- Joined
- Dec 15, 2017
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- #1
1. What is going to happen in your plot?
Allard will be contacted by Isabella Drake and contracted to smuggle some illegal artefacts/merchandise, from another House, off Alderaan. To do this, Allard enlists the aid of Daesh'afenn to steal a Nerf-Herder Light Freighter from a small band of non-Hutt Aligned pirates. With the ship, Allard and Daesh'afenn would then smuggle the cargo off Alderaan and sell it in Hutt Space. They would then launder the money into goods and send them to Alderaan at the expense of Allard's cut.
Left open for discussion is a continued team up between Allard and Daesh'afenn.
2. What other players will be a part of this?
@The Captain and @Braden Drake
3. Where are all the places (if more than one) that your plot will be taking place?
Alderaan and Nar Shaddaa
4. Please provide a basic in-character timeline of what you expect to happen.
a) Allard and Isabella have a conversation (potentially via holocall) regarding the job she has for him. Allard agrees but admits that he currently hasn't got a ship capable of pulling it off and may need backup. With an understanding that this will mean limiting his own cut for extending the timescales, the agreement is struck.
b) Allard and Daesh'afenn meet to plot stealing a Nerf-Herder light freighter from a local pirate gang that is currently not paid up on their protection to the Hutt Cartel.
c) Snatch and grab of the freighter goes ahead and Allard and Daesh'afenn manage to escape without damaging the ship too badly.
d) Using the information supplied by Isabella, Allard and Daesh'afenn break in and take the cargo mentioned previously. Thanks to Allard and Isabella's knowledge of the system, they are able to avoid detection and escape Alderaan before any alarm is raised.
e) With the cargo sold in Hutt Space, Hutt currency is then used to legitimately purchase precious materials which Allard transfers to Isabella via a well-known courier service, minus Daesh'afenn's cut and a small amount to cover the supplies used in the mission. This wipes the trail so Isabella then has more tangible wealth for re-investment and it isn't linked to the smuggling. He refuses payment as his cut would be very small at this stage and allows for greater cuts for both Isabella and Daesh'afenn, hopefully fostering a good working relationship.
5. What do you or your character hope to achieve with this plot? What is the "end-game"?
Allard aims to come away from this with a reputation as an honourable smuggler, with a light freighter to continue his work in. Also hopes to have a continued partnership with both Isabella and Daesh'afenn.
6. Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.
No canon NPCs or faction leaders - only some NPC pirates that will mostly survive as neither Allard nor Daesh'afenn are 'direct confrontation' types and will mostly just sneak out with the ship in question.
Allard will be contacted by Isabella Drake and contracted to smuggle some illegal artefacts/merchandise, from another House, off Alderaan. To do this, Allard enlists the aid of Daesh'afenn to steal a Nerf-Herder Light Freighter from a small band of non-Hutt Aligned pirates. With the ship, Allard and Daesh'afenn would then smuggle the cargo off Alderaan and sell it in Hutt Space. They would then launder the money into goods and send them to Alderaan at the expense of Allard's cut.
Left open for discussion is a continued team up between Allard and Daesh'afenn.
2. What other players will be a part of this?
@The Captain and @Braden Drake
3. Where are all the places (if more than one) that your plot will be taking place?
Alderaan and Nar Shaddaa
4. Please provide a basic in-character timeline of what you expect to happen.
a) Allard and Isabella have a conversation (potentially via holocall) regarding the job she has for him. Allard agrees but admits that he currently hasn't got a ship capable of pulling it off and may need backup. With an understanding that this will mean limiting his own cut for extending the timescales, the agreement is struck.
b) Allard and Daesh'afenn meet to plot stealing a Nerf-Herder light freighter from a local pirate gang that is currently not paid up on their protection to the Hutt Cartel.
c) Snatch and grab of the freighter goes ahead and Allard and Daesh'afenn manage to escape without damaging the ship too badly.
d) Using the information supplied by Isabella, Allard and Daesh'afenn break in and take the cargo mentioned previously. Thanks to Allard and Isabella's knowledge of the system, they are able to avoid detection and escape Alderaan before any alarm is raised.
e) With the cargo sold in Hutt Space, Hutt currency is then used to legitimately purchase precious materials which Allard transfers to Isabella via a well-known courier service, minus Daesh'afenn's cut and a small amount to cover the supplies used in the mission. This wipes the trail so Isabella then has more tangible wealth for re-investment and it isn't linked to the smuggling. He refuses payment as his cut would be very small at this stage and allows for greater cuts for both Isabella and Daesh'afenn, hopefully fostering a good working relationship.
5. What do you or your character hope to achieve with this plot? What is the "end-game"?
Allard aims to come away from this with a reputation as an honourable smuggler, with a light freighter to continue his work in. Also hopes to have a continued partnership with both Isabella and Daesh'afenn.
6. Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.
No canon NPCs or faction leaders - only some NPC pirates that will mostly survive as neither Allard nor Daesh'afenn are 'direct confrontation' types and will mostly just sneak out with the ship in question.