Vosrik and Shalken’s Dice Table

Shalken

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Escalation Protocol - d10 for whether the guards let them go without a fight on a 6+. +1 they are Jedi, +1 they have a dragon.

[dice]d10[/dice]
 

Shalken

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Shelter in the Storms - d10 for how badly the storm affects the Azarael.

[dice]d10[/dice]
 

Vosrik

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Taken - d10 for sniper's accuracy.

[dice]d10[/dice]
 

Vosrik

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Taken - d4 for the amount of guards on the way through the cave.

[dice]d4[/dice]
 

Vosrik

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Taken - d100 for Austin's defense. +5 for CL.

[dice]d100[/dice]
 

Vosrik

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Shelter in the Storms - d100 for how successful their journey up Felwinter Peak is.

[dice]d100[/dice]
 

Shalken

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Taken - 2 d100s for Galahad's attacks against the two guards.

[dice]2xd100[/dice]
 

Shalken

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Taken - d10 for how many kidnappers are present.

[dice]d10[/dice]
 

Shalken

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Taken - d100 for how drunk the kidnappers are, higher number means more drunk.

[dice]d100[/dice]
 

Shalken

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Taken - d100 for Galahad's Force push, +5 for CL.

[dice]d100[/dice]
 

Vosrik

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Taken - d6 for whether they decide to throw a grenade. Even roll they do.

[dice]d6[/dice]
 

Vosrik

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Taken - d100 for the effectiveness of the grenade on the mercenaries.

[dice]d100[/dice]
 

Vosrik

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Taken - d6 for how many of them it kills.

[dice]d6[/dice]
 

Vosrik

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Taken - d100 for Austin's attempt to bring down part of the ceiling. +5 for CL.

[dice]d100[/dice]
 

Shalken

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Shelter in the Storms - d100 for their return down the mountain to the ship.

[dice]d100[/dice]
 

Vosrik

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Shelter in the Storms - d100 for clearing the path. +5 for CL.

[dice]d100[/dice]
 

Shalken

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Dust Rock Blues - d100 for moving the rocks, +5 for CL.

[dice]d100[/dice]
 

Vosrik

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Dust Rock Blues - d100 for moving more rocks, +10 for CL.

[dice]d100[/dice]
 

Vosrik

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Dust Rock Blues - d100 for whether the cave collapses more. Higher roll = more stable the cave is.

[dice]d100[/dice]
 

Vosrik

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Dust Rock Blues - d100 for how well Austin can sense the crystals and the direction they should take. +10 for CL.

[dice]d100[/dice]
 
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