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- Nov 10, 2010
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The Second Battle of Saleucami Spaceport
Rushing across the DMZ, the Cartel's fleet loudly announced the criminal organizations entry into the war in earnest. The massive fleet is well prepared to slug its way through whatever defenses the Imperium may have before breaking out in order to link up with the Rebellion. In addition, thanks to the position of Hutt Space, the Cartel's strike force is well positioned to open up a front in old Imperium Space, which has remained largely untouched from foreign invasion. The first major obstacle for the Hutts is at the planet Saleucami, site of one of the earliest battles during the Alliance-Imperium War over a decade ago. As the battle rages across the planet, a large spaceport facility near the planet's equator has become the focus of the fighting in the region. The spaceport is an important location, its seizure will allow the Cartel/Rebel forces to better establish a foothold on Saleucami, and begin routing supplies to other fronts on the planet with more efficiency. It is up to the Imperium defenders to prevent this from happening in order to keep the fighting on Saleucami in flux.
OOC Information
- This is a 1 vs 1 ground battle
- As with other recent battles there will a 48 response time limit. If a participant has not responded within 48 hours they will skipped, any attacks will connect/the battle will be forfeited.
- No NPC's may be used at all, under any circumstances. Any party that uses NPC's will automatically lose the battle.
- In the interest of not dragging things out OOC, if three reports are made that require ruling to be made, the battle will end automatically with an administrative ruling as to the outcome.
- A time limit of 14 days is imposed. If the battle lasts longer than 14 days it will automatically end with an administrative ruling as to the outcome.
The Second Battle of Saleucami Wetlands
Rushing across the DMZ, the Cartel's fleet loudly announced the criminal organizations entry into the war in earnest. The massive fleet is well prepared to slug its way through whatever defenses the Imperium may have before breaking out in order to link up with the Rebellion. In addition, thanks to the position of Hutt Space, the Cartel's strike force is well positioned to open up a front in old Imperium Space, which has remained largely untouched from foreign invasion. The first major obstacle for the Hutts is at the planet Saleucami, site of one of the earliest battles during the Alliance-Imperium War over a decade ago. As the battle rages across the planet, an old farmstead on a hill has become the focus of the fighting in the wetlands. Though not important in and of itself, being just a farmstead after all, whichever side is able to take it will gain a tactical advantage that might turn the entire battle in the region in their favor. Both the Imperium, and the Cartel have deployed forces with the intention of seizing it.
OOC Information
- This is a 1 vs 1 ground battle
- As with other recent battles there will a 48 response time limit. If a participant has not responded within 48 hours they will skipped, any attacks will connect/the battle will be forfeited.
- No NPC's may be used at all, under any circumstances. Any party that uses NPC's will automatically lose the battle.
- In the interest of not dragging things out OOC, if three reports are made that require ruling to be made, the battle will end automatically with an administrative ruling as to the outcome.
- A time limit of 14 days is imposed. If the battle lasts longer than 14 days it will automatically end with an administrative ruling as to the outcome.
The Second Battle of Saleucami Tunnels
Rushing across the DMZ, the Cartel's fleet loudly announced the criminal organizations entry into the war in earnest. The massive fleet is well prepared to slug its way through whatever defenses the Imperium may have before breaking out in order to link up with the Rebellion. In addition, thanks to the position of Hutt Space, the Cartel's strike force is well positioned to open up a front in old Imperium Space, which has remained largely untouched from foreign invasion. The first major obstacle for the Hutts is at the planet Saleucami, site of one of the earliest battles during the Alliance-Imperium War over a decade ago. As the battle rages across the planet, the old tunnels once used by the Confederacy of Independent Systems for a variety of projects have once again become an area of interest. Though after centuries, nothing of the valuable cloning facilities they once housed remain, the tunnels remain important for the movement of personnel through the more mountainous areas of the planet. Control of these tunnels would allow either the Imperium or the Rebel/Cartel forces to more safely shift resources across the planet, and each side has sent teams in with the intention of securing them. A chokepoint near the ruins of one of the old cloning facilities has become the site of a battle for the control of the tunnels.
OOC Information
- This is a 1 vs 1 ground battle
- As with other recent battles there will a 48 response time limit. If a participant has not responded within 48 hours they will skipped, any attacks will connect/the battle will be forfeited.
- No NPC's may be used at all, under any circumstances. Any party that uses NPC's will automatically lose the battle.
- In the interest of not dragging things out OOC, if three reports are made that require ruling to be made, the battle will end automatically with an administrative ruling as to the outcome.
- A time limit of 14 days is imposed. If the battle lasts longer than 14 days it will automatically end with an administrative ruling as to the outcome.