Charlie's Chocolate Factory

Charles

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Attempting to figure out how to make translation less time consuming...
 

Charles

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NAME:
Rubeus Bangalore
FACTION:
Free World's Alliance
RANK:
General
SPECIES:
Morellian
AGE:
196
GENDER:
Male
HEIGHT:
5'11"
WEIGHT:
162
FORCE SENSITIVE:
No
HOMEWORLD:
Kijimi

APPEARANCE:
Rubeus has a gentle and kind face, contrary to his status and position as an EX-General for the Sith Empire. His skin is wrinkled due to his age finally catching up to him and his hair is mixed between grey and bits of black that remain the last reminder of his youth. His dark complexion is freckled with darker flecks and though he is older than most, he is still fit enough to fight on the battlefield if needs be.
Rubeus is usually always caught wearing his officer's uniform, but due to his change in allegiance, he has stripped all of his imperial insignias and rank to start anew among the Free World's Alliance.

ATTRIBUTES:

Rubeus is a skilled soldier who jumped around many organizations and governments until setting out as a lone mercenary. As such, he is skilled with hand-to-hand combat as well as in marksmanship. What made him different from the huge caste of gunslingers was his wisdom and knowledge of the battlefield. Bangalore's skills as a leader and field and naval war-strategist earned him quite a reputation and he takes great pride in the opportunity to lead in all sorts of operations.

Rubeus is also a perceptive man, being able to make calls on quickly changing battle grounds as well as simply noting on whether or not the person he's talking to is distracting him or giving him genuine compliments. His perceptiveness eventually led into a good natured charismatic demeanor, making brief witty statements to break tensions or to rouse his men up to get the courage necessary to win a battle. Rubeus was known throughout the Empire, while he served them, to have the best locker-speeches and rallies.

Due to his age, however, Rubeus is not the same soldier he once was in his prime and hopes that his knowledge of combat can make for his lack of combat prowess.

STR:
Low
DEX: Low
CON: Mid
WIS: High
INT: High
CHA: High


PERSONALITY:
Rubeus is a quieter man, always taking in everything around him before making judgements. He is patient and persevering, which greatly helped him earn his status as a General. Due to his years of experience in working on the field, he is also quite understanding and humble, doing his best to use his years of knowledge to lead others. Even in the middle of combat, Rubeus has always been able to remain calm, collected, and focused.

It is very hard to rile Rubeus up and even harder to get inside his head. The EX-General is an expert in using his emotions to fuel ambition rather than letting his emotions get the best of him. Rubeus is easy to talk to, as well, which also makes him easy to work with. Rubeus' loving and kind nature is not to be taken advantage of, however, as when Rubeus declares war on someone, whether literal or figurative, he will see to it that he finishes what he starts, making him a scary and ruthless opponent to have to go up against.

He enjoys using his tactical knowledge to scatter enemy forces, cut them off from reinforcements, ambushes of sorts, or any other play in his play book that strikes fear and the sense of overwhelming doom into his enemies, because he knows that once your opponent starts to doubt itself, the battle has already been won.

BIOGRAPHY:

Born and raised in an orphanage on Kijimi before it's untimely demise from the Final Order fleet from Exegol, Rubeus grew up learning his way as a street-urchin and pickpocket. Most of his childhood consisted of him sneaking and stealing for himself, learning how to take advantage of people's natural urge to help to get his hands on whatever he thought he could sell for enough credits to leave the planet for good.

However, after stealing from the wrong person, Rubeus ended up joining a band of spice runners led by a Anzellan named Babu Frik. Luckily, they gave him the choice of joining their crew or getting shot on the spot, and Rubeus has always been grateful for their small mercy. They extended his skills as a thief, teaching him how to slice through security equipment, to hijackings starships, and reprogramming droids. It was with the spice runners that he learned how to use a blaster and fight for his life when the time came for it.

After a few years of working for the smuggler gang, Rubeus was able to payoff his debt owed and set out by himself as a hired gun, slicer, or smuggler- whichever job would pay most at the time. During his twenties and thirties, Rubeus began to make a name for himself as a mercenary for his many abilities as a capable pilot and fighter. It was on his fortieth birthday that he was hired into a ragtag band of starships that called themselves a fleet on the Battle of Exegol. There, Rubeus proved himself again as an excellent pilot while he fought alongside the galaxy for a sweet glass of revenge against the First Order.

Following the end of the First/Final Order, Rubeus went back to working as a mercenary, though he felt that there was something more he could be aspiring to than a simple gunslinger. He didn't find that purpose until the day he was captured by pirates. Knowing that he wasn't a little kid anymore and more than capable of handling himself, he had no intention of surrendering his loyalty. Instead, he fought his way through the crew until he killed the captain and gave the surviving crew members the same choice he was given as a child; Join me or die.

Sadly, there were few loyalists who fought back but quickly perished by Rubeus' hand. The rest of the crew joined him and he became the Captain of the scraggily band of pirates. However, instead of just a simple warband of thugs, Rubeus took the crew into a more honest work as a hirable defense force for homesteaders and settler in the outer rim trying to make a living without having to worry about deadly opposition in the seemingly lawless frontier.

It wasn't long before the new Sith Empire got word of Rubeus Bangalore's skill set and large range of abilities. They purposed an invitation for Rubeus to join the Empire along with his band of merry men but Rubeus declined the invitation not out of hate or disrespect, but just because he preferred the career he already had. But, the Empire repeatedly sent their invitations for Rubeus to join until one day, Rubeus finally bought in when the Empire offered that Rubeus and his crew started in higher ranks with higher pay. Rubeus was also willing to believe that the Sith Empire was no what it used to be when he was growing up, seeing the many statements of peace held by the Empress herself to be much more just than Emperor Palpatine's "Join us of Die" threats that shouted and screamed all across the galaxy.

So, Rubeus spent a few years as a Captain before becoming a Commodore until finally he reached the rank of General. Loyalty to the Empire burning bright through the General's heart, might, mind, and soul because he finally found, what he though to be, his place in the galaxy to restore order to it.

Rubeus was present during the battles of Denon, Felucia, Taris, Ajan Kloss, Eriadu, and Dantooine as a fleet commander. This was a ploy to keep Rubeus busy with aerial assualts to mask the atrocities committed on the ground that would've resulted in Rubeus' retirement. During the battle of Wayland, however, Rubeus got whiff of the unarmed civilians that were ordered to be fired upon by EX-Cadre subject and now Sith Champion, Aziz.

Rubeus, blinded by loyalty, neglected to support those claims until he found proof of it himself. It wasn't hard to discover that the claims were true, which shook the General to his core as he later found that that the Sith were responsible for the deaths of millions of bystanders and civilians that Rubeus was told to be rebels as well as sacrificing his own men for their own personal gain when he was told they died valiantly in battle.

So, Rubeus fled from the Sith Empire and found himself on Balesco where he met with the Prime Minister of the Free World's Alliance. At first, the FWA was negligent to hire the EX-Imperial until he promised to give them any and all information he had on their battle plans and strategies. Rubeus has been working hard ever since to prove himself to the galaxy that he no longer wishes to be associated with the Sith Empire which hadn't actually changed a bit since the Battle of Exegol.

Now, Rubeus is doing his best to use his abilities as a General for the FWA- for the better of the galaxy, and seeks redemption for his sins more than anything.


SKILLS:

Critical Analysis/Battle Tactics (Master)
Persuasion/Public Speaking (Expert)
Piloting/Engineering (Expert)
Marksmanship/Sleight of Hand (Adept)
Slicing/Programming (Adept)
Stealth/Infiltration (Adept)


GEAR:

DH-17 Blaster Carbine (1)
DA-34 Blaster Pistol (1)
Dataphone (1)
Comlink (1)
Computer Spike (1)

ARMOR and FUNCTIONS:

Armored Sith Officer Uniform

SHIPS:

S-161 "Stinger" Luxury Yacht- "Slow'n'Steady"​
 

Charles

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Mandalorian TO-BE Characters:

- Shaxx Skirata
- Harva'a Krodas
- Tor Praxor
- Daedrik Vano
- Gjallar Fett
 
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Charles

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NAME:
TS-87
AKA
"Warden"
FACTION:
Independent
RANK:
Bounty Hunter
SPECIES:
Firrerreo
AGE:
Mid Thirties
GENDER:
Male
HEIGHT:
6'6"
WEIGHT:
221 lbs.
FORCE SENSITIVE:
N/A
HOMEWORLD:
Unknown

APPEARANCE:
Test Subject Unit 87, or 'Warden', has a normal yet somewhat grizzly appearance with his ruffled brown hair, long side burns, and his resting face. He has basic brown eyes and scars all over his body from multiple sources. Warden has an athletic build and big hard hands as well. Warden looks good in leather and you'll rarely find him without a nice jacket of sorts. He also enjoys smoking and always has a blunt somewhere on him.

ATTRIBUTES:
Warden is a natural warrior when it comes to close combat, adept in several styles of martial arts that he has molded into styles of his own. Whether it's with his fists, a knife, or a makeshift club, anything in his hands (or just his actual hands) can be considered a weapon. When it firearms, Warden is decent enough with them that he can pick up just about anything but isn't a gunslinger or sharpshooter and the same goes for piloting though he does enjoy working as a mechanic on his spare time.

On top of his combat prowess, Warden is unnaturally strong, seems to have an increase in his reflexes and senses, and his healing factor is a bit more rapid than his normal Firrerreo counterparts. Though he can't survive several blaster shots to the face, he has walked away from several fights bloodied and scarred, but still the victor nonetheless. His five senses have also been altered and heightened which makes him a great hunter and tracker as well.

Warden has a short fuse, and when this fuse blows, he goes into a feral berserker rage to blow off steam.

STR: High
DEX: Mid
CON: High
WIS: Mid
INT: Mid
CHA: Low


PERSONALITY:
Warden is a loner by nature, quiet, reserved, and observant. He has no problem working with others for certain jobs but prefers focusing on getting the job done more than getting to know your work partner. Warden doesn't care too much about pleasing people and would argue that he's the farthest from becoming a politician than anyone else in the galaxy.

Contrary to his calm demeanor, Warden has low patients and tolerance for idiots and isn't afraid to let them know of his displeasure. He's also a little on edge constantly and is naturally paranoid. Warden also has some anger issues that he's not proud of, and has been learning how to better keep himself under control.

BIOGRAPHY:
Warden has no clue as to how he grew up. All he remembers is walking up in the ruble of what used to be a hospital of sorts on Nar Shaddaa. Eventually, infected found him and chased him into a safe zone where he got on a transport off planet to Tatooine where he found work as a Bounty Hunter and earned his name, 'Warden', due to his reputation.

SKILLS:
Martial Arts/Athletics (Expert)
Hunting/Perception (Expert)
Marksmanship/Acrobatics (Adept)
Investigation/Insight (Adept)
Piloting/Engineering (Adept)

GEAR:
Vibro Claws (1 pair)
DL-44 Blaster Pistol (1)
MK5 Blaster Rifle (1)
Dataphone (1)
Cigarette Pack (4)
Thermal Detonators (8)

ARMOR and FUNCTIONS:
Blast Vest (1)

SHIPS:
T-70 X-Wing Starfighter (1) "Ferret I"​
 
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Charles

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Warden's ISC Specialist Armor
The main armor used by the Specialists of the ISC Army and marine detachments found within the ISC Navy, the ISC Specialist Armor is a rather heavy armor designed to be both intimidating and practical above all else. Efforts were taken to differentiate the armor of the Specialists from the armored plating of the droid forces used by the ISC as well, to help better identify them on the battlefield for their officers.

Officers on the front lines can often be seen wearing the same armor as the Specialists to keep them protected, with their rank displayed along their upper left bicep armor plate, Warden being a Lieutenant.

Warden took some initiative in the finishing looks of his armor by adding some shades of orange along with a fearsome depiction of a skull over his transparasteel visor.​




LEGALITY

Legal to be owned by members of the ISC Military. Ownership of the armor is not technically illegal but wearing it when not serving within the ISC Military is illegal on the grounds of impersonating Military personnel.

INTENT

Intent is to give a standardized armor for the Specialists and Officers of the ISC when in active combat, both for NPC and PC flavour and information when referring to tech in the future.

Type and Coverage

Type: Heavy Armor

Coverage:


  • Head: Enclosed Durasteel and Duraplast helmet
  • Torso: Heavy blast vest with non-removable Durasteel plate inserts
  • Back: Heavy blast vest with non-removable Durasteel plate inserts
  • Upper Arms: Durasteel plate
  • Lower Arms: Durasteel gauntlets
  • Upper Legs: Segmented Durasteel plate
  • Lower Legs: Segmented Durasteel plate



Functions



Function 1: Scout HUD

  • Contains a 4x magnifier and Compass.
  • Force User Compatible?: Yes
Function 2: Filter

  • Filters are bulky attachments to a helmet, or function as part of a mask, that filter out environmental contaminants such as smoke or most toxins. They are susceptible to caustic substances and damage.
  • Force User Compatible?: Yes
Function 3: Environment Suit

  • While it is not rated for extended exposure to extreme hazards, this body suit (when combined with an enclosed helmet) can protect the wearers body from the effects of environmental and weaponized toxins and similar hazards for up to 5 posting rounds.
  • Force User Compatible?: Yes
Function 4: Wrist Rocket

  • Wrist rockets have a flight range of 100 meters and have a blast radius of 3 meters. They are single-shot devices and require manual reloading after use. They are effective against lightly armored vehicles, moving parts such as gears or hydraulics, and infantry, and do equivalent damage to a frag grenade. The must be manually fired by button or trigger.
  • Force User Compatible?: No
Function 5: Mag Boots

  • Magnetic boots contain electromagnets in the soles and allow for enhanced movement on ferrous surfaces in microgravity or steep gradients. This functionality must be turned on or off manually by a button or switch.
  • Force User Compatible?: No

[/fancybox3]
 
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fancybox3=https://i.gyazo.com/3c2bcdfb09289e736acef178a2515e1a.png]
Warden's Bounty Hunting Armor

This armor was a bit of a kitbashed set used during his days as a Bounty Hunter and still uses it today when he's on systems that wouldn't approve of his beefy ISC Specialist armor. It's base is a simple Blast Vest with combat boots and durasteel shin plates. The hooded jacket that goes with it is armorweave for the purpose of protective his arms and neck and the back sides of the head though it is no replacement for an actual helmet.

LEGALITY

Legal. The equipment apart of the set shouldn't bring too much attention to Warden.

INTENT

To create a back-up set of light armor for Warden.

RESTRICTIONS
N/A

Type and Coverage

Type: Light/Medium/Heavy Armor

Coverage: Light
  • Chest: Lightweight blast vest with removable Durasteel plate inserts.
  • Back: Lightweight blast vest with removable Durasteel plate inserts.
  • Lower Legs: Durasteel plating covering the shins.


Functions



Function 1:Armorweave Jacket Underlay
    • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
    • Force User Compatible?: Yes
Function 2: Grapple Line
    • Grapple lines are capable of supporting the weight of 1-2 people and can launch up to ranges typically up to 15 meters away. Once no longer in use, they are detached from the launcher and left behind. While hand-held grapple guns are capable of auto-winching, armor or wrist mounted devices lack this ability. Grapple lines must be manually activated and controlled by a button or switch.
    • Force User Compatible?: No
Function 3: Computer Spike
    • Computer spikes are used to forcibly decrypt or unlock computer terminals. Most civilian systems can be cracked in one posting round, while most military or hardened systems take two or more.
    • Force User Compatible?: Yes
 

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The Darksaber

The Darksaber is the great and ancient weapon that serves as a powerful symbol of leadership to the Mandalorian people. The Darksaber is a unique weapon resembling a Lightsaber in most aspects, but it's black plasma blade with an eerie white edge makes it a whole new styled weapon.

Created by Tarre Vizsla , the first ever Mandalorian inducted into the Jedi Order, the black-bladed weapon became a relic of his legacy. After his passing, it was kept away in a Jedi Temple until Clan Vizsla liberated it. Since then, it has been passed from leader to leader through a rite of passage where one child of Mandalore would challenge the current owner in a dual to the death, the victor claiming the weapon as well as leadership of their people.

During the days of the Clone Wars, Darth Maul challenged Pre Vizsla for the status of Mand'Alor. After wining the battle and beheading Pre Vizsla, Maul continued to use the Darksaber for his own nefarious purposes as the leader of Mandalore and the Shadow Collective. During the civil war between those who were loyal to Maul and those who sided with Bo-Katan Kryze with the belief that Maul had no right to the claim of Mand'Alor, Maul hid the weapon on Dathomir among other trinkets and relics he collected to keep it safe. This made it so that the Mandalorians would never have a rightful ruler until the blade was found, giving Maul even more leverage over the Children of Kad.

The Darksaber remained hidden for several years until Maul met a young Force sensitive by the name of Ezra Bridger, who became linked by the secrets they both desired that the other had. Picking up the blade to defend himself and his allies from Nightsister spirits, the blade eventually found it's way to Kanan Jarrus who held on to it for safekeeping. Kanan then showed the blade to a Mandalorian by the name of Fenn Rau who explained that if Sabine Wren, the Wren Clan being a splinter from Clan Vizsla, used the weapon, she could reunite House Vizsla and take back Mandalore from the Empire.
Sabine left to Mandalore to unite her people but Gar Saxon, the current governor of Mandalore, took the Darksaber. It wasn't long before Sabine Wren bested Gar Saxon in battle, fully earning the right to claim ownership of the weapon as well as the respect of her family and Clan. After the end of the civil war on Mandalore, Sabine offered the weapon to Bo-Katan Kryze, who accepted the symbol to lead Mandalore.

Because Bo-Katan Kryze did not earn the blade through the rite of passage, the blade did not belong to her. Thus, some skeptics who blame her for losing the Darksaber to Moff Gideon believe that if the blade is wield by a worthy Mandalorian, it will bring the Children of Mandalore great prosperity and victory, but if the blade is to born by an unworthy soul, it will bring great ruin and destruction to the Mandalorian people.

It was until Din Djarin defeated Moff Gideon that he became the rightful ruler of Mandalore. Deciding that such a role was too much for him, he tried giving the weapon back to Bo-Katan Kryze who reluctantly refused, thinking that if she were to wield the Darksaber again another Battle of Tears would ravage her people.

Since Din Djarin, the location of the Darksaber has been either based off of rumors or mystery. However, the true location of it's presence is closely guarded by a group of four Neo-Crusaders known as the Cuir Harva'av. They are to await the coming of a true leader of Mandalore and guide them to the crypt on Mandalore where Din Djarin was laid to rest with the precious Darksaber. The journey through the crypt must be done by two or more Mandalorians who all must fight for the right of wielding the blade. The Mandalorian who comes out of the crypt with the blade in hand will be considered the victor and true owner of the Darksaber, a leader to once again guide their people to glory.


Intent
To bring a cool weapon from canon into the site for the Mand'Alor (and any others who wish to take claim over the blade) to gain a true symbol of leadership as well as a lethal weapon to wield in combat during the great crusades.
 
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Dagon Vizsla

AGE

► 51
SPECIES
► Human
HEIGHT
► 6'0"
WEIGHT
► 177 lbs.
EYE COLOR
► Brown
HAIR COLOR
► Black
HOMEWORLD
► Mandalore
GENDER
► Male
FACTION
► Mandalorian
ROLE
► Akaan Harva'av
FORCE SENSITIVITY
► No
BIOGRAPHY
Once upon a time in a galaxy far, far away...


Timeline
► ####: description
► ####: description
Skills and Abilities
Skill [****]
Skill [****]
Ability [***]
Ability[**]
 

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Aarago Fett

AGE

► 57
SPECIES
► Half-Sephi
HEIGHT
► 6'4"
WEIGHT
► 187 lbs.
EYE COLOR
► Gold
HAIR COLOR
► Black
HOMEWORLD
► Concordia
GENDER
► Male
FACTION
► Mandalorian
ROLE
► Ja'hr Harva'av
FORCE SENSITIVITY
► No
BIOGRAPHY
Once upon a time in a galaxy far, far away...


Timeline
► ####: description
► ####: description
Skills and Abilities
Skill [****]
Skill [****]
Ability [***]
Ability[**]
 

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Sava'ryx Ordo

AGE

► 107
SPECIES
► Anzat
HEIGHT
► 6'1"
WEIGHT
► 167 lbs.
EYE COLOR
► Red
HAIR COLOR
► N/A
HOMEWORLD
► Concord Dawn
GENDER
► Female
FACTION
► Mandalorian
ROLE
► Katlayadr Harva'av
FORCE SENSITIVITY
► Yes
BIOGRAPHY
Once upon a time in a galaxy far, far away...


Timeline
► ####: description
► ####: description
Skills and Abilities
Skill [****]
Skill [****]
Ability [***]
Ability[**]
 

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ALIAS:
Slimm Shadii
NAME:
Rahndel Vandal
FACTION:
Five Syndicates
RANK:
Scoundrel/Rapper
SPECIES:
Echani
AGE:
20
GENDER:
Male
HEIGHT:
5'10"
WEIGHT:
166 lbs.
FORCE SENSITIVE:
No
HOMEWORLD:
Nar Shaddaa

APPEARANCE:
Rahndel has a lean yet athletic build and usually wears his Data-Trader's Duster when he's on duty. When he's preforming for the Hutts or for another audience, he prefers wearing dark colored hoodies with baggy pants and usually a hat of some sort. His stark white hair is wavy and slicked back while Rahndel's eyes appear to be gold which match his small earrings and the other plentiful 'drip' he'll wear on or off duty. When he's working, he likes to wear a variety of masks and helmets to hide his identity.

ATTRIBUTES:
With quick wits and an even quicker mouth, you can always count on Rahndel to make snide comments and crude insults. Rahndel's smarts not only make him an able rapper but a more than capable slicer and no locked door will remained locked for long. He was born with photographic memory and argues that he has a better memory than a droid. When it comes to fighting hand-to-hand, Rahndel does not play fair and has even been known to bite. Though he prefers blasters, he's pretty decent with knives as well, if he's in a pinch.

STR: Low
DEX: High
CON: Mid
WIS: Mid
INT: High
CHA: High


PERSONALITY:
This is a public service announcement
Brought to you in part by Slimm Shadii
The views and events expressed here are totally fucked
And are not necessarily the views of anyone
However, the events and suggestions that appear on this album
Are not to be taken lightly
Children should not partake in the listening of this album
With laces in their shoes
Slimm Shadii is not responsible for your actions
Upon purchasing this album
You have agreed not to try this at home

Don't do drugs.

BIOGRAPHY:
Unlike most in his line of work, Rahndel was actually born to super wealthy parents who owned a pretty big estate on Nar Shaddaa. That was until his home was overrun by zombies and he lost not only his family but literally everything. He was homeless with nothing more than the memories of his screaming parents and an urge to get all the bad feels out. It wasn't until he got sort-of adopted into the Hutt Cartels that he found a new home. Rahndel started out as a co-pilot or technician for the cargo shuttles hauling spice to and fro.

It was on these long tiresome rides that he began writing down his thoughts and feelings through crude poetry. One day, he began reciting one of his poems to himself, which grabbed the attention of the crew he worked with. They ushered him over to the Hutts to preform, in which he did, and he did well.

Since then, he earned himself the name 'Slimm Shadii', and began a side job as a rapper with his main carrier as a slicer. Knowing that the AMS virus is slowly becoming more and more contained on his homeworld, Rahndel wants to reclaim his family's estate and all of the credits that come with it.

SKILLS:
Rapping/Smack Talk (Expert)
Slicing/Espionage (Expert)
Marksmanship/Bleg-ge-ge-ge-ge-ge-ge-get (Adept)
Self-Defense/Bustin' Ball Sacks (Adept)
Piloting/Engineering (Adept)

GEAR:
Galaar-15 (2x)
SB-17 Combat Fusioncutter (1x)
Vibro-Knife (1x)
Dataphone (1x)
Comlink (1x)
Thermal Detonators (12x)

ARMOR and FUNCTIONS:
Data-Trader's Duster

SHIPS:
ST-70 Assault Ship "Nemesis"​
 
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Hardy Wren Beskar'gam

Hardy Wren's Mandalorian armor is reflection of his desire to purify the corrupt Dar'manda that plague the galaxy. With mainly durasteel plating with Beskar vambraces and shin plates and an armorweave underlay, he has sprayed the metal pieces all glossy black with golden insignias of the Death Watch crest t represent his loyalty to the cause his foster father died for. Due to his need for his breathing mask, his armor lacks the stereotypical T-visor helmet that you'll find Mandalorians wearing all the time, but has added some militaristic goggles that fit well on his face with his awkward mask.

LEGALITY

Mandalorian armor, though rare, is not illegal in most places. That said, wearing a full face helmet in public spaces is frowned upon, and often illegal in many core worlds, especially in or near government facilities- not to mention that many identification cards in various systems require a full face photo. This drives many strict adherents of "the way" to operate exclusively on the fringes of the galaxy.

INTENT

To create a cool armor set for my terrorist.

RESTRICTIONS
N/A

Type and Coverage

Type: Medium Armor

Coverage: Medium 5
    • Torso: Segmented durasteel plating over bantha hide undersuit covering most of torso
    • Back: Durasteel plating over bantha hide undersuit, covering upper back
    • Lower Arms: Beskar vambraces covering most of forearms
    • Upper Legs: Durasteel plating covering the front of the thighs
    • Lower Legs: Armored Boots with beskar shin plating and knee pads


Functions



Function 1: Armorweave Underlay
    • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
    • Force User Compatible?: Yes
Function 2: Scout HUD
    • Scout HUD - Contains a 4x magnifier and Compass.
    • Force User Compatible?: Yes
Function 3: Vision Modes
    • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
    • Force User Compatible?: Yes
Function 4: Survival HUD
    • Reads atmosphere composition and detects toxins.
    • Force User Compatible?: Yes

 
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