Daesha Keever

The Captain

Villainous Scum, Scummy Villain
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NAME: Daesha Keever
ALIASES: Dae, Daesha, Thorn
FACTION: Free Trade Federation
RANK: CEO
LEVEL: 3
SPECIES: Twi'lek (Rutian)
AGE: 32
GENDER: Female
FORCE SENSITIVE: No
VA: Marion Cotillard

APPEARANCE:
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Daesha is certainly a striking specimen of Rutian with a tall, athletic frame and turquoise skin smattered with black spots, particularly along her lekku. Her eyes are a brilliant, metallic grey and she wears her lekku freely, barely covering them and never tying them down. She is not without a few scars and blemishes, however, in particular the small burns, scrapes, and scratches that cover her hands and forearms. Despite not growing up on Ryloth, Dae still speaks with a distinct Twi'lek accent which colors her speech, particularly when she's upset.


Dae's usual outfits are designed for maximum comfort and practicality, partially by choice and partially by necessity. She prefers short, simple shirts and tops underneath jackets, often with hidden pockets and compartments. She wears pilot's flight pants with a fully stocked utility/tool belt and black steel-toed boots, often with gloves and a small scarf. In terms of headwear Dae prefers practical items like lekku wrappings and goggles, although she has kept a few choice pieces of jewelry from previous jobs.

PERSONALITY:
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A Nar Shadda-born Twi'lek smuggler and salvager. That title alone conjures up images of Hutt flunkies, swaggering thugs, and vicious opportunists, the scum of the galaxy, Shockingly, none of these monikers describe Daesh'afenn. Daesha is oddly down-to-earth and levelheaded all things considered, showing a sense of reasonable humility uncharacteristic to many in her line of work. Because of this she tends to be more careful than other scoundrels and thieves, exercising more common sense in her dealings and decisions. This pragmatic skepticism, combined with a healthy does of cynicism, also fuels her biting, sardonic wit which she regularly points at those around her. This tendency, unfortunately, has gotten her in trouble on more than one occasion which is why she's also become adept at talking her way out of situations. It is important not to mistake Daesha's rationality for being unambitious or soft. In fact she often aims higher than the average two-bit smuggler and is known for making rather aggressive business moves, as long as she sees a solid reward in it. If you bring out a bottle she'll take a shot, if you want to swap stories she'll share a few, and if you try to pull a gun on her she won't hesitate to burn a hole in your chest. She just doesn't go out of her way to cause trouble or engage in reckless behavior.


As her dream of a smuggler's guild has finally come to pass, forming relationships with fellow freelancers and independent pilots, Daesha began to take a more professional and almost paternal role with those around her. Daesha looks out for her own against the big players in the galaxy, helping other free-traders and criminals navigate a universe rife with obstacles and enemies of all stripes. She has learned to better control her sarcastic, pithy remarks and to maintain an air of legitimacy and respectability, helping to keep her cover as a real businesswoman running a legal guild. Daesha has expanded her charisma beyond mere word-play and negotiation, becoming a strong leader and skilled strategist in her own right. She commands a certain level of respect with her cool levelheadedness and unspoken confidence, not one for flaunting or self-aggrandizing. Her relative calmness should not be seen as weakness, however, as Daesha considers her guild to be friends and family, and she is more than willing to kill for them.

BIOGRAPHY:
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The locals called it "Little Ryloth". A little stack of tenements, slums, and hovels crammed into a dark corner of Nar Shadda, where the local Twi'lek population sat huddled together, praying something wouldn't drag them into the shadows. A mass of escaped slaves, their children, and their grandchildren packed into one corner, sitting back-to-back so as to protect each other from the creeping darkness of the Smuggler's Moon. This is the world Daesh'afenn was born into, a world of people desperately clinging to a culture nearly a galaxy away, living like rats in the gutter and feeding gratefully on whatever scraps floated their way. Like many young Twi'leks born into this life, Daesha resented every, single second of it, dreaming of a better life beyond the Ryl-graffiti covered blocks of her ghetto. She knew how hard her parent's worked to keep the lights on, to keep her fed, to educate her, but when that earned them five hours of power, two meals a day, and books stained cover to cover, appreciation wasn't easy. She couldn't spend the rest of her life like this, she refused to be broken like the rest of her people. She was going to be free, one way or another.


In hindsight running off at the wise and informed age of nine probably wasn't the best idea, but once she was out the door it was too late to look back. Begging and scavenging got her to age ten, pickpocketing to age eleven, and running spices as a courier for the local gangs got her past twelve. Once she was old enough to swing a durasteel pipe she began to run with some of the gangs of punks living in and around the neighborhood, the last and largest of which was the Gutkurrs. She fought with them, drank with them, cavorted with them, and killed with them, although her regrets she held alone. What she did not regret, however, was the passionate love affair that Daesha began with machinery after joining the gang. She proved adept in the fine arts of speederjacking, dismantling vehicles, and illegally modifying them for racing, all talents that made substantial amounts of credits for the Gutkurrs. Her inside knowledge of machinery also allowed her to make a great deal of money betting on swoop races, although she made sure to pepper in a loss or two to avoid suspicion. But soon, just like with her parents, what the Gutkurrs offered ceased to be enough. She didn't just want a few dirty credits or feigned respect in a five block radius, she wanted agency, she wanted to chart her own course across the galaxy. She wanted to finally break free of Nar Shadda once and for all, and so she set a plan into motion.

Daesha began to spread her name through the spacer bars and smuggler dens as a mechanic, and soon enough she found a smuggler's ship willing to take her off planet for her services. From there Dae spent years teaching herself the intricacies of flying a starship and the smuggling business. Those years of hard work began to pay off as Daesha became a smuggler in her own right, making connections with fellow smugglers and scoundrels across the galaxy andeventually bringing them together under one roof, her own, as the Free Trade Guild. Now she seeks to expand her operation across the galaxy, growing from a rag-tag band to a true smuggling empire, hidden in plain sight.
 
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The Captain

Villainous Scum, Scummy Villain
SWRP Writer
Joined
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Messages
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Reaction score
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SKILLS:
Daesha is, first and foremost, an engineer with both a passion and skill with all things mechanical. There aren't many machines in the galaxy she hasn't taken apart and put back together at least once, and a resourceful application of her skills can usually help her with any new technologies. She can also apply her skills to tasks like slicing by manipulating the hardware and, to a lesser extent, the software of systems. She can't hack a control panel for example, but she can easily rewire it. Beyond her technical expertise she is also an expert pilot when it comes to smaller vessels like light freighters, barges, and pinnaces, although she can easily translate to larger and/or military craft. She has also been working on her navigational skills, although her astromech and navicomputer still chart most of her courses. Years of operating as a smuggler have made her a skilled negotiator with a silver tongue that has gotten her both into and out of danger many times in her life. When words fail? Daesha is a master with blaster pistols and carbines, able to draw and fire with speed and accuracy that border on supernatural. She's no slouch without a blaster either, and is dangerous with both her fists and short blades such as knives.
She speaks Ryl, Huttese, and Basic fluently, with a working knowledge of Durese and Binary.


EQUIPMENT:
*Not standard equipment in every thread, I will note when she is carrying it.


ASSETS:
  • Skocha Chizk: Or Burnout Junk in Huttese, the Chizk is Daesha's personal Nerf-Herder Light Freighter. Daesha has made a few modifications to the ship beyond a slick green paint job, including several hidden compartments in the cargo hold and one under the console in her cockpit containing a second 4C Blaster Pistol.
  • Bucket: An MR-Series Utility Droid that serves as navigator and de facto co-pilot of the Skocha Chizk, the oddly chipper little unit can often be found trundling around the ship, absent mindedly chattering to himself in Binary.
 
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