Ziost

Valen Pelora

Mike, Joe Swanson
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The Gateway to the Empire: The Attack on Ziost

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The reign of the Empire began when Coruscant fell. That was death knell of the Republic. There was no stopping the growing Imperial power when the crown jewel was conquered. A disorganized and poorly run Republic collapsed. The Jedi Army fought and sacrificed to keep the Empire at bay. Countless Jedi died to trying to save the Republic. Their efforts were for naught. Defeated, the Jedi regrouped. They returned to their roots and rebirthed the Order. They gathered their strength to defeat the Empire.

The time has come. The industrial resources of Rothana joined their cause, a strange alliance with the Hutts was formed, Sullust was welcomed into the fold, Ithor, Phaeda, Ucre, and Genassa were liberated. The Sith launched failed attacks on Onderon and Bandomeer. The might of the Empire was waning, the Light was returning to the galaxy. It is time to strike the first death blow against the Sith.

The Imperial Legion began on the frozen wasteland of Ziost as the Brotherhood. Ziost is still a critical world to the Empire and an important symbol for the Legion. Ziost is the Gateway to the Empire. It also sits a short hyperspace jump from Telos. Jedi forces have marshalled on Ventooine to jump to Telos and make the assault on Ziost and the surrounding planets. If Ziost and its sector fall, Yavin will be cut off from the Empire. The Beginning of the End.

Note: This is a Main Faction Battle. You must be able to timely participate and follow all of the associated rules. Failure to faithfully participate will result in consequences.


Freedom for Ord Radama

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Ord Radam sits between Yavin and Ziost. There is an influential Imperial spaceport manned on the planet’s surface. It frequently serves as a stopping point between Ziost and Yavin. Communications leaving Ziost will be blocked, preventing reinforcements from reaching the frozen world. However, Ord Radama could send reinforcements, call Yavin for aid, or serve as an important staging area for any operation on Ziost. The port must be taken to cut off Ziost and Yavin. Our forces on Ziost must remain unmolested while the planet is assaulted. It is critical the advantageous location of Ord Radama be turned to our advantage. A a cadre of Jedi and battalion of the Army of the Light have been dropped to defeat the Imperial forces. Take the port, free Ord Radama, and ensure Yavin cannot send aid to Ziost.

OOC Note: Skimirth PVP: NPCs are for flavor only.



Liberation of Thila

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The fall of the Empire involves more than simply defeating their forces in key battles. The liberation of Ziost is important but it will mean nothing if the Empire is not thrown from the sector. Thila is dangerously close to Telos. The Empire has maintained a presence with an eye on Telos and Ventooine. Launching a quick strike from Thila would be all too easy. We cannot allow the Empire to exploit any weakness while Ziost is under siege. Thila must be secured. The Imperial installed governor of Thila resides in a skyscraper in the capital city. He is a cruel man who is not well loved by the people. If he is removed, the Imperial presence on the planet will be thrown into chaos. The people will be free to retake their world. A small group of Jedi have been sent to infiltrate the building and remove the governor by any means necessary.

OOC Note: Skimirth PVP: NPCs are for flavor only.


Fall of Tiss’Sharl

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The Tiss’Shar were a relatively peaceful reptilian people and some of the galaxies most savvy businessmen. Sadly, the Empire did not appreciate the business acumen of the Tiss’Shar. When forced to lower the prices of the best good and best services the Tiss’Shar refused. The Empire responded by enslaving the Tiss’Shar and turning Tiss’Sharl into a forced labor camp. The Tiss’Shar and all manner of Imperial enemies are forced to work in a bevy of camps for the good of the Empire. It is time to free the Tiss’Sharl. The Empire lords over Tiss’Sharl from a great dark citadel that overlooks mining pits. Within the citadel is a control station that houses the equipment for keeping the prisoners docile. Either storm the citadel and destroy the control station, or take your forces and free as many prisoners as possible. The slaves must be freed. The citadel must fall.

OOC Note: Skimirth PVP: NPCs are for flavor only.

The Battle of New Adasta: The Ground

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The Battle of New Adasta: The Ground: The Great Citadel rests on the southwestern side of New Adasta, the Grey Sea butting up on the other side. New Adasta and the Great Citadel were the very heart of the Brotherhood. They are still are a symbol of power within the Empire, and the greatest populace center on Ziost. If the Citadel and the city fall, so does Ziost. The loss of the Citadel is one the Legion could never recover from. Their very heart would be destroyed. The best the Order and the Army of the Light have to offer have landed on Ziost. Assault the City, breach their defenses, and destroy the Citadel. Bring the Legion down.

OOC Note: Tactical Ground Battle

The Battle of New Adasta: The Sky

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The Great Citadel and New Adasta have always been defended by the Orbital Defense Fleet. A contingent of the fleet is always stationed above the city. That fleet would destroy the ground forces of the Order before they ever had a chance to engage. For the first time, in a long time, the Home Fleet has been mobilized. The naval strength of the Order has appeared above Ziost to defeat the Orbital Defense Fleet. Lead by the Defender-class Star Cruisers, the ODF must be occupied long enough to allow the ground assault to succeed.

OOC Note: Tactical Fleet Naval Battle

Salt in the Wound: Destruction of the Arena

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Delos Thek is the only city on Ziost close to “normal.” The smaller city is closer to a traditional undercity, full of vices and ways to satisfy them. A band of Jedi have been smuggled to the surface through Delos Thek. Blend in with the locals and find passage to The Arena. The massive construct was the Brotherhood’s greatest cultural symbol beside the Citadel. The fighters in the Arena are legendary. Rip out the spiritual heart of Ziost. Once passage to the Arena is secured, arrive and destroy the barbaric structure. Use whatever methods are necessary but an explosive end would be fitting for the Arena. The destruction of the Arena will be a massive blow to the moral of planet and a critical step in fall of Ziost.

OOC Note: Skimirth PVP: NPCs are for flavor only.
 
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