Cheese Wheels of Spaghetti Junction

Shax

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DANNY DEVITO THAT TUALKS TO YOU! KICK IT DAAANNY!
 

Shax

I will have my Clans
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Fenix Morgan

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FACTION: Indie

RANK: N/A

SPECIES: Human

HOMEWORLD: Corellia

HAIR COLOR: Dark Brown

AGE: 25

HEIGHT: 6'0

WEIGHT: 204 LBS


[tabs][/tabs]​
  • Fenix, was not a model child. Predictably, neither were his parents. They each had their own vices, his father ran a dingy cantina somewhere in Coronet City, drinking more of his stock than most of his customers. His mother, smoked anything she could get her hands on. Cigarra's, even Death Sticks, which quickly killed her. What little Fenix remembers about his mother consist mainly of smells, that of smoke and drugs. His father tried his best to be an actual father, though his definition of fatherhood was a little loose. The moments of lucidity in between bouts of drinking were times for some advice. "Don't be like me." His father would say, before getting his hands on another bottle of booze and resuming his drunken, belligerent rages.

    A few years after his mothers death, Fenix's father was caught between a Hutt enforcement team and some local Corellian crime family, leaving him dead in a gutter and Fenix an orphan. It wasn't too big of a change, Fenix had been on his own for a while, whether his father was present or not. Fenix grew up brawling for credits. Back alley fights were good money, the bare knuckle brawling provided enough cash to at least pay for a small apartment, and feed the smoking habit Fenix blamed his mother for.

    A few police crackdowns later and Fenix was behind bars, he was barely sixteen. He spent a few days in lockup, where he was spotted by the police chief, who took some kind of pity on the kid who was clearly on a fast track to the criminal life. The chief's name was Marcus Harding, and he was the first and only real mentor Fenix ever had. Harding sat him down and laid it all out, Fenix would be let off with a warning if he came back to talk with Harding. It was that or a few months in a juvenile correctional facility, so the choice was obvious. At first Fenix was belligerent, often barely speaking or posturing in an attempt to find the boundaries the chief had set. In truth, Fenix was scared, he didn't know what was going to happen and his only real defence was to act tough. Harding wasn't having any of it, while a generally kind man, he had powerful voice, and it was brought to full bear on Fenix. The first time this happened Fenix walked out almost immediately, but kept coming back as per his agreement with the chief, and secretly because he knew that Harding was the only person who had ever tried to help him.

    Their relationship grew until Harding had become a father figure to Fenix, and much like that of a son for Harding. Though it was all left unspoken of course. Harding convinced Fenix to become a cop and to work for him, and pulled a few strings to send him to one of the best police academies Corellia could offer. Almost stereotypically, Harding was shot and killed a week from his retirement, there were no witnesses and his body was found at the end of a sewage pipe. Honouring the man he considered a friend, Fenix completed his training, even going above and beyond to become a detective. His first case was to solve the murder of his former mentor.

    This of course turned out to be an almost impossible task, and its a case he is still working on to this day, and one he thinks he will never solve, causing him know end of frustration and guilt.
  • In a few words, Fenix is cynical, angry and loyal. If you were lucky enough to be one of the few people to ever wade through the ocean of his emotional ineptitude, you would find someone who thinks of you before thinking of himself. When it comes to life or death, he chooses you over himself, there wouldn't be any hesitation if he was forced to make that choice. He shoves down most of his emotions into a place he doesn't allow himself access, making his general demeanour tense and sarcastic. Often he will say the wrong thing at the wrong time, inciting a confrontation that rarely ever has any serious reason. However, he genuinely cares about other people, and uses his own life experiences to sympathise and help people going through problems. Almost contrasting this is an adherence to the law of Corellia specifically that belies what most would expect of him, but that doesn't mean he's afraid to bend the rules to make sure a murderer ends up in the dirt.

    His addictive personality doesn't help matters, he smokes cigarettes almost hourly. He has at least the self awareness to recognise that fact, and he has never touched alcohol in his life, afraid he would end up like his father. When it comes to his smoking he started when he was younger and dumber, and can't stop. Like most addicts he doesn't even really want to stop.

    Lacking anything resembling a social life beyond a very select group of people, he spends the majority of his time working on whatever case he is currently assigned too. Thankfully, he seems to actually enjoy his job. When working, he is focused, calculating and relatively lively.
  • As a man, Fenix is regular. He is no card game master, though he does have a certain advantage due to his chosen occupation. He won't be the man you go too when you need your plumbing fixed or your speeder repaired. While he could fix his own gear, he isn't a professional by any stretch, lack of education as a child saw to that.

    However, there are a few things he is good at. He excels at his work, while still learning and creating a reputation for himself, his dedication to the job is almost second to none. Not only that, due to the quality police training he received, he isn't too shabby with a blaster either. He can take a punch as well, his younger years taught him how, and his job forced him too. Dealing back the damage given was never really a problem, but the lack of professional training leaves him at the same level as most Cartel toughs.

    He is also, truly patient. He never seems to rush a problem, often taking days to consider a problem that others would write off. Along with that, he doesn't mind staying up all night if his job needs to be done, he never seems to get tired, rarely even sick.

 
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Shax

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VATOL

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Vatol’s first recorded civilisation was created by Mandalorian penal-colonists as a punishment. They were some of the worst history had to offer. They were men and women the extremest Mandalorians found extreme; they were dropped into a clearing in the jungle, given the materials needed to setup a rudimentary colony, and were essentially told to govern themselves, though the Mandalorian Security forces would often check in and make some leadership "rearrangements". This was the order of operations for about two hundred years; prisoners would be sent to the rumoured and much feared yet resource rich "death world" as punishment for crimes against the Mandalorian Empire or its people. Without warning, contact was cutoff from the one world that had consistent contact with the Jungle planet, the planet Mandalore herself forgot about the people stranded on one of the most hostile planets to ever exist.

It took the now freed prisoners merely two generations to discover the true extent of the danger on the world. The gigantic reptiles and the venomous, disease ridden insects weren't bad enough; the vast majority of plants were poisonous, and cyclically filled the planets atmosphere with toxins strong enough to fell even a Rancor. The native species had adapted to this in their own ways, but the poor people had no prior knowledge of the event. Those who survived the planetary poison attack were left with little to no protection, and resorted to living like the animals in order to survive.

This went on for generations, steadily resistance to the toxins was built up in the populace of the world, bolstered by reverse engineered ancient medical technologies. Eventually, enough people had successfully adapted to the environment and understood how to survive and thrive on the world or had just simply avoided overly dangerous flora and fauna altogether; which allowed the scattered population to gather in a major center which developted into a large city almost overnight.
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Kala’Zal the city was called, and it was an unstable mess. The almost total isolation inflicted on much of the population prior to the cities founding made the process of acclimating to the new society much harder. On top of that was broiling political and social instability; there were two types of people who survived on the world, the smart, and the strong. There were those who would use refurbished or newly created technology to stave of the dangers of the jungle, which allowed them to live an almost decadent life. And there were those who had little more than a survival knife to their name. Very quickly a class divide had developed, which lead to a heated split and eventual civil war between the two groups. One group, now known as Ves’Zan split from Kala’Zal and left far into the west, all the while the cities dominant class of technological wizards now known as Tev’gaul, advanced its technological prowess.

The now expelled and resentful Ves’Zan founded their own society deep in the jungle, forgoing technological protection from animals or diseases, instead believing that if one couldn’t survive the jungle than they shouldn’t survive at all. They waged a permanent geurilla war against the city of Kala’Zal simply out of a grudge, though they still maintained trade relations with the advanced city. About half way through the hundred year darkness Kala’Zal reentered the galactic stage when they rediscovered the hyperdrive; as a result the hardened, prejudiced and traditional Ves’Zan promptly stole one of these ships, spent a large amount of time deciding what to do with it, before reverse engineering the vessel in order to begin their own manufacturing of space bound warships. A short war of conquest ensued, started by the warlike Ves’Zan which was promptly crushed by the budding Hutt Cartel. This resulted in an almost insurmountable debt of credits to the Hutts, styling the debt as "reparations" even though minimal damage was wrought by the over confident Ves'Zan. Unwilling to give the rich resources of Vatol as payment, along with incredible cost of extracting those resources by outsiders culminated in an indentured servitude deal. Every physically able adult would spend seven years in a Hutt Slave army.



Culture

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The Ves'Zan are a simple people. They are descended from men and women who regressed to an almost animalistic state in their effort to survive in the jungle. Their society is simple; hunt, kill, survive. Those are the three main tenants that form the core of the Ves'zan's society. They worship no deities, though are superstitious of machines and the dead. They are largely solitary in life and attitude, often meeting only when a warpack is called together, a major hunt is taking place, or for mating.. They don't have a centralised government, instead choosing their actions based on the continued survival of themselves, their family, or their planet. In methods of war they favour stealth and precision, rarely using more than a knife or pistol. They almost worship the knife, it is a symbol of honor and skill and they rarely if ever allow others to take them. They wage war against the Tev'Gaul because they fear what might happen to the planet and their way of life if technology is introduced en mass, yet they still work together with the contrasting group due to a mutual understanding of the cooperation required to survive on the planet. The Ves'Zan provide maps and ecological information to the Tev'Gaul, and the Tev'Gaul provide rifles and more advanced hunting equipment.

The Tev'Gaul are men and women descended from those who maintained a lot of the old technology from Vatol's colonial era. They were the weak and injured, yet they survived because of natural ingenuity and necessity. They contrast their counterparts of the Ves'Zan in almost every way; they are social, book smart and greedy. They have created a relatively stable society in which scientific advancement is held in the highest regard, the leaders are chosen by the contributions made to their society, whether it be through scientific discovery or defence from the jungle. They wage an almost permanent war with the Ves'Zan, angry because of the hunters brazen war against the galaxy. Though much like their counterparts they understand the benefits of cooperation, even if they fight. The information they receive from those they would consider primitive helps protect them from many of the larger animals, as well as the many different plagues in the jungle. It was they who brokered the peace with the outside galaxy, essentially forcing much of the population into indentured servitude in an attempt to pay off a debt they didn't even create. They keep the Ves'Zan bound to this treaty with the outside galaxy by threat of a jungle destroying plague that they don't actually have, and so far none of the hunters have dared step out of line.




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IMPORTANT INFORMATION


PREFIX: Fanon

NAME: Vatol

COORDINATES: Bottom right of T12

HYPERLANE: n/a

CLIMATE: long wet seasons last almost two to four standard years, and short dry seasons barely lasting six standard months. Weather is unpredictable due to the gravity exerted on the planet, often major weather shifts can happen without warning, sometimes extreme enough to cause major damage to cities and ecosystems.

TERRAIN: jungle covers 70% of the world with two major oceans near the southern pole. Giant rivers break up the foliage and snake all over the planet. The extreme tidal forces exerted on the planet cause frequent and powerful earthquakes, disrupting established maps and settlements.
ROTATION: 16 standard hours for a total rotation.

INHABITANTS: various immigrated sentient species, uncounted number of animals ranging from giant to small.

RESOURCES: rich in common metals such as iron. The major product from the planet however are “slave” soldiers, marked by a green armband with an orange patch with two large combat knives in the middle.

GOVERNMENT: there are two major governments on the planet, one, a democratic technocracy and the other a loose confederation of tribals who’s only goal is to survive and display their strength.

TECHNOLOGY: The largest technological achievement the planet achieved was rediscovering hyperspace travel, beyond that they are outclassed in every way.

SATELLITES: two moons in an orbit close enough to consistently fill the sky.

INTENT: As far as I'm aware there aren't any planets in star wars that produce what amount to be adept guerrilla fighters, being inspired by pictures shown above and my own love of Rambo movies and war films I decided to give it a try. Along with that, I had a few ideas for some story lines that could take place in the jungles. It also serves as an alternative to planets like Mandalore for those who want to create a soldier, but want a different spin on them than one of the other planets. Not to mention that I enjoy writing little bits of stuff and if it can fit into the lore, all the better.

 
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Shax

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Lorian Patience

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FACTION: Sith

RANK: Acolyte

SPECIES: Human

HOMEWORLD: Ziost

HAIR COLOR: White (Black Dye)

AGE: 43

HEIGHT: 6'0

WEIGHT: 174 LBS



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[tabs]
[tab=Biography]Lorian was born a slave on Ziost, and much of his life prior to joining the Sith order was spent in unrelenting poverty. Few days were spent without backbreaking labor in the service of some Sith lord or another, no companionship, little love.

This all didn't particularly when he was inducted into the order. The ultra-competitive spirit of the Sith, their cutthroat machinations and general dogma of hatred was similarly uncondusive to the formation of meaningful, healthy relationships. Lorian never particularly excelled at any specific aspect of being Sith. He wasn't hateful, as he had known no other life than the one he was given. He wasn't always angry, despite the persistent betrayal of his peers and the ritualistic degradation of his spirit by his instructors. What he did have was a love of life. A love that made him persistent, much like a cockroach he couldn't help but survive.

So when he was eventually given enough free reign to travel around the galaxy, he couldn't help but become enamored by the sights and sounds of the galaxy at large. Much of his adult life was spent travelling around, trying anything and everything he had been deprived of in his previous life.

Ultimately this didn't contribute to his growth as a Sith, as he had no real reason to learn and improve with the force or his lightsaber. Eventually however, as any force user seems to be, he was called back to the darkside, which whispered of power and influence. Two things he never necessarily had before.[/tab]
[tab=Personality]Lorian chooses to be a happy man. He just does it to the expense of everyone around him. Everything is always about how it could benefit him. How can helping the poor orphan begging on the street, help Lorian? Simple, he helps the boy off the street and straight into Lorian's service as a servant or slave.

Lorian is a sociopath, he doesn't always understand how his actions hurt other people, and the few times he does he simply doesn't care. He has no one to care for, and no one cares for him, so why should he be responsible for anyone else's situations?

He has a taste for things that make him stand out, he wants to be noticed and so dresses in the loudest and most obnoxious ways possible. This continues on with he speech patterns which he has intentionally forced himself into so that people pay attention to him. He must be the center of attention.[/tab]
[tab=Skills]Average almost universally across the board. His lightsaber skills are as expected of an acolyte, though he rarely practices with them as he had never really cared for learning about them.

He is competent with the force, which he views as a mystery that would be fun to solve. Force lightning is always fun, though isn't good enough with it yet to kill. Telekinesis is another favorite, though not often used. [/tab]
[tab=Possesions]Orange Lightsaber
"Guardian" Hold out Blaster 1x Reload
Sith Marauder Armor[/tab]
[tab=Relationships]-[/tab]
[tab=Threads]-[/tab]
[/tabs]
 
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Shax

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Varien Coreno



FACTION: Indie

RANK: N/A

SPECIES: Human

HOMEWORLD: Vatol

HAIR COLOR: Greying Black

AGE: 45

HEIGHT: 6'3

WEIGHT: 237 LBS


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    Two Ultrachrome Combat/Utility Knives
    (insert Ship Image and class here) The Homeworld
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  • -
 

Shax

I will have my Clans
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CorSec "Run And Hide" SWT Armor

DESCRIBE YOUR ARMOR. Designed by the Corellian Engineering Corporation originally commissioned by the Corellian government to provide all purpose, high end protection for its police forces during highly dangerous operations. These would include boarding disabled ships or stopping the operations of organised crime. Because of this, the armor is a rare sight, only used when a firefight is all but inevitable. Growing beyond Corellia, the SWT armor has become a popular choice for police and security forces all around the core.

It is a highly durable, using plates of thin durasteel in between the Armorweave that covers the vital areas of the wearer. Designed to inspire a sense of dread in criminals, the armor sports a deep blue undertone with a sealed helmet, leaving someone unable to see the person inside. Emblazoned on the left shoulder of the armor is the CEC logo, and on the right shoulder is the police/security force logo of whoever is using the armor.


LEGALITY

Legal everywhere, however it is rarely seen on the rim due to its price and the strong association with law enforcement.

INTENT

Wanted to make some armor that filled what I thought a standard set of SWAT armor would look like and act like in a sci fi setting. I also wanted to add a bit of cosmetic diversity to armor, making something that appears much cleaner, representing the disparity between the rim and Core world design philosophy.

ADVANCED TECH
No


Type and Coverage

Type: Heavy

Coverage:




    • Head: Fully enclosed Duraplast helmet
    • Torso: Durasteel and Armorweave
    • Back: Durasteel and Armorweave
    • Right Arm: Light Durasteel plates on top of the shoulder down to the wrist with an armorweave under layer.
    • Left Arm: Light Durasteel plates on top of the shoulder down to the wrist with an armorweave under layer.
    • Hands: Regular Nerf leather
    • Legs: Durasteel groin protector and light durasteel plates covering the front of the thighs down to the ankles
    • Feet: Regular Combat boots



Functions



Function 1: Scout HUD
  • Scout HUD - Contains a 4x magnifier and Compass.
Function 2: Computer Spike
  • Computer spikes are used to forcibly decrypt or unlock computer terminals. Most civilian systems can be cracked in one posting round, while most military or hardened systems take two or more.
Function 3: Rebreather
  • Rebreathers allow for a person to survive underwater or in space for brief amounts of time by scrubbing CO2 from their exhaled breath. Generally this lasts for 3-4 posts, but heavy exertion can shorten that time.
 
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Shax

I will have my Clans
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Kaj De'viont

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FACTION: Jedi

RANK: Knight/Consular

SPECIES: Shi'ido

HOMEWORLD: Lao-mon

AGE: 195

HEIGHT: 1.94m

WEIGHT: 174 LBS



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[tab=Biography]Born many years before the hundred year darkness, Kaj was privy to the beginning and end of that great conflict. Collected from his home world of Lao-mon at an extremely young age to study as a Jedi. An incredible honour for many. Due to the Shi'ido's almost unnaturally long lifespan, Kaj was trained by several masters during his extended training, several of them passing away before being able to see Kaj gain his full knighthood.

He was privy to the heated debates that raged between the Jedi during the buildup to the hundred year darkness, leaving him plenty of time to contemplate on the nature of the force, allowing himself to see both sides of the light side vs dark side argument, not letting himself be swayed either way without serious personal contemplation. While sympathetic to his brothers that felt the pull of the darkside he still believed in the light, and trusted that the force would guide the Jedi tempted by the dark back towards the light.

He was present at Ach-To when when his master was called to the first Jedi council was called, and while not privy to the conversations and debates, Kaj felt the reverberating effects throughout the rest of his life. Many of his friends had been exiled, and while he trusted the councils decision, as they were of course the wisest Jedi in the order, he couldn't help but feel sadness for the way the Exiles were treated.

That quickly changed when the hundred darkness began, he was nearing the end of his apprenticeship and was quickly approaching adulthood when the Jedi civil war broke out. Leaving him of course called upon to fight against the Exiles. He never shied away from his lightsabers or fighting in general, but he abstained from the conflict, citing his distaste for fighting the misguided.

Over the course of the war his attitude changed, he did take up his sabres during the latter years of the war, and participated in the battle of Tython, though unlike most he refused to wage war at Ilum, believe the Exiles crushed at Tython. He later joined a few other Jedi at Ossus, electing to become a Consular and focus his efforts as a diplomat and healer.

Throughout the years he had been approached by many of the more militant sects of the Jedi to make use of his unique shape changing ability, though they were rarely successful in enlisting his help. Though he did engage in a few intelligence gathering operation throughout the beginnings of the Shadow war between the Jedi and Exiles. [/tab]
[tab=Personality]Quite a happy man, Kaj spends much of his time helping train his and others mind at the great library of Ossus. Knowing that his natural form is often unsettling for most beings, he elects to take the shape of a slightly portly bearded man, and takes on the demeanour of a fun uncle.

He harbours a great doubt about himself, he feels regret for his participation in the hundred year darkness, not only for the lives he took but for the efforts he could have made to end the war quicker. Maybe had he joined sooner the conflict might not have raged for as long as it did, or he might have died and made no difference in the end. His biggest fear is the thought that his efforts throughout his life wouldn't have helped anyone in the long run, even though his efforts as a healer has saved many lives.

However, much of his life was spent in contemplation, leaving him with what he considers to be a good understanding of philosophy and the differing force ideals. He hopes he is wise, but would never style himself as someone to ask for advice even though he freely gives it, with or without request.

He also attempts to fight against the natural stigma of his species, that being they are untrustworthy spies and assassins. While he knows that isn't true, he doesn't help matters by almost hypocritically taking different forms to spy on people, and being generally untrustworthy on a mission.[/tab]​
[tab=Skills]He never shirked his lightsaber drills, however compared to many other Jedi and Exiles his experience might be lacking. Augmenting his skills as a duelist, should Kaj know there is a good chance a fight might breakout, he will often shift into a Besalisk to take advantage of the four arms, allowing him to have trained in a variety of saber forms, especially during his long life. While this constant switching of forms hasn't lent itself to mastery, Kaj would consider himself a jack of all trades lightsaber fighter, proficient more in deception and randomness than true skill.

Of course, the natural abilities of the Shi'ido lend itself well to deception. He can take on almost any physical form he wants, so long as it isn't of too much greater size. Along with the Shi'ido's natural shapechanging powers, they also possess a limited telepathy, making up for any shortcomings in their physical form by projecting whatever is needed to complete the illusion that the being standing infront of you is in fact a Human, or a Besalisk, or a Rodian.

Kaj's true power, or at least what he wants to be his focus, is in the force. His extended life span has lent itself to intense study into the mysteries of the force. While no master by any stretch, he does possess healing techniques and a good understanding of using the force. [/tab]
[tab=Possesions]Three Lightsabers, one a lightsaber pike which is blue, one a standard saber, which is green, and a double bladed lightsaber, both blades being orange.[/tab]
[tab=Relationships]-[/tab]
[tab=Threads]-[/tab]
[/tabs]
 
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Shax

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CORELLIAN ENGINEERING CORPORATION


The Corellian Engineering Corporation, or CEC for short, is a Corellian Shipbuilding Corporation owned by the Corellian government. It is a major manufacturer throughout the galaxy, known for a long line of quality products ranging from fighter craft to large capital ships and was a major contributor to the Grand Army of the Repbulics navy.
 
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Shax

I will have my Clans
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Kyllian Rainbow


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FACTION: Exiles

RANK: Slave

SPECIES: Human

HOMEWORLD: Vatol

AGE: 27

HEIGHT: 1.94m

WEIGHT: 215 LBS


  • "I want you to hit me, I want you to give me the biggest beating of my entire damned life! Just so I can drag my broken body over your decomposing corpse because I AM INDESTRUCTIBLE! I WILL SPIT ON THE DITCH YOU DIED IN AS YOU ROT IN WHATEVER HELL AWAITS YOU!" - A delusional and broken Kyllian, Crucified in front of an Exile Camp.

    Kyllian was allegedly born on Vatol, though he has no real attachment to the Jungle world, let alone any memories of his supposed home. During his youth he was passed around from slaver to slaver, working menial jobs on star-ships or serving in Hutt palaces, fed Mindbreak throughout most of his young life in order to keep him docile.

    As he grew, he very quickly displayed heightened aggression and mannerisms one wouldn't exactly call 'normal,' let alone acceptable in public. Having had no true parentage, no one to teach him how to be a functioning person, he had to teach himself how to act as a human being.

    Eventually, when he was around seventeen, he was resold to an old Exile, a man who considered himself 'high class,' a man who was hesitant to buy another man who was essentially feral. However, Kyllian's size and eagerness to do as commanded eventually won him over, resulting in his purchasing and relocation to a backwater planet on the outer rim, a planet he never knew the name of.

    Without a steady supply of Mindbreak in order to keep Kyllian docile, he very quickly began acting out, attempting escape or fighting with the other slaves. This of course didn't work, and resulted in the first time he was well and truly tortured by a force wielder. He never acted out of line again after that, and the Old Exile decided to further his punishment by placing him in the gladiatorial sand pit with the intention of watching him die.

    "If you want to fight so badly boy, Fight!"

    Kyllian was scared, he was used to being the biggest person in the room, but the thing the stepped down into the sandpit was anything but small. It might have been a human at one point, but the modifications made to its body hid the poor beings residual identity. It shambled into the ring, displaying some semblance of sentience by waiting for its master to give it the order to kill the poor slave boy across from him.

    Kyllian killed for the first time that day, he beat the poor mutilated human's scarred and engineered body into the next dimension, fear driving him to end the fight as quickly as possible.

    From then on, that was his routine, his master would force him to fight, and would be rewarded for a good show. Those rewards generally consisted of basic education, information which Kyllian absorbed like a sponge in water. He was almost a savant when it came to mathematics, but had horrendous memory, most likely due to copious usage of Mindbreak during his developing years.

    Eventually, his master grew bored of him, selling him off to one Exile or another, all with varying degree's of cruelty. He is still a slave, and a champion fist-fighter, though all the years of abuse are beginning to weigh on his psyche.
  • Its hard to narrow down just what Kyllian is thinking at any given time. One minute he seems normal, the kind of person that you wouldn't notice in the crowd. The next he is giving you a strange amalgamation of a glare and a smile at the same time.

    He knows what he is, he has accepted what it means to be a slave. He doesn't know what real life actually is, he has never known it. He loves to fight, he enjoys the fleeting feeling of power that comes when he breaks his opponents. He loves the feeling of watching their shocked faces when he gets right back up from a 'knockout punch,' right before he beats them into next week.

    He is a comparatively small ball of rage that never finds the right outlet. A bundle of emotions he was never taught how to deal with except through service and fighting. In truth, he hates being controlled, he hates being forced to fight, he hates that he has to kill. He may enjoy the feeling of power that comes with it, but whenever he is forced into the ring again he can't help but wrestle with guilt over how he was about to end someone else's life.

    All these emotions lead to several eccentricities. He constantly licks his lips, often sticking his tongue out as a taunt during a fight. He doesn't have himself figured out, and neither does anyone else.
  • He is an incredible showman, a true gladiator. He fights with his fists and knows how to fight dirty, and with the help of his malleable and expressive face he has a tendency to distract and weird out his opponents. Though in truth he has no real training in actual techniques or martial forms, its all picked up during his time in the ring.

    When it comes to academics he has no conventional education, only picking up bits and pieces here and there to expand his knowledge on the world. If he had been given the opportunity, he would have been an incredible mathematician, however as it is he simply doesn't have the information or the processes to really shine through with the skill. He is aware of how to use computers, but anything beyond basic function is far beyond him.

    He is strong from years of manual labour and fights in the ring. Though his smaller frame gives him the advantage in speed when compared to other pit fighters, how that advantage would translate outside the pits is unknown. He isn't bad looking, though he considers himself beautiful, his obvious instability is generally outputting to 'regular folk. Where he really shines through is in endurance, he knows no limit to his determination, and he treats ever fight like the world is about to come to a quick and bloody end. He has never once lost a pitfight, only due to taking so many hits that his opponent tires themselves out, leaving them easily battered by Kyllian.

  • DG-10 Dueling Gloves
    Shock Boxing Gloves
    Blade Breaker
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James 'Jimmy' Flamingo


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FACTION: Republic

RANK: Lieutenant

SPECIES: Human

HOMEWORLD: Correlia

AGE: 35

HEIGHT: 1.83m

WEIGHT: 230 LBS


  • "Hold on, what? Why!? You've gotta be kidding me! This is Ridiculous!"

    Jimmy Was Born on Correlia in some small town far outside any major population centres, to his loving middle class parents with their middle class house and their middle class neighbourhood. That was OK for Jimmy, he was safe, he enjoyed his childhood, he went to school, graduated with a degree in Engineering, and began working at around Eighteen after an impressive school career.

    He worked for the Corronet city spaceport as a maintenance worker for the variety of ships that flew in and out of the bustling building. His life didn't really have any direction, he moved from promotion to promotion, with a detached in and out routine. He was given control of his own maintenance crew and a sector of the spaceports many docks to oversee.

    Though of course, something pulled him away from his well paying job, his family, his girlfriend. If he was a poet he would say it was the natural Correlian lust for adventure, but he isn't a poet, so he says he got a damn good job offer from a Military Academy on Chandrila.

    He was being hired to teach vehicle maintenance courses, with the option to take on more classes as he gets settled in. The pay was better, and it was an opportunity to see one of the places talked about by the thousands of spacers that past through Correlia, so having never been off planet, Jimmy took the job and was quickly shipped off to a primer course at the same academy he was to be working at that would hopefully fill any gaps in his knowledge.

    Having nothing better to do, Jimmy spent all of his free time reading up on Republic military history, weaponry, vehicles and ships. Along with the various unexpected failures that could occur in the event of a battle. He passed the course with flying colours, challenging the exam halfway through the course and passing with a strong ninety nine percent score.

    Unfortunately, or fortunately depending on how you look at it, Jimmy didn't last long at the academy. Not because he was incompetent, or a bad teacher, or anything vile. No, he got promoted. Through some clerical mishap, Jimmy was promoted to Lieutenant in the Republics Judicial Forces and given orders to serve as the second in command of an armour officer in a tank division.

    While he was understandably distraught, he had no way of leaving the forces until his contract was up, which as of his signing, left him with two years as a soldier. So, he said to himself

    "Self, we've been given a shitty deal. Lets make the best of it." So he dutifully reported to his posting, absorbing textbooks on battle tactics and recently updated mechanical journals, as well as military history and the state of the war.

    He only caught the tail end of the real 'war' between the Republic and the Exiles, but it did give him enough experience to come to the realisation that he truly enjoyed the job that was unceremoniously dropped on him, so when it came to reenlist, he signed on the dotted line. After that, he led a relatively stagnant career, largely due to his comparatively quiet personality.

    In recent years however, with the state of the galaxy as it was, and an increasingly cynical Jimmy, he became determined to make his division and by proxy the Republic's Judicial Forces something to respected.
  • Jimmy is a pretty simple man, direct and to the point. He has never had much patience for political double talk or dancing around the subject, and the state of the Republic leaves him with something to be desired. He is a little green when it comes to combat, but he more than makes up for that with a wealth of book knowledge and problem solving ability.

    He has never backed down from a problem, he doesn't believe that there is a problem that can't be solved. He enjoys reading and academics, which complements the workaholic side of his mentality. He is always looking for something to do, and gets fidgety whenever he isn't working with his hands or thinking about a problem. He is social, and knows each of his subordinates individually, and consciously makes the effort to teach them how to handle their duties more efficiently, as was his job originally.
  • He is incredibly smart, with an almost eidetic memory to help him retain information and process it into a workable product. No one would call him physically imposing per se, but he isn't a slouch, and has passed all the government mandated physical tests required of him to remain in the military. At this point in his life, he is more at home in a tank than anything else, but he does have a special affection for his SLR 34 Blaster Rifle, which he tries to take time out of his day to practice with.

    On the Mechanical side, he is a prodigy. He works with vehicles and weaponry on a daily basis, and that doesn't include his astronomical marks during school. His computer work isn't too shabby either, with computer integrated systems becoming more and more common amongst the military it became important to know your stuff.

    He has the basic military required hand to hand training, and would strongly prefer to stay away from melee weapons, that's something he'll leave to the crazy people who think charging a tank with a sword is a good idea. Along with that ethos, he has military survival training as well as other survival certifications.
  • SLR 34 Blaster Rifle
    Republic Judiciary Armor
    Tri-Barrel Blaster affectionately called, the 'God Dammit!'
    Ball Bearings
    Entrenching tool
  • .
  • .
  • He is, in a word, average. He isn't particularly tall, only being just six feet tall. His face isn't particularly assuming, and the only way you would know he was someone of some kind of importance would be the military uniform and the lieutenants stripes on his collar.

    His hair is messy with a nice hazel brown color, matching his eyes which always seem to appear on the cusp of being very damn tired while simultaneously displaying a determined energy and enthusiasm for his work and the people around him.
 
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latest

CEC 'Big Brother' C-T36 Main Battle Tank


AFFILIATION
Republic

MANUFACTURER
Corellian Engineering Corporation (CEC)

CLASS
Hover Tank/Main Battle Tank

ROLE
Front Line Armour
Fast Attack
Blitz

COMPOSITION
Durasteel Alloy and Transparisteel

DIMENSIONS
6x4


CREW
5, Commander, Driver, Gunner 1, Gunner 2, Engineer.

PASSENGER CAPACITY
Only the Crew

CARGO CAPACITY
70kg

HANGAR CAPACITY
N/A

CONSUMABLES
1 day

SPEED/MANEUVERABILITY
70kph, handles like you are driving on ice.

ARMAMENT

  • 1 Main Heavy Laser Cannon
  • 4 Anti Infantry Blaster Cannons
EQUIPMENT

  • Sealed life support system for hostile eniviroments
  • Anti Missile Defence System
  • Deflector Shield

DESCRIPTION
At the tail end of the hundred year darkness, the Republic began finding increased success on the battlefield when they deployed large masses of tanks in a combined arms approach against the Exiles, which caused them to commission a newer version of their increasingly out of date force of front line tanks. From the hundreds of designs submitted to the military command of the Republic, the Corellian Engineering Corporation won out with a convincing argument over a 'quality over quantity' approach.

From this deal came the CEC 'Big Brother' C-T36 Main Battle Tank, a hover tank designed to fill as many roles as possible on the battlefield. It could serve as a scouting vehicle thanks to its hover technology providing an incredibly fast speed compared to most tanks, though it became night impossible to fire accurately at such high speeds. It main gun combined with its deflector shield and armour allowed it to stand toe to toe with larger vehicles, with its main gun capable of pointing into the sky to provide an albeit inaccurate anti-aircraft role. It's main gun is complimented with four independently swivelling anti-infantry blaster cannons, which are controlled by the second gunner with minor targeting enhancement.


It was also designed to work in hostile environments, with a sealed cabin for the crew along with a full day of life support.

Unfortunately, thanks to the high technological complexity of the tank, it was very expensive to build, and an incredibly involved process to maintain and operate, requiring crews to be specifically trained to use the tank.


This was offset by top tier performance in the field, while the vehicle had an issue with repulsor failure, causing the Tank to Either slow down or drop to the ground entirely, the advantages brought to having an all in one combat vehicle caused the Republic to adopt it as their main battle tank, significantly shrinking their motor pool, but by no means decreasing its effectiveness.

LEGALITY
Highly Restricted and controlled withing Republic space, of which only the military is legally able to commission and control new tanks. Though it isn't impossible to get a repaired or salvaged version outside of Republic space.

INTENT
My Intent is to provide a larger pool of land vehicles of which to draw from, and to provide the Republic a weapon to provide a major front line role on the battlefield, along with my personal enjoyment of tanks and armoured fighting vehicles.

ADVANCED TECH
YES, The 'Big Brother' can only be reasonably acquired by the Republic and the Deflector shield along with the Hover capability along with the military grade materials used, not to mention the price tag of creating these individually leaves only a very specific group of people who can actually acquire this vehicle.


 
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Shax

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1. What is going to happen in your plot?

The Republic Judiciary Forces are in dire need of a shakeup and reorganisation, they will conduct several large scale war games in order to identify inefficiencies, overcome inter-divisional disputes, and design new war doctrines based on the rapidly changing political landscape of the galaxy. This is also to prove to the Republic senate that it would be worth increasing the funding the RJF receives as well as a push towards rearmament and higher recruitment rates.

2. What other players will be a part of this?



3. Where are all the places (if more than one) that your plot will be taking place?

Chandrila

4. Please provide a basic in-character timeline of what you expect to happen.

Thread 1: [Ask] At the main camp adjacent to the training fields on Chandrila, Admiral Vincent Deryck along with Lieutenant Flamingo will deliver an address to the assembled RJF officers, (PC's) detailing the state of the RJF, and how the wargame aims to fix those flaws. Serves as a thread everyone can react too and participate in.
*Everyone who signs up.

Thread 2: [Ask][PVP][Death Disabled, its a war game after all.] A large scale battle focusing on conventional ground war tactics, its a simulated battle between two 'commanders.'

Thread 3: [Ask][PVP][Death Disabled] Two squads will go head to head in a simulated elimination firefight, using unconventional methods of warfare to engage the enemy.

Thread 4: [Ask][DM] A large scale defensive operation with dmed opposition in the form of the assaulting force. (a la The Hoth Battle)

Thread 5: [Open][PVP] Two Intelligence Division agents go head to head in a jungle environment, to see who can eliminate the other. (Preferably without killing them) This also serves as the chance for outside influencers from other factions to come and try and skew the results of the wargame, and eliminate potential threats. On the Flip side, serves as a chance for the Republic to catch potential saboteurs from other factions or influences.

Thread 6: [Ask] The proverbial 'end of the day,' thread. Serves as a chance for everyone to meet up again and receive a debrief from the Admiral. As well as to relay the outcome of thread 5.

5. What do you or your character hope to achieve with this plot? What is the "end-game"?

To increase the effectiveness of the RJF, show the senate that it requires more funding and attention, and to provide practice for PC's in PVP.

6. Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.

Yes, will need an Admin to DM npc soldiers during thread 4 and the NPC Admiral Vincent Deryck in thread 1.
 

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Cassius Furius Malpais

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FACTION: Republic

RANK: Lieutenant

SPECIES: Human

HOMEWORLD: Alderaan

AGE: 29

HEIGHT: 6'0

WEIGHT: 190 LBS

[tabs]
[tab=Biography] Born on Alderaan as the bastard son of an adulteress nobleman and his servant mistress, Cassius spent most of his young life as a largely unnoticed by his father and those in his household. His Mother, cared for him as a mother should. She instilled in him the teachings of Coruscanti Orthodox Dilatrism, which quickly formed the basis for his outlook on the world.

His life was quiet, and while is father acknowledged his existence, he was never acknowledged as the man's legitimate child. Which of course caused a lot of strife in Cassius' younger years, leading him to acting out in the search for attention and love from his parent, which was rarely if ever forthcoming.

He knew there was only so much his more masculine parentage would take before punishment would arise, and when that event reared its ugly head, Cassius turned towards his faith as a bulwark against his fathers much avoided disapproval. It didn't help and Cassius was sent to a military boarding school on Coruscant, where he was forced into a routine of unrelenting schoolwork and labour under the direction of what seemed at the time to be joyless, pitiless teachers.

Coruscanti Dilatrism was largely absent from the youth's various faiths; and Cassius up until this point in his life had never truly encountered differing view points of the religious variety, prompting him to seek out and try to understand those beliefs. He largely found them wanting in many respects, always believe that he was in the right, and tried to push his beliefs on others with little success. His extreme views tending to alienate him from the other students and faculty.

He was isolated in more ways than one, but he could take comfort in the constant physical and mental demands of the boarding school, and the holy Tul and Rasna. Both scripts becoming the substitutes for friendship, until he eventually found his own little niche amongst the other 'outcast' students.

As he grew and his studies progressed, he had become convinced that his family had largely forgotten about him, having not received any messages in months. He had nothing to return too, and so joined his new found friends who enlisted with the beleaguered Republic Judiciary Forces. He spent most of his time working on community efforts, where his developing skills with preaching and spiritual guidance were put to use to great effect. Though he was a participant in many raids against various Coruscanti crime families, missions that saw the slow dwindle of his original friend group from the school.

He began to worship an Eisar of War through the Icon of the Bull, a large banner he keeps with his belongings. He grew more and more serious about a career in the RJF, and in reflection of this, the promotions began coming in faster. He was promoted to Lieutenant, while also having the responsibility of providing spiritual guidance to his subordinates as well as civilians.

During one particularly nasty mission against alleged Cartel forces operating on Chandrilla, which saw the death of a large portion of his squad to a flamethrower trap, Cassius began forming a personal vendetta against crime in the simplest of forms, whether it be petty theft or murder. He began to gain one of the highest 'enemy' casualty rates during his missions in the entire RJF. He surrounded himself with like-minded and loyal soldiers, who never once spoke about how most of the casualties were 'suspected' criminals, and were given no trial during a back alley execution.
[/tab]
[tab=Personality] His middle name says it all, Cassius is an angry and vengeful man. He doesn't see crimes committed by himself to be truly crimes, as they are committed during the act of stopping crime. He doesn't believe you can go too far during the quest for peace.

He is intense and stands by his convictions with a steely will that has never been dirtied. He believes that if you aren't with him, you are against him, if you believe differently, you are wrong. And he uses this twisted sense of authority and belief as a way to push his faith and philosophy on others.
[/tab]
[tab=Skills]Cassius is your average soldier, but he is an impressive orator. He doesn't necessarily speak with charisma, be he speaks with such belief that others tend to rethink their stance. He believes himself to be wise, someone who can lead well and with moral authority, and he puts on airs that that thought it correct. He can take a hit, though he would survive more through pure determination than any sort of physical toughness.

He is proficient in the operation of military equipment, from an armoured truck to a tank. He loves to use guns, and spends a large amount of his time cleaning and maintaining his weaponry, while also helping other soldiers at the shooting range, leaving him accurate with everything, though prefers a pistol. When not reading religious texts, he attempts to gain a greater understanding of military theory and its applications.
[/tab]
[tab=Possessions]RJF Recon Armor
Westar-28 Blaster 3x Reload
RJF Standard Sidearm 3x Reload
Lug 3R Blaster Pistol 3x Reload
VC-91 Blaster Rifle 3x Reload
3 Frag Grenades
[/tab]
[tab=Relationships].
[/tab]
[tab=Threads].
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Strawberry 'Red' Mustang


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FACTION: Independant

RANK: N/A

SPECIES: Human

HOMEWORLD: N/A

AGE: 25

HEIGHT: 6'0m

WEIGHT: 197 LBS


  • Red was born on a space station floating aimlessly around a red supergiant star, only there to study the effects of stellar expansion and development. So for most of his early life, it was overcast by a persistent red glow an heat. The station was shoddy, corners were cut on it's construction, there was an almost constant need for maintenance all over the station yet the operational staff were ill equipped to deal with the exhausting and rigorous trials that the station presented to them. Unfortunately, one of the most needed repairs was left unnoticed for the duration of the stations existence. The experimental radiation shielding used to protect the floating home of science was in some area's faulty, it was insufficient to protect its denizens from the relentless heat of the red giant.

    His early life was simple enough, he was born unexpectedly to his parents, both of whom were engineers. They were constantly swamped with a never ending list of jobs, so they didn't always have much time for him as a baby. As he grew, he was enlisted by his parents into helping them around the station, it wasn't much of a childhood, but he was happy to be spending time with his only family. As he grew, his father grew more belligerent, a symptom of a growing illness brought on by exposure to radiation. No one knew what the cause was, but more and more people began breaking down or needing to be dismissed from the station.

    As his father grew more violent, his mother grew more distant, more sick. A victim of more traditional radiation poisoning. She died when Red was around fourteen, a shadow of her formal self and with little to no lucidity. It wasn't a way Red wanted to remember her, but the image of her emaciated form and glossed over eyes was permanently burned over the image of happy woman who raised him.

    When he was seventeen, after years of abuse from his father and the progression of other similar illnesses and incidents all over the station, it was clear that he had to leave the station. He wasn't left unmarked by the nameless affliction that haunted the station, a fracturing psyche and constant whispering as a result of abuse and outside radiation poisoning were causing him to break down.

    When he was nineteen the station had finally reached a boiling point, security guards began gunning down the research staff, who in turn began to fight back. Soon, most of the station was carved up into territories and gangs. The hangar's were constantly fought over, ships were destroyed and the communications system was closely guarded by the craziest warlord. The station stopped getting the maintenance it required, and began to fall apart.

    Red hatched a plan to escape, killing one of the security gang and taking his cheap DB-70 for himself, loaded with what limited ammo he could find, he fought his way through the security gang and stealthily made his way onto one of the remaining shuttles. Having never piloted anything before, he was happy he had a certain knack for it. Though it was still by shear dumb luck that he avoided the overzealous Engine gang who hailed blaster cannon shots at him as he escaped.

    He was unfortunately, never one for landings. He crashed on Tatooine, where he spent the next several years as a mercenary and bounty hunter until he could scrape together enough money for a light freighter, and the classes on how to fly it. He never looked back on the station, which by now must have exploded by reactor failure, with his father still aboard.
  • Quiet and laser focused. Red won't quit until whatever goal he had set out to accomplish has been completed, whether that's a job, or something more personal. While not unperson able, he has never made it a habit of approaching people with the simple hope of gaining a companion.

    He dreams constantly of his family, of the station. It was a home and a hell for him, he loved the people on it dearly, but they stabbed him in the back in more ways than physical. He never found out what really happened on the station, but it left him paranoid and fearful, never fully trusting in anyone and rarely willing to let someone in. This is of course not to mention the effects of undiagnosed and untreated schizophrenia. Such as a lack of facial expression, deadened voice tone and his almost frustrating lack of speech. Not that he can't speak, just that he expresses himself quickly and bluntly.
  • He has had to quickly pick up a brutal style of hand to hand fighting, with fast heavy punches coming from all directions to try and end a fight as quickly as possible. His skills with a blaster are nothing to sneeze at either, though he prefers to be up close to his targets, rarely fighting at anything longer than the range of a pistol. That doesn't mean he doesn't know how to use weapons of a longer range, they just aren't his preference. He is also an aspiring pilot, though he is still simply raw potential with no real skill.

    He is physically fit, a requirement of a life of work and survival. He isn't afraid to run long distances, and after having been left in the desert by double crossing clients one too many times, he has picked up how to live off sparse resources and how to rebuild his equipment after they have either broken down or been damaged. While intellectually he isn't anything special, he has received an education thanks to his early life.
  • TS 2 Shot
    Sawed Off Sarzen DB-70
    Thunderslug Pulsewave Pistol
    820-Series "Jumper" Light Frieghter
  • .
  • .
 

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hqdefault.jpg



Cyrus T. Laserpunch


300px-Human_peasant_tcg.jpg


FACTION: Dem Sithies

RANK: Sif 'Knoight

SPECIES: Bloody 'Humie I is!

HOMEWORLD: Chandrilla

AGE: 27

HEIGHT: 6'3m

WEIGHT: 221 LBS


Force Sensitive: Yeah!


  • "She's da queen? Well I deeden't vote fo 'er!"
    Cyrus was born and bred a farmer. His father was a farmer, his fathers father was a farmer, his mother was as well, so was her father, and his mothers husband was a farmer as well. So to say he had expectations placed upon him when he was born was a bit of an understatement. He was expected to carry on the tradition! 'cept, as it turns out, the Jedi were scouting about for some more younglings and he just happened to fit the totally non-biased selection process. It was pretty clear his parents really didn't understand what that meant for him, but they were very proud all the same. So, when he was five, he was shipped off to one of those Jedi temples to begin his training.

    His time with the Jedi taught him many things, one, his accent was entirely out of place, and that no amount of training would fully remove it from his dialect. Two, he was a big fan of telekinesis. This moving around stuff with your brain was great! He was a natural at the art, and because of this, his inclination to learn more about the force and by proxy academics in general greatly increased. He grew into a smart and well rounded Jedi, though like many, he wasn't exactly happy with the modus operandi of the Jedi, so after much deliberation, he packed up his meagre possessions, said goodbye to his friends and mentors, and left.

    He wandered the stars for a year, determining that there was plenty the Jedi could have done to help the galaxy if they weren't so worried about their own state of affairs. His discontent grew, but he never truly deviated from their teachings. He enjoyed the feeling of peace that being alone or in nature brought him, and found it to be a useful tool to remain calm when under pressure. He did some charity work on war torn planets, building up his physique as well as continuing to train on his own without the Jedi's teachings.

    Eventually, he returned home to his parents on Chandrilla, now old and surrounded by children. Brothers and sisters Cyrus had never met, but was overjoyed to learn of and begin relationships with. He spent the next several years of his life helping his re-found family out around their farm, telling them about the adventures he had been on, conveniently leaving out the details of his more gruesome or traumatising tales when the younger siblings were around. He slipped into the big brother role as if he was born to it, which he was in fact, after all, he was the first-born son of his parents.

    Two years later and the wanderlust grabbed him again, once he made sure the farms affairs were in order and that his younger siblings would be taken care of, he set off once more for adventure. Pretty quickly after he left, he was convinced by another disgruntled former Jedi, one of his friends from his time as a youngling, to follow him to a planet on the outer rim to join up with some of their former friends. He did, and while he never really committed to the whole ethos of the Exiles and subsequently the Sith, he was committed now. He remained a beacon of peace, but as things progressed and his former friends became more and more cutthroat, before dropping like flies to intrigue, he took on the persona of a simple country bumpkin with Jedi training.
  • Cyrus is Jovial, caring and above all, a good man. He never wants to hurt people, but has been continuously thrust into impossible situations by his loyalty to his former friends, and as time progressed, he too became somewhat like them. He retreated into himself, instead portraying the persona of a simple man in order to disarm his fellow Sith so that they wouldn't be looking to him for anything sneaky. But in truth he is quite a smart well read man, he enjoys talking philosophy and about galactic events.

    He enjoys the simple things in life, which is a result of his upbringing. He still loves the Jedi, but has no real love for the Sith, he stays out of misguided loyalty to his remaining friends, and barring them, he is simply too scared to leave. He can't bring himself to be hateful or angry, he just doesn't have that capacity. He doesn't have a harmful bone in his body, only fighting when put in circumstances are put beyond his control.
  • Cyrus is skilled of course with the Lightsaber, preferring to focus on Soresu and Niman so he can attempt to outlast his opponents. He is also no slouch when it comes to the force side of being a wielder of the mystical arts, preferring telekinetic prowess to the more flashy lightning of his peers.

    He is physically fit, brought on by many years of labouring for charity and his family, but he also maintains a sharp intellect that he rarely shows off to anyone but his most trusted friends. He is a lovably lug, he maintains a charismatic, if simple, persona. Thought he has problems knowing when something to going too far, or when people are just using him for their own ends. He trusts blindly, and that is an issue.
  • Lightsaber, Ocean Blue.
    Woodsman's axe
    4 Frag Grenades
  • .
  • .
 
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Dubs Checkem

Kyllian tries to get the shop guy to admit he isn't holding out on him and Cyzin.

[dice]1d10[/dice]
 

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Red gets stabbed by angry pikemen or not. 6-10 is not getting stabbed.

[dice]1d10[/dice]
 

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Red hits the enemy jerks during panic fire, 7-10 is a hit, 10 hits both the remaining goons

[dice]d10[/dice]
 

Shax

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Last guy charges Allard or Red, 1-5 is allard 6-10 is Red

[dice]d10[/dice]
 
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