Armor Cremeks mandalorian armor.

Hastur

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(for reference)
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ARMOR NAME: Cremeks clan armor.

lightweight (for mandalorian armor), deceptively simple, not nearly as restricting as it looks, yet still imposing in its own right, it perfectly reflects cremek as a person, the visor is slightly smaller, allowing cremek to shut out the world and focus on using the force when needed, Cremek has reinforced parts of his armor and his tassets with cortosis weave, allowing him to be more of a danger in head to head duels. with cloth tassets to both provide leg protection and distract the eyes, cremek is much more dangerous when he is wearing his armor, long accustomed to fighting beneath a mask, a full helmet is hardly any different.

LEGALITY

Anywhere Mandalorians are tolerated, no one will bat an eye at his armor.


RESTRICTIONS
Cremeks armor is one of a kind, for a man who walks between two worlds, and two faiths, yet truly belongs to neither, not even his fellows in clan reaver have the same modifications and changes to their armor.

Type and Coverage

Type: Medium

Coverage: M | 4 regions

Cremeks armor boasts cortosis, rather than typical mandalorian iron, mostly out of practicality, cortosis is far more common and more fitting for saber duels, and his respect that only true mandalorians should have the honor of wearing beskar.
  • Head: Full mandalorian helmet.
  • Torso: chestplate boasts refined durasteal plating to allow cremek to serve head on in the front lines.
  • Lower Arms: the armor boasts cortosis plates along the arms to make cremek far more dangerous when dueling in saber battles, he is capable of knocking a saber strike away with these bracers on, and continue his assaults.
  • he has basic combat armor for leg protection


Functions



Function: Survival HUD
  • Reads atmosphere composition and detects toxins.
  • Force User Compatible?: Yes
Function: Scout HUD
  • Scout HUD - Contains a 4x magnifier and Compass.
  • Force User Compatible?: Yes
Function: Armorweave Accessory
  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
  • Force User Compatible?: Yes

Function: Voice Scrambler
  • For the unusually paranoid, this helmet function can scramble a person's voice to unintelligible garbage, while allowing commlink conversations to continue as normal. Alternatively, it can be used to "digitize" a voice into a deep bass tone.
  • Force User Compatible?: Yes

Function: Vision Modes
  • This Allows a Helmet HUD to cycle to low-light and thermal vision modes.
  • Force User Compatible?: Yes
 
Last edited:

Darasuum

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You can only have one minor armor coverage area that is lightsaber resistant (both lower arms) so I’d suggest replacing the chests with durasteel so you can keep the cortosis arm protection. It’s your choice though.
 

Hastur

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Thanks, I'll get that sorted!
 
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