Armor Black Hand's Beskar'gam

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Black Hand's Beskar'gam

The common T visor shocktrooper design is what the likeness of Kotii's armor. Black Hand, as he is known as, has armor composing mostly of durasteel plates. The only pure beskar among his set exists as a pair of vambraces melted down from his ancestors armor and reforged for him. Most recently they were worked on by the Armorer Mysha Kelborn. The rest of his plates can be removed, typically the man doesn't wear upper arm and upper leg plates for more comfort while sitting for long periods or wanting more mobility.

A mix of red and black paint scheme used to be the paint scheme adopted by the Mandalorian to keep with his clan colors. However since he feels responsible for many lost Mandalorian lives he has chosen to keep his armor mostly grey. The clan's badger sigil is still visible on the left shoulder plate as well as his right chest plate. Beskar was not in grand supply even for his clan and neither were advanced armor abilities. For this reason Kotii seeks to add to his own arsenal and expand the capabilities of his armor.

Wisely placed pouches and belts are often worn to distribute weight and a harness is added to the suit help with climbing needs. Various detailing on his armor but most notably around his helmet is done in orange. This is in reference to the Mandalorian value shereshoy, a unique mandalorian word meaning a lust for life. This was reapplied since his youth and now done so in the name of the twelve foundlings he and Reiel Crowholde saved on Pzob among them being his son, Hauron Solus.


Legality

Mandalorian armor, though rare, is not illegal in most places. That said, wearing a full face helmet in public spaces is frowned upon, and often illegal in many core worlds, especially in or near government facilities- not to mention that many identification cards in various systems require a full face photo. This drives many strict adherents of "the way" to operate exclusively on the fringes of the galaxy.

Intent

A Mandalorian armor design associated with Kotii Solus.

Restricted Tech
It's customized Mandalorian armor associated with a particular individual lore-wise but other than that it isn't really restricted.

Type and Coverage

Type: Light Armor (medium manueverability)

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)


  • Head: Front and back of the head and neck.
  • Torso: Chest and abdomen .
  • Back: Upper and lower back.
  • Lower Arms: Hands, wrists and forearms. (LS resistant)
  • Lower Legs: Feet, shins and calves, knees.

Functions

Function 1: Vision Modes (Helmet)
  • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
  • FC?: Yes
Function 2: Filter (Helmet)
  • Filters are bulky attachments to a helmet, or function as part of a mask, that filter out environmental contaminants such as smoke or most toxins. They are susceptible to caustic substances and damage..
  • FC?: Yes
Function 3: Repulsor (Right arm)
  • Originally designed to counter combat with force sensitives, this tool is able to project a strong repulsor field replicating a Force push. It projects up 10 meters and its limited power cell only allows for 3 uses before it needed changing. The repulsor has significant recoil and the wielder must carefully brace themselves before use- both to ensure accuracy and to prevent the user from being knocked over themselves or having their arm torn from its socket.
    Force User Compatible?: No
Function 4: Wrist rocket (Left arm)
  • Wrist rockets have a flight range of 100 meters and have a blast radius of 3 meters. They are single-shot devices and require manual reloading after use. They are effective against lightly armored vehicles, moving parts such as gears or hydraulics, and infantry, and do equivalent damage to a frag grenade. The must be manually fired by button or trigger.
  • Force User Compatible?: No
Function 5: Jet pack (back)
  • Jet packs are back mounted units used by elite troops increase their mobility on the battlefield. The jet pack's maximum speed is 50 kph and it carries fuel for up to five minutes of continuous flight (flight mode), but can also be fired in short bursts triggered by jumping (combat mode). The wearer can control the system to switch between modes and/or disengage it from their armor via wrist controls. These packs are cumbersome, adding an additional 8kg for the average human (larger individuals will have heavier jet packs to support their weight). While the fuel is stable enough not to explode, direct hits from weapons can trigger the system inadvertently, after which it is rendered useless.
  • FC?: No
 
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