The Battle for Konstallen: Erwartung OOC

Jiang Winters

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i'mma keeeeeel you and use your skulls for inkwells. >:3

Or, well, probably not. We'll see! Anywho, let's use this as a posting order: LastLine, me, Malno.

It's not perfect since you lot get two attacks in for my one, but the way I see it my troops are being surprise attacked so having to respond to more attacks in a single post makes sense to me. ^^
 

TheLastLine

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You will make one beautiful carpet.

The posting order in my most humble of opinions makes sense because it gives time to react to the first attack. After Malno also posts it makes it look like you are being surrounded, or attacked from two fronts which is exactly what is happening instead of the defender knowing exactly what is going on all the time.. I hope that makes some sense.
 

Jiang Winters

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OK, posted. Malno is up next. In case there's any confusion, here's what the defenses are like:

{{{}}} - Flak Tower [Can't engage ground forces]
@---@ - Backup Squads [2x 10-man squads in total]
[]---[] - Bunkers [x2 per flank, w/5 soldiers per bunker]
=---= - Forward fire teams [2x 5-man teams per flank]

Assuming, for convenience's sake, that LastLine attacked from the south, then the following happened:

LastLine engaged and destroyed 1x Fireteam on the Southern Flank. The other Southern fireteam has moved to engage, but is in a berserking/panicking state so it probably won't hurt anyone. Also, LastLine and Malno; the only weapon the KSDF forces have that'll pose a big threat to the CARD Marines and Rep Troopers are their assault rifles, sniper rifles, and light machine guns. Their shotguns will only be a threat up close. The pistols and submachineguns will hurt, but the rounds won't punch through their armor.

By comparison, the KSDF and Riot Police are only wearing helmets, kneepads, and plate carriers with shoulder guards, so only their torsos, heads, and shoulders are armored, and their armor is designed to defend against slugthrowers not blasters, sooo... Yeah. They're kinda at a huge technological disadvantage.

Also, for reference, KSDF squads are equipped like so:

6x Riflemen w/assault rifles
1x Grenadier w/assault rifles equipped with 'nade launchers and hand grenades
2x Light Machine Gunner w/LMG with 200 round belt
1x Designated Marksman with 10-shot DM Rifle

The Grenadier and Machine Gunner each carry 2 handheld frag grenades and 1 smoke grenade.

Police squads are equipped like so:
8x submachine gunners w/ SMG with 40 round clip
2x shotgunners w/ 12-gauge pump-action shotgun with 6-round tube mag.
They don't get grenades.
 

Praetor

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POSTED! Sorry for the wait...school. -.-
 

TheLastLine

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Aye aye boss... Sorry about the wait I'll get onto it in abit, i've got a driving exam in an hour or two.. or three >_> so when I get back ill write it up, its almost done anyway :P Sorry to keep you waiting
 

Jiang Winters

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And replied. Hey Lastline, you might wanna head over to This Here Thread and That There Thread and check out how fighting is usually conducted. I don't really have a problem with your last post since those riot cops were screwed anyways, but you did take a few liberties that you're not -usually- supposed to take without the other RP'ers permission, such as autokilling my men and controlling them. Generally, NPC'ers should be treated as if they're PC chars when in a fight. Just so ya know. ;)

Also, Malno, make sure to read everyone's posts thoroughly. Your dudes kinda walked right into a fight lmao. ^_^

Anywho, let's keep going! So far so good. You guys have trounced the next line of defenses, and don't get discouraged by those Machine Gun positions! Malno's men have anti-tank rocket launchers and heavy blaster rifles with a grenade pulse-esque firing mode, and iirc Lastline specified that his guys have AT weapons, so knocking out those bunkers should be a breeze... Provided Korwin learns how to do the Matrix in about .5 seconds to avoid all those mean little bullets coming for him! =D

As a just-in-case, I did provide you guys with a little fire support in the form of a BAU. It won't make things too easy on you, though - so much as one slip-up with where you send it and the KSDF troops are going to finish it off, so if you want to use it to its fullest you're going to have to protect it. Also, it has very limited ammo, so only call in gun strikes if you really need them, otherwise the pilot will save whatever ammo he has left and pull the BAU out of battle.
 
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TheLastLine

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Sorry about that bud, I won't do that again, I just presumed you wouldn't mind because they are just NPC's... Anyway, good post... The only way I can think of getting Korwin out alive does make him have to run, to the hills.. Im glad you like our posts, mine are abit lacking atm but they will slowly get better :P
 

Praetor

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Oh...well. Ok I'm gonna post right now. I'll read the newer posts you guys wrote first.


EDIT*

POSTED!
 
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Praetor

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Wtf? Some dude posted in the thread randomly.
 

Jiang Winters

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I'mma deal with it.

ALSO, POSTING ORDER. A reminder, it's LastLine, Me, Malno. If someone doesn't post, give them 24 HOURS to post, then PM them. If they don't respond within 24 hours of that, then and only then should you think of skipping them in the posting order.

Now, that said, let's get down to the nitty-gritty.

LastLine, there's really no 'lynchpin' for your Jedi to look for. At this point the defenses are as broken as they're going to get, and from personal experience at 200+ man airsoft games, even if a commanding officer gets wiped out it takes very little time for an NCO to replace him and fix things - sometimes only seconds.

Now, for what I did.

The .75 HMG bunker is still pumping fire into the Republic Position. They're panicking, though, so the only person who's likely to die is the RPG soldier. [A 300M shot with no scope and right after popping up from cover is a very hard shot to make with a weapon like a RPG, and the bunker is a relatively small target compared to, say, a tank.] Anyways, you damaged the bunker, so one more rocket or even a rifle grenade should finish it off. I wasn't entirely sure which bunker the KSDF sniper was in, so I went ahead and stuck him in the bunker that got utterly obliterated.

The twin .30 cal bunker is -gone-. Waxed. Obliterated. That said, it's going to take Kiran's men at least a full post to transverse the 300 meters between the bunker's position and the street, during which time they'll be somewhat exposed.

Now, the KSDF guys are bringing up a single-barreled 57MM gun on its own tracked chassis. This thing's basically the size of a big pickup truck, including the gun carriage. The whole thing's a little over 8 feet high, from tip of the turret to belly of the chassis. It's got only about 6 inches of travel, so that's a total height of 8.5 feet. This gun -will- kill anything you have right now, including the BAU. It'll take a few hits to knock out the BAU, though, so just play it safe with the Studly and it'll be fine. If I feel it takes too much fire, the BAU's pilot's going to beat feet out of there.

The 57MM is also going to be hard to spot, since it's rolling up low and slow and it'll be tucked into a small dug-out near the bunker. You'd basically see a low, dark object sticking maybe 3 feet out of the ground, so you wouldn't know that it's a really really mean little thing until you're right on top of it. It's a short-barrel so it's kinda inaccurate, but that won't matter when it spits 10 shells at you in 15 seconds - weight of fire defeats accurate fire when it's HE shot vs infantry.

That said, CARD and Rep AT weapons will make short work of it. Malno, don't forget that your men's rifles have 'grenade pulse' features, allowing them to fire a overcharged bolt of energy. LastLine, your grenade launchers, hand grenades, and AT weapons will be plenty powerful enough to stamp it out.

Lastly, and I cannot stress the importance of this enough, make sure to read every detail of my posts! I know they're long, but I do a lot of stuff in each one since I have so many men under my control.
 

Praetor

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I posted.

Just wondering, as we get further along in the battle, I am obviously going to incur some losses. Should I let you decide all of the fatalities or should I report some in my own post?
 

Jiang Winters

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I can't autokill your guys; even though they're NPC's, that's still godmodding. Same goes for you dealing with my troops. Just take losses when I have them pinned fair and square.

Also! The 57MM motorized gun that's being brought up is wholly armored with an enclosed turret, so the gun crew can't be sniped. Besides that, it's currently not in 'sight' of either Republic or CARD forces; I'll make sure you guys know when it is in sight. For now, though, you guys neither see it nor know it's existence. ;)
 

Praetor

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Understood. But in my next post they should be receiving the radio message from the BAU operator right?

Also, can my guys have a couple of smoke grenades on them or do crytek marines not use those?
 

Jiang Winters

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Yep, that should be in your next post.

And CARD guys usually have smoke grenades on 'em, along with HE/DP grenades, which have a shaped charge and magnetic baseplate for anti-vehicle/structure work.
 
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