Armor Bachus' Heavy Armor

Mithias

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BACHUS' ARMOR

This armor was commissioned specifically for Bachus during his time working in the underworld. Due to his unique and large frame, each piece had to be fit specifically for the cragmaloid. The heavy duraplast armor covers Bachus from nearly head to toe and is extremely heavy due to its size.

LEGALITY

Wearers of heavy armor are typically frowned upon, but in many places armor patterns like this are not strictly illegal. Armor is often prohibited in many public spaces like government buildings.


Type and Coverage

Type: Heavy Armor

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)


  • Head: Duraplast armor covering the neck and back of the neck
  • Torso: Segmented torso plating, covering from neck to belt line
  • Back: Segmented torso plating, covering from neck to belt line
  • Upper Arms: Duraplast shoulder coverage and wrap-around plating on outer arm
  • Lower Arms: Forearm length gloves with armored top side
  • Upper Legs: Duraplast thigh and culet armor
  • Lower Legs: Boots with duraplast shin plating

Functions

Function 1: Armorweave
  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.

Function 2: Mag-Boots
  • Magnetic boots contain electromagnets in the soles and allow for enhanced movement on ferrous surfaces in microgravity or steep gradients. This functionality must be turned on or off manually by a button or switch.

Function 3: Jetboots
  • Miniaturized jetpack technology, jetboots (also called "rocket boots") are essentially boots to which small jetpack thrusters have been attached. The wearer must activate/deactivate the thrusters modes via wrist-mounted controls. Like an average jetpack, jetboots permit a maximum speed of 35kph and can maintain this speed for two minutes of continuous flight (flight mode). In combat (mode), they can be used in short bursts to propel the wearer up to seven (7) meters. Jet boots are much smaller, lighter, and less vulnerable to attack and damage than jetpacks, but are also very difficult to utilize effectively, and wearers can be easily thrown off course.

 
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