaponry.
Portal Energy Shield Technology - Ray-shield mounted on a wrist. Advanced, does not resist lightsabers.
Terra-Pak “Hardcase” - An armoured backpack. Can withstand one blaster shot.
<<Stock Approved Functions>> - an index of approved stock armor functions. Note restricted functions are advanced tech and require a plot

Concealed Crossbow - a small, wrist-mounted crossbow, has short range.
Concealed Stunprod - A wrist-mounted stun weapon, delivers light-stun charge, but has potentially lethal spikes.
Defensive Spikes - Collapsible blades that deploy from bracers or gauntlets.
Hydraulic Weapon Arm - Assists the user with carrying heavier weapons. Advanced tech.
Jetpack - A standard armor mounted jetpack. Advanced tech.
Jetboots - Like the jetpack but mounted into the user's boots, has reduced speed and fuel capacity.
Pneumatic Fist - An powerfist attachment that can deliever a powerful blow. Advanced.
Recording Device - Provides the user with the ability to record visual audio content, usually from the helmet.
Repuslor Boots - Can lift the user up off the ground and can accelerate the user. Advanced tech.
Self-Destruct - Rigs the user's armor to explode. Read write up carefully.
Slave Collar - A device implanted within armor that gives the holder a shock from a remotely activated signal linked to the device.
Speech Muffling Face Mask - Designed to quieten the voice of the wearer, useful when you only want certain people to hear you through communication systems.
Stim Injector - Injects stims in the user up to three times, increases aggression and physicality at the cost of weakening crash period aftereffect. Advanced tech.
Wrist Blades - Larger, studier, and powerful wrist blades, but not concealable

Weapon Tech

Pulse Wave Technology - Weapon technology that predates blasters. Does massive amounts of damage to very close-range targets.
Slugthrower Technology - Very old technology that fires solid bolts instead of energy. Generally ineffective in modern combat.

Melee Weapons

Bladebreaker - A bladed weapon capable of shattering a vibroweapon.
Collapsible Vibro-Sword - A moderately short vibrosword, but very easy to carry.
Elduröxi - An thermal axe of Deucalian design that has cutting power on par with a vibroweapon. Only Deucalians can start with them.
Electroblade Training Saber [RESTRICTED] - An electroblade used for training by Jedi and Exiles.
Model 1-48 Stun Baton - A standard stun baton.
Shock Boxing Gloves - Gloves that apply a shock upon contact. Often used for sporting events or self defence.
Zygerrian Shock Whip - Whips used by the Zygerrian slave empire. Fairly difficult to obtain outside of Zygerrian space.
Korrien Type-0 Vibrospear - A standard spear vibro-weapon
Talon Self Defense Cane - A cane tas a melee weapon, has a concealed blade inside.blade inside.
Terra'fen D-12 Stun Prod - An easy to conceal, handheld stun taser for self defense
A3 War Pike - A vibrolance that has can shoot a medium-strength projectile.
Whip-staff - A staff that can extend and become a flexible whip. Details in the write-up.

Pistols

4C Blaster Pistol - Your bread and butter blaster pistol, despite its slightly aged design.
AP-15 Blaster Pistol [RESTRICTED] - A slower but stronger-hitting pistol used by Alderaan’s military and police.
B-10 “Door Knocker” Stun Pistol - A unique stun pistol that can charge up and expend its entire payload to create a concussive blast.
CSR-2A Blaster Pistol - A very useful blaster pistol that comes with a lethal and stun mode at the cost of range and power.
DB-001 Quickdraw Blaster - An advanced two-shot burst fire pistol that must be obtained from a specific person.
”Guardian” Holdout Blaster - An elegant, compact blaster. Commonly used by politicians and other elite.
Mark III Slugthrower - A slugthrower of aging design. Reliable, albeit weak.
OSA-10 Blaster Pistol [RESTRICTED] - An Onderon-only pistol that trades ammo for stopping power.
SKR Sporting Revolver - A pistol that can fire either slugs or blaster bolts. Must be disassembled out of combat in order to do so.
SP-20 Blaster Pistol [RESTRICTED] - A pistol developed by Serenno, designed with high rate of fire in mind.
Stinger Stun Blaster - A standard stun blaster.
Thunderslug Pulse Pistol - The last pulse wave pistol to be mass produced. Illegal in most of the galaxy.
VZ-1 Steadyshot Pistol - A blaster pistol with a collapsible stock.
Tri-Barrel Blaster - A blaster pistol with three tight-linked barrels that do heavy damage combined, but has short range.
Ascension Gun - A grappling hook gun useful for climbing up buildings and terrain.
WESTAR-28 Blaster Pistol - A standard blaster pistol of Mandalorian design.

Rifles, Carbnes, Repeaters

2L Blaster Rifle - A slightly older model, but a mainstay across the galaxy. Your bread and butter semi-auto rifle.
2Lc Compact Carbine - Little brother to the 2L Blaster Rifle, trades portability and compatibility for lower ammunition capacity. Can be folded up.
A-45 Blaster Rifle - An unwieldy semi-automatic rifle. Good for hitting distant targets.
APR-11 Blaster Rifle [RESTRICTED] - The standard hard-hitting but heavy blaster rifle of Alderaan’s military.
Bowcaster - A unique crossbow weapon that energizes quarrels with devastating effect. Only Wookies can start with them.
Cycler Rifle - A common slugthrower used by bandits and Tusken Raiders. Illegal or heavily regulated in most of the galaxy.
D-7 Blaster Carbine - A very small carbine, optimal for smaller species and urban warfare.
AM-30 DMR - The in-between option of a standard blaster rifle and a sniper rifle.
Dart Rifle - A rifle that fires darts, typically used for hunting wild animals. Its standard darts contain a fast-acting sedative. Other liquids and venoms cannot be used with it.
DCC-801 - An experimental ion rifle. Advanced.
DGV-1 Custom Targeting Rifle - A sniper rifle with a collapsible stock and barrel.
DS-2 “Doo Wop” Stun Rifle - A standard stun rifle.
H3-11 Medium Flamer - A standard flamethrower. Difficult to acquire.
Hunting Blaster Rifle - A light rifle that can recharge ammo. Best used for hunting.
KI-33 Long Range Blaster - a standard blaster sniper weapon
Line Gun - A hefty harpoon rifle.
Marauder Pulse Wave Rifle - The last pulse wave rifle in production. Obtainable on the black market only, as it is illegal in most of the galaxy.
Outstrider Compound Bow - A compound bow. Good for people who want a weapon quieter than a blaster.
R-18 Blaster Rifle - A loud but sturdy blaster rifle favoured by criminals.
Sarzen DB-70 - A double barrel blaster
Satyr Blaster Carbine - The bridge between a blaster pistol and rifle. Lacks punch but has an extended ammo capacity. Good for urban warfare.
Senexian Gas Gun - Designed to fire gas grenades. Extremely hard to acquire.
SLR-34 [RESTRICTED] - A Republic-made light repeater. High rate of fire and accuracy.
STR-53 Carbine [RESTRICTED] - A short-range versatile carbine restricted to Serenno.
TS 2-Shot - A unique double-barrelled rifle, one side firing blaster bolts and the other stun rounds.
Relby-Mark 1 V-10 Mortar Gun - A blaster rifle with good clip capacity and can fire at long ranges.
Z-11 Light Repeater [RESTRICTED] - A standard light repeater developed and owned by Serenno’s military. Requires a bipod for optimal accuracy.
CAM-70 Composite Blaster Rifle - An advanced, versatile blaster rifle that can come in a standard and sniping comfiguration, and has options for attachments.
TZR-36 Charge Rifle - A slug thrower that fires stun shots that stick and give constant shocks on hit. Also has can fire an electrified net. Advanced tech.
EVH-02 Cluster Blaster Rifle - A shotgun-like weapon that deals heavy damage at close range, and deals less further the distance.

Explosives

<<Stock Explosives>> The tech rules has a variety of stock grenades. Read carefully, as some are advanced and need a plot to obtain.

Detonation Pack - Standard breaching charges.
PIPE - A proton rocket launcher with reduced armour penetration but decent anti-personnel capabilities.
MDL-41 Grenade Launcher - Launches grenades up to eighty meters, not easy to acquire.
M0553 Incendiary Grenade - A standard incendiary grenade. Difficult to acquire.
Smoke Grenade - A grenade that makes smoke.

Other

Ball Bearings - Small metal spheres that can be launched with the force.
Cruxseed Extract - A painful poison, lethal at high doses. Must be ingested. Antidote is available at standard hospitals and medbays.
DM-7 Net Launcher - A standard, single-shot net launcher.
Jedi Juice - A truth poison.
Lindsay’s Nightcap - A slow-acting sleep poison.
Mindbreak - A highly illegal drug that renders victims docile and vunerable to suggestions. Read write-up carefully.
Zolarworm Solution - A slow-acting paralysis poison.
Friscii Modular Arrowheads - An assortment of arrowheads to be placed on a arrow-shaft that have various effects

Battle Droids

ACC Command Podium [RESTRICTED] - A very old autonomous droid control system also capable of brainwashing sentient beings into slaves.
Automatic Conqueror [RESTRICTED] - An old but powerful line of battle droids. For use in admin-approved plots as opposition.
GR8-series Battle Droid - Haphazardly put together battle droids. Crude but effective. Possession of battle droids is restricted in most of the galaxy.
RT-BD-001 “Storm Hydra” [RESTRICTED] - A very sturdy and well-built battle droid. Must be purchased from Isabella Drake (@Braden Drake).


Protocol & Utility Droids


PB-series Protocol Droid - A standard protocol droid.
MC-series Utility Astromech [RESTRICTED]- A slightly modified version of the MR-series, made and sold only by Gellart Creed (@Shalken).
MR-series Utility Astromech - A cheap, low quality astromech droid.
DR-series Diagnosis Droid - A companion observation droid with quirky personalities. Basically an astromech without the utility tools.
H1 Battle Droid - A cheaper droid made by the Hutts that has a self destruct system inside.
MD3-IC Surgical Droid - An advanced medical droid with all the tools needed for surgeries and installing prosthetics.
RC3 Depu-Droid - An advanced security droid that has stun blasters in it's fingers.
RTD-01 - A scout droid designed to infiltrate and observe.
Locust-series Scavenger Droid - A common scavenger droid.
Binary Auto Servitor - A heavy workforce droid.

Other

Elensalites - A near-extinct race of highly intelligent robots.
K1-1L Personality Matrix - An illegal modifcation that turns protocol droids into sadistic assassin droids.


Tools

A1R Cybernetic Lung - An advanced prototype cybernetic lung prosthetic.
ECM Medical Backpack - A backpack that comes with various useful medical equipment.
Data Vault - Designed to carry a large amount of information instead of transferring over the Holonet. Basically a Star Wars-y memory stick.
Remote Computer Access Chip - Remote computer access chip that can be used in a way similar to a computer spike but from a distance when physically inserted. Read write up carefully.
Personal Universal Translator - A handheld translator for people who don’t want protocol droids. Can only translate one language at a time.
Portable Computer - Also known as the 'Slicer's Deck', although large and weighty, has multiple handy slicer devices built in. Advanced tech, no easy to obtain.
Security Tunneller - A Star Wars-y lockpick.
Spoofer - A highly prized slicer device that can copy and imitate any sort of data set, like an ID or digital credit chit.
Signal Tracer - Handheld device that can lock on various signals. See write-up for details
Signal Rerouter - Advanced tech device that reroutes holonet and communication signals, preventing them from being traced back to the original source. Not obtained easily.
Port Scanner - A handheld device that can break into computer systems. See write-up for details
Vindler Sight Reader - A HUD you can wear as glasses instead of a full-face helmet. Does not stack with armour.
"Holdfast" Boarding Harpoon - A harpoon for use on starships for boarding, piracy salvaging .etc
T-1342 Enforcer - A prosthetic leg that can conceal a small weapon and a couple powerpacks. Advanced Tech
Beckon Call - A device that can a small vehicle to come to the owner's location. Advanced tech.

Castell-class Space Station - A huge series of space platforms designed by the Commerce Guilds. Effectively a city in it's own right.
Corellia Systems Waystation 22 - A unique waystation owned by Corellia Systems
Flower Frontier Station
Dome Frontier Station
Ring & Pillar Frontier Station
 
Last edited:

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
Dec 1, 2015
Messages
8,877
Reaction score
4,852
What method are you going to use for organizing subsections? Might i suggest anchors to jump to certain sections, have an index at the top or something?

Also for the contents within spoilers are you going alphabetically, by oldest to newest? I believe shalken just added new submissions to the next row down but did not alphabetize them. Sometimes made it harder to find items but I use Ctrl + F.
 

The Good Doctor

Community Admin
Administrator
SWRP Supporter
Joined
Jul 4, 2017
Messages
3,654
Reaction score
2,374
@Darasuum

I mean, subsections are organized it is. It goes from subcatagory to subcatagory after a spoiler is clicked. I might play with the layout some more. Maybe put anchors. But it's seems pretty simple to me. I don't have any issues scrolling after clicking a spoiler even on an outdated mobile phone.

And Shalken didn't alphabetize them, I didn't when getting the adding on the new tech. I might alphabetize them when I get bored, but I'm kinda glad I just got this up, and content with it for the moment.
 

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
Dec 1, 2015
Messages
8,877
Reaction score
4,852
@Darasuum

I mean, subsections are organized it is. It goes from subcatagory to subcatagory after a spoiler is clicked. I might play with the layout some more. Maybe put anchors. But it's seems pretty simple to me. I don't have any issues scrolling after clicking a spoiler even on an outdated mobile phone.

And Shalken didn't alphabetize them, I didn't when getting the adding on the new tech. I might alphabetize them when I get bored, but I'm kinda glad I just got this up, and content with it for the moment.
Yeah he just had it so the newest would go below the last added. Cool. Essentially the same as what shalken did just with spoilers instead of tabs.
 

The Good Doctor

Community Admin
Administrator
SWRP Supporter
Joined
Jul 4, 2017
Messages
3,654
Reaction score
2,374
Updated to add the latest batch of approved tech submissions in.
 
Top