Technology of the Rebellion

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Star Wars Legacies (OLD)

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This thread outlines common vessels, weapons, and other technological creations for use in the role-play by Rebel forces. It is also an important reference for vocabulary, force strength, and fleet capabilities. Newly created items (via role-play or discussion) will be added as the story progresses.

The Rebel Militia possesses an odd assortment of starships, vehicles, and equipment, most of which were formerly in service to the Galactic Federation of Free Alliances or brought in by allies and defectors. The Imperial Knights, Defiance, and other organizations that make up the armed forces of the Rebellion often rely upon privately-owned starships and equipment more than anything, though frequent raids on Imperial supply lines have given them the means to supply arms and armor to many of their under-equipped militias.


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Star Wars Legacies (OLD)

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(image used with permission; property of Lordnarunh, DeviantArt.com)

VALIANT STAR DREADNOUGHT


MANUFACTURER
Fondor Shipyards (discontinued)

MODEL
Valiant-class Star Dreadnought

CLASS
Dreadnought

ROLE
Flagship, Carrier, Battleship

COMPOSITION
Alusteel,
Transparisteel, Duraplast


DIMENSIONS
11km x 5.26km x 2.36km
CREW
86,849 (optimal), 12,000 (minimal)

PASSENGER CAPACITY
14,000

CARGO CAPACITY
100,000 metric tons

CONSUMABLES
5 Standard Years

SPEED/MANEUVERABILITY
60 MGLT, Class 2.0 Hyperdrive with a Class 15.0 Backup

COMPLEMENT
Hangar Bays
  • 144 Starfighters (2 wings)
  • 72 Shuttles & Assault Craft (1 wing)
  • 24 Light Freighters/Transports (2 squadrons)
  • 8 Misc. Transports/Landing Craft (2/3 squadron)
  • 2 Corvettes (ventral docking bays only)

ARMAMENT
  • 6 Heavy Dual Proton Cannons (mounted in fixed forward facing positions)
  • 800 Heavy Turbolaser Cannons (mounted in single turrets, fire-linked in groups of four)
  • 1,200 Medium Turbolaser Cannons (mounted in single turrets, fire-linked in groups of six)
  • 80 Heavy Ion Cannons (mounted in single turrets)
  • 120 Assault Concussion Missile Tubes (20 missiles each, mounted in fixed forward facing positions)
  • 250 Quad Light Laser Cannons (mounted in single turrets)

EQUIPMENT
  • Military Grade Sensor Array
  • Military Grade Targeting Suite & Fire Coordination System
  • Military Grade Navigation Computers
  • Communications System
  • HoloNet Transceiver
  • Military Grade Shield Generators (heavy, redundant, Mon Calamari design)
  • Advanced Life Support System
  • FF9l Reactor
  • Emergency Power Generators
  • Repulsorlift Array
  • Tractor Beam Projectors (20)
  • Heavy Gravity Well Projectors (2)
  • Advanced Internal Security System (auto-blaster turrets, ray shielding, non-lethal gas deployment, motion tracking, thermal tracking, reinforced blast doors, anti-tamper locks)
  • Escape Pods
  • Armed Lifeboats

DESCRIPTION
Valiant-class Star Dreadnoughts once served as flagships within the Galactic Alliance Navy. Though significantly smaller than its counterparts within the Imperium, the Valiant-class uses refined Mon Calamari technology and design techniques to create a more efficient, well armored and cost-effective design. Fondor Shipyards has long since discontinued production and only a few are believed to remain in existence, the vast majority having been destroyed.

Six heavy, twin barrel proton beam cannons are hidden beneath a heavily armored cowl on the dorsal side, restricting their firing arc but ensuring the weapons are almost completely inaccessible to enemy strike craft. Though these main guns are incredibly slow to aim and maneuver, they are extremely effective and can be used for long range bombardment or to tear through heavily shielded or armored targets.


 
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Star Wars Legacies (OLD)

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(image used with permission; property of Lordnarunh, DeviantArt.com)

HEROIC STAR DESTROYER


MANUFACTURER
Fondor Shipyards (discontinued)
Sluis Van Shipyards

MODEL
Heroic-class Star Destroyer

CLASS
Battlecruiser

ROLE
Mainline Battleship and Carrier

COMPOSITION
Alusteel,
Transparisteel, Duraplast


DIMENSIONS
2,014m x 780m x 345m
CREW
12,000 (optimal), 3,200 (minimal)

PASSENGER CAPACITY
2,880

CARGO CAPACITY
50,000 metric tons

CONSUMABLES
3 Standard Years

SPEED/MANEUVERABILITY
60 MGLT, Class 2.0 Hyperdrive with a Class 15.0 Backup

COMPLEMENT
Hangar Bays
  • 288 Starfighters (4 wings)
  • 144 Shuttles & Assault Craft (2 wings)
  • 36 Light Freighters/Transports (3 squadrons)

ARMAMENT
  • 100 Twin Heavy Turbolaser Cannons (mounted in single turrets)
  • 60 Medium Turbolaser Cannons (mounted in single turrets)
  • 12 Heavy Ion Cannons (mounted in single turrets)
  • 40 Quad Heavy Laser Cannons (mounted in single turrets)
  • 8 Heavy Proton Torpedo Launchers (twenty torpedoes each, fixed forward facing)

EQUIPMENT
  • Military Grade Sensor Array
  • Military Grade Targeting Suite & Fire Coordination System
  • Military Grade Navigation Computers
  • Communications System
  • HoloNet Transceiver
  • Military Grade Shield Generators (heavy, Mon Calamari design)
  • Advanced Life Support System
  • FBC99a Hypermatter Reactor
  • Emergency Power Generators
  • Repulsorlift Array
  • Tractor Beam Projectors (20)
  • Advanced Internal Security System (auto-blaster turrets, ray shielding, non-lethal gas deployment, motion tracking, thermal tracking, reinforced blast doors, anti-tamper locks)
  • Escape Pods
  • Armed Lifepods

DESCRIPTION
Heroic-class Star Destroyers were once the mainstay of the Galactic Alliance Navy, but also served as flagships for smaller battle groups. Despite their massive, cavernous hangars, they are much more heavily armed than their predecessors and can hold their own in ship-to-ship combat. Furthermore armor plating around the bridge, hangars, and reactor keep the Heroic safer than previous designs, and help to ensure survivability of critical areas in pitch battles. The Heroic's have seen service in virtually every major engagement of the war ranging from Coruscant to Manaan, and are a big part of the Rebel's heavier capital ship arsenal. Much like the Valiant, Fondor Shipyards has long since discontinued their production. However, Sluis Van Shipyards have recently begun cranking out their own modified version of the tried and true design.



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(images used with permission; property of Stormcloud, scifi-meshes.com)

HYPERION STAR DESTROYER
See Technology of the New Sith Imperium for more information

MANUFACTURER
Kuat Drive Yards

MODEL
Hyperion-class Star Destroyer

CLASS
Battlecruiser

ROLE
Interdiction, Ship-to-Ship Assault

COMPOSITION
Quadranium-Reinforced Alusteel,
Reinforced Duraplast, Transparisteel


DIMENSIONS
3,200 meters
CREW
27,300 (optimal)

PASSENGER CAPACITY
5,760 (marines)

CARGO CAPACITY
30,000 metric tons

CONSUMABLES
2 Standard Years

SPEED/MANEUVERABILITY
?? MGLT, Class ?? Hyperdrive with a Class ?? Back-Up

COMPLEMENT
  • Starfighters (72; one wing)
  • Shuttles & Assault Craft (144; two wings)

ARMAMENT
  • 120 Heavy Turbolaser Cannons (mounted in single turrets)
  • 80 Medium Turbolaser Cannons (mounted in single turrets)
  • 40 Heavy Ion Cannons (mounted in single turrets)
  • 60 Quad Medium Laser Cannons (mounted in single turrets)
  • 40 Dual Light Laser Cannons (mounted in single turrets)

EQUIPMENT
  • Military Grade Sensor Array
  • Military Grade Targeting & Fire Coordination Module
  • Military Grade Navigation Module
  • HoloNet Transceiver
  • Advanced Life Support Module
  • Tractor Beam Projectors (10)
  • Military Grade Shield Generators
  • Heavy Gravity Well Projectors (4)
  • Escape Pods
  • Armed Life Pods
  • Advanced Internal Security System (auto-blaster turrets, ray shielding, lethal & non-lethal gas deployment, motion tracking, thermal tracking, reinforced blast doors, anti-tamper locks, ability to seal off most areas and vent atmosphere, etc)

DESCRIPTION
The Hyperion is a marvel of modern technology, whose sole purpose is to interdict and disable large capital ships, then deploy thousands of marines to board and overwhelm their crews. Not only is it heavily armed, but it possesses a large array of shield generators, bolstering its defensive power far beyond any other vessel of its class. It also supports four gravity well projectors, by far the the largest and most advanced in the galaxy. To say it requires an enormous amount of power to operate is an understatement and were it not for the dreadnought scale reactor at its heart, the design would be an utter failure.

Its greatest strength, however, is also one of its key weaknesses. Though the Hyperion can withstand a massive amount of damage before experiencing shield failure, concentrated fire will eventually overwhelm it, allowing the following barrages to tear through the thick armor plating around the reactor (an easy target for even the most inexperienced of gunners). The resulting explosion can be devastating, reducing entire fleet formations to slag and debris.



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(alternate image)

ATLAS BATTLECRUISER


MANUFACTURER
Bothawui Shipyards & Kothlis Systems

MODEL
Atlas-class Battlecruiser

CLASS
Battlecruiser

ROLE
Fast Attack Ship

COMPOSITION
Alusteel,
Glasteel, Durasteel


DIMENSIONS
3,200m x 546m x 1,150m
CREW
26,500 (optimal), 5,300 (minimal)

PASSENGER CAPACITY
6,100

CARGO CAPACITY
30,000 metric tons

CONSUMABLES
1 Standard Year

SPEED/MANEUVERABILITY
65 MGLT, Class 1.0 Hyperdrive with a Class 12.0 Backup

COMPLEMENT
Hangar Bays
  • 144 Starfighters (2 wings)
  • 36 Shuttles & Assault Craft (3 squadrons)
  • 12 Light Freighters/Transports (1 squadron)

ARMAMENT
  • 120 Heavy Turbolaser Cannons (mounted in single turrets)
  • 80 Triple Medium Turbolaser Cannons (mounted in single turrets)
  • 60 Quad Medium Laser Cannons (mounted in single turrets)
  • 60 Quad Light Laser Cannons (mounted in single turrets)

EQUIPMENT
  • Advanced Military Grade Sensor Array
  • Advanced Military Grade Targeting Suite & Fire Coordination System
  • Military Grade Navigation Computers
  • Communications System
  • HoloNet Transceiver
  • Military Grade Shield Generators (heavy)
  • Life Support System
  • KS-BBc9 Proton Reactor
  • Emergency Power Generators
  • Thrust Vents (360 degrees)
  • Tractor Beam Projectors (20)
  • Advanced Internal Security System (auto-blaster turrets, ray shielding, non-lethal gas deployment, motion tracking, thermal tracking, reinforced blast doors, anti-tamper locks)
  • Escape Pods

DESCRIPTION
Based off design specifications stolen from a number of governments by the famous Bothan Spynet, and named for an ancient Bothan deity, the Atlas was one of the main reasons for the failure of the Hutt Fleet invasion. In combination with spry bombers like the Starchief, the Atlas was able to quickly strike at the Mandalorian, and Chiss designs that made up the bulk of the Cartel Armada. Though lightly armed for a ship of her size, the Atlas is incredibly fast, with outstanding sensors, and targeting computers, allowing her to hold her own against designs with significantly more firepower.

Utilizing an upgraded take on the Proton-8 reactor, the Atlas has a lot of power her disposal to put into maneuvering. Thrust vectoring, and a number of secondary engine units allow the Atlas to twist and maneuver in a way that Galactic Alliance, and Imperium Star Destroyer drivers could only dream of. The production of such vessels has put a great strain on the Bothan economy, but with support coming in from the Rebellion now, the shipyards are free to start up production once more, and the lack of a Cartel threat on the borders allows the Rebels to make extensive use of the Atlas.



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MC210 DEFIANCE

MANUFACTURER
Manaan Shipyards

MODEL
MC210 Defiance-class Star Destroyer

CLASS
Destroyer

ROLE
Front-line Combatant, Assault Vessel

COMPOSITION
Alusteel-Reinforced Farium,
Transparisteel, Duraplast


DIMENSIONS
1,000m x 784m x 480m
CREW
4,910 (optimal), 1,105 (minimal)

PASSENGER CAPACITY
600

CARGO CAPACITY
15,000 metric tons

CONSUMABLES
1 Standard Year

SPEED/MANEUVERABILITY
50 MGLT, Class 2.0 Hyperdrive with a Class 12.0 Backup

COMPLEMENT
Hangar Bays
  • 60 Starfighters (5 squadrons)
  • 24 Shuttles & Assault Craft (2 squadrons)
  • 12 Light Freighters/Transports (1 squadron)

ARMAMENT
  • 50 Dual Heavy Turbolaser Cannons (mounted in single turrets)
  • 100 Quad Light Turbolaser Cannons (mounted in single turrets)
  • 200 Quad Heavy Laser Cannons (mounted in single turrets)

EQUIPMENT
  • Long Range Military Grade Sensor Array (advanced)
  • Military Grade Targeting Suite & Fire Coordination System (advanced)
  • Military Grade Navigation Computers
  • Communications System
  • HoloNet Transceiver
  • Military Grade Shield Generators (heavy, redundant, Mon Calamari design)
  • Advanced Life Support System (redundant)
  • TriLuna Vc45 Hypermatter Reactor
  • Emergency Power Generators
  • Repulsorlift Array
  • Waterjet Propulsion System
  • Tractor Beam Projectors (10)
  • Advanced Internal Security System (auto-blaster turrets, ray shielding, non-lethal gas deployment, motion tracking, thermal tracking, reinforced blast doors, anti-tamper locks)
  • Armed Lifepods

DESCRIPTION
Constructed as a complement to the Star Defender after the Siege of Manaan, the Defiance is intended to be the heavy hitter to the MC200's bulwark. Built for raw firepower, the ship falls apart in some areas compared to its more defense minded cousin, but makes up for it in the amount of fire it can bring to bear. The ship features a great many heavy turbolaser cannons, not bothering with any special variants, or fancy super powered designs. It features a much more advance sensor and targeting system, furthering the ability of its lighter armament to deal with swarms of fighters, though it doesn't bother with pointless close in systems, instead sticking with a lot more tried and true heavy gun designs to take out the heavily armored Imperium designs. The Defiance makes use of a Mon Calamari deflector shield arrangement with a large amount of smaller generators inside the vessel as opposed to the standard, allowing for a redundant system to be easily installed, and making it harder to disable the generators in the first place. Though somewhat lighter than the Star Defender, it still provides more than adequate defenses to let the destroyer slug it out.

For the most part, the ship is simplicity incarnate. Learning from the lessons of the Siege of Manaan, it was designed under the belief that any new assault would force the Manaan peoples to make heavy use of fewer designs going up again a more numerous foe. This would in turn put great strain on the shipyards again, diverting resources away from building new vessels, to repairing those taking part in the defense. Thus the Defiance was designed to have a very quick turn around time in repair work, and even without support services, the ship is well equipped to deal with ion cannon fire that it might come up against. Damage control teams are specially outfitted with gear to replace damage to systems caused by ion fire, and the ship features a number of independent power supplies to ensure that things like gravity and life support stay on to allow them to do their work quickly, and unencumbered.





(image used with permission; property of AdamKop, DeviantArt.com)

MC200 STAR DEFENDER


MANUFACTURER
Manaan Shipyards

MODEL
MC200 Star Defender-class Destroyer

CLASS
Destroyer

ROLE
Flagship, Front-line Combatant

COMPOSITION
Alusteel-Reinforced Farium,
Transparisteel, Duraplast


DIMENSIONS
1,400m x 686m x 336m
CREW
5,480 (optimal), 1,230 (minimal)

PASSENGER CAPACITY
1,200

CARGO CAPACITY
20,000 metric tons

CONSUMABLES
2 Standard Years

SPEED/MANEUVERABILITY
60 MGLT, Class 2.0 Hyperdrive with a Class 12.0 Backup

COMPLEMENT
Hangar Bays
  • 72 Starfighters (1 wing)
  • 36 Shuttles & Assault Craft (3 squadrons)
  • 6 Light Freighters/Transports (1/2 squadron)

ARMAMENT
  • 24 Dual Heavy Turbolaser Cannons (mounted in single turrets)
  • 32 Medium Turbolaser Cannons (mounted in single turrets)
  • 80 Quad Light Turbolaser Cannons (mounted in single turrets)
  • 24 Medium Ion Cannons (mounted in single turrets)
  • 60 Quad Heavy Laser Cannons (mounted in single turrets)

EQUIPMENT
  • Military Grade Sensor Array
  • Military Grade Targeting Suite & Fire Coordination System
  • Military Grade Navigation Computers
  • Communications System
  • HoloNet Transceiver
  • Military Grade Shield Generators (heavy, double redundant, Mon Calamari design)
  • Advanced Life Support System
  • TriLuna Vc44 Hypermatter Reactor
  • Emergency Power Generator
  • Repulsorlift Array
  • Waterjet Propulsion System
  • Gravity Well Projectors (2)
  • Tractor Beam Projectors (12)
  • Advanced Internal Security System (auto-blaster turrets, ray shielding, non-lethal gas deployment, motion tracking, thermal tracking, reinforced blast doors, anti-tamper locks)
  • Armed Lifepods

DESCRIPTION
Constructed beneath the oceans of Manaan in shipyards no one knew existed, these starships are the height of Mon Calamari, Selkath, and Quarren engineering. They were unveiled during the Battle of Manaan, where they played a pivotal role in the defense of the planet. Though considerably smaller than the massive warships of the New Sith Imperium, they are incredibly resilient, capable of shrugging off massive amounts of damage and outlasting vessels twice their size. This incredible resiliency is the result of the a Mon Calamari deflector shield arrangement with a large amount of smaller generators inside the vessel as opposed to the standard, allowing for a redundant system to be easily installed, and making it harder to disable the generators in the first place.

Though fairly light in armament compared to other vessels of the size, the Star Defender more than makes up for this between its incredible resiliency, and speed. The ship is capable of transitioning between space, atmosphere, and water with easy, allowing the Star Defender to be used in whatever capacity the Rebellion needs it. Front line combatant, troop transport, sneak attacker, and whatever else the commanders of the Rebellion can dream up. The ship is only available in limited numbers however, but the acquisition of more is possible, if Manaan could ever be persuaded to join the growing Rebellion against the Imperium.



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Unique

MANUFACTURER
Alda Industries & Sienar Fleet Systems

MODEL
Mark XI.x Banehound-class Star Destroyer

CLASS
Destroyer

ROLE
Mobile Headquarters, Intelligence Gathering Platform

COMPOSITION
Quadranium-Reinforced Alusteel,
Alusteel, Glasteel


DIMENSIONS
1,600m x 1,015m x 380.85m
CREW
17,500 (optimal), 500 (minimum)

PASSENGER CAPACITY
10,500

CARGO CAPACITY
36,000 metric tons

CONSUMABLES
2 Standard Years

SPEED/MANEUVERABILITY
60 MGLT, Class 0.9 Hyperdrive
with a Class 4.0 Backup,
and Class 15.0 Tertiary Backup


COMPLEMENT
Hangar Bays
  • 72 Starfighters (1 wing)
  • 24 Shuttles/Assault Craft (2 squadrons)
    10 Light Freighters/Transports (4/6 squadron)

ARMAMENT
  • 6 Super-Heavy Turbolaser Cannons (mounted in single cannons)
  • 21 Heavy Dual Turbolaser Cannons (mounted in single turrets)
  • 38 Light Dual Ion Cannons (mounted in single turrets)
  • 56 Light Dual Laser Cannons (mounted in single turrets)
  • 4 Heavy Variable Ordinance Launch Tubes (mounted in fixed, covered, positioned)
    (4 Pulsemass Generators, 4 Heavy Proton Torpedoes, 4 Heavy Shieldbuster Torpedoes, 4 Heavy Disruptor Torpedoes; per a tube )

EQUIPMENT
  • Advanced Military Grade Sensor Array (long range)
  • Military Grade Targeting and Fire Control System
  • Advanced Life Support System
  • Military-Grade Shield Generators (heavy, redundant)
  • Advanced Communications System
  • Holonet Transceiver
  • Listening Post
  • ST Box
  • Anti-ion Emission Tracers
  • Frequency Jammer
  • Advanced Military Grade Electronics and Cyberwarfare System
  • AISIS Mk.IV Hypermatter Reactor
  • Tractor Beam Projectors (12)
  • Advanced Internal Security System (anti-tamper locks, duraplast blast doors, compartmental atmospheric venting, lethal/non-lethal gas deployment, motion tracking/heat sensitive sensors & security cameras, auto-blaster turrets, ray shields)
  • Escape Pods

DESCRIPTION
By all official records, the Sphinx was a simple experimental variant of the standard Banehound design becoming common in the Imperium fleet. Featuring a light armament, different hangar layout, and faster engines the Mark XI.x was to be faster cousin to the Mark XI.v to hunt down smugglers more efficiently. The project was eventually abandoned, as lighter vessels were chosen to fulfill this role instead, and the Sphinx herself eventually ended up in the hands of the Ubiqorate, who further modified the vessel.

Most notably is the Sphinx's difference in armament layout compared to a standard Banehound. The Super-Heavy tuborlasers are mounted in single ball shaped turrets, with two on the ventral, and dorsal side, and one on the port and starboard running centerline with the rest of the ship. The power settings of the Sphinx's guns are not as variable as those on a standard Banehound, and are instead locked in at the medium level, but make up for it with a capability of 12 shots per a minute, and a full rotation rate of only 17 seconds as opposed to the standard's 8 and 34 respectively. One of the Heavy Dual Turbolasers the ship carries is mounted in the prow, but the remaining guns are mounted across the ventral, and dorsal sides of the ship. The Sphinx has a even distribution of guns, and the spread in effect makes the Sphinx an anti-T crosser. The Star Destroyer can bring all its guns to bear down on a forward target, making the standard t-cross tactic as close to suicide as you can get. The dual light laser cannons are intended for anti-starfighter duties, and are a cut above similar designs in terms of accuracy, and rate of fire, but are somewhat less optimized in terms of how hard they hit, and range.

The variable ordinance launchers have a somewhat odd placement. Two are built into the forward prow centerline with the ship, and facing forward. The other two face rear, with one on the dorsal, and one on the ventral side of the hull that sticks out beyond the central engine unit. The launchers have shutters that close over them, to prevent starfighters from attempting to Death Star the Sphinx.

The hangars are the other significant departure from the standard Banehound, which uses the same basic design as on the first Imperial-classes, with the addition of starfighter launch tubes along the vertical axis. The Sphinx has four hangars, two port and two starboard, which bear a stronger resemblance towards Mon Calamari, and old CIS designs with a large shielded open face, and armored shutters that can be closed. The hangars are not pressurized and have no atmosphere or gravity however, and are heavily armored with thick alusteel plating. Craft enter the ship proper through elevators on the floor or ceiling of the hangar, magnetizing themselves to the appropriate surface. The intent behind the design is to allow ship's that dock to be checked thoroughly for any tracking devices, or explosives, before exposing them to to parts of the ship where such things can do damage. Teams of personnel in spacesuits will comb over the hull of every ship that lands. Fighter launches are facilitated by a carousel design at the center, in between the hangars. The design allows a fighter to be loaded on top, one on bottom, and then both will be launched, exiting via whichever hangar it's rotated into. Twelve of these carousel exist (six in the forward two hangars, six in the rear two) allowing for two squadrons to be launched at a time.

The escape pods of the Sphinx are a more standard design as opposed to the large Skiphawk lifeboats on the standard design, freeing up a lot of room for the additional electronics equipment carried by the Sphinx. In general the interior of the ship follows the same design pattern as the Banehound, with a buried bridge, jettisonable detention rigs, narrow corridors, and so on. The big exception to this is the reactor bulb area. Like the Banehound, the Sphinx uses a wheel shaped design that's buried further into the center. However where the Banehound uses the space freed up in the reactor bulb for additional recreational facilities, the Sphinx uses it to house all the equipment you'd find in a listening post. This allows the Sphinx to quietly monitor communications in the area of space where it is, and sift through the traffic to find coded messages from agents in the mess of everyday traffic.

The crew of the Sphinx is heavily vetted by the Ubiqorate, and the ship observes a strict policy on entrance. Outside technology is not allowed on the ship unless cleared by the Director or the Keeper directly, and accessing the ship is done only through pre-approved means of transport. Operative access codes are disabled when the operative is either on leave (vacation) or stationed at a mobile command center, and codes are scrambled every seven days. Every operative knows not to write their codes down under any circumstances. The ship flies in a random patrol throughout Imperial space, known only to a select group of pilots that rotate on a bi-monthly schedule. Furthermore it makes use of an ST Box that allows the Sphinx to present itself as the ISD Janus, a standard Banehound that actually does exist.


 
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Loco

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Cruisers


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SANCTUARY CRUISER


MANUFACTURER
CEC & Manaan Shipyards (discontinued)

MODEL
Sanctuary-class Cruiser

CLASS
Heavy Cruiser

ROLE
Escort, Carrier

COMPOSITION
Titanium-Reinforced Farium,
Alusteel, Duranium,
Glasteel


DIMENSIONS
625m x 281.5m x 97m
CREW
3,800 (optimal), 400 (minimal)

PASSENGER CAPACITY
1,000

CARGO CAPACITY
4,500 metric tons

CONSUMABLES
2 Standard Years

SPEED/MANEUVERABILITY
50 MGLT, Class 1.0 Hyperdrive with a Class 8.0 Backup

COMPLEMENT
Hangar Bays
  • 48 Starfighters (4 squadrons)
  • 24 Shuttles & Assault Craft (2 squadrons)
  • 12 Light Freighters/Transports (1 squadron)

ARMAMENT
  • 10 Dual Medium Turbolaser Cannons (mounted in single turrets)
  • 14 Dual Heavy Laser Cannons (mounted in single turrets)
  • 20 Dual Light Point Defense Laser Cannons (mounted in single, retractable, turrets)

EQUIPMENT
  • Long Range Military Grade Sensor Array
  • Military Grade Targeting Suite & Fire Coordination System
  • Military Grade Navigation Computers
  • Communications System
  • HoloNet Transceiver
  • Military Grade Shield Generators (heavy, redundant, Mon Calamari design)
  • Standard Life Support System
  • Corelluna9c Reactor
  • Emergency Power Reactors (4)
  • Tractor Beam Projectors (10)
  • Repulsorlift Array
  • Waterjet Propulsion System
  • Internal Security System (anti-tamper locks, compartmental atmospheric venting, non-lethal gas deployment, motion tracking/heat sensitive sensors & security cameras)
  • Escape Pods

DESCRIPTION
Designed as a replacement for some of the rushed designs put forward by the Alliance Engineering Corporation during the Core Campaign, the Sanctuary never got a chance to truly shine, or a hit a full production run after the events of the battle of Coruscant. The ship was intended to be something of a light carrier for the Galactic Alliance fleet, with a good but far from stellar armament, a great amount of endurance, and the ability to support a large fighter complement for a vessel of her size. With the primary focus being on endurance, open hangar designs were forgone, as were the armored flight tubes of other vessels that were only capable of fitting certain sized craft. Instead the designers of the Sanctuary drew inspiration from classic ocean going aircraft carrier which featured elevator platforms to bring vessels up to the flight deck. The elevators on the Sanctuary are capable of bring a fully loaded squadron of starfighters up on a single platform apiece. 4 such platforms exist, and in order for ship's to dock they are guided by the Sanctuary's tractor beams onto an appropriate elevator platform. The arrangement also allows for the inspection of vessels by being's in spacesuits for possible problems.

The platforms themselves are made of thick duranium, and the hangars are likewise heavily armored to prevent any explosions that might occur from destroying the entire vessel. Great emphasis is placed on durability, and the command center is buried in the ship's hull, a design feature that's fairly common and in no way unique to a single species or tech firm despite claims to the contrary. The ship makes use of a Mon Calamari deflector shield arrangement with a large amount of smaller generators inside the vessel as opposed to the standard, allowing for a redundant system to be easily installed, and making it harder to disable the generators in the first place. The armament of the Sanctuary is mainly geared towards fending off starfighter, and bomber attacks. The medium turbolasers allow it to go toe-to-toe with other capital ships, but generally against something of its own size, without fighter support, it won't come out winning. The heavy laser cannons, as well as the lighter ones, are effective at shredding incoming fighters however, especially droids, and rookie fighters who have never had to take on a dedicated ASF battery like that the Sanctuary possesses.

A handful of thse ships exist in the hands of independent planetary governments such as the Manaan Alliance, and Bothan Space, and it wouldn't be inconceivable for further more to be produced should blueprints be found, or one be allowed to be taken apart and examined by a sufficiently advanced shipyard.



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REBEL DAWN
Unique


MANUFACTURER
Manaan Shipyards

MODEL
Genesis-class Cruiser

CLASS
Cruiser

ROLE
Flagship, Carrier, Battleship, Mobile HQ

COMPOSITION
Alusteel,
Duraplast, Transparisteel


DIMENSIONS
580m x 174m x 145m
CREW
600 (optimal), 43 (minimal)

PASSENGER CAPACITY
3,000

CARGO CAPACITY
10,000 metric tons

CONSUMABLES
2 Standard Years

SPEED/MANEUVERABILITY
60 MGLT, Class 1.0 Hyperdrive with a Class 8.0 Backup

COMPLEMENT
Hangar Bays
  • 36 Starfighters (3 squadrons)
  • 12 Shuttles & Assault Craft (1 squadron)
  • 4 Light Freighters/Transports (1/3 squadron)

ARMAMENT
  • 2 Heavy Ion Cannons (fixed, forward facing)
  • 18 Medium Turbolaser Cannons (mounted in single turrets)
  • 24 Dual Light Laser Cannons (mounted in single turrets)
  • 12 Mass Driver Flak Guns (mounted in single turrets)
  • 6 Assault Concussion Missile Launchers (six assault concussion missiles & four diamond boron missiles each, fixed forward facing)

EQUIPMENT
  • Military Grade Sensor Array
  • Military Grade Targeting Suite & Fire Coordination System
  • Military Grade Navigation Computers
  • Communications System
  • HoloNet Transceiver
  • Military Grade Shield Generators)
  • Advanced Life Support System
  • Gen-D Reactor
  • Advanced Repulsorlift Array
  • Waterjet Propulsion System
  • Internal Security System (auto-blaster turrets, ray shielding, non-lethal gas deployment, motion tracking, thermal tracking, reinforced blast doors, anti-tamper locks)
  • Escape Pods
  • Armed Life Pods

DESCRIPTION
The Genesis-class Cruiser was purpose built in the months pre-dating the Battle of Manaan. Constructed to operate as a mobile headquarters and command center for the men and women who would grow to form the Alliance for a New Republic. This one-off vessel, which would be christened the "Rebel Dawn", is a small, yet powerful vessel within its own right. Its box-like design follows the lead of vessels such as the Kushari Federation cruisers, which favour rigid, intricate skeletal designs and additional armour. Having these skeletal structures built using a honeycomb like mesh of titanium and alusteel throughout the superstructure allows the ship to be home to four respectable sized hangar bays. One at the bow of the ship, one on the dorsal side, just aft of the bridge, and two bays on the port and starboard sides located midship.

In addition to the respectable starfighter and shuttle complement the vessel is capable of holding, the ship also is in possession of four pillar-like protrusions in each quarter of the ship's exterior. These pillars are used for atmospheric flight, landing, and submersion. In truth, these pillars are actually high-powered turbines, which when coupled with the vessel's ion engines and inertial thrusters allows it to move seamlessly between aquatic, atmospheric and vacuum environments. Armed with a relatively small outfit of weaponry, the Genesis-class can hold its own in a small skirmish, but its true power lies in its defensive capabilities. Its honeycombed structure, armour plating, and advanced engine systems puts this ship in a much better situation for fast exfiltration. Performing as the operations center for the Rebellion, this is a valuable part of the ship's capabilities.

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The ship's interior seems and feels cramped in any of the rooms or corridors. A ceiling height of only 2.3 metres and corridors rarely wider than 110 centimetres allows for more space to contribute to the ship's four hangar bays, and expansive bunk network. Favouring simplicity and function over luxuries, the Genesis-class is capable of holding more equipment, personnel, and rations than other ships of its size.

The ship's interior is laid out in a grid pattern, with two major corridors running the length of the ship, dividing it into three major areas: port, center, and starboard. In the interest of the preservation of life and information, the center area of the ship is reinforced with a redunant life support system which encompasses the areas which include the barracks, mess, infirmary and command deck. Beyond these areas, in the outer areas of the ship lie areas such as the gymnasium, armoury, operation and briefing rooms. Onboard in non-essential areas of the ship are also several information access points.

Worth mentioning is that the fore and aft hangar bays also double as training rooms. The floors, which were originally designed to shield hangar personnel from ion output when craft were flying in and out of the hangar, are completely alternating, and are able to be propped up, down, on their side automatically by actuators underneath the floor. This modularity allows mock-up urban environments to be simulated, providing cover, change in terrain, and can be changed at a whim in the hangar control room that sits above the hangar behind reinforced transparisteel windows.

Despite the cramped interior, the ship serves as a functional, practical, and safe location for Rebel participants to train, relax, or research and plan their next moves against the New Sith Imperium.





(image used with permission; property of AdamKop, DeviantArt.com)

GALAXON-A ESCORT CRUISER


MANUFACTURER
Kuat Drive Yards

MODEL
EC21 Galaxon-A-class Escort Cruiser

CLASS
Light Cruiser

ROLE
Escort, Carrier

COMPOSITION
Durasteel & Quadranium,
Titanium & Zersium-Reinforced Alusteel,
Glasteel, Duraplast


DIMENSIONS
400m x 66m x 132m
CREW
1,500 (optimal), 400 (minimal)

PASSENGER CAPACITY
200

CARGO CAPACITY
10,000 metric tons

CONSUMABLES
3 Standard Years

SPEED/MANEUVERABILITY
60 MGLT, Class 2.0 Hyperdrive with a Class 15.0 Backup

COMPLEMENT
Hangar Bays
  • 24 Starfighters (2 squadrons)
  • 12 Shuttles & Assault Craft (1 squadron)
External Docking Berths
  • 6 Starfighters (1/2 squadron)
  • 4 Light Freighters/Transports (1/3 squadron)

ARMAMENT
  • 24 Dual Medium Turbolaser Cannons (mounted in single turrets)
  • 1 Heavy Ion Cannon (fixed forward facing)
  • 4 Assault Concussion Missile Launchers (ten assault concussion missiles & ten diamond boron missiles each, fixed forward facing)

EQUIPMENT
  • Military Grade Sensor Array
  • Military Grade Targeting Suite & Fire Coordination System
  • Military Grade Navigation Computers
  • Communications System
  • HoloNet Transceiver
  • Military Grade Shield Generators (mid-grade)
  • Advanced Life Support System
  • MandalMotors ECV-10 Hypermatter Reactor
  • MandalMotors EXS-5 Emergency Power Generator
  • Repulsorlift Array
  • Tractor Beam Projectors (3)
  • Advanced Internal Security System (auto-blaster turrets, ray shielding, non-lethal gas deployment, motion tracking, thermal tracking, reinforced blast doors, anti-tamper locks)
  • Escape Pods
  • Armed Lifeboats

DESCRIPTION
A failed attempt to introduce a new line of escort cruisers, the Galaxon-A was overlooked after the discontinuation of its predecessor, the EF89 Nebulon-V. Like the Nebulon-V, it has extremely heavy armor plating, which has been raised up off the hull, creating a buffer zone and allowing the armor to cool more quickly when it is under sustained turbolaser fire. These gaps between the armor plating and hull also provide additional storage space. Cargo containers can be mag-locked along the hull, concealed and protected by the armor plating.

The Galaxon-A has a dedicated hangar bay capable of supporting two full squadrons of starfighters and one squadron of assault craft. Though the external docking berths on the exterior were regarded by many as being unnecessary given the increased hangar space, they were still included in the final design.

After the Bacta Crisis, the last of the Galaxon-A were auctioned off on the open market, many finding their way into the hands of criminal and insurgent elements within free space. Likewise they can be found in the service of many independent system and sector fleets, adding a substantial amount to those in Rebel hands after the Battle of Naboo.


 
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Frigates and Corvettes




(image used with permission; property of AdamKop, DeviantArt.com)

NEBULON-V ESCORT FRIGATE


MANUFACTURER
Kuat Drive Yards

MODEL
EF89 Nebulon-V-class Escort Frigate

CLASS
Frigate

ROLE
Escort, Patrol, Hospital Ship

COMPOSITION
Durasteel & Quadranium,
Titanium & Zersium-Reinforced Alusteel,
Glasteel, Duraplast


DIMENSIONS
345m x 92m x 133m
CREW
720 (optimal), 300 (minimal)

PASSENGER CAPACITY
100

CARGO CAPACITY
8,000 metric tons

CONSUMABLES
2 Standard Years

SPEED/MANEUVERABILITY
60 MGLT, Class 2.0 Hyperdrive with a Class 18.0 Backup

COMPLEMENT
Hangar Bays
  • 12 Starfighters (1 squadron)
  • 4 Shuttles & Assault Craft (1/3 squadron)
External Docking Berths
  • 4 Starfighters (1/3 squadron)
  • 2 Light Freighters/Transports (1/6 squadron)

ARMAMENT
  • 8 Dual Medium Turbolaser Cannons (mounted in single turrets)
  • 12 Quad Medium Laser Cannons (mounted in single turrets)
  • 2 Assault Concussion Missile Launchers (ten assault concussion missiles & ten diamond boron missiles each, fixed forward facing)

EQUIPMENT
  • Military Grade Sensor Array
  • Military Grade Targeting Suite & Fire Coordination System
  • Military Grade Navigation Computers
  • Communications System
  • HoloNet Transceiver
  • Military Grade Shield Generators (mid-grade)
  • Advanced Life Support System
  • MandalMotors EFV-9 Hypermatter Reactor
  • MandalMotors EXS-4 Emergency Power Generator
  • Repulsorlift Array
  • Tractor Beam Projectors (2)
  • Internal Security System (anti-tamper locks, compartmental atmospheric venting, non-lethal gas deployment, motion tracking/heat sensitive sensors & security cameras)
  • Escape Pods
  • Armed Lifeboats

DESCRIPTION
A descendant of the venerable EF76 Nebulon-B, the Nebulon-V is the newest addition to the Escort Frigate Line by Kuat Drive Yards. It features extremely heavy armor plating, which has been raised up off the hull, creating a buffer zone and allowing the armor to cool more quickly when it is under sustained turbolaser fire. These gaps between the armor plating and hull also provide additional storage space. Cargo containers can be mag-locked along the hull, concealed and protected by the armor plating.

It is also heavily armed, making it ideal for anti-starfighter operations or escort duty. The Nebulon-V is equipped with a pair of assault concussion missile launchers that give a bit more of a punch against other capital ships as well, but more importantly can fire diamond boron missiles which add to its anti-starfighter capabilities substantially. Unfortunately, the heavy armor and extensive armaments limit hangar capacity substantially. External docking berths have somewhat offset this drawback, but it is certainly no replacement for a dedicated carrier. With some weapon systems removed completely, the vessel is easily outfitted for a myriad of other roles, including a hospital ship or an armed personnel transport.

Following the Bacta Crisis, a large number of these vessels were reported missing. Many are believed to have fallen into the hands of criminal and insurgent elements within free space, leading the Imperium to cut back on their use and cancel all future orders. Despite this, they can still be found in service throughout Imperium territory, relegated to the protection of minor outposts and backwater worlds. Likewise they can be found in the service of many independent system and sector fleets, adding a substantial amount to those in Rebel hands after the Battle of Naboo.





(image used with permission; property of AdamKop, DeviantArt.com)

MC20g MON CALAMARI GUNSHIP


MANUFACTURER
Manaan Shipyards

MODEL
MC20g-class Corvette

CLASS
Corvette/Light Frigate

ROLE
Anti-Capital Gunship

COMPOSITION
Titanium-Reinforced Farium, Transparisteel, Duraplast

DIMENSIONS
200m x 97.4m x 43.83m
CREW
78 (optimal), 6 (minimal)

PASSENGER CAPACITY
10

CARGO CAPACITY
400 metric tons

CONSUMABLES
8 Standard Months

SPEED/MANEUVERABILITY
60 MGLT, Class 1.0 Hyperdrive with a Class 12.0 Backup

COMPLEMENT
  • N/A

ARMAMENT
  • 1 Heavy Turbolaser Cannon (fixed forward facing)
  • 2 Heavy Ion Cannons (fixed forward facing)
  • 4 Quad Medium Laser Cannons (mounted in single turrets)
  • 2 Concussion Missile Launchers (forty missiles each, fixed forward facing)


EQUIPMENT
  • Military Grade Sensor Array
  • Military Grade Targeting & Fire Coordination Module
  • Standard Navigation Computer
  • Communications System
  • HoloNet Transceiver
  • Military Grade Shield Generators (mid-grade; triple redundant)
  • Advanced Life Support System
  • Personnel Tractor Beam Projector (1; used for rescue operations)
  • TriLuna Jc9 Hypermatter Reactor
  • Repulsorlift Array
  • Waterjet Propulsion Drive
  • Internal Security System (anti-tamper locks, non-lethal gas deployment, security cameras)
  • Escape Pods

DESCRIPTION
The MC20g was first introduced during the Battle of Manaan, where it played an instrumental role in the defense of the planet. Though originally designed to serve as a civilian transport and luxury yacht, it was easily converted into a capital ship killer with the addition of ion cannons and turbolasers salvaged from much larger starships. With the addition of two heavy, rapid firing concussion missile launchers, the MC20g became a deadly craft, especially when attacking in groups of three or more.

A large reactor, a secondary propulsion unit for underwater travel, heavy weaponry, and a powerful shield generator limit cargo and passenger capacity substantially. Because of this, the crew must operate cramped conditions with little comfort or privacy.



ToFDCnj.png


TARPALS PATROL SHIP


MANUFACTURER
BulbaBong

MODEL
Tarpals-class Patrol Ship

CLASS
Corvette

ROLE
Patrol, Escort, Interdiction

COMPOSITION
Durasteel & Ceramasteel, Plasteel, Transparisteel

DIMENSIONS
133m x 64.5m x 66.5m
CREW
110 (optimal), 30 (minimal)

PASSENGER CAPACITY
30

CARGO CAPACITY
1,500 metric tons

CONSUMABLES
1 Standard Month

SPEED/MANEUVERABILITY
70 MGLT, Class 6.0 Hyperdrive with a Class 240.0 Back-Up

COMPLEMENT
  • N/A

ARMAMENT
  • 1 Super Heavy Booma Launcher (fixed, forward firing, 100 booma's)
  • 6 Dual Light Laser Cannons (mounted in single, retractable, turrets)


EQUIPMENT
  • Military Grade Sensor Array
  • Military Grade Targeting Suite & Fire Coordination System
  • Military Grade Navigation Computers
  • Communications System
  • HoloNet Transceiver
  • Military Grade Shield Generators (heavy)
  • Advanced Life Support System
  • Advanced Repulsorlift System
  • Submersible Systems
  • OD-29 Power Generator
  • Emergency Power Generator
  • Tractor Beam Projectors (2)
  • Pressor Field Projectors (2)
  • Sensor Decoy Launchers (4; 3 charges each)
  • Internal Security System (anti-tamper locks, non-lethal gas deployment, security cameras)
  • Escape Pods

DESCRIPTION
Named for a famous Gungan war hero, the Tarpals-class incorporates design philosophies from the Mon Calamari, and Naboo, while maintaining a distinctly Gungan flair. The ship's largest weapon, and key to its patrol duties, is a very large Booma launcher. The Booma's, like Ion Cannons will severely disrupt the functions of a ship it hits, disabling smaller ones completely with a good shot. Compared to an Ion Cannon equivalent, the Booma is less of an energy hog, and more likely to cause some physical damage as the result of the high heat. The gun has a high rate of fire, but is limited by ammunition capacity, and its firing arc.

The ship is also equipped with a number of dual light laser turrets for point and anti-starfighter purposes, but all in all the ship's armament is relatively light. The Tarpals makes up for this with a great rate of speed that allows it to catch up to most pirate or smuggling threats, and a very good shielding system. The ship is also well suited for general non-combat tasks that come up on patrols, such as assisting other starships, clearing debris, and detaining ships for inspecting cargo.

The ship is capable of transitioning between space, atmosphere, and underwater almost seamlessly. The hyperdrive isn't particularly fast, as the Tarpals is meant for system patrol, as opposed to sector, and it doesn't have a lot of consumables for such ventures either.


 
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Gunships, Freighters, and Shuttles

M5E7DS7.jpg

Kyz16fM.jpg


VINDICATOR GUNSHIP


MANUFACTURER
Bothawui Shipyards

MODEL
Vindicator-class Gunship

CLASS
Heavy Gunship

ROLE
Patrol, Picket Ship, Anti-Starfighter

COMPOSITION
Durasteel, Glasteel, Duraplast

DIMENSIONS
83m x 51m x 18m
CREW
20 (optimal), 4 (minimal)

PASSENGER CAPACITY
20

CARGO CAPACITY
100 metric tons

CONSUMABLES
4 Standard Weeks

SPEED/MANEUVERABILITY
70 MGLT, Class 1.0 Hyperdrive with a Class 10.0 Back-Up

COMPLEMENT
  • N/A

ARMAMENT
  • 5 Dual Rapid Fire Light Laser Cannons (mounted in single turrets)
  • 2 Proton Torpedo Launchers (14 torpedoes each, mounted in fixed positions)


EQUIPMENT
  • Advanced Military Grade Sensor Array (long range)
  • Advanced Military Grade Targeting Suite & Fire Coordination System
  • Standard Navigation Computer
  • Communications System
  • HoloNet Trasnciever
  • Shield Generators (light)
  • Standard Life Support System
  • PR-99 Reactor
  • Emergency Power Generator
  • Repulsorlift Array
  • Emergency Chemical Thrusters (8; 1 charge each)
  • ST Box
  • Jamming Beams (2)
  • Internal Security System (motion tracking/heat sensitive sensors & security cameras, anti-tamper locks)

DESCRIPTION
Developed as a counter to the swarms of Cartel drone fighters, and Chiss Clawcraft, the Vindicator is a staple of Bothan patrols, and serves well in an anti-starfighter capacity. The gunship is highly maneuverable, thanks to four large thrusters that allow it to vector in multiple directions, ensuring that it can bring its guns to bear down on any starfighter that tries to breeze past it. The guns themselves are rapid firing dual light laser cannons, with two mounted on the ventral side, two on the dorsal, and one under the forward bridge.

The ship can also act as an escort for bomber forces, using its impressive anti-starfighter weaponry to keep them off the bombers, it's jamming beams to negate local point defense, and proton torpedo launchers to supplement the strike. These features likewise make the Vindicator well suited for boarding actions, and general system patrol. All in all the ship typifies the Bothan ability to respond to a threat, even one that utilizes overwhelming numbers. In light of the Battle of Naboo, the Rebellion has begun using these vessels as well, as a counter to the fightercraft seen there, and as an effective tool to exploit the weaknesses in Imperial battlegroup formations that were uncovered early on in the fighting.





(image used with permission; property of AdamKop, DeviantArt.com)

MC10c LIGHT FREIGHTER


MANUFACTURER
Manaan Shipyards

MODEL
MC10c -class Light Freighter

CLASS
Light Freighter

ROLE
Cargo Hauler, Transport, Gunship

COMPOSITION
Trimantium & Farium, Transparisteel

DIMENSIONS
36.2m x 43m x 8.4m
CREW
4 (optimal), 1 (minimal)

PASSENGER CAPACITY
6

CARGO CAPACITY
100 metric tons

CONSUMABLES
2 Standard Months

SPEED/MANEUVERABILITY
75 MGLT, Class .5 Hyperdrive with a Class 8.0 Back-Up

COMPLEMENT
  • N/A

ARMAMENT
  • 2 Dual Light Laser Cannons (mounted in single turrets)
OPTIONAL
  • 2 Concussion Missile Launchers (6 missiles each, at the expense of cargo capacity)
  • 1 Proton Rocket Launcher (10 rockets, at the expense of cargo capacity)
  • 2 Dual Medium Laser Cannons (mounted in single turrets, replacing light laser cannons, and at the expense of cargo capacity)

EQUIPMENT
  • Standard Sensor Array
  • Standard Targeting Computers
  • Advanced Navigation Computer
  • Communications System
  • HoloNet Trasnciever
  • Shield Generators (mid-grade)
  • Standard Life Support System
  • TriLuna Jc2 Compact Reactor
  • Advanced Repulsorlift Array
  • Waterjet Propulsion Drives (2; wing-tips)
  • ST Box
  • Anti-ion Emission Tracers
  • Sensor Decoy Launcher (2; 4 charges each)
  • Basic Internal Security (anti-tamper locks, camera system, non-lethal gas deployment)
  • 404x-Ghost Short Range Sensor Jammer
  • Escape Pods

DESCRIPTION
Branching out for the first time into the civilian market, the Mon Calamari, Selkath, and Quarren engineers of Manaan Shipyards developed the MC10c. Though it was hailed by critics as one of the best light freighters of its time, the MC10c was not as easily modified as its Corellian counterparts, leading many spacers to reject it outright. In the Rebellion, the MC10c has been in use since the Battle of Manaan, and is a proven staple of the Rebel's supply, and cargo carrying forces that can act as a patrol vessel, or even a bomber in a pinch.

The Rebel version comes equipped with an updated take on the 4x-Phantom Short Range Sensor Jammer, used by the A-wing's in the Galactic Civil War. This is especially helpful for a freighter that more often than not is smuggling illicit goods, and doesn't exactly want to be stopped by an Imperium patrol, or caught in a tractor beam.

With enough credits and hard work, the stock turrets can be replaced with heavier models and it can be outfitted with anything from a concussion missile launcher to a proton rocket launcher. All of these upgrades come at the expense of cargo capacity, which is needed to install the equipment necessary, although installing it is relatively easy, if time consuming process.





(image used with permission; property of Samize, DeviantArt.com)

VX-700


MANUFACTURER
Corellian Engineering Corporation

MODEL
VX-700 Light Freighter

CLASS
VX-700 Freighter

ROLE
Transport, Cargo, Courier, Scout, Fighter Support

COMPOSITION
Duralloy, Titanium & Durasteel, Glasteel

DIMENSIONS
22m x 15.5m x 5.7m
CREW
3 (optimal), 1 (minimal)

PASSENGER CAPACITY
3 (up to 12 with no cargo)

CARGO CAPACITY
20 metric tons (up to 60 with no passengers)

CONSUMABLES
1 Standard Month*

SPEED/MANEUVERABILITY
80 MGLT, Class 1.0 Hyperdrive with a Class 7.0 Backup

COMPLEMENT
  • N/A

ARMAMENT
  • 1 Heavy Rapid Fire Laser Cannon (mounted in single turret)
  • 2 Concussion Missile Launchers (forward facing; 8 missiles each)
  • 1 "Ground Buzzer" Light Blaster Cannon (mounted in retracted turret near boarding ramp)


EQUIPMENT
  • Advanced Sensor Array
  • Standard Targeting Computers
  • Advanced Navigation Computer
  • Communications System
  • Shield Generators (mid-grade)
  • Standard Life Support System
  • Quadex Xv6/e Power Generator
  • Advanced Repulsorlift Array
  • ST Box
  • Anti-ion Emission Tracers
  • Sensor Decoy Launcher (1; 4 charges)
  • Basic Internal Security (anti-tamper locks, camera system, non-lethal gas deployment)
  • Cockpit Life Pod (detaches from fuselage)

DESCRIPTION
Though the VX-700 design is nearly a decade old, it is by far the most popular of the VX series of light freighters. It has a limited cargo capacity, but it is incredibly quick and agile. Used since the early days of the Rebellion, the 700 quickly established itself with the Civilian Resistance branch, and Rebels on undercover assignments, as a discrete transport that was endlessly modifiable. Though lightly armed, the 700 is blisteringly fast, and makes for a good all around workhouse capable of pulling courier, picket, scout, and boarding duties, in addition to the usual smuggling.

One of the best utility roles the 700 can fulfill is that of a tanker for fighter squadrons on deep raiding missions. The two large docking rings that dominate the port and starboard side of the vessel can be converted to hook up with a starfighter, topping off its energy, recharging life support systems, and giving it whatever fuel it needs to keep going. This is of course at the expensive of the entire cargo capacity of the ship, but is just an example of the modularity the design offers, and the genius of Rebel engineers in utilizing that modularity to its fullest potential.


 
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Starfighters and Bombers



BB-Y12 STARCHIEF


MANUFACTURER
Bothawui Shipyards & Kothlis Systems

MODEL
BB-Y12 Starchief-class Bomber

CLASS
Starfighter

ROLE
Bomber, Fire Support, Raider

COMPOSITION
Alusteel, Glasteel, Duraplast

DIMENSIONS
14m x 10.5m x 2.6m
CREW
3 (optimal), 1 (minimal)

PASSENGER CAPACITY
N/A

CARGO CAPACITY
80 kg

CONSUMABLES
1 Standard Week

SPEED/MANEUVERABILITY
115 MGLT, Class 1.0 Hyperdrive

COMPLEMENT
  • N/A

ARMAMENT
  • 4 Light Ion Cannons (capable of single, dual, and stutter firing modes)
  • 1 Light Laser Cannon (turret)
  • 2 Proton Torpedo Launchers (ten torpedoes each, rapid fire capability)
  • 1 T-33 "Shieldbuster" Plasma Torpedo Launcher (six torpedoes, rapid fire capability)


EQUIPMENT
  • Military Grade Sensor Array
  • Military Grade Targeting Suite
  • Military Grade Navigation Computer
  • Communications System
  • Military Grade Shield Generators (light)
  • Standard Life Support System
  • KSB5 Power Generator
  • Repulsorlift Array
  • Sensor Decoy Launcher (1; 4 charges)
  • Pilot Ejection Seat
  • Astromech Droid Socket

DESCRIPTION
Widely credited as the starfighter that beat back the Hutt Fleets during their invasion of Bothan Space, the Starchief is a bomber that shares a common appearance with the Galactic Civil War era Y-wing. But unlike the Y-wing, the Starchief is designed to be a quicker bombing platform, capable of keeping up with fighter escorts, and thus can be better defended without having to rely overmuch on heavy shields. Besides, armor plating really doesn't accomplish much if an enemy fighter can stay locked onto your tail for as long as it takes to whittle you down.

The Starchief has a comparatively lighter bomb capacity, and isn't particularly maneuverable, but is fast and carries a quartet of light ion cannons in the nose. The fighter is adept as joint strikes, along side starfighters such as the T-97 and Predator which can add their own payloads, and rely on the Starchief to thoroughly disable the shielding on an opposing craft. In this capacity, the Starchief is extremely useful as part of raiding parties that harass enemy supply lines, and disrupting operations. The real heavy hitting part of the Starchief's armament is in the form of three torpedo laucnhers, mounted in the central spar behind the cockpit. The Starchief makes use of two proton torpedo launchers, and 1 shieldbuster torpedo launcher, which in combination with its ion cannons allow it to leave a target easy prey for follow up strikes.

Still the Starchief is very durable, being made of a simple alusteel frame that can survive a great deal of punishment. The Starchief has up until now been produced exclusively in Bothan Space, but after the Battle of Naboo is has started to to enter production at other major Rebel manufacturing centers as well, allowing it to quickly become a widespread design in the Rebel Fleet. The ship is relatively easy to pilot, with simple controls that allow any scruffy looking nerf herder to easily get a grasp of how to fly the beast, and the extra seat for a gunner can be modified to allow the Starchief to act as a training starfighter for new pilots.





(image used with permission; property of AdamKop, DeviantArt.com)

VZ-22 PREDATOR


MANUFACTURER
Incom Corporation & Subpro Corporation

MODEL
VZ-22 Predator-class Starfighter

CLASS
Starfighter

ROLE
Reconnaissance, Escort, CAS

COMPOSITION
Titanium-Reinforced Duralloy, Transparisteel

DIMENSIONS
11.8m x 9.95m x 2.65m
CREW
2 (optimal), 1 (minimal)

PASSENGER CAPACITY
N/A

CARGO CAPACITY
30 kg

CONSUMABLES
3 Standard Days*

SPEED/MANEUVERABILITY
160 MGLT, Class 1.0 Hyperdrive

COMPLEMENT
  • N/A

ARMAMENT
  • 4 Heavy Laser Cannons (capable of single, dual, and stutter firing modes)
  • 1 Advanced Concussion Missile Launcher (holds 6 missiles)


EQUIPMENT
  • Advanced Military Grade Sensor Array (long range)
  • Standard Targeting Computers
  • Standard Navigation Computer
  • Communications System
  • Military Grade Shield Generators (mid-grade)
  • Standard Life Support System
  • Pz6 Power Generator
  • Repulsorlift Array
  • Sensor Decoy Launcher (2; 4 charges each)
  • Pilot Ejection Seat
  • Astromech Droid Socket

DESCRIPTION
The VZ-22 Predator was released on the open market just prior to the fall of the Galactic Alliance. Though initial sales indicated a lack of interested buyers, Incom and Subpro continued production, hoping for a complete turn around once the Imperium and Mandalorian advance was halted and the market stabilized. When the market collapsed with the fall of the Alliance, Incom scrapped the entire line in favor of what would later evolve into the T-97. Many of the VZ-22's produced would end up in fleets belonging to independent powers such as the Bothans, and Sullustans, which would in turn be incorporated into the Rebel Fleet following the Battle of Naboo, making the Predator the most common starfighter in the Rebellion.

The VZ-22 Predator is highly modular, allowing any number of upgrades and modifications, even with components not designed for the VZ-22 in particular. Not only does this keep the craft a step ahead of its competitors, but it gives it much desired resilience and longevity. It also makes regular maintenance very inexpensive and largely unnecessary. While Incom recognized that the need to order specialty parts regularly would triple their profits, it was decided that a starfighter that could practically be repaired or rebuilt from scrap was far more valuable to consumers and would attract more sales in the long run. This same concept was later used in the development of the T-97 and RZ-9.

Less expensive than the T-97 and equipped with a more impressive sensor suite, the VZ-22 is an ideal scout and patrol craft. With minimal modification, the nose cone can also house a high resolution photoreceptor, camera, and recording device (something not possible with the T-97, whose precisely fitted interior compartments leave little room for extra equipment). With a stealth coating, gravitic modulator, and retooled engines, the VZ-22 would make an excellent stealth craft whose only trade off would be speed and firepower.

It is also well suited to atmospheric flight and as such, has found regular use as a close air support platform. It's s-foils sap heat from the craft during high stress operation, reducing the likelihood of overheating and mechanical meltdowns.





(image used with permission; property of AdamKop, DeviantArt.com)

T-97 X-WING


MANUFACTURER
Incom Corporation & Subpro Corporation

MODEL
T-97 X-wing-class Starfighter

CLASS
Starfighter

ROLE
Assault Fighter

COMPOSITION
Titanium-Reinforced Alusteel, Glasteel

DIMENSIONS
12.5m x 11.2m x 2.26m
CREW
2 (optimal), 1 (minimal)

PASSENGER CAPACITY
N/A

CARGO CAPACITY
65 kg

CONSUMABLES
6 Standard Days*

SPEED/MANEUVERABILITY
165 MGLT, Class 1.0 Hyperdrive

COMPLEMENT
  • N/A

ARMAMENT
  • 4 Medium Laser Cannons (capable of single, dual, and stutter firing modes)
  • 2 Proton Torpedo Launchers (six torpedoes each, rapid fire capability)


EQUIPMENT
  • Military Grade Sensor Array
  • Military Grade Holographic Targeting Suite w/ Helmet Integration Package
  • Military Grade Navigation Computer
  • Communications System
  • Military Grade Shield Generators (heavy)
  • Standard Life Support System
  • Pz7/at Power Generator
  • Repulsorlift Array
  • Sensor Decoy Launcher (1; 4 charges)
  • Pilot Ejection Seat
  • Astromech Droid Socket

DESCRIPTION
Incom, still reeling from the collapse of the Galactic Federation of Free Alliances, did all that it could to support the fledgling Alliance for a New Republic, even going so far as to create new designs for them in secret. The end product was the T-97, a craft more than worthy of its ancestry. Unfortunately, the prying eyes of the Imperium's intelligence services and limited funding has stalled their production, leaving little more than a single squadron in active service. Since the Battle of Naboo, the T-97 remains limited in numbers, and is thus often only used by elite fighter squadrons such as the newly reconstituted Rogue Squadron.

The T-97 was designed to be highly modular, allowing any number of upgrades and modifications, even with components not designed for the T-97 in particular. Not only does this keep the craft a step ahead of its competitors, but it gives it much desired resilience and longevity. It also makes regular maintenance very inexpensive and largely unnecessary. While Incom recognized that the need to order specialty parts regularly would triple their profits, it was decided that a starfighter that could practically be repaired or rebuilt from scrap was far more valuable to insurgent forces and would attract more sales in the long run.

The T-97 is more of a generalist starfighter, compared to special interceptors or bombers. It's a durable, hard hitting, maneuverable and fast jack of all trades that can fill whatever void the Rebellion has, though it can't do it quite as well as specialist starfighters. Like its predecessors, the s-foils sap heat from the craft during high stress operation, reducing the likelihood of overheating and mechanical meltdowns.





(image used with permission; property of AdamKop, DeviantArt.com)

RZ-9 A-WING


MANUFACTURER
Incom Corporation

MODEL
RZ-9 A-wing-class Starfighter

CLASS
Starfighter

ROLE
Interceptor

COMPOSITION
Titanium-Reinforced Alusteel, Glasteel

DIMENSIONS
9.6m x 6.5m x 1.91m
CREW
1 (optimal), 1 (minimal)

PASSENGER CAPACITY
N/A

CARGO CAPACITY
35 kg

CONSUMABLES
6 Standard Days

SPEED/MANEUVERABILITY
200 MGLT, Class 1.0 Hyperdrive

COMPLEMENT
  • N/A

ARMAMENT
  • 4 Light Laser Cannons (capable of single, dual, and stutter firing modes)
  • 2 Concussion Missile Launchers (three missiles each, rapid fire capability)


EQUIPMENT
  • Military Grade Sensor Array
  • Military Grade Holographic Targeting Suite w/ Helmet Integration Package
  • Military Grade Navigation Computer
  • Communications System
  • Military Grade Shield Generators (light)
  • Standard Life Support System
  • Pz7/in Power Generator
  • Repulsorlift Array
  • Sensor Decoy Launcher (1; 2 charges)
  • Short Range Sensor Jammer
  • Pilot Ejection Seat

DESCRIPTION
Incom, still reeling from the collapse of the Galactic Federation of Free Alliances, did all that it could to support the fledgling Alliance for a New Republic, even going so far as to design and manufacture new prototypes in secret. One of the end products was the RZ-9. Unfortunately, the prying eyes of the Imperium's intelligence services and limited funding has stalled their production. Since the Battle of Naboo, the number of RZ-9's in Rebel service remains limited, and typically the A-wings are only assigned to veteran squadrons which can handle their sensitive controls, and have faced down Imperium starfighters before.

The RZ-9, much like the T-97, was designed to be highly modular, allowing any number of upgrades and modifications, even with components not designed for the RZ-9 in particular. Not only does this keep the craft a step ahead of its competitors, but it gives it much desired resilience and longevity. It also makes regular maintenance very inexpensive and largely unnecessary. While Incom recognized that the need to order specialty parts regularly would triple their profits, it was decided that a starfighter that could practically be repaired or rebuilt from scrap was far more valuable to insurgent forces and would attract more sales in the long run.

Like its predecessors, the RZ-9 is equipped with very powerful engines, which are linked to sensitive controls. This makes the craft very responsive and maneuverable, but also more difficult to pilot.


 
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SERRA LIGHT TANK

MANUFACTURER
SoroSuub Corporation

MODEL
AAC-53 Serra Light Tank

CLASS
Speeder Tank

ROLE
Infantry Support, Raider

COMPOSITION
Durasteel,
Reinforced Duraplast, Reinforced Glasteel


DIMENSIONS
10.4m x 7.1m x 3.3m
CREW
4 (optimal), 2 (minimal)

WEIGHT
60 metric tons

PROPULSION
Fusion Generator Powered Repulsorlifts

CONSUMABLES
1 Standard Week

SPEED/MANEUVERABILITY
200 km/h (good handling, good acceleration)

ARMOR RATING
Proofed against small arms fire
Resistance to heavy blaster cannon fire
Resistant to light laser cannon fire
Resistant to light slugthrower/kinetic cannon fire
Resistant to high explosives
Resistance to ion cannon fire
Vulnerable to medium laser cannon fire and greater
Vulnerable to medium slugthrower/kinetic cannon fire and greater

SHIELD RATING
None

ARMAMENT
  • 1 Heavy Repeating Blaster (mounted in single turret)
    2 Medium Laser Cannons (fixed forward facing)
OPTIONAL
  • 34 Plasma Rocket Launch Tubes (single fire, mounted between engine pods)
  • 4 Heavy Flamethrowers (mounted in fixed positions, 3 minutes worth of flammables each)
  • Harpoon and Tow Cable Launcher (mounted on top of Heavy Repeating Blaster)

EQUIPMENT
  • Military Grade Sensor Array
  • Military Grade Targeting Suite & Fire Coordination System
  • Military Grade Navigation Computer
  • Communications System
  • Life Support System
  • TC40 Reactor
  • Advanced Repulsorlift Array

DESCRIPTION
Named for a Rebel war hero of the Galactic Civil War, the Serra is a light tank designed by SoroSuub to handle infantry support duties. It's not a heavy tank intended to take down the massive walkers of the Imperium on its own, so much as it is a sprightly, well armed, tool for opening up gaps in Imperium formations, and giving Rebel skirmishers some heavier firepower to mow down stormtroopers and lighter walkers. The main laser cannons are fixed forward facing, making the Serra more of an assault gun in technical terms, but the heavy blaster cannon is perhaps the most prominent weapon featured. Fast firing, and extremely big, the gunner manning it has to be a brave man as he'll attract fire from across the battlefield. But the gun is extremely efficient more than capable of destroying a speeder bike that might try to harass the Serra, and good at laying down suppressing fire.

The main strengths of the Serra however are less the sheer firepower it can bring to bear, and more how fast it can respond. The repulsorlift engines are massive, and constitute the majority of the weight, and are capable of allowing the tank to turn a dime. The Serra can run circles around heavier walkers, and a pair of them working together are more than capable of bringing one down with tow cable launchers. The Serra can be equipped with a number of additional weapons, such as a tow cable launcher, and is an extremely versatile platform in the hands of the Rebellion. The most distinctive of these is a 34 tube rocket launcher, that fires upscaled versions of the popular plasma rocket used in Bounty Hunter wrist launchers. The rockets are "dumb" and thus only have a limited range, and aren't very effective against fast targets. Against heavier targets, and emplacements however, they're more than enough to rip through a few layers of durasteel, and are often referred to as "Kashyyyk clarions" for the distinctive noise they make when fired. The tubes are mounted between the engine pods, allowing them to be rotated a full 360 degrees, and are launched and aimed via a rudimentary system tied in with the controls inside the tank.

The other major modification that can be made is the addition of flamethrowers, with two pointing out the forward viewports, and one on the port and starboard sides a piece. The flamethrowers, as one might imagine, are extremely good at setting things on fire. Anything flammable, or lacking a good resistance to flames is going to find itself in a world of hurt, but the modifications come at the expense of compromising the armor of the tank, and adding a lot of flammable liquids to the inside. Altogether the Serra is a versatile design, well suited to supporting fast and hard hitting Rebel strikes against Imperium worlds, and making sure that more brave Rebels live to fight another day.



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PARRLAY SPEEDER

MANUFACTURER
Theed Arms

MODEL
TARAS-9 Parrlay Speeder

CLASS
Armed Speeder

ROLE
Infantry Support, Transport, Scout

COMPOSITION
Durasteel, Duralloy, Glasteel

DIMENSIONS
7.54m x 3.3m x .6m
CREW
2 (optimal), 1 (minimal)

WEIGHT
2300 kg

PROPULSION
Fusion Generator Powered Repulsorlifts

CONSUMABLES
3 Standard Days

SPEED/MANEUVERABILITY
250 km/h (good handling, good acceleration)

ARMOR RATING
Resistant against small arms fire
Resistant against light blaster cannon fire
Vulnerable to armor piercing slugthrower/kinetic small arms
Vulnerable to ion cannon fire
Vulnerable to heavy blaster cannon fire
Vulnerable to light laser cannon fire and greater
Vulnerable to light slugthrower/kinetic cannon fire and greater

SHIELD RATING
None

ARMAMENT
  • 1 Light Blaster Cannon (mounted in single turret)

    OPTIONAL
    • 12 Plasma Rocket Launch Tubes (single fire, replaces blaster cannon)
    • 1 Proton Mortar (20 shells, replaces blaster cannon and passenger seating)
    • Harpoon and Tow Cable Launcher (mounted on top of Blaster Cannon)

EQUIPMENT
  • Military Grade Sensor Array
  • Military Grade Targeting Suite & Fire Coordination System
  • Military Grade Navigation Computer
  • Communications System
  • Life Support System
  • TAPP-30 Reactor
  • Advanced Repulsorlift Array

DESCRIPTION
A licensed, heavily modified, version of the classic Seraph Speeder, the Parrlay is essentially the same vehicle incorporating the lessons learned from the troubled period in Naboo's history, and upgraded to meet current galactic standards. The Parrlay was built with a more military purpose in mind, and is thus better defended, faster, and generally more optimized to be a multipurpose, highly mobile, speeder. It can carry three passengers in the rear seating, and up to four more on the engine wings in a pinch, and makes for a good hit and run speeder no matter the terrain. the heavy blaster cannon is comes armed with is nothing to laugh at, and the quiet nature of the vehicle, along with its low power output, and low profile, make it a devastating ambusher. Though generally lightly armored, survivability of the crew is increased by the placement of the repulsorlift coils, sandwiched between Duralloy armor layers, giving those ducking down in the vehicle some added protection, though maneuverability might be more than slightly effected.

The blaster cannon can be replaced with 12 tube rocket launcher, that fires upscaled versions of the popular plasma rocket used in Bounty Hunter wrist launchers. The rockets are "dumb" and thus only have a limited range, and aren't very effective against fast targets. Against heavier targets, and emplacements however, they're more than enough to rip through a few layers of durasteel, and are often referred to as "Kashyyyk clarions" for the distinctive noise they make when fired. The tubes are mounted where the blaster cannon was, allowing them to be rotated a full 180 degrees up and down and rotate fully like the cannon it replaces. They are launched and aimed via a rudimentary system tied in with the controls that are normally used to operate the blaster cannon.

It can also be replaced with a proton mortar launcher, that also requires the removal of the rear seating, and an extended bed, along with an additional crew member to man it. The mortar turns the Parrlay into an effective light artillery platform, able to quickly fire off a number of shells to support nearby infantry, and then sprint away before counter battery or air support can pinpoint its location. The Parrlay is all in all an efficient workhorse, and with a simple enough design to greatly expand manufacturing to other speeder building plants.

Now available in Rebel red.



 
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MODULAR COMBAT UNIFORM

MODEL
MCU-MkII

COMPOSITION
The MCU-MkII armour is technically not a full-body unit, but is worn over standard-issue cotton/synthetic armourwoven fibre blend fatigues. The armour plates themselves are a lightweight mix of plasteel and ablative polymers with an armourweave backing, held in place on a mesh vest which is easily wearable over most normal clothing. The modular attachments range in composition from circuit boards, aluminium, magnesium, plasteel, and plastic.

RATING
Resistant to rifle fire, in addition to being pistol, shrapnel, and fire proof. Vulnerable to armour-piercing sniper fire, direct lightsaber contact, and artillery fire, particularly in the joint areas where no plates are set; underarm, inner thigh, neck, groin.

WEIGHT
12kg to 40kg

DESCRIPTION
The Modular Combat Uniform is the standard combat protection resource at the disposal of the Rebels. Consisting of armourweave fatigues, with modular protection plates, with various hard points for peripheral storage or technology. The system was designed with the notion that not all soldiers would have access to every piece of armour, allowing a high level of customisation and modularity, giving each wearer the freedom to use whatever is at hand.

The MCU is the standard combat uniform for the Alliance Military. It consists of lightweight Armorweave combat trousers and combat jacket, which protect against shrapnel to some extent; a lightweight composite helmet with ballistic glasses, which protects against some blaster pistols and and most lower-powered handgun rounds as well as shrapnel; and a heavy-duty armorweave plate carrier with ceramic composite trauma plates, which is capable of stopping blaster rifle bolts and rifle bullets without much trouble.

Where possible, the MCU-MkII is accompanied by a set of Suregrip boots and gloves, to allow for maximum traction in any situation, and a firm grip on weapons, handholds, or environmental elements that require tactile action.

Beyond the basic layout of the armour, peripheral attachments may be added, or removed depending on the wearer's general preference. As a result of this high modularity and lax uniform policy fostered by the Rebellion, it is rare that any two wearers appear like they are wearing the same armour at all. Five basic kits have been established as recommended wear for Rebel combatants, but independent parts are capable of being retrofitted to the MCU-MkII in exchange for tradeoffs such as weight, power consumption (for electronic equipment), or protection capability. Overall, however, the MCUM-MkII is a low-cost, mass produced, simple, but effective modular system that is easy to construct and maintain on a low budget.

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HERMES
The Hermes variant of the MCU-MkII is known as the 'lightweight' variant due to its seemingly minimalistic use of peripherals, and use of only the most motion-permitting plates. Even without the additional plates or peripheral accessories found on other MCU's, the Hermes variant is still a key part of the Mark-II family, and fills a vital role for lightweight, rapid movement soldiers. Due to its low profile, the Hermes is also a favoured choice of any vehicle operators, or servicemen aboard ships or posted in barracks or bases.











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COBALT
Conversely to Hermes, the Cobalt variant is much heavier due to its increased peripheral load. Contrastingly, the Cobalt variant remarkably limited protective capabilities in the form of duraplast composite inserts which are placed behind the wearer's combat harness. Designed for maximum manoeuvrability and maximum carrying capacity, the Cobalt is capable of carrying enough ammunition, rations, explosives, and tech to change the fate of a battle. Worth noting is the addition of the long-range camera mounted on the side of the helmet, which is linked to a small removable visor placed over the wearers eye. This armour is often the preference of soldiers on extended operations due to its comfort, and additional carrying capacity.









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SHOGUN
The Shogun variant is a key part of the MCU-MkII family, and offers the benefits of Cobalt's carrying capacity in the form of an over-vest harness which permits the use of a daypack and peripheral-carrying waist strap. This harness is placed over the same chest piece used on the Hermes variant, offering good protection, extended carrying capacity, but also detracts from the range of movement. This is the most commonly used variant of the MCU-MkII family, as it offers, more or less, everything a soldier will need in a fight - a good balance of defence and function.











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FIREFLY
Firefly is, unquestionably, the "heavy" variant of the MCU-MkII. Utilising a near full-body articulated system of plates and pads, the Firefly offers the most protection of any variant. The drawback, of course, is a massive increase in weight, and a stark decrease in manoeuvrability. The Firefly, however, does offer the option of a combat harness capable of carrying heavy munitions and even a second primary weapon.

Most noticeably about the Firefly is the fully-sealed helmet. While not vacuum sealed, the helmet offers a rebreather apparatus capable of sustaining the wearer for up to four hours in low-oxygen environments, and up to an hour underwater. Consider your options carefully when choosing the Firefly, as when wearing it the extra defence it offers will most likely be used when its limitations catch you out.






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WAMPA
The Wampa variant is expectedly a cold-environment suit, which sacrifices a great deal of combat protection in favour for environmental protection in the form of cold-weather gear. While still retaining the combat vest and harness, the Wampa has little to no other armour plates involved in its design, and its reduced weight is quickly overwhelmed by insulation designed to keep the wearer alive in sub-zero conditions. In addition, the wearer has access to a multi-function headset which is capable of heat-sensing, night-vision, and binocular-level zoom.

An absolute must-have for any Rebel in cold-weather environments, regardless of its drawbacks.






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DLT-995

MANUFACTURER
BlasTech Industries

MODEL
DLT-995 Blaster Rifle

TYPE
Blaster Rifle
SIZE
Long Rifle

COMPOSITION
Durasteel, Dallorian Alloy, Duranium

RANGE
100 meters

AMMUNITION CAPACITY
20 Blaster Bolts

DESCRIPTION
The DLT-995 is another example of BlasTech's commitment to making blasters bigger, and harder hitting, than they really need to be. Why? Because ridiculously overpowered blasters sell really well on frontier worlds where they're the bare minimum one would need to take out the local wildlife. The 995 fires a much more condensed bolt than the standard blaster, and has for more energy. This is achieved by using an over sized heter valve, and an XCiter reinforced with duranium to take the extra strain. The actuating module has been greatly reinforced electromagnetic accelerators, which are in turn over sized to provide for easier maintenance. The end result is a blaster rifle that fires an extremely powerful bolt. Capable of cracking through thick carapaces, or armor plating, the 995 can punch a hole in anything short of thick durasteel barricades. But this advantage in firepower is not without drawbacks.

First the 995 is very large, and very heavy. All the reinforcing needed, and the over sized components make it the kind of weapon you don't want to be carrying for more than a few hours at a time. Though the blaster bolt fired is extremely good at cracking through homogeneous plates, it struggles somewhat more against armored meshes that disperse the initial impact, rather than try to stop it through thickness alone. The result is that the 995 is ironically better at taking out more heavily armored targets, especially those that utilize armor plates extensively, compared to lighter armors that use a mesh of different materials in their manufacturing. The range is limited, as is ammunition capacity, by the over condensed nature of the bolt which requires more tibanna gas per a shot, and tends to lose cohesion sooner.

Still if you absolutely need to punch a few holes into a stormtrooper, you could do far worse.



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PBR-2a

MANUFACTURER
Rheshalva Arms

MODEL
PBR-2a

TYPE
Particle Beam Blaster
SIZE
Pistol

COMPOSITION
Durasteel, Varium

RANGE
30 meters

AMMUNITION CAPACITY
10 Particle Beam Bolts

DESCRIPTION
The PBR is marketed by Reshalva as a sidearm for those less concerned with who shoots first, and more concerned with making sure they're the one who shoots last. The particle beam design of the PBR is intended to take advantage of the simple fact that a pistol is never going to pierce heavy body armor. It doesn't matter how much you fiddle with it, there's always going to be an upper limit to how much penetration power you can put into a small package, and still mass manufacture it. So Reshalva went the other direction, choosing a particle beam base to give the pistol as much sheer stopping power as possible. Like all particle beam weapons, that fired by the PBR is inherently unstable, and thus explodes on contact. This is enough to often stun a target that isn't killed, as having something explode across your chest isn't very well the kind of thing a person can just ignore.

Compared to a regular blaster, there's more of a recoil (as in there is actual recoil) from the PBR, making it harder for novice shooter to get the grasp of. But the result is firing pale yellow bolts that are difficult even for lightsaber wielders to block, and not have to worry about them being bounced back at you under any circumstance.


 
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