Transgalactic Network Contracting

Darasuum

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Transgalactic Network Contracting is a clandestine organization existing in the underworld of the galaxy. Often simply referred to as just "The Transgalactic" The first hints of their existence began before the Hundred Years of Darkness. They are now an effective presence in the world of espionage, sabotage and assassination.

While there are some killers and agents that execute their tasks without any sort of reservation the assassins of the TNC have a sense of class. Do not mistake this as them being ruthful, far from it. They are the hit men wearing the suits, the bodyguards in cocktail dresses. High risk, exceptional efficiency, high reward and most definitely doing it with high class.





  • History


    Long has the Transgalactic Contracting Network been in the raised shadows of the core worlds. Rumored to have started on Coruscant it started with a single assassin too old to continue working. He had amassed a sizable wealth in his time and was a master at his craft. But he could not longer continue field work for an unknown reason. But the assassin did not want to completely leave the world of espionage. As such his hotel became a five star establishment.

    A handful of business associates that knew him came and went. In time through selective word of mouth other assassins of similar calibers supported through patronage. Rules were established for assassins. Fighting against other guests of the hotel was forbidden. Many assassins might be fighting for the same target. The owner of the hotel was revered and his word respected. He was still very capable of killing many of them so for those that did not respect his word, they certainly feared it.

    Over time the rules were self enforced. Other members of the organization followed these rules without issue. The staff are each capable of defending themselves in combat situations on most accounts. Now the Transgalactic is a mysterious high class hotel that only the galaxy's underworld is even aware of. The more it progressed and the patrons spread throughout the galaxy the need for the social network arose. An effective method of communicating, staying up to date and also a safe way of conveying professional information. So with the assistance of some of the galaxy's finest slicers and technologically adept individuals the Transgalactic transcended just physical presence in their hotel locations. It became a true network.



  • Structure



    Rules -

    1. No business is to be conducted on the premises of TNC property by guests. This includes but is not limited to fighting, or killing targets. Violation will result in suspension of guest status as a minimal punishment.
    2. Blood Oaths, once sworn, must be carried out. Those that do not hold up their end of the deal will end up facing the death penalty.


    The Proprietor -
    Is the position of the leader and owner of the TNC. This was originally owned by the old assassin who owned the hotel itself but has since become a position of leadership over the whole organization after its expansion in recent decades.

    The Table -
    Positions at the table are essentially a council that evaluate and deal with the larger logistics and higher level business deals with other parties. They are second only the the Proprietor. They are considered almost at the same level as the Proprietor position and to become the Proprietor one must hold a position at The Table. While the seats are not always filled if they do end up reaching a 2/2 vote on a matter of importance they will leave the Proprietor to make vote as a stand in.


    Owner -
    While members of the Table have authority over the entire TNC an Owner is a step down. Still above simple guests or Staff. An Owner has authority and oversees the leadership of a Hotel and its functions. This is however not just a single building they own. Instead they are responsible for all mitigating and facilitating appropriate TNC business in the associated area with their Hotel. An Owner on Coruscant does not deal with business just on their city block but the entire ecumonopolis itself as well as surrounding space. This can range differently depending on legality and relations with associated organizations.

    The Staff -
    The Hotels, network and infrastructure all require many hands and personnel. From armorers, to chauffeurs, slicers and even service industry personnel. All of these are members of the Staff and are highly paid for their work. While they do not partake in assignments like Guests do they instead serve and take care of the Transgalactic and its guests. They can sell weapons and equipment to guests providing top of the line service and associated products. From five star dining, tailoring, vehicle purchase to arms acquisition and maintenance.

    The Guests -
    This is the largest in number of all titles. Numerous bounty hunters, assassins, people of interest and more come and go using the TNC. People come to seek asylum within the hotel while others are stopping by in their pursue of targets. There is a difference between a one time or rare guest to that of a regular that has membership guest. Members automatically get access to all of the amenities that come with the hotel and get priority treatment. Though considering everyone is attended to in exceptional manner this does not make other guests feel left out.







  • Assets


    The following are assets of The Dread Lords of the Apocalypse (all have been obtained in either threads or plots):

    Territories


    ⊕ Hotels - Coruscant, Eriadu, Corsin
    Vessels


    ⊕ 9 The Duchess for shuttling members and staff (3 per hotel)
    ⊕ 3x CZK Olympic Carriers (1 per hotel)
    Misc


    ⊕ A dozen S1 Infantry Droids as security in each hotel
    ⊕ Mystery network for accepting contract



Intent

To create a more "death enabled" version of the BHG that caters towards the freelancer type mercenary. It also provides an "honor" among thieves sort of code that others often disregard but one that I want to introduce and provide as a change of pace for others. Sufficed to say this was heavily inspired by the John Wick series. It will be an NPC organization that does not move towards conquest or any such thing, just simply a portal/resource for freelancers to use for work and story development.



Change Log

✑​
 
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Aberforth

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I've been struggling to understand why this organization needs to exist. What could be done with this organization that can't be done with the existing organizations? What does it contribute to the site lore?

It reads like a BHG lite and unless there is more PC support for that organization, I don't feel comfortable approving it.
 

Darasuum

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Understandable, I'm looking back and forth between BHG to see where they differentiate. They essentially provide a different service than the BHG that just collects on bounties. Below I've copied some of the key points of the BHG from the write up and highlighted in red where the TGN differs from the former.


Are bounty hunters murderers? No. Murderers kill unlawfully. (Technically a member of the TGN might be considered unlawful)

Are bounty hunters assassins? No. Assassins target specific individuals for political or religious reasons and do not always get compensated for the killings. (Some members of the TGN are just straight up assassins)

Do bounty hunters kill innocent people? Never intentionally, and not without consequences. (TGN members will kill innocents on some jobs but that is up to the assassin and client relations. No rule in the TGN prohibits it.)

Are bounty hunters lawbreakers? No. We abide by the laws of whichever government employs us. In a sense, we are law-enforcement officers and there are consequences when we break the law. (If they can get away with murder then they're probably doing it)

Are bounty hunters mercenaries? Absolutely not. Bounty hunters have little regard for anyone whose allegiance is for sale. (Members of TGN can certainly be hired as mercenaries)

Do bounty hunters compete with each other? Not if they are members of the Guild. See the The Creed for more. (Yes, TGN guests do but must not conduct business on TGN property, only in the field)


People that want to be assassins for hire cannot do so as part of an organization at the moment without being the black sheep in that organization in terms of indie factions.


In terms of certain point in the BHG Creed


Capture By Design, Kill By Necessity. (in TGN it's whatever the job is)

No Hunter Shall Slay Another Hunter. (Totally allowed as long as it is not on TGN property)

No Hunter Shall Interfere With Another's Hunt. (totally can)

In the Hunt, One Captures or Kills, Never Both. (They can be as merciless as they want to be but that usually is in bad taste in general)

No Hunter Shall Refuse Aid to Another Hunter. (they absolutely can refuse)
 
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Aberforth

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Honestly, reading this just reinforces my position that the TGN is not distinctive enough from the organizations that are already available on the site, especially since a takeover of the BHG and reform of the minor differences could easily solve your issues.

As it currently stands, the TGN doesn't have a distinct enough lore, nor enough PC support to be approved.
 

Darasuum

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Honestly, reading this just reinforces my position that the TGN is not distinctive enough from the organizations that are already available on the site, especially since a takeover of the BHG and reform of the minor differences could easily solve your issues.

As it currently stands, the TGN doesn't have a distinct enough lore, nor enough PC support to be approved.

As long as I can "take over" the BHG and alter it from within even though its an NPC then that's fine. I did not know I could do that.
 

Aberforth

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As long as I can "take over" the BHG and alter it from within even though its an NPC then that's fine. I did not know I could do that.

Of course you can! I just want to be careful about approving too many organizations that follow a similar theme.
 
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