The Accord

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Outlander

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The Accord
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Originally an arbitrary coalition, banded together as a single force from previously unaligned factions, the Accord is a systematically multifaceted alliance. Its numbers consist of Mandalorians, smugglers, pirates, drifters, outlaws, individuals with previously unprincipled or disreputable origins, and those wishing to make the galaxy a better place. Diverse and specialized, the constituents of the Accord nonetheless follow a singular creed which bounds their conduct, actions and decisions, both as individuals and as an organization. This doctrine of principles is known as the Prerogative Code.

In spite of the fact that many constituents of the Accord came from criminal pasts, varying from piracy and raiding, to smuggling and grand larceny, to slavery and narcotic trafficking, the organization now acts toward the ideal of redemption, using their resources and personnel as a force working against the corrupt, tyrannical or otherwise oppressive elements of the galaxy.

The Accord’s base of operations is located on The Void, serving as its defense force in return for residence.

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Your duty to your faction and the Accord comes above all others.
No innocents shall be intentionally harmed or wronged in any dealings, be they business or otherwise.
No theft from an innocent being or an Accord member without judicial cause.
No member of any faction under the Accord may be slain by another member without trial.


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Formerly one of the most brutal and fierce nomadic warriors, the Crucible (formally known as the Mandalorian Crucible and sometimes referred to as the Crucible Divisions), headed by Clan Tsuani, is now attempting to mold themselves into an effective peacekeeping force, utilizing their former skills to crack down on tyrants and warlords. Rising to a position of prominence in Mandalorian Society, the Crucible lead several campaigns in the Rim, each time crushing their foes with incredible glee. When Bria Tsuani, a high ranking member and wife of the clan leader Kole Tsuani, murdered her husband accidentally during a dispute, she took control of the clan unwillingly, and, changed by the death of Kole, attempted to reform the group. Civil war broke out, and her faction ended up fleeing.

The Crucible is now much more diverse than it had been before merging into the Accord. Though primarily consisting of shock troops and ground forces, the Crucible is also comprised of many other smaller subgroups that specialize in specific tasks and operations. The most notable of these are the Skyline Dragons, the Accord’s naval branch, and the Fireflies, who comprise many of the group’s force users.

Before their merging into the Accord, the naval forces of the Crucible were a notorious space-bound criminal syndicate known as the Skyline Dragons. Originating as a group of elite fighter pilots that had banded together, they found the use of their talents unfulfilling and turned to mercenary work, before becoming full pirates. During this period, the Skyline Dragons became involved in numerous illegal activities, such as slavery, the selling of narcotics, and piracy.

Eventually reforming themselves under the Skyline Cartel banner, many rural worlds were blockaded by their armada, with their populations forced into slavery or payments of heavy compensation. After their increasingly brutal treatment of the worlds vulnerable to them, a movement was formed from within, and in short order, an all-out civil war began. The separatists, attempting to take whatever they could and run, retreated from the rest of the Cartel, retaking their old name the Skyline Dragons, but the group was battered and beaten. When the reformed Crucible engaged the Skyline Cartel, the Dragons joined in the fight before the Crucible's withdrawal. They have now been integrated partially into the Crucible, now serving as the Naval Branch.



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The Accord's intelligence division was once an independent information network operating in the Outer Rim region's Western Reaches, previously established as the Specter Cell. It was once designed as a legitimate information resource before they eventually allied themselves to the best paying clients, most of which were part of the clandestine criminal underworld. Over time, the Spectre Cell began not only acting as spies and information brokers, but also carried out black operations as assassins and hitmen.

Ironically, the Specter Cell's success eventually became their own damnation, as their accumulation of secrets from dozens of criminal entities marked them as an organization too dangerous to be allowed to exist. This resulted in the Eidolon War, where the Spectre Cell came under the brutal attack of a hired assassins guild known as the Sicarian Brotherhood. After years of espion warfare, the Spectre Cell was almost entirely eradicated. However, a small contingent managed to successfully elude the Sicarian Brotherhood, and ultimately allied themselves to the Accord and trading their services in exchange for protection, should the Sicarian Brotherhood ever find them again.



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Formerly an independent group of freelance technological developers, the Initiative began as a research and design group, creating innovative technologies for sale to outside groups. As they grew more affluent, their organization began to split in a schism over control of the group, its resources, designs and finances. A large degree of the Holy Design Collective, as the group was then called, began revering technology, its development and existence, as hallowed and transcendent, creating a cult mentality among the masses. This fracture eventually saw the formation of the Initiative in its current incarnation, which once joined with the Mandalorians-led Crucible, shifted their techno-cultist values for the secular creeds of Mandalorian statutes. Now an organized group of designers and manufacturers dedicated to designing and building technology, the Initiative are a contracted group in allegiance to the Accord, acting as a subsidiary research and development division.

Mostly working in squad-esque groups at separate locations, each workshop receives instructions from the Head Designer and his staff, who work directly under the Prime Overseer. Each workshop can submit their own designs for approval to the Head Designer. If he or she satisfied with its quality, it will be put into production. Due to the lack of bulk manufacturing equipment, production can often be slow, and quality can vary, although technology made is always functional due to the high skill employed by the Initiative. The Accord can request outside designs be made, but this is usually frowned upon by their Initiative partners. The Head Designer can allow outsiders into the group. They aren't made members of the Initiative, but they can submit designs and assist in manufacturing.

Currently, most members operate their own homebrew workshops. However, they often pool their resources to create custom weapons and technology for the Accord.



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Councillors
@Outlander (FL): Bria Tsuani
@Vosrik: Dr. Austin Wolfe (Civilian Leader)


The Crucible
@Cainhurst Crow: Hezron Vyrantus
@Korvo: Artemis Rouge
@Fyremage: James A. Rackham
@Shalken: Azarael
@Cameron Foster: Ace
@Phil: CDR-382
@Asmodeus-bBB12bBb31: Vlezz'awar'rige
@Xan: Lyte Revenas
@Jacob Flores: Jaycob Flesio
@EmeraldSkyline: Joel Degahn
@Zordro Kabar: Zordro Kabar
@Retroboy: Niwal Chalan
@Rae Anne Jarrus: Giana Iredean
@Ivalen Bora: Ivalen Bora
@Ecclessey: Jace Lorso
@Professor pyg: Scarab Vysdaa
@christhebarker: Fabian Retarma
@Jax Vos: Veran Zin
@Minuteman75: Rens Ahim
@Beriloz: Dr. Artemis Kalgarov
@SonOfTheo: Vas Kalgarova

The Specter Cell
@Darasuum: Mani Vromm
@Ecclessey: Jace Lorso
@Headastator: Daska
@Nor’Baal: Dran Mardel
@Vahn: Damaya Vahn Skyes
@Swamp Witch: Akira Akora

The Initiative
@Cainhurst Crow: Nyriss Oedon
@Retroboy: Ram Bazlo
@Breeso: IG-0R
@Intratec: Chiyo Ouellet
@Tray Tor: Claire







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Bases / Outposts

The Void
Outposts on Amana, Endor, Ryloth, Christophsis, Mon Gazza, and Yashuvu
Nor’Baal’s Palace, the home of the late(?) Nor’Baal, on Nal Hutta
Office on Ventooine
Listening Post on Mustafar
Recruiting Office on Nar Shadaa
Mining Outpost on Baralou


Various Corporations:

Accord Combined Industries (A.C.I):
Allemn Holdings
The Grand Oasis Casino and Resort on Naboo
Treasure Planet Hotel and Casino on Corellia​
Sol-Arts
Tajo Corp
Core Systems Inc
Hyperwave Unlimited
PriceCorp​

The Accord Fleet:

1x Liberator-Class Assault Cruiser Aegis
1x Modified Tayana-Class Frigate Asylum
1x Tayana-Class Frigate Deluge
2x U-Class Frigates Homefront and Mellatone
2x Marauder-Class Frigates Yutanis and Regenc
2x Rigid-Class Corvettes Ulyssis and Willow
5x Piseas-Class Attack Corvettes Wyvern, Deltan, Sycamore, Iodin and Hawthorn
5x Hammerhead-Class Corvettes Mercer, Juniper, Sartora, Hydroga and Illiat
2x Alabaster Escort Freighters Longmore and Forlorn
20x Specforce MRAT/Is
10x Base MRAT/Is
24x Claw-3 Interceptors
30x CZ-01s
24x Haleon-class Bombers
48x Guardian-Class Gunships
36x R.A. Interceptors
12x Brambleback-class Gunboats
6x Misc. Starfighters

2x CZ-100 Deep Space Patrol Corvettes (Unmarked)​

Merchant Fleet:

2x Voruda-Class Heavy Freighters
5x Oceanspray-Class Freighters
5x Lethisk-Class Freighters
2x Misc. Transports
10x Fuel Tankers​

Vehicles:

6x Terradrome Heavy Walkers
5x MR-100 Assault Tanks
12x WA-12 Attacks Walkers​

Personnel:

3825x Armed Personnel
300x Corporate Employees
550x Tech Specialists
289x Noncombatants
 
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Outlander

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Dmitri

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So reading this, I am not sure how this defers that greatly from the Border Alliance. It appears as a small Mandalorian-oriented Border Alliance, a band of misfits just the same. Heck, the only biggest difference is the existence of the techno-religious element Initiative. Considering they have the same goals, or so it appears, as the Border Alliance, wouldn't it make sense to just join the Border Alliance? Indies won't be able to play as much of a role in the war as this faction appears to be designed to do.

I am not opposed to individuals having the same background. The Accord could be one of the many parts of the Border Alliance (after all, the Border Alliance is a coalescence of separate militias and stuff), assuming TAC is okay with it. The Accord would not be a sub-faction, but could exist for background flavor.
 

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So reading this, I am not sure how this defers that greatly from the Border Alliance. It appears as a small Mandalorian-oriented Border Alliance, a band of misfits just the same. Heck, the only biggest difference is the existence of the techno-religious element Initiative. Considering they have the same goals, or so it appears, as the Border Alliance, wouldn't it make sense to just join the Border Alliance? Indies won't be able to play as much of a role in the war as this faction appears to be designed to do.

I am not opposed to individuals having the same background. The Accord could be one of the many parts of the Border Alliance (after all, the Border Alliance is a coalescence of separate militias and stuff), assuming TAC is okay with it. The Accord would not be a sub-faction, but could exist for background flavor.

We have no intention whatsoever to mess with the sith though. We're working in the isolated rim regions as a completely separate entity to planets.
 

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Random idea for the Skyline Dragons part. Since the Crucible/Accord is fighting pirates and tyrants in the Rim, they could have begun a campaign against the Skyline Cartel. The Dragons then could be a group that breaks off to join the Accord to undo the crimes of their brethren or were already in civil war when the Crucible arrived and thus joined due to similar goals, along with necessity for survival. This plot thus allows for some future missions/arcs of finishing the job against the Skyline Cartel. Another idea is that, granting @TAC is okay with it, the Skyline elite fighters that they originated from could have been from the last war with the Sith, and when that war ended, they were left without opponents, and eventually devolved into the criminal syndicate your write-up describes. Thus it allows for a sort of redemption arc in some ways for some members, trying to undo the crimes it committed by leaving the Republic or helps foster some tensions with the Republic, because buddy-buddy isn't always as exciting.

The same could be for the Spectre Cell, having been used by the Republic and/or Sith during the last war, and could lead to some interesting later plots of the other side eventually discovering the Spectre Cell survivors are in the Crucible and lead to some tensions/conflicts.

I do think the bells and whistles are a bit much. The naval forces and the intelligence division don't need their own special name. Joint-Armed Garrison is the biggest needless bell. I would recommend taking out that entire name or just allow the Spectre Cell to keep its name, or just allow it to be part of the regular Crucible. I would also suggest taking out the Keystone Directorate as well, with a separate council, as a separate entity. Just have it being the fancy name for the Crucible's leadership. Too many sub-groups kill factions, be they Indie or Main. If you notice, the think tank decided to take out any sub-sub-groups out of main factions, the militaries being one group rather than scattered across multiple squads. Initiative as it is should be fine, though there's not much detail on its resources. What sort of technology does it manufacture? Where at?
 

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Ok, @Dmitri this should have fixed your issues and take into account some of your suggestions.

Specifically, I removed mentions of the JAG and Keystone since they where primarily stopovers from the last version of the writeup. I also changed the skyline's history slightly to take into account your suggestion of them joining the Accord during the civil war.

I added a bit more detail on the Initiative tech. I just wanted to emphasise as I'll mostly be expanding them through the roleplay, as they now are extremely limited in what they can make and on what scale.
 

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Looking good. One last thing. Where is the Void located? My recommendation is Tangrene in grid O-4, if you haven't selected one yet. It's close enough to the Border Alliance/Republic without being at risk of annexation, and close enough to the Sith dominion that its Skyline elements could have been operating near this grid before the war ended and it devolved into a Cartel. It's also one of the somewhat far-off Outer Rim worlds that could have been targeted by the Cartel without being too close to the Republic that the BA would have tried to stop them. And it gives Accord another purpose, of having established operations on the planet in order to protect the peaceful natives.
 

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Looking good. One last thing. Where is the Void located? My recommendation is Tangrene in grid O-4, if you haven't selected one yet. It's close enough to the Border Alliance/Republic without being at risk of annexation, and close enough to the Sith dominion that its Skyline elements could have been operating near this grid before the war ended and it devolved into a Cartel. It's also one of the somewhat far-off Outer Rim worlds that could have been targeted by the Cartel without being too close to the Republic that the BA would have tried to stop them. And it gives Accord another purpose, of having established operations on the planet in order to protect the peaceful natives.

We where actually thinking of setting up around Q-16. It's on the border of the Rim and the Middle, gives us ready access to several interesting planets such as Geonosis, Rodia, and Christophsis, as well as being on a trade route giving access to Ryloth, where I'd like to do missions with the native Twi'leks.
 

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We where actually thinking of setting up around Q-16. It's on the border of the Rim and the Middle, gives us ready access to several interesting planets such as Geonosis, Rodia, and Christophsis, as well as being on a trade route giving access to Ryloth, where I'd like to do missions with the native Twi'leks.
Alright. Is the Void on one of those planets or a space station in that grid?
 

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If your objective is to help around the grid and protect the planets nearby, might it be better to have a planetside base? It allows you to foster better relations with other factions, and it allows you to do more missions of fortifying your base. And I'll be honest. Space station bases have been abused in the past. "You can never find it." "Nuh-uh, I just did." "My write-up says you can't find it so you can't find it. And my base can move, so I can simply have it escape." etc. etc. ad nauseum. Honestly this is for your sake, as it allows for a better fortified area, and prevents you from having to enter OOC arguments about the space station and its defenses.
 

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If your objective is to help around the grid and protect the planets nearby, might it be better to have a planetside base? It allows you to foster better relations with other factions, and it allows you to do more missions of fortifying your base.

I prefer the asteroid, to be honest. It allows us our own base that can also host any civilians that come under our direct protection, as well as keeping a neutral area where we aren't under the direct influence of a planetary government.
 

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I prefer the asteroid, to be honest. It allows us our own base that can also host any civilians that come under our direct protection, as well as keeping a neutral area where we aren't under the direct influence of a planetary government.
Alright. Just note that due to its short write-up nature it will have minimum and generic defenses.

On that note, Approved.
 

Outlander

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If your objective is to help around the grid and protect the planets nearby, might it be better to have a planetside base? It allows you to foster better relations with other factions, and it allows you to do more missions of fortifying your base. And I'll be honest. Space station bases have been abused in the past. "You can never find it." "Nuh-uh, I just did." "My write-up says you can't find it so you can't find it. And my base can move, so I can simply have it escape." etc. etc. ad nauseum. Honestly this is for your sake, as it allows for a better fortified area, and prevents you from having to enter OOC arguments about the space station and its defenses.

Sorry, didn't see your edits.

Basically, this isn't a hidden base. It'll operate as a small civilian population with trade and the like that we use as a base. I currently have @Korvo working on a writeup of the base itself, so there are no hangups over its capabilities, which will be very minimal at the start.
 

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Alright. Just note that due to its short write-up nature it will have minimum and generic defenses.

On that note, Approved.

Understood. We should have the writeup by tonight or tomorrow.

And thank you, by the way, for the speedy approval. It's appreciated.
 

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If you could update the roster with character links as well, it'd be appreciated. Obviously the timeline's new and people are setting up their characters and whatnot, so we're willing to be a bit lenient for now, but it'll be required later on.
 

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If you could update the roster with character links as well, it'd be appreciated. Obviously the timeline's new and people are setting up their characters and whatnot, so we're willing to be a bit lenient for now, but it'll be required later on.

Sounds good. I'll get whichever I can tonight and supply the rest as members put up their characters.
 

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Where do I submit my character for approval in The Accord?
 
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