Charlie's Chocolate Factory

Charles

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Just going to be the format I use for all of my characters as I'm way too lazy and brain dead to use the cool coding lmao...

NAME:
FACTION:

RANK:
SPECIES:
AGE:

GENDER:
HEIGHT:

WEIGHT:
FORCE SENSITIVE:
HOMEWORLD:


APPEARANCE:


ATTRIBUTES:


STR:

DEX:
CON:
WIS:
INT:
CHA:



PERSONALITY:


BIOGRAPHY:


SKILLS:


GEAR:


ARMOR and FUNCTIONS:


SHIPS:
 
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Charles

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(Any characters here are backups incase one of my currently active ones die- I'm not having 10+ characters. 10 flat, is enough for me lmao)

NAME: Eido
FACTION: Indie
RANK: Independent Force User
SPECIES: Yoda's Species
AGE: 99
GENDER: Male
HEIGHT: 2'6"
WEIGHT: 12 lbs.
FORCE SENSITIVE: Yes, untrained.
HOMEWORLD: Unknown.

APPEARANCE:
Eido is a small, green, and very cute being with big wonderous, glossy black, eyes. He's always wearing a set of very small brown robes that he likes to bundle himself into.

ATTRIBUTES:
Eido is good at sneaking around and his small size allows him to squeeze into corners that others can't fit into. He enjoys learning and he has a photographic memory, which helps him retain all the knowledge he's ever learned.
He seems to have a natural talent and gift for the Force.

Sometimes Eido becomes aloof to his surroundings and would rather sit and take notes on a rampaging rancor rather than run away from it.

STR: Low
DEX: Mid
CON: Low
WIS: Mid
INT: High
CHA: Mid


PERSONALITY:
Eido is very naïve and loves to ask questions about everything. He's very caring and easily trusts anyone, which sometimes results with him being easily manipulated. Eido has a very innocent soul and doesn't like to see anyone get hurt, good or bad. He's pretty patient as well, enjoying meditating for hours on end if he has no other way to pass the time. Otherwise, Eido acts like a normal 10-year-old would.

BIOGRAPHY:
A mystery to be unveiled...(AKA, I still have to think of one)

Eido remembers little about his birth and origin, but does remember being raised on an CR90 Corvette, captained by a human member of the Guardians of the Whills, Captain Malphur. His crew, also other members of Guardians, was tasked with protecting Eido at all costs and keep his existence a secret from the galaxy- especially any Dark Side zealots that remained after the Battle of Exegol. The Captain's only son, Sjur, became best friends with Eido and they both were taught how to master the Force by Malphur. Eventually, Malphur died and Sjur became the Captain and honored his father's legacy by continuing to raise and protect Eido.

Eido doesn't remember staying outside the ship for very long and most of his time was spent indoors where he read and learned about the outside worlds from stories, lessons, and books the crew had.

Everything was running smoothly for the Guardians up until they left to Utapau, unknowingly, the day the AMS virus was to begin it's rampage. Many of the crew died trying to get back to their ship, but luckily, Sjur had made it back. Sjur decided that Eido needed to learn how wield at least a blaster in case there was a dire need for combat. Eido was then given his own DL-18, which fit him like a blaster rifle would on a grown man, and was taught the basics of aiming, firing, and leading into his shots.

This was when Eido was aloud outside more often, mainly for target practice, but Sjur allowed some simple exploration endeavors every now and then, but did so on planets with little to no civilized activity. Eido cherished every moment he spent outside that Corvette and always did his best to make the most of his day when he was aloud to venture outside.

One fatal day, the Guardians decided to go and save a few refugees on Nar Shaddaa, but when they arrived they had all perished and had joined the infected. AMS had once again found its way back to the crew, as one infected was crammed inside the trash dispenser- and when one unsuspecting crew member opened it, the arms of the infected latched onto the crew member and pulled itself out of the garbage dispenser, spreading the virus throughout the ship as it traveled through hyperspace.

Sjur and Eido, both discreetly and stealthily, managed to get from the main cockpit all the way to the escape pods unscathed. Sjur told Eido when the cue would be to eject the pod, as they were still in hyperspace, so they could safely escape to Rhen Var. However, right as Sjur was about to join Eido inside an escape pod, an infected bit his ankle.

Sjur shot the infected in the head, which alerted the entire ship of where the duo was. Sjur took one look at Eido and then over his shoulder at the horde to come, feeling the virus slowly begin to take over, and shot himself in the head after he shut the escape pod doors.

Eido, terrified and confused, forgot his cue and deployed the pod too late, sending it adrift towards the red planet of Dathomir...

SKILLS:
History/Investigation (Adept)
Stealth (Adept)
Marksmanship (Novice)

FORCE ABILITIES:
Force Sense (Expert)
Telekinesis (Adept)

GEAR:
Small Robes (1)
DL-18 [Accelerator Mod] (1)

ARMOR and FUNCTIONS:
N/A

SHIPS:
N/A
 
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Charles

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NAME: Hardy Wren AKA Ronan Wessex
FACTION: Independent
RANK: Mercenary/Intergalactic Terrorist
SPECIES: Human
AGE: 28
GENDER: Male
HEIGHT: 7'0"
WEIGHT: 288 lbs.
FORCE SENSITIVE: Yes, untrained and unknown
HOMEWORLD: Mandalore

APPEARANCE:
Grim is very intimidating, with his well-toned muscles and grisly appearance. He has a clean shaved head and face so his intimidating rebreather/filter can function properly. He's usually garbed in his Mando armor- or at least the pieces of it he wants to wear. If he's not in prison, he'll be wearing Bantha hidemilitary coveralls with armored trench boots, Durasteel shin plates and knee pads, while choosing to only wear the segmented Beskar-alloy chest and upper back plates- all of which have several black and gold tattoos of the old Death Watch symbol plastered all over. To add to his menacing appearance, he wears a big leather bomber trench coat that hides the Pneumatic Fists that are attached to his forearms.

The least intimidating thing about him are his brilliant blue eyes that look like the once-beautiful oceans of Scariff.

ATTRIBUTES:
Hardy's name fits him immensely. He is a well trained martial-artist and prefers his fists over blades, though he can wield a blade with equal strength and power if needed. Hardy is known for being able to take hits as much as he can give them, which was what earned his name as a foundling. Given his big size, he is not as agile as most others but that doesn't stop him from being able to be stealthy and manage his weight to silence his footsteps like an able assassin. Hardy has also had a way with words, whether that be a friendly negotiation, or a brutal interrogation- he's always found ways to get people to follow him and doesn't care if it's out of fear or honor.

STR: High
DEX: Low
CON: High
WIS: Mid
INT: Mid
CHA: High


PERSONALITY:
Hardy is contemplative and calculating, always aware of his surroundings and the people that accompany them. He can appear to be charming or grisly, understanding or intolerant- Your best friend or your worst nightmare. Hardy prefers staying mysterious as the less others no of him, the more an advantage he has over them. Many might confuse the way he acts as a God Complex of some sorts, but he doesn't think he is better than everything in particular, but that he deserves everything he seeks. It's a mad kind of ambition more than anything else.

Hardy also has great control over his emotions and never raises his voice or lets his impulses control him. This refinery allows him to remain tactful and aware and believes that giving into rage or simply just alcohol can render one useless in a bad situation. But that doesn't mean he doesn't feel rage- he simply channels it into his punches and dagger-like words to fuel them and give them more power. He also doesn't drink, or smoke, or have any tattoos. He thinks his body is a temple as much as it is a weapon, and will not pollute nor vandalize it and looks at others who do so with great disdain and disrespect.

BIOGRAPHY:
Hardy is the bastard son of Malendor Wessex and an unknown woman from Mandalore, though whether or not she is a Mandalorian is unknown. Melandor had an affair with this mysterious woman that was quickly forgotten as he didn't want to sully his reputation of status. Nine months later, however, his mistake would catcg up to him as little baby Ronan was dropped on his doorstep. Melandor couldn't show the child to anyone or let his family know of his existence so he sent it back to Mandalore, heavily disguised, personally, but didn't find the woman he had been recently infatuated with and only armored Mandalorians hailing from Clan Wren. Malendor gave Ronan up to them and then left back to Serreno as if nothing had happened.

As a foundling, Hardy grew up wanting to know his family, but his adoptive father, Halfast Wren, would never disclose the imformation after he, himself, ventured to find the identity of Hardy's father only to find that it had been Malendor. This secret wasn't unveiled to Hardy until his 18th birthday, when Halfast took Hardy on what was supposed to be a simple hunt on Umbara but had turned into an ambush by a gang of Trandoshan pirates. They had shot up Halfast pretty bad to the point where Hardy had to carry him on his back. Then, the Dioxis can came in, but nothing slowed Hardy Wren from getting back to his father's ship. That day, Hardy's lungs were so badly damaged from that attack that he needed to be wearing a rebreather similar to the ones the Kel Dor wore, but only for his mouth constantly or he'd suffocate to death.

Hardy only prolonged his father's death, as he died in the Firespray-31 that Hardy had grown up flying in. Halfast only felt that it was right to tell Hardy of who his true parents were, and told him of his research in finding out that Hardy's name was originally Ronan Wessex. Before Halfast could give him a good father-son lecture about creating yourself instead of giving someone else the hammer, he died in his son's large arms.

Hardy had sworn revenge against that pirate band, but right before he was exterminating them, the remaining crew member told Hardy that some noble from Serreno had paid them to kill Hardy off to cut off loose ends. Then came the name of Malendor Wessex as the noble.

Since then, Hardy has only wanted to burn his family down and claim the Throne for himself, as he will never forgive his biological father for what he did. To further extend his rage, Artorigas Wessex, his uncle, took Hardy's silently claimed right of killing the bastard once and for all.

Hardy strayed away from his people's culture and set out as a mercenary, killing whoever his buyers wanted dead. Eventually, he went more extreme in his actions, taking to acts of terrorism- such as bombings, genocide, and killing sprees. He has been to prison twice, escaping both time, and his criminal record is frighteningly long. His acts of terror were not simply for fun, but were methodical and well planned, which has drawn the attention of other criminals and even other Mandalorians who seek out the man for leadership.

After realizing this, Hardy decided to try and resurrect Death Watch after escaping the prison on Kessel he's been held in.

SKILLS:
Martial Arts/Swordsmanship (Expert)
Marksmanship (Adept)
Perception/Insight (Adept)
Stealth/Infiltration (Adept)
Athletics/Endurance (Adept)
Piloting/Engineering (Adept)
Negotiation/Interrogation (Adept)

FORCE ABILITIES:
- Force Sense (Novice)

GEAR:
RSKF-44 Heavy Blaster Pistol (1)
Assassin's Rifle (1)
SB-17 Combat Fusioncutter (1)
Comlink (1)
Utility Belt (1)
Leather Bomber Trench Coat (1)

ARMOR and FUNCTIONS:
Face Mask- Rebreather, Filter.

Torso- Segmented Beskar-alloy plating over bantha hide under suit.
Back- Solid Beskar-alloy plating over bantha hide under suit, covering upper back.
Lower Legs- Armored Boots with Beskar shin plating and Durasteel knee pads.
Lower Arms- Pneumatic Fists.

SHIPS:
Firespray-31 "Last Lament" (1)
 
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Charles

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Rha'go Dominus

AGE

► 50
SPECIES
► Vahla
HEIGHT
► 6'0"
WEIGHT
► 185 lbs.
EYE COLOR
► Red and Yellow
HAIR COLOR
► Raven
HOMEWORLD
► Taris
GENDER
► Male
FACTION
► Sith Empire
ROLE
► Sith Champion
FORCE SENSITIVITY
► Yes and Trained
BIOGRAPHY
Rha'go Dominus grew up to be an ambitious user of the Dark Side before he actually joined the Sith Empire. He simply worked as a dark chronicler of the Dark Side of the Force as a young child, not knowing or understanding the growing corruption that came with such knowledge and power. Eventually, it came time for Rha'go to seek out the Sith and join them to continue his works on discovering more powers pertaining to the Dark Side.

As a Champion, he practiced heavily in the art of Form IIV or Juyo as soon as he was able to bleed his kyber crystal to officially embody the Sith title with his newly made scarlet blade. He was able to practice his skills against the Jedi Padawan, Severus Creed, on the Battle of Taris but to his dismay, the Padawan beat him in fencing using Form II or Makashi. What angered Rha'go immensely was the fact that the Padawan had taken his hard fought for and sought after lightsaber.

After receiving new mechanical Forearms, Rha'go went to go after Severus and Rha'go's lightsaber, but he found that his crystal's allegiance had changed and it's new master was now Severus. For some reason, Rha'go was no longer angered by the fact that Severus had his lightsaber and became obsessed corrupting Severus with Dark Side so Dominus could have an apprentice. Rha'go then began doing all the research he could on the Padawan and found out he had been a slave to a Crimson Dawn crime family led by Havok Grimmhook. The Grimm Crime Family appreciated Rha'go's wish to join them in finding more lore pertaining to the Sith and aloud Rha'go to use their information on Severus Creed to draw him back home for the taking.

He has been plotting for months on how he was to soon turn his once enemy and now respected warrior to the Dark Side.

Skills and Abilities
Force Powers [****]
Form VII/Juyo [*****]
Agility/Stealth [****]
Negotiation[***]
 
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Charles

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The Grimmhook Crime Family is a organized crime sect apart of the Crimson Dawn Crime Syndicate led by a burly looking Arkanian by the name of Havok Grimmhook. Contrary to Havok's size, he always took his work with great delicacy and refinement as he was usually dealing with ancient texts and lore pertaining to Force Users. The Grimmhook Family used to actually be apart of the Crymorah Crime Syndicate, but left after Havok decided that Crymorah no longer held his interests in the history, both light and dark, of the Force. After joining Crimson Dawn and expressing their interest in Force User artifacts, they were soon acquainted with and business partner with the Sith Empire. However, like the Crymorah Syndicate, the only way into the family was by being 'adopted' into the Family or 'abducted'.

Havok is a self-taught Force Sensitive who has had recent lessons given to him by a new consultant of the Grimmhook Crime Family, Rha'go Dominus, who also promised to help retrieve Force Sensitive children to teach under the influence of the Sith Empire. This operation is known as Cadre Reborn and is the Family's biggest source of income.

After joining Crimson Dawn, he and his family have been chief commanders over most of Crimson Dawn's expeditions to retrieve Force related texts and artifacts, scourging the galaxy for anything that would give Crimson Dawn an edge over their rival Syndicates. Havok has also taken an interest in Force Sensitive children and has been acquiring gifted children to train in the ways of the Dark Side as future Inquisitors for the Sith Empire. All of this work has been very covert and hardly anyone is aware of the Grimmhook's actual endeavors.

To help mask their mysterious works, Havok bought out an old abandoned workshop on level 1250 on Coruscant that he built into a weapons and expedition gear shop where they also create and forge weapons and gear of all sorts, from illegal electrostaff rippers, to your common E-11. Likewise, Havok decided to name the shop "Two-Face Hardware".


A few years prior to the Family's re-emergence, the Jedi Alexandria Voran, looked past their façade and rescued their first Force Sensitive child that was being held captive- none other than Severus Creed, who was known to the family as Severus Curss at the time, and also ended with Havok's wife being killed by the Jedi rescuer. Since this attack, Havok has been extremely paranoid and edgy about the presence of newcomers in his shop and has upped security in the new establishment of "Bygones and Bullets" to make sure such an incursion never happens to him again and his hate for the Jedi has only increased since then.
-----------------
The Grimmhook Crime Family Roster is as follows...

-
Havok Grimmhook: Head of the Grimmhook Crime Family and Sith Apprentice to Rha'go Dominus (NPC) [Force Sensitive]
-
Liloth Flyne: Spouse to Havok and EX-Head of Lorekeeping for the Family (NPC) [Deceased]
-
Clinton Grimmhook: Firstborn and only Son to Havoc (NPC) [Force Sensitive]
- Alakathia Grimmhook: Second born Daughter to Havoc, twin to Halakathane (NPC) [Force Sensitive]
- Halakathane Grimmhook: Second born Daughter to Havoc, twin to Alakathia (NPC) [Force Sensitive]

-
Sava Grimmhook: Younger Sister and 2nd in Command to Havok, current Lorekeeper (NPC) [Force Sensitive]
-
Malcom Saxon: Mandalorian Spouse to Sava and Head armor and gear-smith for the Family (NPC)
-
Diann Grimmhook: Firstborn and only Daughter to Sava (NPC)
-
Malok Grimmhook: Second born and only Son to Sava (NPC) [Force Sensitive]

-
Xaltris Grimmhook: Youngest Sister and 3rd in Command to Havok, current Warmaster (NPC) [Force Sensitive]
- Tavis Bogue: Spouse to Xaltras and Head gunsmith and arms-dealer for the Family (NPC)
- Malfias Grimmhook: Son to Xaltras and triplet of Reinhardt and Shuro (NPC)
-
Reinhardt Grimmhook: Son to Xaltras and triplet of Malfias and Shuro (NPC) [Force Sensitive]
-
Shuro Grimmhook: Daughter to Xaltras and triplet of Malfias and Reinhardt (NPC)

-
Rha'go Dominus: Head Inquisitor and Master to Havok Grimmhook (NPC) [Force Sensitive]
-----------------

The Grimmhook Crime Family's assets are as follows...

DROIDS:
- 2 IG-100s as bodyguards and assistants to Rha'go Dominus.
- 4 11k Viper-droids that survey the corridor leading to the Family's base of operations.
- 6 U9-XXs as basic guards inside "Bygones and Bullets".
- 12 U9-XXs as basic guard inside the Family's base of operations.

- 8 P-O-TC Surveillance Droids that monitor both outside and inside the shop.

SHIPS AND VEHICLES:
- 1 NU-Class Attack Shuttle used for expeditions led by Havok Grimmhook.
- 6 74-Z Speeder bikes manned by hired guns hidden outside the shop to run down any would be thieves or witnesses or just people of suspect that the Family want dead.
 
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Charles

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Testing out better translation alternatives...

Val liser va kyr'amur meh val cuyir kyrayc! «Spoken in Mando'a: They can't kill if they are dead!»

Liser
vene
haal
asas
bic
cuyir
.
 
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Charles

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NAME: Eramis, the "Beastmaster"
FACTION: Sith Empire
RANK: Sith Acolyte
SPECIES: Dathomarian Zabrak
AGE: 19
GENDER: Female
HEIGHT: 5'10"
WEIGHT: 152 lbs.
FORCE SENSITIVE: Yes, and trained
HOMEWORLD: Dathomir

APPEARANCE:
Eramis is off white in hue with maroon hued eyes and stark white hair. She has grey tattoos down her cheeks and she usually dresses in shades of red and maroon Nightsister robes or similar garb. Eramis either looks like she's deep in thought daydreaming about something, or extremely focused on what's going on in front of her.

ATTRIBUTES:
Eramis, being trained by her fellow Nightsisters, is an agile opponent in battle and a silent assassin if the occasion arises. However, her specialty is her abilities with calming and breaking the wild untamed beasts of Dathomir to her will. Though she does use the Force in a fair amount to subdue the beasts, she is also just as capable of doing such without the powers of the Force as well.

Eramis is also a practitioner of Form VII or Juyo, as she it fits her style of combat- that being as ruthless as an adult Nydak but with the poise and grace of a Nightsister. Along with physical learning, Eramis has also began learning the ways of Shadow Magick, as much as her Queen and Empress will allow of course.

One of Eramis's best skills is her abilities as a quick learner and adapter to her current surroundings. She is good at picking up on a certain society's social ques to blend in well on infiltration missions and can also master the basics of a certain Force power or power granted by her native Shadow Magick if she puts her mind to it.


STR: Mid
DEX: High
CON: Mid
WIS: High
INT: Mid
CHA: Mid


PERSONALITY:
Eramis is free spirit who much rather prefers beasts and nature to humanoids, even when it comes to her fellow Nightsisters. She has always loved spending time with the creatures of Dathomir that most would consider 'monsters' as she believes that the 'Cover is Not the Book', so to speak. She is experienced but still acts rather naïve around others, but her aloofness almost acts as an accidental mask that hides her true intentions.

It would prove difficult to truly send Eramis into a rage, but when she does, she is quite the force to be reckoned with. This was what convinced Eramis to learn and master Form VII first before learning about the other forms first (besides Shii-Cho, obviously). Mostly, however, Eramis is curious and inquisitive, examining the world around her for the slightest and smallest of details.


BIOGRAPHY:
Growing up apart of the Forgotten Valley Clan, Eramis was taught heavily about her culture and religion of both the Winged and Fanged spirit and how the Nightsisters were able to restore Dathomir's lost powers with the help of Renfry, the First of the Clan, and Darth Raze, the supposed heir of the Fanged Spirit. As such, Eramis had always looked up to her admirable Queen and takes great pride in being apart of the same clan as she was.

As a child, Eramis grew up learning how to become an elite assassin, which she learned quickly in doing so. The extra time she created for herself allowed her to spend more time with the wildlife of her home planet, learning how their primitive societies work until eventually she could impliment herself into their groups.

When she was only eleven, she brought a juvenile Nydak back to her home camp that followed her around like a sick puppy, so she named it "Faska" which meant "Dogma" in Zabraki. After that incident, Eramis began bringing more and more animals to the camp, using Bane-Back spiders as alarms and ambushers and fellow young Nydaks that acted as guard dogs and pursuers that would chase out unwanted arrivals.

Since then, those who have met her call her the Beastmaster. It started out as a way to patronize Eramis as a teasing joke, but when the reality of her sway over animals finally hit them, it became more of a term of respect.


SKILLS:
Form VII-Juyo (Adept)
Nature/Animal Handling (Adept)
Perception/Insight (Adept)
Stealth/Acrobatics (Adept)
Marksmanship/Martial Arts (Adept)
Piloting/Engineering (Novice)


FORCE ABILITES:
- Animal Bond (Adept)
- Mind Shard (Adept)
- Pryokinesis (Adept)
- Cryokinesis (Adept)
- Shadow Magick (Novice)


GEAR:
Lightsaber [Scarlet blade] (1)
Plasma Bow (1)
Vibro Sword (1)
Maroon robes (1)
Comlink (1)


ARMOR and FUNCTIONS:
Traditional Nightsister armor [light armor? Might make a tech entry] (1)

SHIPS:
WTK-85A Interstellar Transport "Retrospect I" (1)

PETS:
Juvenile Nydak "Faska" (1) [Never brought with her anywhere else besides Dathomir]
 
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Charles

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NAME: Ruus'all Solus
FACTION: Jedi Order
RANK: Jedi Knight
SPECIES: Human (Mandalorian)
AGE: 26
GENDER: Male
HEIGHT: 6'1"
WEIGHT: 182 lbs.
FORCE SENSITIVE: Yes, and Trained

APPEARANCE:
Ruus'all's chest and forarms are covered in scars from a previous mauling by a pack of Anooba. Other than that, he has dark brown hair and hazel eyes. He has a bit of a resting face that makes him look a lot more stern than he usually lets on. He has a relaxed and calm demeanor as well, contrary to his pissed off looking face. Ruus is not fond of standard Jedi clothing so he prefers wearing his traditional green and red Mandalorian armor set with black Krayt Dragon silhouette tattoos.

ATTRIBUTES:
Though Ruus may be a little on the lean side, he is still quite strong and capable of delivering powerful blows with his lightsaber. As such, Ruus has taken the time to master the arts of Form V, or Djem So, and is a hardy foe to combat against in battle. He is quick thinking and witty, occasionally making jokes and insults in the heat of battle as a way to cope with the stress he is under. Ruus has also begun training in the ways of Mace Windu's adapted version of Form VII, Vaapad, and hopes to master it one day.

As once a trained warrior for Clan Solus, he is also quite the capable shot with a range of blasters and knows how to throw a few good punches and well timed kicks if he finds himself without his lightsaber. Ruus is a warrior in every aspect of the word and strives to be nothing less. He is a determined fighter and a relentless combatant, but nonetheless, he is also very long suffering and will take the time to muster patients when necessary.

Ruus is also a decent enough pilot to the point where he can fly about anything with a cockpit and knows his way around forging armor, weapons, and even a bit of starship engineering. Ruus'all is a jack of all trades that primarily trains in a powerful offense more than anything else.

STR: Mid
DEX: Mid
CON: Mid
WIS: Mid
INT: Mid
CHA: Mid


PERSONALITY:
Ruus'all is very laidback and a bit of a jokster, being pretty sarcastic both within the Order and outside of it. Though when the Council needs him to, he can lay off the jokes and act a little more mature- emphasis on 'little'. His quick wits are not to be confused with disrespect, however, as Ruus only intends to tease and poke fun at others and takes jokes directed towards himself with just as much good-nature as he would show to just about anyone else.

However, on the battle field his insults towards the enemy become a little more serious and he doesn't show any sliver of remorse or mercy in combat. Contrary to most Jedi who think themselves peacekeepers, Ruus'all falls more into the Protector and Defender category.

BIOGRAPHY:
Ruus'all Solus grew up as a foundling, knowing his Clan to be his only family. When he was younger, around age six, he got into a fight with an older foundling and forced the opposing kid into a wall, knocking the older kid out cold. Since then, his Clan had tried to suppress his powers in hopes that he will forsake them. However, especially in his teenage years, Ruus'all became very rebellious about the fact that his family wouldn't accept him for what he was.

When he was sixteen, he began working as a bounty hunter alongside a Jedi Shadow by the name of Russel Monti. Master Monti revealed himself as a Jedi to the boy, who asked if he could be trained to use hone Ruus'all's own powers as a Force User. Monti agreed and the two began their practices more and more until when he was nineteen, when he decided that he wanted to join the Jedi. Master Monti gladly took Ruus under his wing to become his Padawan and the two have trained closely ever since.

Ruus'all felt that his first family, Clan Solus, needed to know of his actions, however, so he ventured to Mandalore to return his armor. Expecting to be disgraced and marked as a dishonorable traitor, he was treated with the same respect Ruus had given his leaders. They did express their disdain for the Jedi and Sith, but were otherwise happy with whatever path Ruus'all chose and let him keep his armor.
Since then, Ruus'all promised to make Clan Solus proud as he served as both a Mandalorian and a Jedi.

A week later, Ruus'all Solus passed the Jedi Knight Trails and officially became fellow Jedi Knight alongside his master. From then on, the two have become rather inseparable and continue to work on missions together to this day. Master Monti has been pushing for Ruus to take up an apprentice of his own as well, and though Ruus has been a little reluctant to the request, he's been keeping an eye out for Padawans that might need a bit of Ruus'all's guidance.

SKILLS:
Martial Arts/Marksmanship (Adept)
Athletics/Acrobatics (Adept)
Hunting/Stealth (Adept)
Armor-Gunsmith (Adept)
Piloting/Engineering (Adept)

FORCE ABILITIES:
- Force Enhancement (Adept)
- Telekinesis (Adept)
- Force Healing (Adept)
- Force Weapon (Adept)
- Force Deflection (Adept)
- Areokinesis (Adept)
- Pyrokinesis (Adept)
- Force Barrier (Novice)
- Force Sight (Novice)


LIGHTSABER FORMS:
Form V/Djem So (Adept)
Form I/Shii Cho (Adept)
Form VII/Vaapad (Novice)

GEAR:
Single-bladed Lightsaber [Cyan Blade] (1)
WESTAR-17 Blaster Carbine (1)
SB-17 Combat Fusioncutter (1)
Comlink (1)
Datapad (1)
Jedi Utility Belt (1)
Smith tools (1)

ARMOR and FUNCTIONS:
  • Head: A full coverage duraplast helmet with transparisteel t-visor [Scout HUD]
  • Torso: Segmented beskar-alloy plating over bantha hide undersuit covering most of torso
  • Back: Solid beskar-alloy plating over bantha hide undersuit, covering upper back
  • Upper Arms: Duraplast pauldrons and elbow protectors
  • Lower Legs: Armored Boots with duraplast shin plating and knee pads
Left Gauntlet: Beskar plating, Grapple Line, Gauntlet Buckler (1)
Right Gauntlet: Beskar plating, Wrist Rocket (1)
Beskar Jetpack (1)


SHIPS:
FANG-Class Starfighter "Vendetta III" (1)
 
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Charles

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Russel Monti

AGE

► 38
SPECIES
► Human
HEIGHT
► 6'0"
WEIGHT
► 185 lbs.
EYE COLOR
► Hazel
HAIR COLOR
► Brown
HOMEWORLD
► Ajan Kloss
GENDER
► Male
FACTION
► Jedi Order
ROLE
► Jedi Knight
FORCE SENSITIVITY
► Yes and Trained
BIOGRAPHY
Russel Monti has only known the life of the Jedi Order. He was too young to remember being brought to Ajan Kloss but does remember his training as a jedi beginning much earlier than most others that joined the Jedi. As such, Russel was able to advance quickly among the ranks of the Jedi becoming a Padawan at age seven and becoming a fully fledged Jedi Knight at eighteen.

After going through several tragedies, namely the loss of Ajan Kloss, Denon, Taris, and now Dantooine and Felucia, he decided to set off as a Jedi Shadow, gaining intel on the Sith Empire by completing bounties for them as a hired gun. He was able to mask his Force sensitivity from them and never used his lightsaber unless the need for it was dire. As a mercenary known as Drevious Magill, he was able to give the Jedi valuable intel on what the Sith seemed to be up to as far as who they had bounties for and why they wanted these said bounties brought in alive or dead.

On one particular job, he came across a young boy named Ruus'all Solus, who seemed to be a self-taught Force user. Russel kept an eye on the kid for a while, doing more and more jobs with him until the established a strong sense of trust. When Drevious deemed the time was right for it, he revealed himself to be Russel Monti a Jedi Knight and almost immediately, Ruus asked Russel to train him in the ways of the Force.

Eventually, after much needed discussion on Ruus'all's future, the boy decided to join the Jedi Order as well and became Russel's Padawan. The two trained almost everyday they could and even after Ruus passed his trials of Knighthood, Ruus still practiced and trained with Russel and they've continued to work together to this day.
Russel has been trying to get Ruus to take on an apprentice of his own so that he could experience what it was like to be a teacher.

Skills and Abilities
Force Powers [****]
Form III/Soresu [****]
Agility/Acrobatics[****]
Stealth/Infiltration [****]
Negotiation[***]
 
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Ruus'all Solus's Beskar'gam

Ruus'all's Mandalorian armor was earned and given to him at the age of sixteen bearing no specific coloring as it was a mixed and matched set of different pieces. So, he sprayed most of his armor (the chest and back pieces, shin guards, knee pads, helmet base) green as it stood for Duty- Ruus'all's duty as a new member of Clan Solus and the responsibilities that came with it. Then, he sprayed the rest of his armor (wrist gauntlets, helmet rim, shoulder pads) red as he would strive his best to honor his family and Clan.

Before joining the Jedi Order, both shoulder pads bore the markings of Clan Solus in black; Badger claws on his right pauldron and a Krayt Dragon on his left pauldron. Ruus'all has always done his best to be as admirable as his family and ensuring that Justice be done wherever he ventured. Now, his right pauldron bares the Jedi Order crest in black and kept the Kray Dragon on his left pauldron, showing his new affiliation but also his respectable origin.


LEGALITY

Mandalorian armor, though rare, is not illegal in most places. That said, wearing a full face helmet in public spaces is frowned upon, and often illegal in many core worlds, especially in or near government facilities- not to mention that many identification cards in various systems require a full face photo. This drives many strict adherents of "the Way" to operate exclusively on the fringes of the galaxy. Luckily, Ruus'all couldn't give two shits about "the Way".

INTENT

To create and official armor entry for my new Mando-Jedi character.

RESTRICTIONS
N/A

Type and Coverage

Type: Medium Armor

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)


    • Head: A full coverage Durasteel helmet with transparisteel t-visor [Scout HUD]
    • Torso: Segmented Durasteel plating over bantha hide undersuit covering most of torso
    • Back: Solid Durasteel plating over bantha hide undersuit, covering upper back
    • Upper Arms: Duraplast pauldrons and elbow protectors
    • Lower Legs: Armored Boots with duraplast shin plating and knee pads





Functions



Function 1: Scout HUD

    • Scout HUD - Contains a 4x magnifier and Compass.
    • Force User Compatible?: No
Function 2: Grapple Line

    • Grapple lines are capable of supporting the weight of 1-2 people and can launch up to ranges typically up to 15 meters away. Once no longer in use, they are detached from the launcher and left behind. While hand-held grapple guns are capable of auto-winching, armor or wrist mounted devices lack this ability. Grapple lines must be manually activated and controlled by a button or switch.
    • Force User Compatible?: No
Function 3: Gauntlet Buckler

    • Liked by bounty hunters and mercenaries, this small deployable shield on one forearm that provides protection over the space of 40 cm diameter circle, which is enough to usually cover the distance of the arm from fist to elbow. It can protect the wearer from 1 medium damage attack or 2 light damage attacks before deactivating. Heavy damage attacks are partially reduced, and deal "bleed through" equivalent to light damage. Once used, the shield must recharge and cannot be used again for the duration of the thread. The buckler has to be manually activated and deactivated. No other gauntlet functions may be used while the shield is deployed.
    • Force User Compatible?: No
Function 4: Jet Pack

  • Jet packs are back mounted units used by elite troops increase their mobility on the battlefield. The jet pack's maximum speed is 50 kph and it carries fuel for up to five minutes of continuous flight (flight mode), but can also be fired in short bursts triggered by jumping (combat mode). The wearer can control the system to switch between modes and/or disengage it from their armor via wrist controls. These packs are cumbersome, adding an additional 8kg for the average human (larger individuals will have heavier jet packs to support their weight). While the fuel is stable enough not to explode, direct hits from weapons can trigger the system inadvertently, after which it is rendered useless.
  • Force User Compatible?: No
Function 5: Wrist Rocket

  • Wrist rockets have a flight range of 100 meters and have a blast radius of 3 meters. They are single-shot devices and require manual reloading after use. They are effective against lightly armored vehicles, moving parts such as gears or hydraulics, and infantry, and do equivalent damage to a frag grenade. The must be manually fired by button or trigger.
  • Force User Compatible?: No

 
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3c2bcdfb09289e736acef178a2515e1a.png


Ruus'all Solus's Lightsaber


AFFILIATION
Jedi Order

MANUFACTURER
Ruus'all Solus

SIZE
32cm hilt. 50cm-122cm Blade

WEIGHT
2.2kg

COMPOSITION
Mainly Durasteel with bits of Bronzium

WEAPON TYPE
Melee

DAMAGE TYPE
Melee

AMMUNITION CAPACITY
N/A

FIRE SELECTOR
N/A

MAX RANGE
Melee


DESCRIPTION
Ruus'all's lightsaber was made with a longer hilt so Ruus could wield it with both hands for more powerful controlled strikes. The main sleeve is a rigid pattern made out of Durasteel for improved grip and the added Bronzium designs resembling his Clan's signets were also created to have more gripping. The end of the switch narrows into an hourglass design that expands back into the emitter which has the Cannons of Honor creed written in small Mando'a print on a Bronzium guard plate that wraps around the emitter.

With his saber being a Dual-Phase, he can alter the length of his cyan colored blade to match his current situation in combat (i.e. shorter blade in a confined space, longer blade in open areas, etc.).

LEGALITY
As legal as any lightsaber would be. Though it may bring some concerns due to it's appearance.

INTENT
To create an official form my Mando-Jedi's lightsaber.

RESTRICTIONS
N/A

 

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3c2bcdfb09289e736acef178a2515e1a.png


RHA'GO DOMINUS' 1st LIGHTSABER


AFFILIATION
Sith Empire

MANUFACTURER
Rha'go Dominus

SIZE
28cm. 98cm crimson blade.

WEIGHT
4kg

COMPOSITION
Chromium with Durite plating and laced with gold.

WEAPON TYPE
Melee

DAMAGE TYPE
Melee

AMMUNITION CAPACITY
N/A

FIRE SELECTOR
N/A

MAX RANGE
Melee


DESCRIPTION
Rha'go's first lightsaber was designed to be a little heavier than most other hilts to help add some more power to his swings. It's mostly a shiny Chromium with black Durite on both ends of the saber along with some added gold laced in the cracks of the hilt to add some extra flare. The blade is crimson red and cannot be adjusted as it isn't a dual-phase and only contains one krystal.

After Rha'go Dominus lost his battle with Severus Creed, the crystal almost immediately attuned to Severus as he used the Dark Side to beat Rha'go and came out on top. The crystal answers to Severus and Severus alone and almost repels and refuses other users who touch it or use it. Though it still functions normally when someone else uses it, the kyber crystal tries to give the opposing user a hard time by transmitting the dark feelings and thoughts used to bleed the crystal or will sometimes relay the dark deeds done with the saber in the hands of Rha'go Dominus through visions to get the wielder to stop using it, though a Sith would probably only grow stronger from these feelings.

The kyber crystal does not do this, however, when Severus wields the weapon.

LEGALITY
As legal as any lightsaber. Though, due to the color of the blade and the feeling of dread the emanates from the blade, it might draw concern.

INTENT
To make an official form for Severus's potential second lightsaber as he is trying to learn how to purify the crystal inside.

RESTRICTIONS
N/A

 
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NAME: Wade "Woody" Woodrow
FACTION: Five Syndicates
RANK: Hired Gun/Pirate/Mechanic
SPECIES: Pantoran
AGE: 33
GENDER: Male
HEIGHT: 6'0"
WEIGHT: 180 lbs.
FORCE SENSITIVE: No
HOMEWORLD: Raxus

APPEARANCE:
Wade has a deeper blue skin tone with darker blue eyes. He prefers his hair cleanly cut and shaved off so it's out of his face and because it's simply easier to manage this way. Wade wears a lot of leather and looks a bit like a rustic cowboy, but it helps him fit in with the rest of the Untamed members he works with. Wade likes to collect trench coats and bombers that make him look stylish while gunslingen' in the heap of battle.

His most defining attribute is the metal Mohawk implant in his head.

ATTRIBUTES:
Wade is a natural street-fighter and knows how to take on multiple foes on at once with just the toothpick he likes to chew on. As a trained hired gun, he can jump about anyone and break in about anywhere as well as being a decent enough shot that he can pick up any blaster and use it with ease. Other than that, Wade fits the whole "As Sly as a Fox" thing pretty well.

Because of Wade's past as a hitman and now as a wayfaring pirate, he had to learn his way around starships and airspeeders and knows a trick or two to about them to help get an edge in whatever task he's doing with them. Ironically, Wade is terribly afraid of heights and prefers his starships and airspeeders enclosed and safe and hates speeder bikes and other opened airspeeders alike.

Wade is also a hard worker- such a hard worker that he'll work day and night if it means less will need to be done in the future. This ambition tends to slowly become a bitter stubbornness that becomes the top priority of everything else. He's constantly working, because of this mindset, as for Wade, there's constantly something to be worked upon and finds relaxing and leisure to be a waste of time.

STR: Mid
DEX: Mid
CON: Mid
WIS: High
INT: Mid
CHA: Mid


PERSONALITY:
Wade is a lot of things. Those on his crew might call him stern and gritty- others charismatic and inquisitive. It depends on his mood, and his crew mates prefer him in a good one seeing as he's the 1st Mate to, once a Commodore of the New Republic Navy, and now Captain Feng Chi. Wade is good at what he does, and he takes pride in it. He can be a bit moody, but he's still a good crewmate and looks out for the others if they do him that same respect.

If you lose favor with Wade, however, you will find it very hard to re-earn his respect. It's hard for Wade to not work with others, however, and he's usually a decent person to get along with, whether that be on a job or just to hangout.

Wade is also a very loving father and husband and will do just about anything for his family. He's not very fond of his daughter's stepdad, but in the end, if his EX-Wife and lovely daughter are happy, so is Wade.

BIOGRAPHY:
Wade Woodrow was born on Raxus to a Pantoran couple who raised Wade in the Sith Empire. He grew up learning how to fight with just about anything he could get his blue hands on, which included his bare hands by themselves. When he was old enough to join the Imperial Assaults Force, he passed their exams with flying colors and was at the top of his class and led his own platoon on covert special ops missions.

During his travels, there was a Pantoran woman named Lenny Holcov who Wade fell deeply in love with and eventually married when Wade turned 22-years-old. The next year, they became parents to a little girl named Sariah Woodrow and the two have done their best to raise her since. Due to Wade's demanding profession, he spent several weeks and sometimes months at a time away from his family, which caused a bit of distress for Lenny as she thought that Wade was missing too much of Lenny's life but without Wade's employment, they would've suffered too much financially. This kept them at a bit of stale mate during their relationship for a time.

One fateful day, Wade was sent out to disband a group of pirates serving under the Pirate Lord, Captain Feng Chi, current leader of the Haxion Brood. However, he was presumed dead after he didn't return from the mission after a devastating explosion. However, Wade was alive as Feng Chi's hostage. When it came time for Wade's execution, Feng Chi asked why he should let Woody live, expecting to beg and grovel about giving the captain money or fame or some other false truth to extend his petty life. Feng Chi was taken aback when Wade said he had a beautiful wife and child at home waiting for him.

Instead of outright killing the man, Feng Chi told Wade to start cleaning down the ship and in the morning, the Captain would kill him. But in the morning, Feng Chi asked him to repair the hyperdrive to Feng's heavily damaged CR90 Corvette and in the next morning, he'd kill Wade. But Wade never was killed and rose in the ranks of Feng Chi's crew instead, until he became one of Feng Chi's closest friends and 1st Mate.

Together, they plundered and pillaged many opposing ships, further improving Wade's reputation among the crew. Captain Feng Chi has even privately offered Wade the position of "Captain" over the crew so Feng can see to a relaxing retirement, but Wade wanted to see his family first before considering the option.

Upon returning to his family, five years later, Wade found that Lenny had remarried to some human guy who was super wealthy or something along with being pretty attractive for a 30-year-old named Wu Ming from Naboo. Regardless, it ticked of Wade, but after a long discussion with Lenny, Wade was mildly okay with the new living arrangement. Lenny simply thought Wade was dead and couldn't take care of Sariah by her lonesome. Wu Ming had actually done a lot more for Wade's family than Wade actually did himself. Nonetheless, Wade rented out an apartment in Naboo so he could spend more time with his daughter to make up for the lost time.

Wade Woodrow is going to take Feng Chi up on his offer to take the Haxion Brood to new heights. Seeing as his family doesn't need him too much anymore- to his great dismay -and has slowly begun to see his family less and less.

SKILLS:
Marksmanship/Self-Defense (Expert)
Stealth/Infiltration (Expert)
Piloting/Engineering (Adept)
Athletics/Endurance (Adept)
Investigation/History (Adept)
Perception/Insight (Adept)

GEAR:
A180 Modular Blaster [All Modifications] (1)
Thermal Detonator (6)
Comlink (1)
Dataphone (1)


ARMOR and FUNCTIONS:
Blast Vest (1)

SHIPS:
T-65B X-Wing "Blue Leader" (1)
 
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NAME: "Commodore" Panoptes
FACTION: Five Syndicates
RANK: Scoundrel
SPECIES: T2 Super Tactical Droid
AGE: Unknown
GENDER: N/A (He/Him/They/Them to avoid confusion)
HEIGHT: 6'0"
WEIGHT: 250 lbs.
FORCE SENSITIVE: No
HOMEWORLD: Unknown

APPEARANCE:
Panoptes looks like every other T2 Super Tactical Droid except he dons an intimidating blue and black paint-job. His three eye lenses glow red and he always appears to be taking a regal and professional stance as he inquisitively studies his surroundings.

ATTRIBUTES:
Panoptes' best skillset is his strategy and tactical skills- as his programming would suggest. He can devise several plans to end a fight before it even begins and uses this skill to analyze the enemies of the Crymorah syndicate to ensure Zaa Fenn stays at the top of the food chain. His tactics range from aggressive assaults to defensive measures to ambushes- both on ground and naval wars.

Thanks to the KnowOnes who reprogrammed the droid, Panoptes is also an excellent interrogator and and though he was meant for tactical analysis, he can still hold his own in the heat of combat. As such, he is decent marksman and knows several close-quarters self-defense measures to ensure his survival.

On top of that, Panoptes is also a good pilot and knows how to out-maneuver just about anyone given he has enough time to prepare a strategy. Nonetheless, Panoptes is substantial combative leader.

STR: Mid
DEX: Mid
CON: Mid
WIS: High
INT: High
CHA: Mid


PERSONALITY:
Panoptes is very analytical and inquisitive, making him a perfect leader amongst the motely crew of the Zaa Fenn- however, instead of using his ambitious programming to take over the crime family, his programming makes him extremely loyal to the family and only wishes to command the entirety of the infamous Droid Gotra.

Panoptes is more refined and professional other than that, and has a bit of an elitist personality that causes him to look down on everyone else who isn't as smart as he is.

BIOGRAPHY:
Panoptes doesn't know how long he, himself as been active in duty and has only remembered working for the Cyrmorah Crime Syndicate for the past five years.

The fact of the matter is that Panoptes used to be a General for the CIS dating back to the Clone Wars and was first deployed in the second battle of Geonosis to stop the second Republic onslaught against the droid factories. After that loss, he was reassigned to assist in laying siege to countless other systems including Naboo, Christophsis, Kashyyyk, Umbara, Rhen Var, Kamino, Anaxes, Utapau, Ryloth, and even assisted in the Battle of Coruscant when General Grevious kidnapped Chancellor Sheev Palpatine.

However, Panoptes has no idea of any of his past endeavors and doesn't really care about finding out about his militaristic past as well.

SKILLS:
Tactical Analysis/Battle Tactics (Expert)
Naval Command/Piloting (Expert)
Marksmanship/Self-Defense (Adept)
Interrogation/Negotiation (Adept)
Slicing/Espionage (Adept)

GEAR:
E-5 Blaster Rifle (1)
Comlink (1)
Datapad (1)

ARMOR and FUNCTIONS:
Computer Spike (1)
Magnetic Feet (1)

SHIPS:
Nu-Class Attack Shuttle (1)
 
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The Haxion Brood

The Haxion Brood is a lesser known crime syndicate among the Five Syndicates established by the crime boss, Sorc Tormo, a male Umbaran who was known to be merciless and bombastic. The Brood's headquarters was on Ordo Eris, an asteroid stronghold that served as the center of the Haxion Brood's power structure. The syndicate was renowned for dominating the gambling and smuggling parts of the underworld.

The Haxion Brood consisted of a number of bounty hunters, most of which were cybernetically augmented and possessed a few reprogrammed bounty droids made from stolen droid parts.

Now, the Brood is nothing more than a band of fearsome pirates trying to regain their reputation.

____________________________

History


The Haxion Brood was known for their infamous pit-fights hosted on Ordo Eris, funded by the many gamblers and smugglers that worked for the infamous Sorc Tormo.

In 14 BBY, One of Sorc's Commandos was sent after Greez Dritus for the debt the latero refused to pay off. Instead of capturing the captain of the Stinger Mantis, The Commando came across and captured one of Dritus' recent associates, namely, Kal Kestis, a young scrapper and once-Padawan who survived Order 66. Upon Kestis' capture, he was forced to fight in these popular pit-fights against a manner of beasts from all over the galaxy for the cheering crowds. A Jedi fighting on Ordo Eris was only going to increase the Brood's reputation as much as their pay from patrons who wished to watch the Force user go up against all manner of creatures.
To Sorc's dismay, Kal Kestis was eventually rescued by the gambler who still owed him money and escaped with Greez Dritus aboard the Stinger Mantis. Sorc began to send more Bounty Hunters after Kestis and Dritus in a desperate attempt to get back his potentially greatest source of income, but to no avail.

In 2 BBY, Kal Kestis took the fight to Sorc Tormo. Kestis, with the help of Greez Dritus, EX-Jedi Knight Cere Junda, and Nightsister Merrin, Kestis was able to lead a successful covert operation to cripple the space station of Ordo Eris by disabling power generators and life support systems. Then, the crew of the Stinger Mantis placed detonate charges all over the Brood's base, leaving them on fuel tanks and the remaining power generators before leaving Ordo Eris, setting off the charges that finished off the Haxion Brood's headquarters.

Along with Sorc Tormo, many Brood affiliated beings died in the explosion or were too slow to escape the space station before it went down. Many tried taking Tormo's spot as Crime Boss but created nothing more than simple pirate bands that were not as respectable as their old Umbaran leader. The Haxion Brood no longer had a grip on the Smuggler's or Gambler's guild and their reputation spiraled. For years, the Haxion Brood was essentially disbanded and disregarded, and those who called themselves members of the Brood were nothing more than basic pirates and mercenaries.


However, in 108 ABY, a Togrutan Commodore of the New Republic, Feng Chi, was captured by a Quarren Pirate Captain by the name of Rubeus Shank. Captain Shank was a fearsome pirate lord who claimed to be the leader of the Haxion Brood and wished regain their once fearsome reputation as a Crime Syndicate. Chi was not executed ever, however, and earned his place among the Haxion Brood.

Together with both Captain Shank and Feng Chi's battle tactics, few could stop or overtake the duo when they worked together. They preformed many heists on supply runs, raided military encampments to steal supplies, and have even covertly destroyed both NR and ISC capital ships from the inside out. Though the Haxion Brood only had one ship to their name, they hit as hard as a fleet of a thousand.

Eventually, Shank became too old for the job of being a Crime Boss and Pirate Lord and stepped down, giving the position to Feng Chi to which no one argued with. Since then, Feng Chi has led the Haxion Brood with an iron fist.

In a heated battle against a small band of the New Republic's navy in 138 ABY,
Tormo's Revenge, took substantial damage and retreated to the planet of Bracca where the remnants of the Haxion Brood now dwell in secret, biding their time and trying to repair their CR90 Corvette while attempting to recruit more to their cause.
____________________________

The Crew


Captain Shank did not share Tormo's love for the extravagant and wasn't going to allow himself to be blinded by such eccentricities that destroyed the Brood in the first place. The Captain's goal was to monopolize and regain control over the Smuggler's and Gambler's guilds so he could further build up his crime syndicate enough to be the kings and queens of smuggling and piracy until eventually taking over the other Five Syndicates in one fell swoop. To give his crew some steady guidelines, he made the following Haxion Code;

The Haxion Code:

I. Every man has a vote in affairs of moment; has equal title to the fresh provisions, or strong liquors, at any time seized, and may use them at pleasure, unless a scarcity (not an uncommon thing among them) makes it necessary, for the good of all, to vote a retrenchment.

II. Every man to be called fairly in turn, by list, on board of prizes because, (over and above their proper share) they were on these occasions allowed a shift of clothes: but if they defrauded the company to the value of a dollar in plate, jewels, or money, marooning was their punishment. If the robbery was only betwixt one another, they contented themselves with slitting the ears and nose of him that was guilty, and set him on shore, not in an uninhabited place, but somewhere, where he was sure to encounter hardships.

III. No person to game at cards or dice for money.

IV. The lights and candles to be put out at eight o'clock at night: if any of the crew, after that hour still remained inclined for drinking, they were to do it on the open deck.

V. To keep their gear, blasters, and vibro-weapons (or the like) clean and fit for service.

VI. To desert the ship or their quarters in battle, was punished with death or marooning.

VII. No striking one another on board, but every man's quarrels to be ended on shore, at vibro-sword and blaster pistol. (The quarter-master of the ship, when the parties will not come to any reconciliation, accompanies them on shore with what assistance they thinks proper, and turns the disputant back to back, at so many paces distance; at the word of command, they turn and fire immediately (or else the piece is knocked out of their hands). If both miss, they come to their cutlasses, and then he is declared the victor who draws the first blood.)

VIII. No man to talk of breaking up their way of living, till each had shared one thousand credits. If in order to this, any man should lose a limb, or become a cripple in their service, he was to have eight hundred credits and cybernetic replacement, out of the public stock, and for lesser hurts, proportionately.

IX. The Captain and Quartermaster to receive two shares of a prize: the Commandos, pilots, and gunners, one share and a half, and other officers one and quarter.

X. No boy or woman to be allowed amongst them. If any man were to be found seducing any of the latter sex without the consent of either the woman or the Captain and Quartermaster, and carried her through space, disguised, he was to suffer death; (so that when any fell into their hands, as it chanced in the Onslow, they put a sentinel immediately over her to prevent ill consequences from so dangerous an instrument of division and quarrel; but then here lies the roguery; they contend who shall be sentinel, which happens generally to one of the greatest bullies, who, to secure the lady's virtue, will let none lie with her but himself.)


The crew of the Haxion Brood may not be as covert as other crime organizations, but their planning preparations for their jobs are methodically taken out. The Brood consists of smugglers, mercenaries, pirates, and bounty hunters who act on the Captain's word an no one else. They are not up for hire unless directed to by the Captain but the Brood does not shy away from job offers that will put The Haxion Brood back in the game again.
____________________________

Assets:

Starships:

-1x CR90 Corvette, Tormo's Revenge [Heavily Damaged and Inoperable]
- Privately member-owned ships


Droids:
- 3x Haxion Brood Bounty Droids [NPC]
____________________________

Roster:


- Captain Feng Chi [NPC Crime Boss]
- Quartermaster Wade Woodrow [PC]

- 7x Commando Bounty Hunters [NPC]
- 18x Unnamed Mercenaries/Pirates [NPC]

____________________________

Intent:
To make a close knit sub-faction of criminals to create a more piracy based narrative for future player characters. The Haxion Brood is it's own lesser crime syndicate among the main Five Crime Syndicates. Will elaborate, etc...
 
Last edited:

Charles

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Feng Chi

AGE

► 62
SPECIES
► Togrutan
HEIGHT
► 6'2"
WEIGHT
► 193 lbs.
EYE COLOR
► Orange
HAIR COLOR
► N/A
HOMEWORLD
► Coruscant
GENDER
► XY
FACTION
► Five Syndicates
ROLE
► Crime Boss
FORCE SENSITIVITY
► No
BIOGRAPHY
Feng Chi grew up on the upper levels of Coruscant with his mother and father who were both serving in the New Republic Navy and were revered leaders. Feng looked up to his parents and sought out to be a well respected Naval Captain like his parents and spent his childhood following in their footsteps.

Feng Chi rose quickly through the ranks, proving time and time again that his tactical prowess was unmatched, surpassing his parents and becoming a Commodore at only 20 years old.

However, in one fateful fight, Feng Chi was captured by a Quarren Pirate Captain by the name of Rubeus Shank. Captain Shank was a fearsome pirate lord who claimed to be the leader of the Haxion Brood and wished regain their once fearsome reputation as a Crime Syndicate. When Chi was put up for execution, Captain Chank asked the Commodore why he should let the Togrutan live. Chi's reply was simple, explaining that, currently, all he wanted was to see his husband one more time.

Taken aback by the Commodore's humble heart, Captain Shank told Chi to swab the deck of his CR90 Corvette named, Tormo's Revenge, and then in the morning, Shank would kill Chi. Feng Chi did as he was told, and mopped every inch of the ship, but in the morning while he was awaiting his prolonged execution, Captain Shank gave him a new order as he was satisfied with how well Chi did his simple chore. Captain Shank did this for the next few years, giving Chi an order of some sort and then promising to kill him the next morning. But death never came to Feng Chi, and instead became very close to the captain and their crew.

What Feng Chi realized was that these pirates were not just mindless raiders and plunderers, finding that their group was more of a band of vigilantes who did the wrong things for the right reasons. The crew stole from the rich and only the rich, occasionally sharing their bounteous boons with the poor, but nevertheless, were a hearty band of mercenaries and pirates that did not know mercy in combat.

Finally, the Togrutan's last order was to go see his husband. However, after being 'freed' by Captain Shank, the Togrutan returned with his husband to further assist the Quarren Captain. Feng Chi saw the many problems dealing with the corrupt wealth of the governments he used to serve and did not wish to serve them again.

That day, in 127 ABY, Feng Chi was made the 1st mate to Captain Shank until in 129 ABY, Captain Shank retired as he had grown too old for the job and made Feng Chi the Captain of Tormo's Revenge. Captain Feng Chi promised to fill in Shank's shoes and bring back the Haxion Brood's power and reputation all throughout the galaxy.


Timeline
► 84 ABY: Feng Chi is born.
► 102 ABY: Feng Chi joins the New Republic Navy
► 104 ABY: Feng Chi becomes a Commodore for the NRN.
► 108 ABY: Feng Chi is held hostage and then recruited into the Haxion Brood led by Captain Rubeus Shank.
► 129 ABY: Feng Chi becomes the Captian and Crime Boss of the Haxion Brood.
Skills and Abilities
Battle Tactics [*****]
Piloting [****]
Marksmanship [***]
Negotiation [***]
 

Charles

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NAME: Kinsley Laypath (Alias; Robbie Calico)
FACTION: Independent
RANK: Freelance Mercenary
SPECIES: Arkanian Offshoot (Human Variant)
AGE: 25
GENDER: Female
HEIGHT: 5’7”
WEIGHT: 142 lbs.
FORCE SENSITIVE: Yes, unknown and untrained
HOMEWORLD: Corellia

APPEARANCE:
Kinsley has always been naturally attractive, even with her strange makeup, tattoos, and dress apparel. She’s able to rock just about anything she can fit into. Her appearance changes almost everyday as she has a pretty big wardrobe. When she isn’t stuck in a straight jacket, she can be seen wearing some sort of red and black clothing with designs mimicking playing card insignias.

ATTRIBUTES:
Improvising in the heat of the moment has always been a talent of Kinsley’s. Being able to think quickly and always be on her toes has saved her life as a mercenary as well as it has as an exotic dancer for Durr the Hutt.

Next to her moxie lies her agility, both physical and mental flexibility, and her talent with weapons of all sorts. When she was a little girl, she used her speed and wisdom to counter her lack of physical strength, bouncing around or tangling with her opponents like a contortionist or acrobat so she can close in on her kill. And she always fights to kill. Her mastery over her own body is exceptional and she has great endurance.

Kinsley is kind of a ditz, however, and is not renowned for her brains. She understands firearms, anything that goes boom, most vehicles, how to get someone in the mood, and how to snap a grown man’s neck with just her thighs and the like.

STR: Mid
DEX: High
CON: Mid
WIS: High
INT: Low
CHA: Mid

PERSONALITY:
Kinsley is spontaneous and bombastic, always unpredictable and very chaotic. She shows this side of her through her dramatic wardrobe changes (though she likes to brag she has million sets of clothes, she only has around ten) and loves everything bright and sparkly- which includes most explosives.

She has a complete disregard for human life and all in all, is psychotic and crazed. She has shown that enjoys hurting others whether it’s physical or emotional- but on the flip side to her sadism and psychopathic thought processes, she’s a helpless romantic who’s looking for someone who completes her due to her recent break up with a torturous Arkanian. After realizing how truly terrible that guy was, her bloodthirsty personality died down a bit as reality seemed to strike her for the first time.

Now, when she meets a potential lover, she looks for any red flags, and if they show any before she becomes fully committed to them, she kills them.

Other than that, she’s just a pretty eccentric work of art that deep down, isn’t a lover and prefers fighting to keep herself entertained.

BIOGRAPHY:
Kinsley was born and raised on Corellia. Well, not raised. Her dad walked out on her and her mom when she was six and Kinsley's mom could've cared less about what happened to her own daughter after that.

Due to the lack of parental activity and Kinsley's wanderlust, she found herself sold to the Hutts at first as a simple servant at just the age of eight. She was beaten and tortured into submission by an Arkanian named Alibi. For some reason, however, Kinsley did not hate the gorgeous and torturous quartermaster and fell in love with him- a sick and twisted love, and more of an obsession, but Kinsley thought it was love.

During her teenage years, Durr found the Offshoot servant to be too attractive to stay just a servant and made her one of his exotic dancers for him to stare at when he got bored. Kinsley went along with it happily, however, as she only cared that she got to be with Alibi and made sure she became the best dancer that Hutt would ever get.Alibi found more talent in Kinsley's abilities as an assassin and mercenary, however, and personally trained her to use her agility to get whatever she wanted- which in the end, was whatever Alibi or the Hutts wanted.

Kinsley's life took a quick turn a few weeks after her sixteenth birthday when Durr no longer wished to keep Kinsley and sold her off to be a slave for a band of pirates. Betrayed and heartbroken, Kinsley pleaded for Alibi to rescue her- to run away and live together forever, but the Arkanian only backhanded her and let the pirates take her away. That simple slap was quite the wake-up call for Kinsley as she realized how so stupid she had been to have fallen for such a creep and abusive supposed "lover".

After a few years of mourning and dancing for the pirate crew, she used her skills and abilities to her advantage, waited for the crew to get drunk, and then murdered them all in their sleep and shoved the bodies out of an airlock into deep space.

But now, without a sense of direction or a purpose for her in the galaxy, she took the ship to travel the stars in pursuit of such purpose- and maybe even a potential new love to obsess over -by working as a hired gun and mercenary; The only job, aside from exotic dancing, that she knew she did very well.

SKILLS:
Acrobatics/Stealth (Expert)
Exotic Dancing (Expert)
Marksmanship/Self-Defense (Adept)
Infiltration/Espionage (Adept)
Explosives (Adept)
Persuasion/Insight (Adept)
Piloting/Engineering (Novice)

GEAR:
K-16 Bryar Pistol (1) [Holstered on right thigh]
SP-C10 Blaster Carbine (1) [Slung over the shoulder]
Z-6 Rotary Blaster (1) [Kept on "Molotov I" unless stated otherwise]
Electroripper Staff (1) [Kept on "Molotov I" unless stated otherwise]
SB-17 Combat Fusioncutter (1) [Left Utility belt compartment]
Utility Belt (1)
Dataphone (1)
Comlink (1)


ARMOR and FUNCTIONS:
Blast Vest (1)

DROIDS:
N/A

SHIPS:
YV-865 Aurore Class Freighter "Molotov I"
 
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Charles

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Death Watch

Brief summary here...
________________________

History

History goes here...
________________________

Salvation through Terrorism

Description of the Organization sect goes here...

________________________

Assets


Assets go here...
________________________

Roster


Roster goes here...

________________________

Intent


Intent goes here...
 

Charles

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INTRODUCTIONS

I, Ruus'all Solus, took the time to delve into the wonderous planet known as Abyss. This book contains everything anyone needs to know on how to survive the seemingly infinite terrors of this hell-hole and can act as guide for those wishing to venture to such a place.

My two apprentices, Jendu Gash and Armen Westyll, this book is for the both of you to complete if I ever fall short of doing so my self.
Love you guys!!
_________________
CONTENTS:
1. Abyssm's History
2. The Elders
3. Titan-hood
4. Sapians
5. The Force
6. Kargen's End

7. Yor'Thanatus
______________


The History of Abyssm

This one took some time. A lot of time.

I had to speak with many Shamans of various Sapian tribes to receive tablets or plates pertaining to that singular tribe's history. There are several tribes that claim to have dominated Abyssm, following their respective Titan. Some of these tribes were impossible to speak with and wanted to eat me or offered me up to their Titan as a sacrifice.

From what I gathered, Abyssm is supposedly apart of one of the oldest planet clusters in our galaxy. The planets that I have yet to travel to have been called many names by several tribes, but there seemed to be a pattern in what they chose to call each system. So, I took it upon myself to name them accordingly;
The Scourge, Nebula Osmosis, and Krien'Lytar.
I have no idea where these other planets are, but every tribe I spoke with all started with there version of Abyssm's birth with the mentioning of the other three systems. Kind of cool, I think.

Abyssm was said to be created by the four Elder Elementals, namely Ragnhild of Air, Volodimaru of Water, Musharraf of Earth, and Adelaide of Fire. Some say that the Elders came from a fourth unknown and long-destroyed planet while others think that the Elders came from another galaxy entirely.

When Abyssm was completed, the Elders were said to have become a singularity in order to create life on their lonely planet. This gave birth to countless creatures including the Sapians. While in this singular form, the Eternal Elder made a way for it's creations to become like itself and evolve into beings of power and sentience. So, in every creatures' "Spirit" (which actually is DNA, from my current research) lied the potential to rapidly adapt to one's environment to become fit for survival in Abyssm's naturally harsh temperament. In other words, the first Titans were made following the creation of basic life forms.

Soon after, the Eternal Elder split itself back into it's four original counterparts, though some tribes suggested that the Eternal Elder came first and the Elder Elementals came second.

For hundreds of millennia, the Elders warped, changed, and deformed Abyssm to their liking, ruling in harmony until Volodimaru began hearing something called "Whispers" and went mad with greed and envy. Volodimaru then tried to grab Ragnhild out the sky and drown her in his endless sea, and when Volodimaru grabbed Ragnhild with his gargantuan crab-claw, he transferred these "Whispers" to Ragnhild which soon plagued the giant cloud-like bird of prey into a maleficent storming leviathan filled with wrath and hate. Thus, the "Maelstrom Crusade", as many tribes call it, began several thousand years before the Clone Wars and still goes on today with the hurricane created by Volodimaru's war with Ragnhild brews indefinitely and the duo's respective Titans help keep the pot stirred.

Adelaide and Musharraf have been unaffected by these "Whispers", but that is probably due to the fact that neither have intervened with either of the opposing Elders. I don't know if they are concerned about the "Whispers" or not as they seem to have completely ignored Volodimaru and Ragnhild's vile rivalry completely.

It may not seem like much, but all of this information has some sort of alternate version that somehow incorporates the birth of the said Sapian tribe. I tried my best to put aside any author's bias coming from the many plates and tablets concerning their respective Sapian tribe and I'm very grateful for the Shamans who allowed me to snoop around their sacred history.

There was one recurring event that led up to Volodimaru's madness that was related to a small and apparently weak species from The Scourge called Yor'Thanatus, but this will be covered in a latter section.
______________

The Elders

The Elders are as real as the Jedi and Sith and are so in tune with the Force that they make the Grandmaster and Empress look like lost and confused Foundlings compared to their knowledge and power.

The four legendary Elder Elementals are as follows...

Musharraf:
The Elder Elemental of Earth that seems to take the form of a colossal earthly tortoise with the largest and tallest mountain in Abyssm on his back as a shell, can create and destroy the land around him at a whim. He is responsible for the constant movement of the planet's landmasses and continents that create so many earthquakes all over the planet. Though most of this movement isn't rapid, it is still fast enough that I haven't been able to get a perfect map of the planet without having to constantly erase and re-draw certain spots every hour or so. In the course of one standard galactic month, a forest can become a mountain range, a canyon can become a rolling hillside, and a plateau can become an underwater reef.

The most rapid and dangerous land-changing occurs within 50 mile radius around Musharraf when he sleeps. His dreams warp and change the world around him quickly and abruptly so most creatures prefer either avoiding the Elder entirely or catch a ride on his mountainous shell which seems to be the only safe spot to stay during his slumber.

Musharraf probably has the most laid back temperament out of the big four and is the easiest to get along with. Though I haven't met the colossal turtle personally, I have heard from several Sapian tribes that nothing can deter his eternal peace of mind.

Adelaide: The Elder Elemental of Fire that takes the form of a four legged serpent with an eagle's head that shines as bright as a sun everywhere she goes. She is one of the fastest beings in the galaxy, able to travel over 1,000 miles per hour to make a complete circle around the axis of Abyssm. She is the planets main source of heat and light, and has the power to control flames, magma, and light itself. Abyssm's day cycles are incredibly confusing, however, as Adelaide doesn't like to travel on the same route and even gets distracted and will go wherever she pleases, forgetting about giving daylight to certain parts of the planet.

Sometimes, certain parts of the planet suffer years without Adelaide's presence which often times creates a barren and frozen wasteland devoid of life besides the occasional fool-hardy Sapian tribe and Titans alike. I believe there are even locations she refuses to revisit and avoids these places entirely, but for reasons I do not know. Though Abyssm does have a north and south pole that planet spins on, Adelaide's strange flight patterns have left the south as the warmer half of the planet with the South pole being a barren desert while the further North you head the colder the climate gets.

Adelaide is the most curious and stubborn of the Elders, said to be the most social of the four as she likes to visit with creatures of all manor. I myself haven't been able to meet her, but look forward to the day that I do.


Ragnhild: The Elder Elemental of Air that takes the form of gargantuan Haast's eagle made out of storm clouds and strange metals. She has the power to control and create air while also being able to conjure storms and control lightning and electricity. Her electric storms are so powerful that she managed to short circuit my starship on accident. I'm pretty sure she could shut down an entire fleet of star destroyers if she wanted to, but I don't think we'll be able to test that theory. Ragnhild is what keeps the atmosphere healthy and without her, everything would be choking on their own air.

I'm pretty sure Ragnhild is also capable of negating breathable air in certain areas as well as being able to purify the air of any toxin or caustic substance. This way, she suffocate and boil creatures alive that bother her by creating mini vacuum pockets. I wonder if she's tried this on Volodimaru yet...

Ragnhild used to be the more calm yet stern member of the Elders, but because of her interaction with the "Whispers", she is now easily agitated and constantly pissed off.
 
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Charles

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NAME: Sepiks Redux
FACTION:
Five Syndicates (Pykes)
RANK: Scoundrel
SPECIES: Pyke
AGE:
34
GENDER: Male
HEIGHT:
5'10"
WEIGHT: 188 lbs.
FORCE SENSITIVE: Nope.
HOMEWORLD:
Oba Diah

APPEARANCE:
Sepiks looks like just about the rest of his caste if it weren't for his opalescent orange eyes. Other than that, he's a pretty average looking smuggler who's usually caught wearing his normal KS-15 armor and his respective blasters and knives. Sepiks is a little more muscular than some of his comrades, but not by much.

ATTRIBUTES:

Sepiks is an excellent tactician and enjoys using that big brain of his to end a battle before it even begins, or so to speak. Sepiks enjoys ambushes as well as sturdy defenses and has been able to pin his enemies even if he looked outnumbered. To assist further as a battle tactician, Sepiks is trained well enough as a gunslinger than he can pick up just about any firearm and use it with ease.

As Pykes need pilots to send out shipment, Sepiks takes great pride in his smuggling skills a hard time believeing that their are better pilots than he is, and his skills behind the joint stick to a cockpit can back him up with that statement. Sepiks is also a decent enough slicer and loves reprogramming droids to serve him and his people, and even with metallic limbs, he's still quite stealthy and enjoys pickpocketing from random civilians if the occasion ever arises.

However, though Sepiks is an avid fighter in close combat, he is convinced that he is weak and incapable of winning close quarters combat with another being. This is due to an explosion accident on the mines of Kessel when it was being raided by other syndicates. After losing both of his forearms and forelegs, he believed that his flesh was too weak and is obsessed with becoming more and more cybernetic.

STR:
Mid
DEX: High
CON: Mid
WIS: Mid
INT: High
CHA:
Mid


PERSONALITY:
Sepiks is cold, calculating, and conservative. He is always calm and never raises his voice or let his emotions get the best of him. Likewise, he seems to always have a backup plan for backup plans for when things go wrong. This is due to his acute paranoia, which also makes him very untrustworthy of others that aren't close to him- Pykes included. However, when you do earn the cyborg's trust, he will fight by your side until he feels like selling you for money.

Sepiks is an ambitious humanoid, always striving for combative and charismatic success so he can sell more of the Pyke Syndicate's products as well as fight his way out if the deals went south. This ambition led to an obsession with becoming more and more cybernetic as he believes that his flesh in particular is weak, when in reality he just needs to do what everyone else does to get stronger and go to the gym.

BIOGRAPHY:

Sepiks was born into the crime business, but was raised by his uncle on Kessel while his parents went off on their smuggling routes. During this time, Sepiks learned from his uncle on how to use and fire just about any blaster he could get his fingers on. In his early teens, Sepiks, due to his skills as a sharpshooter and a battle tactician, was brought onto Kessel's mining security team to help keep the prison riots down which he did very well.

When he was old enough, the young Pyke was finally taken with his parents on their smuggling routes and taught him all they could on piloting and taking evasive maneuvers. So, with his growing skill sets, he was employed into a small group of infiltrators who spied on and persuaded clients and potential clients alike to continue buying more and more of the Pyke Syndicate's products.

One fateful day, however, Sepiks returned to Kessel as it was being attacked on multiple fronts by other opposing Syndicates. Sepiks led an ambush attack that would've successfully given the Pykes the edge they needed to win the turf war if the mine he was stationed in didn't explode and collapse on him.

Sepiks woke up on a hospital bed, unable to scratch an itch on his chin due to the loss of his forearms, including his forelegs. After receiving cybernetic replacement limbs, Sepiks vowed that he would one day lose all of his unnecessary flesh so that he would win his next battles. Since then, Sepiks has been obsessed with droids and finding ways to keep his 'humanity' while still having the benefits of becoming robotic.

SKILLS:

Battle Tactics/Investigation (Expert)
Marksmanship/Self-Defense (Expert)
Piloting/Engineering (Adept)
Slicing/Programming (Adept)
Sleight of Hand/Stealth (Adept)
Persuasion/Deception (Adept)

GEAR:

BM-664 Heavy Blaster Rifle (1)
DL-44 Heavy Blaster Pistol (1)
Vibro Dagger (1)
SB-17 Combat Fusioncutter (1)
Computer Spike (1)
Datapad (1)
Comlink (1)

ARMOR and FUNCTIONS:

KS-15 Armor (1)

SHIPS:

YV-865 Aurore-Class Freighter " The Nightlight" (1)
 
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