Armor Covax's Armor.

Taz

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Covax's Operator Armor

Covax wears a personalized set of medium armor designed to protect vital areas while still allowing a fare amount of mobility and mission specific adjustment. Starting with combat style utility clothing made of Armorweave fabric to give light protection to exposed limbs and other exposed area.

This is then covered with a blast vest augmented with hard duraplast plates with a blast resistant coatings to protect the vital areas around the chest and tops of the shoulders. While "Mando" style gauntlets cover the forearm and tops of the hands with a phrik alloy. Atop the head is a full seal helmet, upgraded with EZtech integration.

The simplistic armor is also often covered by a weather resistant utility poncho.


LEGALITY

Legal, Simple medium utility style armor often used by mercs and bounty hunters.

INTENT

To make a set of armor for my character Shane Covax. Image found on Pinterest.

RESTRICTIONS
None.

Type and Coverage

Type: Medium Armor

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)


  • Head: A full coverage duraplast helmet with opaque transparisteel eye lenses.
  • Torso: Duraplast plating over majority of torso.
  • Back: Duraplast plating over majority of back.
  • Upper Arms: Duraplast pauldrons.
  • Lower Arms: Phrik alloy forearm length gauntlets, and segment over top of hands.
  • Exposed Areas: Armorweave uniform.





Functions



Function 1: Armorweave.

  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
  • Force User Compatible?: Yes
Function 2: Vision Mode.

  • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
  • Force User Compatible?: Yes
Function 3: Jetboots.

  • Miniaturized jetpack technology, jetboots (also called "rocket boots") are essentially boots to which small jetpack thrusters have been attached. The wearer must activate/deactivate the thrusters modes via wrist-mounted controls. Like an average jetpack, jetboots permit a maximum speed of 35kph and can maintain this speed for two minutes of continuous flight (flight mode). In combat (mode), they can be used in short bursts to propel the wearer up to seven (7) meters. Jet boots are much smaller, lighter, and less vulnerable to attack and damage than jetpacks, but are also very difficult to utilize effectively, and wearers can be easily thrown off course.
  • Force User Compatible?: No
Function 4: Bola or Projectile Launcher. (LH)

  • The gauntlet bola Launcher is a useful addition to a bounty hunters arsenal. Single shot, takes several seconds to reload, and has a max range of 25 meters. A successful hit tangles a foe in a strong durasteel wire to slow down or even capture the target.
  • This forearm-mounted weapon can fire a variety of small non-explosive physical projectiles from it such as miniature buzzsaw discs, shurikens, or slugthrower slugs that deal Light damage with no other special properties other than potentially causing bleeding. This weapon has a maximum range of 17 meters and ammo capacity of 5 shots. Must be manually activated via button or other trigger. These weapons are mostly illegal in civilized space.
Function 5: Buckler. (RH)

  • Liked by bounty hunters and mercenaries, this small deployable shield on one forearm that provides protection over the space of 40 cm diameter circle, which is enough to usually cover the distance of the arm from fist to elbow. It can protect the wearer from 1 medium damage attack or 2 light damage attacks before deactivating. Heavy damage attacks are partially reduced, and deal "bleed through" equivalent to light damage. Once used, the shield must recharge and cannot be used again for the duration of the thread. The buckler has to be manually activated and deactivated. No other gauntlet functions may be used while the shield is deployed.

 
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Taz

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SWRP Writer
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Updated the set all over again.
 
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