Armor Dax Rau's Armor

Taz

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ARMOR NAME

Initially beginning as standard issue heavy Beskar'gam, Dax has taken steps to further customize his heavy iron skin with features that are not seen on standard issue armor. Including restricted or illegal technology functions and some mildly altered coverage. An H-harness has been added to the utility belt for greater versatility of storage, including extra ammo and explosives. Like most Mandalorian armor, the T-visor is prominent and it is a reliable set of gear that is capable of protecting Dax from all different types of hazards. The helmet has a comlink built in.

LEGALITY

Mandalorian armor, though rare, is not illegal in most places. That said, wearing a full face helmet in public spaces is frowned upon, and often illegal in many core worlds, especially in or near government facilities- not to mention that many identification cards in various systems require a full face photo. This drives many strict adherents of "the way" to operate exclusively on the fringes of the galaxy.

INTENT

To make a custom set of armor for @Dax Rau

RESTRICTIONS
The armor contains two variable functions slot as well as a set of Mandalorian Vambracers. Effectively allowing Dax to carry more "mando weapons" strictly for PvE thread and adventures. PvP functions will be hard set in thread OP's.

Type and Coverage

Type: Heavy Armor

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)


  • Head: A full coverage duraplast helmet with transparisteel t-visor
  • Torso: Segmented beskar-alloy plating over bantha hide undersuit covering most of torso
  • Back: Solid beskar-alloy plating over bantha hide undersuit, covering upper back
  • Upper Arms: Duraplast pauldrons
  • Lower Arms: Vambracers
  • Upper Legs: Beskar alloy groin protector and thigh plates
  • Lower Legs: Armored Boots with duraplast shin and toe plating, and knee pads






Functions



Function 1: Vision Modes.

  • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
  • Force User Compatible?: Yes
Function 2: Jet Pack

  • Jet packs are back mounted units used by elite troops increase their mobility on the battlefield. The jet pack's maximum speed is 50 kph and it carries fuel for up to five minutes of continuous flight (flight mode), but can also be fired in short bursts triggered by jumping (combat mode). The wearer can control the system to switch between modes and/or disengage it from their armor via wrist controls. These packs are cumbersome, adding an additional 8kg for the average human (larger individuals will have heavier jet packs to support their weight). While the fuel is stable enough not to explode, direct hits from weapons can trigger the system inadvertently, after which it is rendered useless.
  • Force User Compatible?: No
Function 3: Armorweave Bodysuit

  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
  • Force User Compatible?: Yes
Function 4: Variable Right Wrist

  • Variable. Mandalorians love customization, and even standard issue armor features variation from warrior to warrior.
Function 5: Variable Left Wrist

  • Variable. Mandalorians love customization, and even standard issue armor features variation from warrior to warrior.

 
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