Armor Adenn Ren's armor

Malon

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Adenn Ren's armor

A suit of light armor constructed by Adenn Ren out of his observance of the Knights of Ren's customs. The suit consists of a black plastoid helmet, constructed from the remains of a Purge Trooper's helmet, connected to a black face mask via articulated arms driven by servomotors. A hinged mechanism sealed the mask to the helmet, in a similar manner to Kylo Ren's helmet. The helmet was modified to contain a voice scrambler, giving Adenn a deep, mechanical voice. The helmet's tinted red visor, a remnant of the former Purge Trooper helmet, was also modified with a series of HUD upgrades to make it useful on missions.

The rest of Adenn's "armor" was, in reality, a simple mixture of tattered black robes—a dark imitation of those robes worn by the Jedi Order. These robes consisted of a black hooded shaw composed of armorweave, which extended down his back like a tattered cape. He wore a black version of the Jedi's undertunic and overtunic, as well as a pair of loose-fitting black trousers and a black pair of boots. A thick black utility stretched around his waist and was where he usually clipped his lightsaber, along with other materials.

LEGALITY

Illegal almost anywhere. As a member of the Knights of Ren, Adenn's armor would be illegal almost everywhere he went due to its affiliation with a dark side religion and its incorporation of Old Imperial paraphernalia.

INTENT

To create an armor profile for my Knight of Ren, Adenn Ren.

ADVANCED TECH?
No. It is composed of generic technology.


TYPE AND COVERAGE

Type: Light

Coverage:
  • Head: Plastoid helmet covers front and back of the head.
  • Back: Upper-back is covered by by an armorweave hooded shaw.


FUNCTIONS



Function 1: Voice Scrambler
  • For the unusually paranoid, this helmet function can scramble a person's voice to unintelligible garbage, while allowing commlink conversations to continue as normal. Alternatively, it can be used to "digitize" a voice into a deep bass tone.
Function 2: Survival HUD
  • Reads atmosphere composition and detects toxins.
Function 3: Scout HUD
  • Contains a 4x magnifier and Compass.
Function 4: Rebreather
  • Rebreathers allow for a person to survive underwater or in space for brief amounts of time by scrubbing CO2 from their exhaled breath. Generally this lasts for 3-4 posts, but heavy exertion can shorten that time.
Function 5: Armorweave Accessory
  • Most often in the form of a cape or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered low velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.

 
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