Decimator-class Ion Frigate

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Vencu

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79168d0a-71b5-4417-a02c-4aee9463d804_zpsoft2dmkw.jpg

(image used with permission; property of AdamKop, deviantart.com)

Affiliation: Kuati-Balmorran Industrial Zone (New Sith Imperium; manufactured by Allanteen Six Shipyards)
Ownership: N/A

Intent:
A secret development project, these prototype warships will fill a role akin to ground based artillery pieces, which are often stationary and very vulnerable to direct attack, but highly effective at range. The biggest difference, of course, is that this is a starship serving as a platform for a non-lethal weapon system and it will require a direct line of sight to fire effectively. Its primary purpose is to facilitate boarding operations by other vessels, much like the Censor and Arrestor, both of which are utilized for a similar purpose by the New Sith Imperium.

Model: Decimator-class Ion Frigate
Dimensions: 400 m, 150 m, 120 m
Class: Frigate

Crew: 850+80 (full crew complement+passengers), 375 (minimum)
Complement: Starfighters (12; one squadron, racked), Shuttles (4)

Composition: Alusteel (armor plating), Duraplast (hull, hangar blast doors, viewport shutters), Duralloy (frame), Transparisteel (viewports)

Armament: Ion Pulse Cannons (4; fixed), Mass Driver Cannons (3; twin-barrel, turreted), Point Defense Laser Cannons (6; quad barrel, turreted)

Equipment: Military Grade Sensor Arrays (ultra long range w/ crystal gravfield trap module), Military Grade Targeting Computer (advanced), Military Grade Navigation Module, HoloNet Transceiver, Standard Life Support Module, Military Grade Shield Generators (2; ultra light), Basic Internal Security System (security cameras, reinforced blast doors, anti-tamper locks), Self-Destruct Mechanism (anti-tamper, activation by code cylinder and biometrics scan), Escape Pods, Armed Life Pods


Speed: 35 MGLT (reduced to 11 MGLT when charging a pulse cannon)
Hyperdrive Rating: Class I (with Class V backup; unable to initiate drives while charging pulse cannons)
Maneuverability: It is relatively quick to rotate itself into new firing positions when idle. However, it is extremely slow to accelerate and handles abysmally at higher speeds, making point to point maneuvers the only viable method of travel.

Description:

The Decimator-class Ion Frigate utilizes its primary armament at extreme range to quickly deplete a target starship's shields or to temporarily disable unshielded vessels for boarding or quick destruction by supporting strike craft. Other than its powerful ion pulse cannons, it is very lightly armed and shielded and is exceptionally slow to maneuver at speed. It cannot withstand concentrated or sustained fire. Because of this, it relies quite heavily on escorts for protection and can't be relied upon to hold its own against anything more than a light corvette, a small gunship, or a few small starfighters. A heavy escort detail can also be a hindrance, since the Decimator requires a direct and unobstructed line of sight to maneuver and fire.

Its pulse cannons take considerable time and energy to charge and recharge, leaving the vessel even more vulnerable, but the weapons have considerable range and can be configured to fire large, rapidly expanding ion blasts (large enough to affect several vessels in a tight formation; two blasts to deplete enemy shields), concentrated bolts (akin to a slightly less powerful and faster firing V-150 Planet Defender; three blasts to deplete enemy shields), and even a slow-moving ion cloud that wreaks havoc over a much wider area of space, disrupting sensors, communications, and other sensitive electronics without causing significant or permanent damage (akin to a cloud of chaff; effective, but not an offensive weapon).

Two cannons, configured to produce concentrated bolts, can be fired in unison, giving the Decimator an incredibly devastating broadside capability, though charging two of the massive cannons at once takes significantly longer and requires the shield generators, laser cannons, and sublight drives to be deactivated. Jumping to hyperspace with fully charged capacitors is considered an extremely risky and foolhardy maneuver (because shields are usually down in the first few moments after reversion, making a fully charged Decimator a truly volatile target), but it is possible. Standard procedure requires that ship engineers shunt power from a fully charged capacitor and distribute it equally between the other three capacitors just prior to a jump.

The compact, dorsal hangar bay is protected by two heavy blast doors and ray shielded. A combat information center at the heart of the starship, protected by a duraplast shell, takes the place of a traditional bridge and can be sealed off from the rest of the ship in the event of a hostile boarding action. Utilizing a small backup generator and a basic life support system, this area of the ship can operate independently of the rest of the vessel for a short time.

The standard loadout for the mass drivers is high-explosive fragmentation, more commonly referred to as flak-burst rounds. Ineffective against heavily armored targets, these rounds can do significant damage to lightly shielded and armored starfighters. Because Decimators are never purposefully left on their own, they rarely carry armor piercing ammunition unless they are specially outfitted prior to an operation in which such rounds might be warranted and even then, only as a precautionary measure. The confined interior of the Decimator translates to restricted munition storage, which in turn limits the duration that the mass driver cannons can keep up a continuous barrage.

@Clayton
 
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The Kyzer

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So it's a mobile listening outpost with full-electronic warfare capability with four superweapons added on?

Can't see any issues there.

Also, why would a company in Indie Space want to sell superweapon/EW-platforms to the Imperium?
 

Bee

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So it's a mobile listening outpost with full-electronic warfare capability with four superweapons added on?

Can't see any issues there.

Also, why would a company in Indie Space want to sell superweapon/EW-platforms to the Imperium?

Your lack of knowledge regarding Star Wars technology and its evolution is absurd.
 

TheSilentWind

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So it's a mobile listening outpost with full-electronic warfare capability with four superweapons added on?

Can't see any issues there.

Also, why would a company in Indie Space want to sell superweapon/EW-platforms to the Imperium?
To be fair, the company is part of Mandal Motors, at least, according to this
 

Outlander

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What's even the point of the Mass Drivers? They're pretty out of place.
 

Nor'baal

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So it's a mobile listening outpost with full-electronic warfare capability with four superweapons added on?

Can't see any issues there.

Also, why would a company in Indie Space want to sell superweapon/EW-platforms to the Imperium?

I think the sheer volume of weaknesses and the in depth description of its firepower makes up for that. Anything gets close to this thing and it's game over.

It's an artillery piece, so having high powered weapons makes perfect sense to me.

That combined with the other comments so far makes this look like blatant baiting/trolling, not constructive criticism.
 

Outlander

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That combined with the other comments so far makes this look like blatant baiting/trolling, not constructive criticism.

I disagree. At the moment, it's a ship originally denied due to lack of interest that has incredibly powerful weapons for a ship that size along with way too much in the way of Cyber-Warfare, as well as some inconsistencies in theme concerning the Mass Drivers; and while the idea itself is interesting, the execution needs work.
 

Clayton

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Ion Pulse Cannons are superweapons, so no. You could try some fancy ultra heavy ion artillery cannon, basically a scaled down version of the gun on Hoth, but it shouldn't resemble anything like the IPC in The Clone Wars.
 

BLADE

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Clumsily resubmitted tech, though I'll grant you it does sort of fit the theme what with jamming the communications frequency with er... arrant transmissions.

The basic problem with this is you're trying to combine two very disparate roles in what's not a very modular vessel (the bathtub durasteel shell at the center can't be easily built around, honestly.) As others have mentioned the IPCs are unacceptable, but even higher range ion cannons have problems with cannon and capacitor burnout (see: the Katana Fleet IIRC.) Add in ECM components that would be fiddly and take up lots of space in the astronomics™ (trademark Prospero) array and this is a chimera. And not a scary one that can guard like a labyrinth or some shit.

A fleet clearer with some astrollitoral (for lack of a better word) capabilities and support ships in general are good ideas, IMHO. No expert by any means but there seems to a dearth here.

Best of luck on the rewrites!
 

Bee

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In all seriousness, I thought @Green Ranger archived this ship because reasons. Wouldn't it be better to talk to him about it than resubmit it with a different manufacturer faction affiliation?

edit: Ugh, ninja'd by @Bill. At least my drink is safe. : (
 

Green Ranger

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Undetermined affiliation? I mean...this means you have no actual use for this tech?

Cos if so that's an immediate archive again. Cluttertech is clutter.
 

Grim

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Maybe hang onto this idea until the new timeline, take some time and refine it some. I see the use for something like this but in its current form it feels a bit quickly put together for something you have written up. I think you are onto something but maybe take a bit and refine it some.
 

Vencu

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So it's a mobile listening outpost with full-electronic warfare capability with four superweapons added on?

Can't see any issues there.

Sarcasm like that breeds an environment of hostility and is unbecoming of a community leader. Pointing out issues plainly and offering up viable solutions without an attitude is constructive criticism, just as several others in this thread have already done (like Bill, Grim, & Clayton).

Bee, I said that to someone in another technology profile thread for doing exactly what The Kyzer is doing now. I also sent that person a private message, explained myself, and apologized. Quoting a mistake I made in another, unrelated thread serves absolutely no purpose but to foster ill will toward me. As a member of the staff, you should know better.




EDIT: I've made quite a few edits (removing the electronic & cyber warfare suites in particular) and expanded some of the descriptions (like the pulse cannons), but I stopped short of updating it completely. You can archive it.
 
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BLADE

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In aaaaany case, before Boli-san archives this, my suggestion would be doing some research on the capacitors and the kind of attendant pulse cannons that allows. That will let you build/draw a fleet around it. One thing to consider: you'd need some fairly serious cooling solutions for said capacitors/chargers for your cannons. Ordinarily, that might present a drawback (and in certain scenarios certainly will), but if you were clever about it, it could also provide thermal masking for your entire vessel, making this more of a stealth hunter-killer unit.

As Grim inter alia have said, no raisin to give up (and certainly keep this in your stable for next timeline; I intend to do the same for my stuff.) Maybe workshop it post-September when the tech boards are closed?
 

Green Ranger

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Friendly hint, Vencu - the condescending tone's not exactly helping you re-integrate into the community.

Lock.
 
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