Armor Bast’s Armor

Kestrel

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Medium Enforcer Armor
. This model of Enforcer Armor was produced by Bioguard Inc. for a period of two years. Although it was sold on an open market, the armor was designed with the needs of local law enforcement and planetary militias in mind. The plating has space for insignias or crests to be printed or painted on, and if ordered in bulk for a security force, Bioguard could print logos on the armor in the factory. The armor is designed for humanoid figures and comes in several sizes to accommodate different heights and build of customers. The chest and back plates are Durasteel plating on armor weave. The shoulder plates are a Durasteel alloy. It is an investment, but frequently provided by an employer. The armor was mass produced but is good quality. The armor is sleek and is meant to be worn for long periods while on duty.
LEGALITY
The Enforcer armor is legal for all citizens, although there is little need for it in safe areas. Imitating a law enforcement officer by using their insignia, however is illegal on most planets.
INTENT
To provide medium armor with a variety of potential uses.
RESTRICTIONS
None

Type and Coverage
Type: Medium Armor
Coverage:

  • Torso: A solid shaped Durasteel plate on armorweave, attached to the back to form a vest
  • Head: Sleek Chromium Helmet extending from the nape of the neck to just below the chin. It features a green tinted slit visor for vision, a headlight, a com link, and a holocam (originally intended as a “body cam” to ensure proper policing conduct).
  • Back: A solid shaped Durasteel plate on armorweave, attached to the front to form a vest.
  • Upper Arms: Durasteel alloy pauldrons that cover from the base of the neck to one third of the way down the upper arm.
  • Lower Legs: Durasteel plating from just below the knee to just above the ankle on the front of the legs.


Functions
Function 1:
Scout HUD
  • Scout HUD - Contains a 4x magnifier and Digital Compass (housed in helmet)
  • Force User Compatible?: Yes
Function 2:
Vision Modes
  • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
  • Force User Compatible?: Yes
Function 3:
Armorweave Accessory
  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
  • Force User Compatible?: Yes

 
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