Armor Captain Akamatsu's Ranger Armor


SWRP Writer
Dec 1, 2015
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Ryo Akamatsu's Ranger Armor

Ryo Akamatsu likes to work light especially when some of his work takes him to various unique locales. While he doesn't always wear his helmet it can be easily carried clipped to his belt or found nearby. The helmet, like the low profile plates in his vest, are made of highly durable plastoid. His jacket and clothes are combat grade materials that can keep his body underneath safe from some danger but the main protection resides in his vital areas.

Often Ryo displays his Sector Ranger status by wearing a badge either on his belt or on a chain around his neck.


Legal. He is a law enforcement officer and this is essentially his uniform.


I needed to create a custom armored outfit for my Sector Ranger character.

Type and Coverage

Type: Light Armor

Coverage: (Coverage regions for Light armor is 1-3 regions)

  • Head: Front and back of the head and neck.
  • Torso: Chest and abdomen.
  • Back: Upper and lower back.


Function 1: Armorweave Underlay (Throughout)
  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
  • Force User Compatible?: Yes
Function 2: Filter (Helmet)
  • Filters are attachments to a helmet, or function as part of a mask, or is the mask itself, that filter out environmental contaminants such as smoke or most toxins. They are susceptible to caustic substances and damage.
  • Force User Compatible?: Yes
Function 3: Inertial Dampeners
  • Intergrated Inertial dampeners help reduce impacts imparted wearers body, situated under the armour panels, they help the absorb the shock of weapon impact through the armour and most other forms of blunt force trauma, for example, a fall or impact that might have fractured bones would only give them intense bruising.
  • Force user compatible: No
Function 4: Jet boots (Boots)
  • Miniaturized jetpack technology, jetboots (also called "rocket boots") are essentially boots to which small jetpack thrusters have been attached. The wearer must activate/deactivate the thrusters modes via wrist-mounted controls. Like an average jetpack, jetboots permit a maximum speed of 35kph and can maintain this speed for two minutes of continuous flight (flight mode). In combat (mode), they can be used in short bursts to propel the wearer up to seven (7) meters. Jet boots are much smaller, lighter, and less vulnerable to attack and damage than jetpacks, but are also very difficult to utilize effectively, and wearers can be easily thrown off course.
  • Force User Compatible?: No
Function 5: Vision modes (Helmet)
  • This Allows a Helmet HUD to cycle to low-light and thermal vision modes.
  • Force User Compatible?: Yes