Catbert's Generic Rolls

Catbert

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I'll use this thread for rolls that don't have their own difficulty check thread for one reason or another.

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A 1d6 roll to determine how quickly Nolan can unlock the first door.

[dice]1d6[/dice]
 

Catbert

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1d4 to determine which of the rooms Nolan is accessing.

[dice]1d4[/dice]
 

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A 1d4 roll to determine how many characters remaining on the ground floor would be in the next room.

[dice]1d4[/dice]
 

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1d6 to determine the difficulty of situation those charcters find themselves in (6 being something dire)

[dice]1d6[/dice]
 

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1d6 to see if Nolan can overcome the situation on his own.

[dice]1d6[/dice]
 

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A random 1d10 roll for a new thread, determining how successful Nolan's space trip would be (the higher, the better).

[dice]1d10[/dice]
 

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1d4 to determine how many of the 4 unconscious people Nolan manages to find and drag out of the room before Allard gets there.

[dice]1d4[/dice]
 

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1d3 to determine the path to how many people is blocked (4 means 3, because the forum wouldn't allow me to 1d3).

[dice]1d4[/dice]
 

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A 1d6 to determine if Nolan can drag the 2 people to safety on his own. 5 or 6 being the good outcome.

[dice]1d6[/dice]
 

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1d4 to determine if there is any NPC to help Nolan drag the last unconscious person out.
Odds = Yes
Evens = No

[dice]1d4[/dice]
 

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1d10 to determine how good Nolan's "good cop" approach will work (if at all).

[dice]1d10[/dice]
 

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Nolan's persuasion attempt

[dice]1d10[/dice]
 

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A 1d10 roll for Nolan's random shot at the enemy. Let's say 9 and 10 means landing a hit, 6-8 means distracting the target briefly.

[dice]1d10[/dice]
 

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A 1d10 to determine if Nolan can stop a fleeing enemy. I'll give myself -2 because Nolan is probably too distracted by all of the events happening in the thread.

[dice]1d10[/dice]
 

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Another 1d10 to determine if Nolan can pull a Han Solo and shoot first to finish his opponent off. I'll give myself a +1 this time, because the opponent is wounded.

[dice]1d10[/dice]
 
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