- Joined
- Nov 27, 2005
- Messages
- 17,704
- Reaction score
- 75
Here is the basic lay out for these two major upcoming battles. Any further details and or plans should go here so I can post up the official notices and we can contact the exact people and let them know what needs done.
* yes Staff you can chime in too
Bilbringi Shipyard:
the ship yards at Bilbringi is a vital battle for the Republic. While the Hutts assume it's a major "new" construction yard for us, it's not. Yet it is a massive station holding decommissioned craft and serves for repairs
While on a map the yards look further away from the capital than it really is, in hyperspace travel time to the capital is less than half a day ( this is based on the wookie page on rondai, and haven, two of our fortress worlds " north" of bilbringi )
To further add to the importance, the Hutts are throwing their two most powerful battle groups at this location.
it is imperative we not only defend the yards, but deliver a crippling blow. I don't think I need to say what is at stake should they manage to gain a foothold.
The shipyards have also recently been sabotaged by DSS. Fortunately the aim was to cut the power to allow it to be captured.
to combat the Mandalorians the RMC, and several Jedi will lead a team to the station itself and face them head on. ( bonus points if you guys can manage to at the very least get the stations automated weapon systems back online)
I'll let Mars fill in the details for that:
The navy operations don't have an easy fight. the main priority is to keep the station intact and buy the RMC as much time as possible. Second is to utterly obliterate any Hutt craft in the area.
I do want to site that Ru is still in command of a small fleet with a interdicter. I'm heavily considering bringing that in to insure the Hutts cannot cut and run, and are forced to fight it out.
We have the advantage of bringing in fresh battle groups, considering we are in the heart of the republic near two major " fortress" worlds and other major population centers.
Im waiting word on how often I could switch out battle groups while maintaining the same amount of active PC's ( that is to say battle group A takes alot of damage, so we drop the ID field and they pop out, field goes back up and a new group arrives to replace group A) repeat as needed while we have the PC's on hand.
Tanaab
Tanaab is a interesting situation in that it's a second part. I dont need to get into " why" we dont have the air support.
however we do have the slight advantage of being ready. This means a a ( ic) population willing to fight for it's world, and troops already on the ground. This gives us the planetary defense systems as well as time to secure certain areas, and wait..
in the famous words of Sun Tsu, " whoever occupies the battlefield first and awaits the enemy will be at ease; whoever occupies the battleground afterward and must rush to the conflict will be fatigued. Thus he who is skilled at warfare moves the enemy and is not moved by the enemy.”
for this Im goign to be re-directing Xeno and his army, and a few Solag... there is also support from a few " toys" I will get nagging about to fuzz butt.
now comments, questions, any details you guys have, ideas, etc...
this is not a dictator ship, and we all need to be aware of eachother and have a say.
assignments said:( exact numbers coming tonight or tomorrow once I get a few questions answered )
Bilbringi orbit: Initially:
Will, Ru, Whest ( if still wanting to)
possible cycles of others , pending confirmation.
Bilbringi Ship Yards: RMC ( with Jedi )
Tanaab ground: Xeno - Matt ( solag )
* yes Staff you can chime in too
Bilbringi Shipyard:
the ship yards at Bilbringi is a vital battle for the Republic. While the Hutts assume it's a major "new" construction yard for us, it's not. Yet it is a massive station holding decommissioned craft and serves for repairs
While on a map the yards look further away from the capital than it really is, in hyperspace travel time to the capital is less than half a day ( this is based on the wookie page on rondai, and haven, two of our fortress worlds " north" of bilbringi )
To further add to the importance, the Hutts are throwing their two most powerful battle groups at this location.
it is imperative we not only defend the yards, but deliver a crippling blow. I don't think I need to say what is at stake should they manage to gain a foothold.
The shipyards have also recently been sabotaged by DSS. Fortunately the aim was to cut the power to allow it to be captured.
to combat the Mandalorians the RMC, and several Jedi will lead a team to the station itself and face them head on. ( bonus points if you guys can manage to at the very least get the stations automated weapon systems back online)
I'll let Mars fill in the details for that:
The navy operations don't have an easy fight. the main priority is to keep the station intact and buy the RMC as much time as possible. Second is to utterly obliterate any Hutt craft in the area.
I do want to site that Ru is still in command of a small fleet with a interdicter. I'm heavily considering bringing that in to insure the Hutts cannot cut and run, and are forced to fight it out.
We have the advantage of bringing in fresh battle groups, considering we are in the heart of the republic near two major " fortress" worlds and other major population centers.
Im waiting word on how often I could switch out battle groups while maintaining the same amount of active PC's ( that is to say battle group A takes alot of damage, so we drop the ID field and they pop out, field goes back up and a new group arrives to replace group A) repeat as needed while we have the PC's on hand.
Tanaab
Tanaab is a interesting situation in that it's a second part. I dont need to get into " why" we dont have the air support.
however we do have the slight advantage of being ready. This means a a ( ic) population willing to fight for it's world, and troops already on the ground. This gives us the planetary defense systems as well as time to secure certain areas, and wait..
in the famous words of Sun Tsu, " whoever occupies the battlefield first and awaits the enemy will be at ease; whoever occupies the battleground afterward and must rush to the conflict will be fatigued. Thus he who is skilled at warfare moves the enemy and is not moved by the enemy.”
for this Im goign to be re-directing Xeno and his army, and a few Solag... there is also support from a few " toys" I will get nagging about to fuzz butt.
now comments, questions, any details you guys have, ideas, etc...
this is not a dictator ship, and we all need to be aware of eachother and have a say.
Last edited by a moderator: